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Gearing up for the Pacification of the Western Provinces.Speaking of demons. What are Rhango and company getting up to at the moment?
They arent in Sarnor.
They're gonna do well in the Reach.
Gearing up for the Pacification of the Western Provinces.Speaking of demons. What are Rhango and company getting up to at the moment?
They arent in Sarnor.
The shopping list clearly says "Deimavigga voice box" at the top, so please let's check that one first. We have to keep some order after all, or are we Demons?
No, what?Actually, turns out Valaena's Sentient Valyrian Steel Spiked Chain (which she's probably named by now) soul-killed its former master thanks to their shared history.
We need a new sacrificial goat.
Sorry, brain fart on my end. Two completely different Cornugons.No, what?
Was the Cornugon Richard duelled in Gogossi underground one-on-one the same Cornugon Valaena's chain belonged to?
I was under an impression those were really different beings. Former with 5 Mythic Ranks, or something..?
I don't think we should shy away from terraforming Dorne, personally. We can leave certain swaths of it the native desert, but part of our agreement with Doran was that we would be making his lands verdant and green. We can pretty easily deal with whatever negative side effects that might pop up as a result.So I was thinking about all of our talk of terraforming areas on a large scale (specifically Dorne)--and I'm starting to think that might not be such a good idea?
The Stepstones has a weather domain controlling Godling who can relax the effects and ensure they do not cause butterflies elsewhere in the world by warping the weather patterns in a such a way that a drought gets created, or a dangerous hurricane or typhoon gets generated elsewhere. While I think our casually using Control Weather in a small radius will likely have some adverse effects down the road, the damage caused there shouldn't be too bad since it isn't a sustained change, and it's magic so you could also say "the spell accounts for the possible damage to some degree, so long as you aren't spamming it in the same place over and over and over again". That makes the most sense. I'm guessing nature mages and people who study agriculture will eventually notice some of the patterns to this if a God with the relevant domain doesn't first.
An example of a safe landscaping project: Fertilizing the Iron Isles. Planting lots of trees here and generally giving it a lot of good top soil for farming isn't so bad as the changes aren't actually that geologically distant from its current state, it's only human habitation which truly resulted in the isles likely being as craggy as they are now, due to the cultural effects of people stripping every bit of seasoned wood they could in order to make ships.
Semi safe, with some advice from Father Storm, Mother Earth and Zathir: Creating irrigation projects (controlled water usage) to expand the amount of arable farmland, and to allow for some de-desertification projects to be conducted. This would help for the economy, only disrupting the eco-system as far as is sustainable for human habitation and utilization.
Not so safe without active intervention of a God focusing a lot of attention on it: Turning Dorne into a land of tropical rain forests rather than a land known for its hot deserts.
We could probably do it anyway, so long as we were also willing to deal with the consequences. Magic does give the opportunity for us to politely tell conventional logic to take a hike.
I...We can pretty easily deal with whatever negative side effects that might pop up as a result.
Definitely. What's the point of having allied goes if you don't exploit them to shape reality to your whims?Going to want active help and assistance from our Gods of weather and agriculture for that, I think. It's a good thing we do have plot device hand-waving things like that around, otherwise we could cause a lot of needless harm and woe without really trying.
In the face of the Long Night I won't say no to global warming.I...
Buh-
Aren't....
...We are literally the bad guys here with this sort of rhetoric
Global warming all over again.
[]
We could even brand it with our propaganda apparatus:In the face of the Long Night I won't say no to global warming.
Feels like we gotta need a separate chapter for something like this, @Goldfish.Rimefire Apotheosis (Su): Upon achieving 10th level, a rimefire witch undergoes a dramatic transformation as the bond with her eidolon physically changes her into a fey creature. Her type immediately changes to fey, and she can no longer be affected by effects that target her old type; she does become susceptible to attacks and effects that harm or aid fey. She gains low-light vision, damage reduction 5/cold iron, and a +2 racial bonus to her Charisma score as her skin and hair become light blue or white in color. Once she undergoes rimefire apotheosis, the death of her bonded eidolon does not cause the loss of her supernatural or spellcasting abilities.
