@egoo By the way, I did more back tracking (as I tend to do) when you mentioned the other stuff, turns out our contract with the mercenaries from Water ends near the start of the 5th Month (little over a week into it).

We also arranged to get the support of one of the Brine dragons and some of his troll soldiers as shock troops, with that basically being something we can cash in any time we go up against the Deep Ones.

Overall, not too stressed about it. I for one am less sanguine about whether or not we're going to stir up some kind of hostile response from them after invading Westeros and securing Western Essos, but it's not like we have to extend their contract if we manage to secure future support from Marid realms against them. We do have one such mutual defense pact already.
I was mostly thinking of moving them out of PoW to our waters 'just in case'. Gate'ing people takes time. Not much, but annoying in a crutch.

We have a fair number of meatshields now between our citizens and whatever the Squids will pull, but chances are, if they choose to attack while we are busy with Westeros, a few merc Companies won't go amiss.
So why not?

Worst case? They just spend time languishing in out waters and do jack shit, while seeing how lucrative Plane of Balance is a place (squid-infested waters aside).
Best case? Pretty much the same, but without the banditarian thoughts of the same sort a Brine dragon would have.
:V

Thanks for tracking shit.
 
I still think having a suite of tools for checking several methods of infiltration is a good idea, with varying degrees of "comprehensive" depending on more background observation of a person in particular.
A Lantern of Moonlight creates a 60 ft cone that lasts for 30 minutes a day that can be used in 5 minute increments at minimum. While it's active any creature that's shape shifted has its other or true form superimposed on it as an illusion. Once a day you can also force a creature to shift to its other form. It's also explicitly billed as being a divination that works like true seeing, so it's pretty comprehensive for its duration.

Add Form Validation, which lets you target a sample taken from a creature and tell if it came from a target creature with a touch. The sample can't be older than 1 week / CL, but regular replace would be workable.

With a foxfire lantern you could set up a decent checkpoint and verify some VIPs in a difficult to fake way.

edit: for things like possession, what if we set up checkpoints with Cleansing Fire and a few slotless fire resistance items? People go through one at a time like a X-ray machine at the airport and have to face a few rounds of dispells targeting stuff like magic jar if they happen to be effected by it. The inner region would also work for applying the other detection items and a kill box for anyone who fails the various tests.
 
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I personally would like to obtain more enchanters. From my point of view, we are, of course, capable of tipping the general effectiveness of our ground forces with specialized units and better weaponry (weapons that can hit incorporeal foes, etc.)

It's the air force which is really boosting our combat power the most. Them and the Praetorians in general will be what allows us to undertake military operations against supernatural foes, the best equipped to survive and gain experience and do great damage to them, rather than selling their flesh dearly (and cheaply).

I am excited about the prospect of stretching out the general capabilities of the Praetorians as much as possible.

Speaking of both, I would again be interested in getting not only rolls for the number inducted this month, but also Scholarum rolls.
 
I personally would like to obtain more enchanters. From my point of view, we are, of course, capable of tipping the general effectiveness of our ground forces with specialized units and better weaponry (weapons that can hit incorporeal foes, etc.)

It's the air force which is really boosting our combat power the most. Them and the Praetorians in general will be what allows us to undertake military operations against supernatural foes, the best equipped to survive and gain experience and do great damage to them, rather than selling their flesh dearly (and cheaply).

I am excited about the prospect of stretching out the general capabilities of the Praetorians as much as possible.

Speaking of both, I would again be interested in getting not only rolls for the number inducted this month, but also Scholarum rolls.
I don't have anything for increasing crafter throughput, but I've found something for expanding the spell lists they can use. Figurine of the Dwarven Forge. You can burn a scroll to allow anyone who has the craft magic arms and armor feat to make items with that spell using the forge. It lasts until you burn another scroll to replace it, so we can use niche stuff like those paladin exclusive spells we were talking about earlier.
 
I personally would like to obtain more enchanters. From my point of view, we are, of course, capable of tipping the general effectiveness of our ground forces with specialized units and better weaponry (weapons that can hit incorporeal foes, etc.)

