Well, worst comes to worst, we will have 648 flasks of Wildfire by the end of the month. Even if the magic draining cloud could persist that long, and Zathir seems confident it won't, nothing is stopping us from KKV'ing the city and melting it into a glass-lined crater.
 
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Interlude DCCCL: Truffles and Trifles
Truffles and Trifles

Seventeenth Day of the Second Month 294 AC

Were some curious messenger raven to look in through the glass doors of the Greenway Apartment it would seemingly not find much to sate its interest; four figures gathered around a small ebony table, three of them sharing a certain kinship of form from the ebony skin and silver hair to crimson eyes, the fourth a woman in emerald green chosen to contrast with her vivid crimson hair. What that raven or indeed any would-be watcher could not guess is that they were all travelers adrift in time, separated by vast gulfs of years, wide lands and raging sees, untied by the touch of the Pit. It was little wonder all of them had plans in mind to kill the others should they need to.

The silver bowl clinked on the table earning three suspicious looks, and not as some might think in confusion at the sight of truffles peeking out from among frothy eggs. Azema would not have poisoned it even if she had meant to kill her guests tonight, partly because all of them were better at that game than she was and partly because it would be a waste of good truffles. Just because common poisons could not hurt her did not mean she could not taste them.

"You know," she started, breaking the conversational ice after the stiff and careful greetings. "I wonder why the Abyss is so attached to things that crawl, bite and sting. It's always wasps, scorpions and spiders, never anything inherently useful or affectionate for all it is said to contain infinities uncounted."

"As opposed to counted infinities?" the once priestess interjected dryly. "I would wager enough mortals in this new age resemble these ape-kin and they must have some use for a dragon to take their shape consistently. I must confess I do not see the charms that lead to such an unusual closeness."

The words could be taken to be an aspersion to either the King's heritage or her own. Azema sighed inwardly. As probing verbal barbs went it was not the best. She did spend the last who knew how many millennia in a stick after all, the alu demon allowed silently.

"It does seems to be a rather ill thought way to build anything, be it an army or a society, to start from the predatory and perilous and then build circles of restraint and ritual," Tuin interjected. "These humans are by and large weak, yes, but it makes them far more likely to embrace community and their place in it with a surprising amount of harmony."

Azema was impressed, though less at the words, the essence of which she had known about beforehand, and more at the fact that the drow mage had managed to say 'harmony' in Abyssal in a way that was easily recognizable with only a minimum of tortured metaphor.

For a long moment they ate in silence before Morwyn asked: "Do you enjoy the meal?"

"Yes, a novel texture and interesting taste, like much of that is around us," Selwys replied, motioning faintly with her fork. "Where are these mushrooms grown?"

"They are not," Tuin took up the conversation smoothly once more. "Rather they are gathered and unearthed from the wilds."

"Another useful skill," the former priestess proclaimed lightly, not believing a word she said.

"Not really no, at least not in the manner you are thinking," the sorcerer replied. "A human's nose in no way makes up for their terrible sight, but they have found a way to get around it. For instance..." he motioned grandly only for a stubby little truffle hound, looking for all the world more like ewe than dog, to bounce in to the room happily.


"Shadow here is very good at finding truffles, but that is ultimately all the skills he can boast..."

Well that and being well behaved around me, Azema thought, though this time her attention was on Tuin. She had not expected him to show off the dog to make the point, seeing as he was not feigning the smile. A weakness unveiled, hopefully one that's worth it.

"Left to his own in the wilds he would surely perish, likely at the claws of some other beast," the account continued as Shadow jumped into his lap. "But he is very good at finding precious, delicious truffles and loyal to the hand that feeds him."

"I see," Selwys said in a subtly different tone, her gaze thoughtful.

You are beginning to at least, Azema thought. Still, for a first evening she would count that a success and worth a few hours spent back home.

OOC: I initially wanted to put in a pic of the food too, but I could not find one that is not in modern tableware and that would have been jarring. And yes Tuin got an actual pet, he teases his brother that it still takes up less time than Jezhene.
 
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Truffles and Trifles

Seventeenth Day of the Second Month 294 AC

Were some curious messenger raven to look in through the glass doors of the Greenway apartment, it would seemingly not find much to sate its interest; four figures gathered around a small ebony table, three of them sharing a certain kinship of form from ebony skin and silver hair to crimson eyes, the third a woman in emerald green chosen to contrast with vivid crimson hair. What that raven or indeed any would be watcher could not guess is that they were all travelers adrift in time, separated by vast gulfs of years, wide lands and raging sees, united by the touch of the Pit. It was little wonder all of them had plans in mind to kill the others should they need to.

