Interlude DCCCXC: Weaving Gilded Patterns
Of Silk and Gilded Threads

Twenty Third Day of the Second Month 294 AC

It did not take Hermetia long after she started receiving invitations to the sorties, hunts, and other entertainments of the Golds to realize that they were far more disciplined than the Tigers ever were. It made sense she supposed, they were older as a political faction than Volantis itself and they were used to working in a city in which enchantment and arcane glibness were not only common, they often came from sources that the magic of the Spheres would struggle to counter or even recognize.

For one thing, when she remarked upon an interesting knotwork design on the wrist of Guildmaster Neios, she was regaled with a very matter of fact explanation of a series of blood-bonds and soul deep magics that bound the leadership together with at least three others chosen not by preference, but lot and chance. Thus there would always be someone aware if one of them was subverted, not only by direct enchantment but sorcerous persuasion. New friends, lovers, even taking in a ward had to be verified by other members of the inner circle, called the Golden Stairs, which was not stairs at all but some sort of strange spiral, involving mathematics Hermeria did not have the time nor truly the desire to learn.

Whatever the case the upper echelons of the Golds were more like a cult without god than a gathering of political interests. With relatively few electors and a stable guild membership the Golds had survived as the conservative pole of politics in the City of Splendid Waves by simply being resilient to subversion and scandal. The saying in the Mirror Market was 'the Golds are greedy, but at least you can trust 'em to be greedy for themselves and not some dragon's hoard or squid's schemes'.

That was not so say they were monolithic, far from it. They did after all represent financial interests of the city's most profitable enterprises and it was by their profits, not their numbers, that they retained their prominence in the politics of Vialesk.

It did not escape her notice that the most enthusiastic invitations and the most lavish events were from the Silk-Weavers and their guildmistress, a truly ancient teleriel with skin not pulled taunt over delicate bones and hair not silver as she had seen many times among her kin, but snow-white with age. Guildmistress Viel saw in the Empire not merely a source of buyers for her finer than Yi Tish silk, but also a place she could expand production to.

Just the notion of vast coastal shelves with firm sandy bottoms going on for hundreds of leagues was positively entrancing for farming the delicate shellfish from which sea silk could be produced. Heremetia had no doubt the guild could far outproduce native triton businesses and produce silk so fine it would once have been the pride of princes at prices a craftsmen or trader of middling wealth could afford.

The question was if they should allow enterprises from the Endless Ocean to catch root in the oceans under the sun. There would be a moment of rapid expansion under the Guild's experienced hand, then likely a crash in prices and in products. The guild would be able to re-structure itself on arcane silks, like that which made up Hermatia's own gloves, bought on the Plane of Earth, but still woven with silk from the Endless Ocean. Enchanter quality silk had to be woven and even grown with magic. For now however the question was how to maintain the prices of mundane silk. How does Heremtia respond to the Silk-Weavers interest in expanding operations to the Prime Material once the Terminus is complete?

[] Encourage it
-[] Write in how

[] Discourage it
-[] Write in how

[] Write in


OOC: The Golds have other factions and personages of note, but this is who Hermedia rolled up for her first insignificant meeting.
 
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Healing hitpoint damage is a pretty useless effect for the circumstances. If something goes wrong, then it will either be the reviving Ulitharid brain overtaking his instead of the other way around as planned, or the tadpoles slipping from his control and triggering an uncontrolled Ceremorphosis. Nothing of this can be fixed by Heal or HP restoring effects.
Actually a Heal spell explicitly interrupts Ceremorphosis if cast before the process is finished.
Lords of Madness, p 63:
The only sure way to save the victim is to kill the tadpole. The tadpole itself is very easy to kill (automatic kill with a coup de grace), but its location inside the victim's head is a serious complicating factor. Spells such as cure disease and remove curse have no effect; only a heal spell can save a victim undergoing ceremorphosis. In most cases, the only way to guarantee the tadpole is slain is to crush or incinerate the victim's head. At that point, resurrection, true resurrection, or raise dead come into play. Raise dead alone is of no avail if the victim's head was destroyed in the process of killing the tadpole.
 