It's the air force which is really boosting our combat power the most. Them and the Praetorians in general will be what allows us to undertake military operations against supernatural foes, the best equipped to survive and gain experience and do great damage to them, rather than selling their flesh dearly (and cheaply).

I am excited about the prospect of stretching out the general capabilities of the Praetorians as much as possible.

Speaking of both, I would again be interested in getting not only rolls for the number inducted this month, but also Scholarum rolls.
Don't forget the 21 Level 10 Master Enchanters, 17 Level 8 Enchanters and 52 Level 5 Enchanters who will be able to added to our crafting workshops next month. Those Undead Sarnori crafters are going to be a huge help, more than doubling our number of Master-level enchanters.
 
Don't forget the 21 Level 10 Master Enchanters, 17 Level 8 Enchanters and 52 Level 5 Enchanters who will be able to added to our crafting workshops next month. Those Undead Sarnori crafters are going to be a huge help, more than doubling our number of Master-level enchanters.
And, unfortunately, an ever-expanding repertoire of things hogging their attention. I would like to get to the point where we're producing two Dauntless and three Moonchasers at a time, along with a squadron of Wyverns and a couple flights of Manticores, which is generally when I expect we'll be in full magi-tech industrial complex swing of things and capable of trading blows in the Elemental War pound for pound.

But to make that happen, we'd need another spare 700,000 IM in crafting throughput per month, and where are we gonna get that?! :V

Granted, pretty much all of the tiers of enchanters can contribute to air force construction requirements, so we're going to get there fast, but only in relative terms. If we were there already, we wouldn't be worried about conquering Westeros, we'd be drawing up serious plans for clearing out some of our local infestations.
 
I've started putting together the commissioned item lists for the 2nd month. There's a lot of repeat items I want to buy more of to continue stockpiling, but there are a lot of neat items @BronzeTongue has found that would be really helpful for the Inquisition and our other lesser forces. Here's some of what I've got so far.

-[] x10 Whisper Safe: 1,600 IM each (Total: 16,000)
-[] x40 Foxfire Lantern: 600 IM each (Total: 24,000 IM)
-[] x10 Eldritch Egress: 2,000 IM each (Total: 20,000 IM)
-[] x20 Spectacles of Lip Reading: 600 IM each (Total: 12,000 IM)
-[] x20 Cloak of Secrets Cloaks: 600 IM each (Total: 12,000 IM)
-[] Single-Use Charms:
--[] x20 Discretion Charm: 700 IM each (Total: 14,000 IM)
--[] x20 Mask of Mask from Divination: 490 IM each (Total: 9,800 IM)


These aren't necessarily intended for the Inquisition, though I can imagine scenarios where they might come in handy. I figured they would be ideal for our libraries and Scholariums. Being able to read a book 10 times faster than normal while still retaining the information as if you read it at normal speed should be incredibly helpful for our scholars and students.

-[] x50 Saccadic Focusing Prism: 480 IM each (Total: 24,000 IM)
 
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These aren't necessarily intended for the Inquisition, though I can imagine scenarios where they might come in handy. I figured they would be ideal for our libraries and Scholariums. Being able to read a book 10 times faster than normal while still retaining the information as if you read it at normal speed should be incredibly helpful for our scholars and students.
*blink blink*

I feel like this should give some kind of mechanical bonus, but I'm not sure what. Probably actually not a great big deal, the Philosopher's Tree generally already helps people study or help them get past a mental block that's been slowing down their studies.

I think these would be useful for reading reports though.
 
*blink blink*

I feel like this should give some kind of mechanical bonus, but I'm not sure what. Probably actually not a great big deal, the Philosopher's Tree generally already helps people study or help them get past a mental block that's been slowing down their studies.

I think these would be useful for reading reports though.
I figured trying to work out mechanical bonuses for using them would be a bit of a stretch. The benefit is simply the additional time, whether that means agents (or Viserys) spends less time reading reports or students less time studying. When what would have been an hour of reading is instead only six minutes, well, that's just fucking awesome.

I don't have much trouble admitting that I probably would have killed for one of these things when I was a student.
 