The silver bowl clinked on the table, earning three suspicious looks, and not as some might in confusion at the sight of truffles peeking out from among frothy egg. Azema would not have poisoned it even if she had meant to kill her guests tonight, partly because all of them were better at that game than she was and partly because it would be a waste of good truffles. Just because common poisons could not hurt her did not mean she could not taste them.

"You know," she started, breaking the conversational ice after the stiff and careful greetings. "I wonder why the Abyss is so attached to things that crawl, bite, and sting? It's always wasps, scorpions, or spiders, never anything inherently useful or affectionate for all it is said to contain infinities uncounted."

"As opposed to counted infinities?" the once priestess interjected dryly. "I would wager enough mortals in this new age resemble these ape-kin, and they must have some use for a dragon to take their shape consistently. I must confess I do not see the charms that lead to such an unusual closeness."

The words could be taken to be an aspersion to either the king's heritage or her own. Azema sighed inwardly. As probing verbal barbs went, it was not the best. She did spend the last who knew how many millennia in a stick, after all, the alu demon allowed silently.

"It does seems to be a rather ill-thought way to build anything, be it an army or a society, to start from the predatory and perilous and then build circles of restraint and ritual," Tuin interjected. "These humans are by and large weak, yes, but it makes them far more likely to embrace community and their place in it, with a surprising amount of harmony."

Azema was impressed, though less at the words, the essence of which she had known about beforehand, and more at the fact that the drow mage had managed to say 'harmony' in Abyssal in a way that was easily recognizable with only a minimum of tortured metaphor.

For a long moment they ate in silence before Morwyn asked, "Do you enjoy the meal?"

"Yes, a novel texture and interesting taste, like much of that is around us," Selwys replied, motioning faintly with her fork. "Where are these mushrooms grown."

"They are not," Tuin took up the conversation smoothly once more. "Rather, they are gathered and unearthed from the wilds."

"Another useful skill," the former priestess proclaimed lightly, not believing a word she said.

"Not really, no, at least not in the manner you are thinking," the sorcerer replied. "A human's nose in no way makes up for their terrible sight, but they have found a way to get around it. For instance..." he motioned grandly only for a stubby little truffle hound looking for all the world more like ewe than dog to bounce into the room happily.


"Shadow here is very good at finding truffles, but that is ultimately all the skills he can boast..."

Well, that and being well behaved around me, Azema thought, though this time her attention was on Tuin. She had not expected him to show off the dog to make the point, seeing as he was not feigning the smile. A weakness unveiled, hopefully one that's worth it.

"Left to his own in the wilds he would surely perish, likely at the claws of some other beast," the account continued as Shadow jumped into his lap. "But he is very good at finding precious, delicious truffles and loyal to the hand that feeds him."

"I see," Selwys said in a subtly different tone, her gaze thoughtful.

You are beginning to, at least, Azema thought. Still, for a first evening she would count that a success and worth a few hours spent back home.

OOC: I initially wanted to put in a pic of the food too, but I could not find one that is not in modern tableware and that would have been jarring. And yes Tuin got an actual pet, he teases his brother that it still takes up less time than Jezhene. Not yet edited.
Here's an edited version of the chapter, @DragonParadox. I highlighted two words in red. I think there is a word or two missing in between them?
 
That was a really fun interlude, @DragonParadox. Lots of stuff going on, from mild food porn to Drow socialization, right on up to Azema lending a helping hand in her distinctly Azema-ish way.
Most important of all, however, is that Tuin has a pup now and that he's named Shadow. Such a cute furball. :corgi:
 
