Part MMMDCII: Nightmare's Edge
Nightmare's Edge

Seventeenth Day of the Second Month 294 AC

Your gaze catches Dany's and there you see determination that matches your own. One more attempt. Together you try to weave the winds against the storm and shadow, to bring clear skies to and the light back upon the plains, you weave into the spell, to restore this realm to what it should be.

This is as it should be, the thought hits you like an avalanche, hatred, despair, and power beyond words.

For the first time since you have taken dragon form in full your wings freeze mid-flight and it is only desperate instinct that keeps you from tumbling to the ground below. Besides you Dany is coughing blood, crimson droplets tumbling to the grass below, before Zathir reaches out with a wing to heal her with one feathery wing leaving you to conjure fire and boil the blood to nothing before it can reach the ground.

"We are going," you call out.

The Winged Serpent seems relived at the words, though not as much as Ser Richard, for whom watching this was doubtless harrowing.

***​

The three of you land on the grass in the main cooking area of the encampment more heavily than you are used to, somewhat thunderously in the case of your own scaled form. Zathir somehow manages to coil around the entire area like a living ward, though he had not been even a tenth that long when you set off from the Deep.

"So I'm guessing not good," Tyene quips, though you can see her gaze going over all three of you for wounds.

"We're fine," you explain. "Someone put up a magic drain in the storm, it was not pleasant dealing with but it's been weakened." The first time at least. The second time whatever power was behind it did its best to weaken you. You rather strongly suspect less warded or resilient mages contesting the effect would have perished outright.

"Even the sky is cursed," Waymar mutters under his breath, in the Old Tongue so as not to trouble the legionaries and officers who had begin to gather around you. "Any idea what it was?"

Surprising everyone it is Zathir who replies. "One who recalls the waning times. That storm is woven of the dreams... the nightmares of broken divinity made manifest. I'm not certain how long it can be sustained, but it cannot be long. Perhaps you should wait, camp here and face the... enemy when they come to you." It is clear he is uncomfortable with the language of war, but he promised aid and aid he would give, be it with power or counsel.

The question is, does the counsel serve you well or would you be better off continuing to strike at the ragged, but still very much present...

"Fel Storm," Varys provides mentally.

Ser Richard falls on the side of forting up at least for a day or two, or until you can judge if the storm is advancing or contracting after your last attack. After all, he adds, the army made almost unbelievably good time getting here and can do so again. On the other side Waymar and Dany are both arguing that if the storm delivers an army as well as draining magic that it would be best to try to deal with it as soon as possible.

For her part Tyene is staying out of the discussion on the reasoning that she does not know enough to weigh in one way or another, and Ser Gerold is waiting for your decision. You do not doubt the man's decisiveness, but fighting in the contentions of Powers is not what he is experienced in.

What do you do?

[] Set up camp to see if the shadow fades or the enemy lurches up from under it to face you

[] March, when you get there you can set all the mages assigned to the battle for Sarnath as well as those of your allies against it

[] Try to study the strange effect further

[] Write in


OOC: For anyone wondering that was double nat 1s on the caster checks for Viserys and Dany. If they had not both made the subsequent fort save it would have been bad.
 
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Nightmare's Edge

Seventeenth Day of the Second Month 294 AC

Your gaze catches Dany's and there you see determination that matches your own. One more attempt. Together you try to weave the winds against the storm and shadow, to bring clear skies to bring the light back upon the plains, you weave into the spell, to restore this realm to what it should be.

This is as it should be, the thought hits you like an avalanche, hatred, despair, power beyond words.

For the first time since you have taken dragon form in full, your wings freeze mid-flight and it is only desperate instinct that keeps you from tumbling to the ground below. Beside you Dany is coughing blood, crimson droplets tumbling to the grass bellow, before Zathir reaches out with a wing to heal her with one feathery wing leaving you to conjure fire and boil the blood to nothing before it can reach the ground.

"We are going," you call out.

The Winged Serpent seems relieved at the words, though not as much as Ser Richard, for whom watching this was doubtless harrowing.

***​

The three of you land more heavily than you are used to on the grass in the main cooking area of the encampment, somewhat thunderously in the case of your own scaled form. Zathir somehow manages to coil around the entire area like a living ward though he had not been even a tenth that long when you set off from the Deep.

"So I'm guessing it's not good," Tyene quips, though you can see her gaze going over all three of you looking for wounds.

"We are fine," you explain. "Someone put up a magic drain in the storm. It was not pleasant dealing with, but it's been weakened." The first time at least. The second time whatever power was behind it did its best to weaken you. You rather strongly suspect less warded or resilient mages contesting the effect would have perished outright.

"Even the sky is cursed," Waymar mutters under his breath, in the Old Tongue so as not to trouble the legionaries and officers who had begin to gather around you. "Any idea what it was?"

Surprising everyone it is Zathir who replies. "One who recalls the waning times. That storm is woven of the dreams... the nightmares of broken divinity made manifest. I'm not certain how long it can be sustained, but it cannot be long. Perhaps you should wait, camp here and face the... enemy when they come to you." It is clear he is uncomfortable with the language of war, but he promised aid and aid he would give, be it with power or counsel.

The question is does, the counsel serve you well or would you be better off continuing to strike at the ragged, but still very much present...

"Fel Storm," Varys provides mentally.