--[] x20 Mask of Mask from Divination: 490 IM each (Total: 9,800 IM)
What do you think actually qualifies as a mask for this spell? It's impossible to hide while the spell is in effect, but it's unusual enough that it'd stick out in memory with most designs. If we could make it look like a band of cloth wrapped around a blind person's eyes however, we might be able to use them in public without coming off as obviously abnormal.
 
I've started putting together the commissioned item lists for the 2nd month. There's a lot of repeat items I want to buy more of to continue stockpiling, but there are a lot of neat items @BronzeTongue has found that would be really helpful for the Inquisition and our other lesser forces. Here's some of what I've got so far.

-[] x10 Whisper Safe: 1,600 IM each (Total: 16,000)
-[] x40 Foxfire Lantern: 600 IM each (Total: 24,000 IM)
-[] x10 Eldritch Egress: 2,000 IM each (Total: 20,000 IM)
-[] x20 Spectacles of Lip Reading: 600 IM each (Total: 12,000 IM)
-[] x20 Cloak of Secrets Cloaks: 600 IM each (Total: 12,000 IM)
-[] Single-Use Charms:
--[] x20 Discretion Charm: 700 IM each (Total: 14,000 IM)
--[] x20 Mask of Mask from Divination: 490 IM each (Total: 9,800 IM)


These aren't necessarily intended for the Inquisition, though I can imagine scenarios where they might come in handy. I figured they would be ideal for our libraries and Scholariums. Being able to read a book 10 times faster than normal while still retaining the information as if you read it at normal speed should be incredibly helpful for our scholars and students.

-[] x50 Saccadic Focusing Prism: 480 IM each (Total: 24,000 IM)
I'd like to one of these for Viserys, every member of the Companions, and every government official. It might not have an explicit mechanical bonus, but holy hell the uses for paperwork. Pair this with Calligraphy Wyrms and we're so much faster with our bureaucracy.

Also Lya would love passive speed reading.
 
What do you think actually qualifies as a mask for this spell? It's impossible to hide while the spell is in effect, but it's unusual enough that it'd stick out in memory with most designs. If we could make it look like a band of cloth wrapped around a blind person's eyes however, we might be able to use them in public without coming off as obviously abnormal.
I wouldn't try to game this one too much. A simple eyeless face mask that covers all of the wearer's features seems to be the best fit for the spell.

These wouldn't be items you wear when you want to blend in to a crowd. They're for hiding, such as when you're cover is blown and you've got to pull some Jason Bourne shit to escape, or infiltration, where you can pair the effects up with muggle-style sneaking and Invisibility or other stealth spells. You put the mask on and prepare to go dark.
I'd like to one of these for Viserys, every member of the Companions, and every government official. It might not have an explicit mechanical bonus, but holy hell the uses for paperwork. Pair this with Calligraphy Wyrms and we're so much faster with our bureaucracy.

Also Lya would love passive speed reading.
Yeah, I think I'm going to double the proposed order for those to 100. They'll probably be part of an ongoing monthly order, too.
 
I wouldn't try to game this one too much. A simple eyeless face mask that covers all of the wearer's features seems to be the best fit for the spell.

These wouldn't be items you wear when you want to blend in to a crowd. They're for hiding, such as when you're cover is blown and you've got to pull some Jason Bourne shit to escape, or infiltration, where you can pair the effects up with muggle-style sneaking and Invisibility or other stealth spells. You put the mask on and prepare to go dark.
Fair enough, though that does make me wonder if the Faceless Men get any press in Slaver's Bay. Depending on how distorted the stories are by the time they make it to that part of the world some guys running around in blank masks might start rumors about the Faceless Men running around. :V
 
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I figured trying to work out mechanical bonuses for using them would be a bit of a stretch. The benefit is simply the additional time, whether that means agents (or Viserys) spends less time reading reports or students less time studying. When what would have been an hour of reading is instead only six minutes, well, that's just fucking awesome.

I don't have much trouble admitting that I probably would have killed for one of these things when I was a student.

Well, if a person spends approximately 4 hours reading in a clerical position, with two hours spent actually completing the paperwork, and another 2 hours moving around, eating a mid day meal or snack, and talking to superiors or subordinates to communicate information related to work, this effectively nearly triple their effective productivity.