2nd month Forge order (proposal):
Aquatic Defense groups (Snake Port, Tyrosh, Lys, Myr, Pentos, Tolos, Lorath, Volantis, Naath, Basilisk Isles; total of 10) :
81*10x Hunter Jellyfish - 1,800 IM each
81*10x Black Knights with Mobility Upgrade - 560 IM each
72*10x Necrotic Molds - 450 IM each
9*10x Blood Clot Molds - 4,800 IM each
9*10x Advanced Dire Hunter Jellyfish (CR 10) - 4,800 IM each
8*10x Black Brutes - 4,700 IM each
8*10x Necrotic Molds (Black Brute controlling units) - 450 IM each
1*10x Black Champion - 5,360 IM
1*10x Greater Bloodclot Mold (Black Champion controlling unit) - 28,800 IM
Snake Port standing force:
5x Black Brutes - 4,700 IM each
5x Black Champions - 5,360 IM each
200x Black Knights (Mobility Upgrade) - 560 IM each
50x Tuogou, CR 4 - 600 IM each
50x Spitter Swarms - 60 IM each
20x Plant-Imbued Shadow Creature Cat (w/+4 Racial HD) (CR 6, 6 HD) - 1,200 IM each
10x Verdant Raven [Advanced Plant-Imbued Giant Raven (w/+4 Racial HD)] (CR 6, 6 HD) - 1,200 IM each
100x Verdant Kingfisher (CR 2, 2 HD) - 300 IM each.
Vigilant Briar assignment:
x10 Vigilant Briars (CR 4), 660 IM each - Shadow Tower
x10 Vigilant Briars (CR 4), 660 IM each - Planar Terminus
x2 Vigilant Briars (CR 4), 660 IM each - House of Mirrors
x2 Vigilant Briars (CR 4), 660 IM each - Hardening Chamber
x2 Vigilant Briars (CR 4), 660 IM each - halls of Knoweldge
x18 Vigilant Briars (CR 4), 660 IM each - Royce Alchemy works, 1 per facility
x5 Vigilant Briars (CR 4), 660 IM each - Everfire Smelter
x10 Vigilant Briars (CR 4), 660 IM each - SD Legion Training Centre
x5 Vigilant Briars (CR 4), 660 IM each - SD Administrative Facilities
x1 Vigilant Briars (CR 4), 660 IM each - SD Military Academy
x1 Vigilant Briars (CR 4), 660 IM each - Purse Club
x10 Vigilant Briars (CR 4), 660 IM each - Arsenal of Braavos
x5 Vigilant Briars (CR 4), 660 IM each - Braavos Administrative facilities
x3 Vigilant Briars (CR 4), 660 IM each - Braavos Scholarum Branch
x5 Vigilant Briars (CR 4), 660 IM each - Fleshforge and the Tree of Lys
x5 Vigilant Briars (CR 4), 660 IM each - Lys Administrative Facilities
x3 Vigilant Briars (CR 4), 660 IM each - Tyrosh Scholarum Branch
x5 Vigilant Briars (CR 4), 660 IM each - Tyrosh Administrative Facilities
x3 Vigilant Briars (CR 4), 660 IM each - Glassworkers' Guild of Myr
x5 Vigilant Briars (CR 4), 660 IM each - Myr Administrative Facilities
x3 Vigilant Briars (CR 4), 660 IM each - Lorath Scholarum Branch
x5 Vigilant Briars (CR 4), 660 IM each - Lorath Administrative Facilites
x5 Vigilant Briars (CR 4), 660 IM each - Volantis Scholarum Branch
x3 Vigilant Briars (CR 4), 660 IM each - Volantine servants of R'hlor
x5 Vigilant Briars (CR 4), 660 IM each - Volantis Administrative Facilities
x3 Vigilant Briars (CR 4), 660 IM each - Tolos Scholarum Branch
x5 Vigilant Briars (CR 4), 660 IM each - Tolos Administrative Facilities
x3 Vigilant Briars (CR 4), 660 IM each - Mantarys Scholarum Branch
x5 Vigilant Briars (CR 4), 660 IM each - Mantarys Administrative Facilities
x5 Vigilant Briars (CR 4), 660 IM each - Gogossos Fleshforge Defense Group
x10 Vigilant Briars (CR 4), 660 IM each - Gogossos Defense/Jungle-clearing/Expeditionary Force
x3 Vigilant Briars (CR 4), 660 IM each - Naath Scholarum Branch
x5 Vigilant Briars (CR 4), 660 IM each - Naath Administrative Facilities
x3 Vigilant Briars (CR 4), 660 IM each - Pentos Scholarum Branch
x5 Vigilant Briars (CR 4), 660 IM each - Pentos Administrative Facilities