@Goldfish, can we get 1/day items from the Gith? If so, a few items of Share Pain would be good. They can be used to transfer part of all damage you take on a bodyguard, such as a Herald, or a Black Champion as long as you stay close to it.
Actually a Heal spell explicitly interrupts Ceremorphosis if cast before the process is finished.
Lords of Madness, p 63:
Would still not work, since it would leave Qyburn with two partially fused brains and no tadpoles to resume the process.
 
This is starting to feel like a city that has actually actively tried to defend itself from subversion for thousands of year.

Possibly even successfully.
 
Could we limit their expansion perhaps? Set limits and such so they can't destablize economy or run people out of business?
 
Weaving Gilded Patterns

Twenty Third Day of the Second Month 294 AC

It did not take long after Hermetia began receiving invitations to the soireés, hunts, and other entertainments of the Golds for her to realize that they were far more disciplined than the Tigers ever were. It made sense, she supposed. They were older as a political faction than Volantis itself, and they were used to working in a city in which enchantment and arcane glibness were not only common, they often came from sources that the magic of the spheres would struggle to counter or even recognize.

For one thing, when she remarked upon an interesting knotwork design on the wrist of the Guildmaster Neios, she was regaled with a very matter of fact explanation of a series of blood-bonds and soul deep magics that bound the leadership together with at least three others chosen not by preference, but lot and chance. Thus there would always be someone aware if one of them was subverted, not only by direct enchantment but sorcerous persuasion. New friends, lovers, even taking in a ward had to be verified by other members of the inner circle, called the Golden Stair, which was not a stair at all but some sort of strange spiral, involving mathematics Hermetia did not have the time nor desire to learn.

Whatever the case, the upper echelons of the Golds were more like a cult without a god than a gathering of political interests. With relatively few electors and a stable guild membership, the Golds had survived as the conservative pole of politics in the City of Splendid Waves by simply being resilient to subversion and scandal. The saying in the Mirror Market was 'the Golds are greedy but at least you can trust 'em to be greedy for themselves, not some dragon's hoard or squid's schemes'.

That was not to say they were monolithic. Far from it, in fact. They did, after all, represent financial interests of the city's most profitable enterprises and it was by their profits, not their numbers, that they retained their prominence in the politics of Vialesk.

It did not escape her notice that the most enthusiastic invitations and the most lavish events were from the Silk-weavers and their guildmistress, a truly ancient telariel with skin now pulled taut over delicate bones and hair not silver, as she had seen many times among her kin, but snow-white with age. Guildmistress Viel saw in the empire not merely a source of buyers for her finer than Yi Tish silk, but also a place she could expand production to.

Just the notion of vast coastal shelf with firm sandy bottoms going on for hundreds of leagues was positively entrancing for farming the delicate shellfish from which sea silk could be produced. Hermetia had no doubt the guild could far outproduce native triton business, and produce silk so fine it would once have been the pride of princes at prices a craftsmen or trader of middling wealth could afford.

The question was whether hey should allow enterprises from the Endless Ocean to catch root in the oceans under the sun. She could see the advantages and disadvantages in both directions. It would grant extra leverage with some of the most influential of the Golds, and doubtless make the realm richer in taxes, but it would also give this guild, and in the future perhaps others, influence over the economy of the realm. These may have been businesses, but they were as rich as mortal princes.

How does Hermetia respond to the Silk-Weavers interest in expanding operations to the Prime Material once the Terminus is complete?

[] Encourage it
-[] Write in how

[] Discourage it
-[] Write in how

[] Write in


OOC: The Golds have other factions and personages of note, but this is who Hermetia rolled up for her first significant meeting. Not yet edited.
Here's an edited version of the chapter, DP.
 
x10 Single-Use Crystal Temporal Acceleration Charms (Augmented to 15th Manifester level, 2 round duration) - 1,200 IM each (Total: 20,400 IM + 70% markup = 34,680 IM)
This shit is broken and I love it.
@DragonParadox, can we get an IC guess at how Bad™ an idea is to have several Timestop-equivalent effects go off at once, say if we want to cast one naturally by Viserys, and every other caster in the group to use one too?
 