Granted, it just means that effectively no one in a high level government position is fussed with paperwork, given the scarcity. Which could make them genuinely better at their jobs, or allow them opportunities to slack off without actual consequences. Sometimes you can be so productive in an office environment there just literally isn't anything for you to do with yourself that would be productive, rare as they come. It could allow upper-management the chance to check in on their subordinates more and hone their management skills, I guess.
 
Well, if a person spends approximately 4 hours reading in a clerical position, with two hours spent actually completing the paperwork, and another 2 hours moving around, eating a mid day meal or snack, and talking to superiors or subordinates to communicate information related to work, this effectively nearly triple their effective productivity.

Granted, it just means that effectively no one in a high level government position is fussed with paperwork, given the scarcity. Which could make them genuinely better at their jobs, or allow them opportunities to slack off without actual consequences. Sometimes you can be so productive in an office environment there just literally isn't anything for you to do with yourself that would be productive, rare as they come. It could allow upper-management the chance to check in on their subordinates more and hone their management skills, I guess.

We should make sure that whilst there is breaks, there should never be idle hands. Perhaps some seminars from the Devils is required? :V

Also, this is unrelated but this sort of efficiency in bureaucracy reminds me of a certain Skill-like ability from another RPG.

Especially with this item's description.
Saccadic Focussing Prism said:
When this large, clear prism is held between the user and a text, it allows the user to read that text quickly and still obtain a complete understanding.

The time needed to read any non-magical text with a saccadic focusing prism is reduced to one-tenth the time the user would normally require. The time required to gain a benefit from any magical text (such as a tome of clear thought or a manual of war) is halved. This has no impact on the time required to learn spells or extracts from written sources.

Speed The Wheels
Cost: 8m
Mins: Bureaucracy 3, Essence 2
Type: Simple (Dramatic Action)
Keywords: Combo-OK
Duration: Indefinite
Prerequisite Charms: Any Bureaucracy Excellency

The Lawgivers bring order and destroy corruption. The Solar speeds the process of a bureaucracy. Normally, an organization must first take a Begin Project dramatic action—ranging from minutes to months in its duration, depending on the organization's structure—before it can start actual work on a project.
The Solar communicates his desire for speedy resolution to the organization, and his player rolls ([Intelligence or Charisma] + Bureaucracy), adding the Solar's Essence in automatic successes. The difficulty of this roll is 1. If the person responsible for this project deliberately engages in delays, subtract an external penalty of ([that person's Intelligence + Bureaucracy] ÷ 2) from the successes on the Bureaucracy roll. The Solar is aware of such delaying tactics, however.
If the Solar succeeds, this Charm divides the time needed to begin the project by (the Solar's Essence + 1), with a maximum possible time of one season. For example, for an Essence 5 Solar, if it would normally take six months to authorize naval repairs or obtain an audience with the local king, this Charm reduces that time to a single month. If it normally takes a century to obtain necessary paperwork from a Fair Folk freehold, the Solar resolves the matter in a single season.
 
Make the prisms into reading glasses for ease of use. If someone wants to get really fancy, they could layer some other spells on it, like Snowsight, Fire Eyes, the targeting spell and Protective Penumbra to obtain the Ultimate Sunglasses.
 
Make the prisms into reading glasses for ease of use. If someone wants to get really fancy, they could layer some other spells on it, like Snowsight, Fire Eyes, the targeting spell and Protective Penumbra to obtain the Ultimate Sunglasses.

So something like this:


Should we add one of the requirement is to slay and eat a Dragon's heart :D?

(I'm joking BTW)
 
Vote closed
Adhoc vote count started by Goldfish on Aug 19, 2020 at 10:38 PM, finished with 70 posts and 7 votes.