Ser Richard falls on the side of forting up at least for a day or two, or until you can judge if the storm is advancing or contracting after your last attack. After all, he adds, the army made almost unbelievably good time getting here and can do so again. On the other side, Waymar and Dany are both arguing that if the storm delivers an army as swell as draining magic, then it would be best to try to deal with it as soon as possible.

For her part Tyene is staying out of the discussion on the reasoning that she does not know enough to weigh in one way or another and Ser Gerold is waiting for your decision. You do not doubt the man's decisiveness, but fighting in the contentions of Powers is not what he is experienced in.

What do you do?

[] Set up camp to see if the shadow fades or the enemy arches up from under it to face you

[] March, when you get there you can set all the mages assigned to the battle for Sarnath a swell as those of your allies against it

[] Try to study the strange effect further

[] Write in


OOC: For anyone wondering that was double nat 1s on the caster checks for Viserys and Dany. If they had not both made the subsequent fort save it would have been bad. Not yet edited.
Here's an edited version of the chapter, DP.
 
[X] Start preparing to receive the enemy on ground of your own choosing and devising nearby using Titan's Tools.

@Goldfish Any spells we could be casting in preparation for a field battle?
 
Mumble mumble dice dice...

Well nothing we can do about that sadly.

So we havent made the lore check for Atropal yet?

At least it probably isnt mythic? If only because it doesnt need it.
 
Do we know anything about the (former?) gods of this area? I'm guessing its using something from the god that's realm merged with Kasath.

They have a smith sky god who is credited with being 'the Forger of the world', a fertility goddess that is associated with the river Sarne who was mostly hostile to him, because she somehow predated his creation and a bunch of other gods who were supposedly the children of the sky though not unintentionally, born from stars he knocked down stars out of the sky onto the fertile floodplains.
 
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We should be studying the storm while preparing the battlefield. At minimum it should give us some advance indication of what is coming and when it is coming.

We've got characters to spare to do both.
 
@DragonParadox, for a while now you've let us track the production of 1st through 5th level spell scrolls by number rather than type, for the sake to time and sanity.

Right now, we have 1141 2nd level scrolls and 882 3rd level scrolls.

Would it be all right to assume that at least 50 of the 2nd level scrolls were for Consecrate spells and 30 of the 3rd level scrolls were for Symbol of Healing spells? The additional material components would have cost 250 IM for the Consecrate scrolls and 3,000 IM for the Symbol of Healing scrolls.
 
@DragonParadox, for a while now you've let us track the production of 1st through 5th level spell scrolls by number rather than type, for the sake to time and sanity.

Right now, we have 1141 2nd level scrolls and 882 3rd level scrolls.

Would it be all right to assume that at least 50 of the 2nd level scrolls were for Consecrate spells and 30 of the 3rd level scrolls were for Symbol of Healing spells? The additional material components would have cost 250 IM for the Consecrate scrolls and 3,000 IM for the Symbol of Healing scrolls.

Sure that sounds fair. It would make sense for you guys to make those scrolls.
 
Okay, @Crake, I think we should have our engineering crews set up the defenses so that they not only hinder enemy advances, but funnel them through a few prepared kill zones.

The Legion still has 90 items of Celestial Brilliance with weeks of duration remaining, which will cause at least 1d6 damage per round to any Undead within a 60 foot radius of the effect, so there will be plenty of overlapping coverage available from those.

Celestial Brilliance – Spell – D&D Tools

Complete list of all D&D spells, rulebooks, feats, classes and more!

If we set up three "funnels" through which Undead will be encouraged to attack, each one of them can have three Symbols of Healing setup so that enemies will be forced to move through each 60 foot area. Each one would inflict 2d8+5 Positive Energy damage on Undead passing through them, and the symbols would last for 50 minutes once triggered.I

EDIT: Symbols can also be set up as part of fallback and/or triage positions, which would allow our forces to move through them to receive healing while Undead who follow take further damage.


In those same areas, we could line up multiple Consecrate effects to penalize Undead who move through them or who fight our forces. The effect is large enough that it can also be applied along walls or other places where we would expect our people to fight the Undead.


And to further influence the Undead forces, we have 2,000 Grave Marker Arrows our people can use to herd them into advantageous positions.

 
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I don't particularly like slowing down.
This whole thing's purpose seems to have been nothing but slowing us down.
Every moment we aren't on the offensive, the Undead are preparing more measures to fight us with, establishing contact with the Void, prepping Doom-rituals, you name it.

[X] March, when you get there you can set all the mages assigned to the battle for Sarnath a swell as those of your allies against it
 
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I don't particularly like slowing down.
This whole thing's purpose seems to have been nothing but slowing us down.
Every moment we aren't on the offensive, the Undead are preparing more measures to fight us with, establishing contact with the Void, prepping Doom-rituals, you name it.

[X] March, when you get there you can set all the mages assigned to the battle for Sarnath a swell as those of your allies against it
Good point. Nothing says we can't do some quick preparations before battle once we get closer to the city. Walls, berms, moats, and pits can be constructed in just a few minutes using the Titan's Tools and casting Consecrate and Symbol of Healing spells from scrolls is quick, too.

One thing you should make note of, @egoo, would be to have Viserys cast Magic Army on our forces well before we reach the city. Might as well do it now. The spell lasts 20 hours, and he should be able to affect everyone with just one or two castings.

[X] egoo
 
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