This is a touchy topic in IRL politics, but :
  • unrestricted free trade between a developed country and a poorer one usually ends very badly for the poorer one (Africa is filled with examples of this)
  • protectionism rends to work for development, because it helps your internal industries develop (S-E Asia has a bunch of examples of this sort of "protectionism without autarcy").
  • some contact with outside markets and some ability for foreign markets to set up in your country is a big help, because it lets you get capital and tech transfers
So IMO the best plan would be some sort of restricted deal. But I'm not actually sure if our law code currently allows us to officially restrict foreign investment or immigration, actually. They're asking for our agreement, but is it a courtesy because they're afraid of the huge informal pressure we can exert, or is it because they actually 100% need it?
I want some protectionism, but I also don't want to give off a bad signal to other foreign traders.

And of course, there's the fact that this investment is in a market that we probably can't develop directly ourselves (not only because we lack expertise, but also because we don't have a huge aquatic workforce). So do we really mind if it's all controlled by big foreign interplanar consortiums? Are we planning on growing this ourselves later? Or are we concerned that this will give them enough weight to shift entire segments of our economy and coastal region politics?
 
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This shit is broken and I love it.
@DragonParadox, can we get an IC guess at how Bad™ an idea is to have several Timestop-equivalent effects go off at once, say if we want to cast one naturally by Viserys, and every other caster in the group to use one too?

if you are lucky the second effect simply fails (which is also the most likely effect). If you are unlucky enough the caster gets ripped apart by temporal instability.
 
if you are lucky the second effect simply fails (which is also the most likely effect). If you are unlucky enough the caster gets ripped apart by temporal instability.
Ah.
So, we better not to use TImestops with several characters at once, then.

Mhm.
Better be careful with enemies capable of Timestop going forward too.
Opening up with one is fine, but it feels like we'll be rolling 50/50 for who'll die if an enemy's reflexive act is to Timestop as well. :/
 
This shit is broken and I love it.
@DragonParadox, can we get an IC guess at how Bad™ an idea is to have several Timestop-equivalent effects go off at once, say if we want to cast one naturally by Viserys, and every other caster in the group to use one too?
if you are lucky the second effect simply fails (which is also the most likely effect). If you are unlucky enough the caster gets ripped apart by temporal instability.
IMO, unless they all activated simultaneously, as in one Planck unit of time, each Time Stop effect should be a completely separate, isolated instance, since the spell doesn't actually stop time.

If one being activated the effect, they would have their own Time Stop instance completely separate from one who activated a Time Stop even the slightest fraction of a second later, since they would operating in separate "eternal moments". The first Time Stop would always end before the second could begin.
 
IMO, unless they all activated simultaneously, as in one Planck unit of time, each Time Stop effect should be a completely separate, isolated instance, since the spell doesn't actually stop time.

If one being activated the effect, they would have their own Time Stop instance completely separate from one who activated a Time Stop even the slightest fraction of a second later, since they would operating in separate "eternal moments". The first Time Stop would always end before the second could begin.
I think there's a point when we should stop thinking with cheese and just say "Timestop frays timestream, more than one a round, whoever casts it, is bad".
 
So IMO the best plan would be some sort of restricted deal. But I'm not actually sure if our law code currently allows us to officially restrict foreign investment or immigration, actually. They're asking for our agreement, but is it a courtesy because they're afraid of the huge informal pressure we can exert, or is it because they actually 100% need it?
The advantage of being a total autocrat is that we can adjust these laws on the fly to say what we want, if an unexpected situation comes up.

Not saying we should, but we are definitly and intentionally not limited by our own laws.
 
IMO, unless they all activated simultaneously, as in one Planck unit of time, each Time Stop effect should be a completely separate, isolated instance, since the spell doesn't actually stop time.

If one being activated the effect, they would have their own Time Stop instance completely separate from one who activated a Time Stop even the slightest fraction of a second later, since they would operating in separate "eternal moments". The first Time Stop would always end before the second could begin.
Shame there's no way to permamence a Time Stop effect. It'd be the worst punishment possible to inflict on a Really Bad Guy.
 