  • [X] Strike at the Unsullied to help pull defenses away from the enemy's 'forge'. Do this in the guise of vengeful Sons of the Harpy.
    -[X] Once attention is distracted, attack the known location dedicated to Baator and used by its agents. Seek to capture or kill as many agents as possible, as well as dismantle important infrastructure as quickly as can be done.
    [X] Rina Level Up
    -[X] Attribute: +1 Wisdom
    -[X] Class: +1 Rimefire Witch
    -[X] Skills (7 points): +1 Concentration, +1 Sense Motive, +1 Spellcraft, +2 Knowledge (Religion), +2 Knowledge (The Planes)
    [X] Strike at the Unsullied to help pull defenses away from the enemy's 'forge'.
    -[X] Once attention is distracted, attack the known location dedicated to Baators and used by its agents. Seek to capture or kill as many agents as possible, as well as dismantle important infrastructure as quickly as can be done.
    [X] Rina Level Up
    -[X] Attribute: +1 Wisdom
    -[X] Class: +1 Rimefire Witch
    -[X] Skills (7 points): +1 Concentration, +1 Sense Motive, +1 Spellcraft, +2 Knowledge (Religion), +2 Knowledge (The Planes)
 
Make the prisms into reading glasses for ease of use. If someone wants to get really fancy, they could layer some other spells on it, like Snowsight, Fire Eyes, the targeting spell and Protective Penumbra to obtain the Ultimate Sunglasses.
Good idea. Updating the order to Saccadic Prism Spectacles.
 
Comrade @DragonParadox I'm a little lost in time

On the seventeenth, Tyene participates in our first attempt to push the force against Gornath. And it is obvious that she moves on with other companions and legions.

Nightmare's Edge

Seventeenth Day of the Second Month 294 AC
"So I'm guessing not good," Tyene quips, though you can see her gaze going over all three of you for wounds.

And already on the Eighteenth, she participates in the theft of the Unsullied in Meereen ...

Of Flesh and Faith

Eighteenth Day of the Second Month 294 AC

Ever since her first visit to the court in Sorcerer's Deep where, she and her companions bent the knee to the Dragon King, Ceria had been keenly aware of the power the companions wielded, not only in the King's council, but each in their own way by their arts and powers. The King and his word of fire and magic both, the sage and her knowledge of the world's secrets, the Knight of Skulls and Kisses, like the very image of the Warrior and no doubt willing to fight the god himself if his King commanded him, but among that august company the sorceress's eye had slipped over one too quickly.

Having seen the Lady Tyene cast down golden light like the glare of the Dornish sun and scour from foes their flesh from bones like the breath of the desert wind, she had forgotten one facet. Good with herbs and potions, Denys had said and Ceria had assumed that meant poison. It was the sort of thing Oberyn Martell, Oberyn Sandviper now, would see to that his daughter was taught. He had made good use of poison as the name could well attest. All that said Ceria had assumed the lady's interests in alchemy were as limited as her lover's these days.

It seems to me that due to the war with Sarnor, the entire schedule needs to be seriously revised. Or postulate that all our companions and assistants can be in two places at the same time.
 
Comrade @DragonParadox I'm a little lost in time

On the seventeenth, Tyene participates in our first attempt to push the force against Gornath. And it is obvious that she moves on with other companions and legions.



And already on the Eighteenth, she participates in the theft of the Unsullied in Meereen ...



It seems to me that due to the war with Sarnor, the entire schedule needs to be seriously revised. Or postulate that all our companions and assistants can be in two places at the same time.

Everyone who had other things to do this month did not move with the legion, if there is any place where that is stated, please point it out since it will need editing.
 
Comrade @DragonParadox I'm a little lost in time

On the seventeenth, Tyene participates in our first attempt to push the force against Gornath. And it is obvious that she moves on with other companions and legions.

And already on the Eighteenth, she participates in the theft of the Unsullied in Meereen ...

It seems to me that due to the war with Sarnor, the entire schedule needs to be seriously revised. Or postulate that all our companions and assistants can be in two places at the same time.
The timing is tight, but Teleportation spells make distance a trivial concern. She could have helped with a mission one day, then been hundreds or thousands of miles away in an instant to help with the battle.
 
Tally

Adhoc vote count started by Goldfish on Aug 19, 2020 at 10:38 PM, finished with 70 posts and 7 votes.