Yeah, this is going to need some screen time dedicated to it. I would like it to be an entire interlude arc if possible. It's a really great opportunity for character development, too.Feels like we gotta need a separate chapter for something like this, @Goldfish.
It isn't nearly as sneaky as Dany's Native Outsider'ness in wording.
Can you add these to your goody page? We've got three retroactive commissions to place before the end of the month, one for Vialesk, one for Armun Kelisk/Opaline Vault, and one with the Githzerai. There aren't a lot of huge purchases we need (beyond Mind Blanks, Titan's Tools, and other staples), so now would be a good time to place orders for all of the minor but useful items we need to equip our people with.Well, I guess it's time to Q the shit out of the inquisition. They're facing some serious nonsense and could use some serious magic support. I'm going to try to keep it to cheap and low level effects, but there are a few more expensive ones in here that might be worth it.
First off, the situational ones:
Foxfire Lantern: take a DC 15 knowledge check appropriate to a particular type of creature, for 6 hours afterward the lamp will switch from green to red when a creature of that type gets within 50 feet of it.
Elixir of Emulation - polyjuice potion, but with some buffs to make it easier to pretend to be the specific person you're replacing.
Eldritch Egress: portable door by way of passwall; makes breaching a building much less messy.
Dead limb Pins: expensive, but excellent for disabling. You make unarmed strikes with them, and on hit the target must make a DC 17 fort save or have a limb of the wielder's choice withered to useless for 5 minutes.
Whisper Safe: this lets you track the number (and demographic details) of people who know a particular fact stored in the safe. Minions are kept around to find things, but can't feasibly have universal divination protection. A sudden shift in people who know a particular fact, like that X house is a safehouse, is a pretty good canary in the coal mine.
Next up we have cheap mental defenses:
Rite of Centered Mind: a level 1 spell that provides a +1 resistance bonus against mind effecting affects that increases to +2 if they're based on emotions. It lasts 24 hours or until you discharge it to reroll a failed save against a mind effecting spell.
Runeward Tattoo: At 100 IM a RT set to enchantment would give them a +1 insight bonus against spells of that school and let them know when they've been cast within 60 ft. Knowing when you've been hit could be incredibly useful, even if you don't make the save.
Enshroud Thoughts: a level 2 spell that interferes with attempts to read or alter the subject's thoughts or memories. Anyone trying to do so must make a CL check with a DC of 11 + ET's CL, so its far from perfect. It is however, better than nothing and could make a difference against the kind of devils the average inquisitor can reasonably handle.
Finally, utility gizmos:
Discretion Charm: At 350 IM, this one does a few neat things. When activated the user can drop it to immediately become invisible and leave behind a programmed image to continue doing whatever you were. This programmed image has some limited ability to react to its surroundings, but can't do anything that wasn't recorded. The invisibility lasts for 5 rounds, and the PI for 10 minutes. You can drop it immediately after activation, but unless you wait a full minute before doing so people interacting with the image get a +5 to the save to disbelieve it.
Open Book: this one makes for a bad item, but as a level 2-3 spell it's within the reach of some inquisitors to learn. It's basically a permanent curse that applies a -2 penalty to the target's attempts to resist divination spells, and provides a diplomacy bonus to all such checks made against them equal to half the caster's CL. It's close range and can be negated by a will save, but if properly applied it could make interrogations much easier.
Detect Anxieties: A level 3 spell that works like detect thoughts, but gives you what they're anxious about instead of what they're thinking off.
Shroud of Innocuity: A level 3 spell that makes the targets seem incredibly mundane. Each viewer sees a different bland person of the rough demographics of the target in question. It effects 1 target + 1/2 CL, and last 1 hour/ CL.
Where is that page, again?Can you add these to your goody page? We've got three retroactive commissions to place before the end of the month, one for Vialesk, one for Armun Kelisk/Opaline Vault, and one with the Githzerai. There aren't a lot of huge purchases we need (beyond Mind Blanks, Titan's Tools, and other staples), so now would be a good time to place orders for all of the minor but useful items we need to equip our people with.