This is a touchy topic in IRL politics, but :
  • unrestricted free trade between a developed country and a poorer one usually ends very badly for the poorer one (Africa is filled with examples of this)
  • protectionism rends to work for development, because it helps your internal industries develop (S-E Asia has a bunch of examples of this sort of "protectionism without autarcy").
  • some contact with outside markets and some ability for foreign markets to set up in your country is a big help, because it lets you get capital and tech transfers
So IMO the best plan would be some sort of restricted deal. But I'm not actually sure if our law code currently allows us to officially restrict foreign investment or immigration, actually. They're asking for our agreement, but is it a courtesy because they're afraid of the huge informal pressure we can exert, or is it because they actually 100% need it?
I want some protectionism, but I also don't want to give off a bad signal to other foreign traders.

And of course, there's the fact that this investment is in a market that we probably can't develop directly ourselves (not only because we lack expertise, but also because we don't have a huge aquatic workforce). So do we really mind if it's all controlled by big foreign interplanar consortiums? Are we planning on growing this ourselves later? Or are we concerned that this will give them enough weight to shift entire segments of our economy and coastal region politics?
If we're thinking long term, the Tritons will eventually be populous enough that they could run undersea industries using Magitech, constructs and fleshcrafted solutions to help with labor, but we're talking generations of growth.

So it's not like we will never not have a population of sentient aquatic citizens who could expand industries like this, all of whom don't have too many external ties to another polity's interests who would try to directly influence coastal regions.
 
So on the extraplanar business front, how would you guys feel about requiring them to open local subsidiaries that have to have 40% local ownership? Protectionism is tricky, but with the scale difference in our economies letting them set up shop as they please would be a problem. We've seen in real life what happens when clothing/textile companies move their manufacturing to places with a lower GDP than their annual profits. Even if everyone has the best of intentions that can get ugly fast.

Something to limit how large the initial investment can be without cutting them off from the profits that push them towards working with us in the first place would be good, even if we don't go with the above approach.

@Azel okay, so Fortunate Fate and Tattoos for Wis checks, Int checks, and Will saves. Mechanicus Mind would be a good addition, but I'm hesitant because the long term effects of suppressed emotions might be unpleasant.

I haven't found anything for the skill checks that isn't single use, but I'll keep looking around when I have time.
 
That being said, Fortunate Fate is a great spell. @Goldfish, can we get a few one-time items of that?
Sure, I can add some to my commission list. They'll be 910 IM each to commission, however, so they're not something we should be making frequent use of. I'm going to add some scrolls of Fortunate Fate to the list, too. We've got plenty of Divine spellcasters who can use the spells without issue, and those will be much cheaper than general use charms (455 IM).

Viserys, the Companions, and a few others among our people are already protected by Contingent Heal spells, so Fortunate Fate spells wouldn't be ideal for them in most cases.
@Goldfish, can we get 1/day items from the Gith? If so, a few items of Share Pain would be good. They can be used to transfer part of all damage you take on a bodyguard, such as a Herald, or a Black Champion as long as you stay close to it.
That's effectively the same as a Shield Other spell. We could produce those ourselves or commission them with other magic items, but we've got too much on our crafting plates and the Githzerai could probably use our business, so I'll add some of those to the psionic item order.
 
To clarify
  1. If you have one single time stop effect influencing different characters intrinsically like Viserys can do that is fine
  2. If you trigger several time stop effects in close proximity you just get separate time stops
  3. If you try to nest them time stop in time stop, the second effect probably does not work, but might atomize you
 
To clarify
  1. If you have one single time stop effect influencing different characters intrinsically like Viserys can do that is fine
  2. If you trigger several time stop effects in close proximity you just get separate time stops
  3. If you try to nest them time stop in time stop, the second effect probably does not work, but might atomize you
I am very interested in weaponizing this atomization...
 
Lya: "It's always turning it into a weapon with you... why not for the sake of SCIENCE?!"

Viserys: "Science benefits from weapon's development! It spurs innovation!"

Lya: "Your innovation is merely stifling progress by burying it under a mound of bodies!"

Viserys: "War is an inevitable progression of any ideological or societal development!"

 
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