  • [X] Strike at the Unsullied to help pull defenses away from the enemy's 'forge'. Do this in the guise of vengeful Sons of the Harpy.
    -[X] Once attention is distracted, attack the known location dedicated to Baator and used by its agents. Seek to capture or kill as many agents as possible, as well as dismantle important infrastructure as quickly as can be done.
    [X] Rina Level Up
    -[X] Attribute: +1 Wisdom
    -[X] Class: +1 Rimefire Witch
    -[X] Skills (7 points): +1 Concentration, +1 Sense Motive, +1 Spellcraft, +2 Knowledge (Religion), +2 Knowledge (The Planes)
    [X] Strike at the Unsullied to help pull defenses away from the enemy's 'forge'.
    -[X] Once attention is distracted, attack the known location dedicated to Baators and used by its agents. Seek to capture or kill as many agents as possible, as well as dismantle important infrastructure as quickly as can be done.
    [X] Rina Level Up
    -[X] Attribute: +1 Wisdom
    -[X] Class: +1 Rimefire Witch
    -[X] Skills (7 points): +1 Concentration, +1 Sense Motive, +1 Spellcraft, +2 Knowledge (Religion), +2 Knowledge (The Planes)
 
Part MMMDCXIV: By Steel and Thunder
By Steel and Thunder

Twenty Sixth Day of the Second Month 294 AC

From atop one of the ancient stepped pyramids raised to the glory of a House now long since fallen to obscurity the eight of you have a commanding view of the Astapor's harbor walls and the empty bay beyond, few ships still venture here passing the inspection of galleys from Tolos and Mantarys to serve the city's meager seaborne trade.

A harpy statue still crumbles atop the crimson harbor gate of Astapor, for all its 'Sons' have been outlawed, for this realm has made of history's grave its bed and here Asmodeus plans to bury it. There are Unsullied here, tanned faces hardened into lines of pain and endurance over long years that had seen them the object and tool of their master's cruelty. Now though the dark 'blessing' they have taken within themselves, clear as the blazing sun above to your eyes, they have simply reprized their role upon a greater board.

"Do you ever wonder what would have happened if we had traveled east four and a half years ago?" Dany whispers in your mind along the bond for battle forged between all of you. "Would we have gotten here faster, broken their chains upon the flesh before they could be exchanged for even weightier ones upon the soul?"

"Since I would be dead in a gutter in Braavos or worse I'm happy you didn't just the same,"
Garin replies wryly as he sets up his shot over the shoulder of some snarling grotesque that to your eyes looks more Valyrian than Ghiscari, for all its probably been here for longer than most of the city's leading Houses.

A whisper of shadow touches the bolt and then with a thud that hangs heavy in the air it flies. A crossbow is not Garin's favored weapon, nor is this one enchanted, but his eye are still sharper and his hand steadier than many a master marksman. A centurion collapses forward, steel piercing his throat.

In a voice by magic carried to every thinking being within twelve miles you call out: "Behold the Harpy's Talon piercing the tools of the Unclean One, the Thief of Slaves!" The spell should be powerful enough to give the devils cause to worry without giving most people cause to suspect your hand.

Thunk, another bolt flies, another soldier falls, this one struck through the heart. Then Dany rises into the air wearing the guise of a harpy hurling thunderbolts into the fray. They don't kill as swiftly as Garin's bolts, but she can keep tossing them for a quarter of an hour at need and you are quite sure you will get a response long before that.

"They are taking cover," Teana calls while Garin readies another shot. Unlike the rest of you, she and Benerro are flying high above, ready to ambush any devils who may assault the pyramid.

It would take them at least a few minutes to get into the proper cover but you might need to get closer...

The thought breaks off abruptly, the smell of brimstone fills the air, and from darkness beyond the world steps forth a scorebone of devils and just as many furies ready to deal with any who would meddle in the doings of the Lord of the Ninth. More than half their forces... no, you realize looking around in the fragile stillness before battle is joined in earnest, half of them are summoned for the battle only, a hammer made twice as deadly in the moment.

At your side Dark Sister stirs eagerly. "You must seem not yourself, casting fire and sorcery upon your foes, yes? Draw me forth and let me taste the blood of fiends for the first time in half a thousand years."

How do you fight?

[] Write in

OOC: I'm sure you guys will have more interesting ideas for alternative combat styles than me, but Dark Sister really wanted to fight.
 
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