I have it bookmarked on my computer. I can post it once I get back if @BronzeTongue doesn't beat me to it.
I hope DP is actually aware of our Inquisition's equipment these days so he knows how much of an advantage they have. We'd probably have less deaths that way.Well, I guess it's time to Q the shit out of the inquisition. They're facing some serious nonsense and could use some serious magic support. I'm going to try to keep it to cheap and low level effects, but there are a few more expensive ones in here that might be worth it.
First off, the situational ones:
Foxfire Lantern: take a DC 15 knowledge check appropriate to a particular type of creature, for 6 hours afterward the lamp will switch from green to red when a creature of that type gets within 50 feet of it.
Elixir of Emulation - polyjuice potion, but with some buffs to make it easier to pretend to be the specific person you're replacing.
Eldritch Egress: portable door by way of passwall; makes breaching a building much less messy.
Dead limb Pins: expensive, but excellent for disabling. You make unarmed strikes with them, and on hit the target must make a DC 17 fort save or have a limb of the wielder's choice withered to useless for 5 minutes.
Whisper Safe: this lets you track the number (and demographic details) of people who know a particular fact stored in the safe. Minions are kept around to find things, but can't feasibly have universal divination protection. A sudden shift in people who know a particular fact, like that X house is a safehouse, is a pretty good canary in the coal mine.
Next up we have cheap mental defenses:
Rite of Centered Mind: a level 1 spell that provides a +1 resistance bonus against mind effecting affects that increases to +2 if they're based on emotions. It lasts 24 hours or until you discharge it to reroll a failed save against a mind effecting spell.
Runeward Tattoo: At 100 IM a RT set to enchantment would give them a +1 insight bonus against spells of that school and let them know when they've been cast within 60 ft. Knowing when you've been hit could be incredibly useful, even if you don't make the save.
Enshroud Thoughts: a level 2 spell that interferes with attempts to read or alter the subject's thoughts or memories. Anyone trying to do so must make a CL check with a DC of 11 + ET's CL, so its far from perfect. It is however, better than nothing and could make a difference against the kind of devils the average inquisitor can reasonably handle.
Finally, utility gizmos:
Discretion Charm: At 350 IM, this one does a few neat things. When activated the user can drop it to immediately become invisible and leave behind a programmed image to continue doing whatever you were. This programmed image has some limited ability to react to its surroundings, but can't do anything that wasn't recorded. The invisibility lasts for 5 rounds, and the PI for 10 minutes. You can drop it immediately after activation, but unless you wait a full minute before doing so people interacting with the image get a +5 to the save to disbelieve it.
Open Book: this one makes for a bad item, but as a level 2-3 spell it's within the reach of some inquisitors to learn. It's basically a permanent curse that applies a -2 penalty to the target's attempts to resist divination spells, and provides a diplomacy bonus to all such checks made against them equal to half the caster's CL. It's close range and can be negated by a will save, but if properly applied it could make interrogations much easier.
Detect Anxieties: A level 3 spell that works like detect thoughts, but gives you what they're anxious about instead of what they're thinking off.
Shroud of Innocuity: A level 3 spell that makes the targets seem incredibly mundane. Each viewer sees a different bland person of the rough demographics of the target in question. It effects 1 target + 1/2 CL, and last 1 hour/ CL.
Here is the page.
I like. Very much. Checking the economic value of these things, a Pearl of Clear Sea will give you an adjacent space range detection of 5 feet, which is okay for people passing through an arch of a door way, for a cost of 50 IM.Foxfire Lantern: take a DC 15 knowledge check appropriate to a particular type of creature, for 6 hours afterward the lamp will switch from green to red when a creature of that type gets within 50 feet of it.
Eldritch Egress: portable door by way of passwall; makes breaching a building much less messy.
Whisper Safe: this lets you track the number (and demographic details) of people who know a particular fact stored in the safe. Minions are kept around to find things, but can't feasibly have universal divination protection. A sudden shift in people who know a particular fact, like that X house is a safehouse, is a pretty good canary in the coal mine.
Detect Anxieties: A level 3 spell that works like detect thoughts, but gives you what they're anxious about instead of what they're thinking off.