x9 Vigilant Briars (CR 4), 660 IM each - 3 per castle - Black Brothers of Night's Watch
x5 Vigilant Briars (CR 4), 660 IM each - Dornish Mages support
x5 Vigilant Briars (CR 4), 660 IM each - The Lads
x10 Vigilant Briars (CR 4), 660 IM each - Iron Isles support
x16+11 Vigilant Briars (CR 4), 660 IM each - 2 per Trade facility (8 total) + 1 per each ACSEC office (11 total).
x81 Vigilant Briars (CR 4), 660 IM each - 3 per Legion Training Centre (27 total)
x2 Vigilant Briars (CR 4), 660 IM each - Valyrian Outpost SUpport Forces
x10 Vigilant Briars (CR 4), 660 IM each - Sarnori Undead Monitoring group
x5 Vigilant Briars (CR 4), 660 IM each - Rhango's Dothraki Support Group
x100 Vigilant Briars (CR 4), 660 IM each - Inquisition Forces
x100 Vigilant Briars (CR 4), 660 IM each - 10 per Legion
Vigilant Hunter distribution:
x3 Vigilant Hunter (CR 10), 5,280 IM IM each + 2,615 IM gear - Shadow Tower
x1 Vigilant Hunter (CR 10), 5,280 IM IM each - House of Mirrors
x1 Vigilant Hunter (CR 10), 5,280 IM IM each - the Everfire Smelter
x3 Vigilant Hunter (CR 10), 5,280 IM IM each - Fleshforge of Lys
x5 Vigilant Hunter (CR 10), 5,280 IM IM each - Gogossos Fleshforge Defense Group
x3 Vigilant Hunter (CR 10), 5,280 IM IM each - Gogossos Defense/Jungle-Clearing/Expeditionary Force
x2 Vigilant Hunter (CR 10), 5,280 IM IM each - Iron Isles Support
x1 Vigilant Hunter (CR 10), 5,280 IM IM each - Rhango's Dothraki Support Group
x20 Vigilant Hunter (CR 10), 5,280 IM IM each - Bodyguard Duties (see full list later)
x10 Vigilant Hunter (CR 10), 5,280 IM IM each - Inquisition Forces
x20 Vigilant Hunter (CR 10), 5,280 IM IM each - 2 per Legion
Vigilant Kelp distribution:
x5 Vigilant Kelps (CR 4), 660 IM each -- SD, Triton Quarter
x30 Vigilant Kelps (CR 4), 660 IM each -- Braavos Canal Defense Force
x5 Vigilant Kelps (CR 4), 660 IM each -- Arsenal of Braavos
x10 Vigilant Kelps (CR 4), 660 IM each -- Anti-Illithid Combat Group (Sorcerers' Deep Waters)
x10 Vigilant Kelps (CR 4), 660 IM each -- Anti-Illithid Combat Group (Braavosi Waters)
x10 Vigilant Kelps (CR 4), 660 IM each -- Anti-Illithid Combat Group (Gogossi Waters)
x15 Vigilant Kelps (CR 4), 660 IM each -- Allied Forces Support - Water Courts
x15 Vigilant Kelps (CR 4), 660 IM each -- Iron Isles Support
x20 Vigilant Kelps (CR 4), 660 IM each -- Illithidi War reserve
x10 Vigilant Kelps (CR 4), 660 IM each -- Inquisition Forces
Watchmoles Distribution:
x66 Watchmoles (CR 6), 1,320 IM each -- 1 per non-Strategic Heart Tree
x2 Watchmoles (CR 6), 1,320 IM each -- Shadow Tower
x3 Watchmoles (CR 6), 1,320 IM each -- Planar Terminus terminals
x1 Watchmole (CR 6), 1,320 IM each -- Everfire Smelter
x1 Watchmole (CR 6), 1,320 IM each -- The Arsenal of Braavos
x5 Watchmoles (CR 6), 1,320 IM each -- the Tree of Lys and the Fleshforge
x10 Watchmoles (CR 6), 1,320 IM each -- Gogossos Fleshforge Defense Group
x5 Watchmoles (CR 6), 1,320 IM each -- Gogossos defense/Jungle-Clearing/Expeditionary Force
x20 Watchmoles (CR 6), 1,320 IM each -- Inquisition Forces
Other:
x10 Advanced Sorcerer Creature Kelpie (w/+12 Racial HD) (CR 10; 4,800 IM) -- Free Forces
x50 Advanced Kelpie (w/+4 Racial HD) (CR 6; 1,200 IM) -- Free Forces
x10 Verdant Phoenixes (CR 15; 28,800 IM) -- Free Forces
x10 Watchmoles (CR 6), 1,320 IM each -- Free Forces
x50 Vigilant Kelps (CR 4), 660 IM each -- Free Forces
x5 Vigilant Hunter (CR 10), 5,280 IM IM each - Free Forces (to be assigned as needed on the go, otherwise - focused around Sorcerer's Deep, Braavos, Lys and Gogossos)
x50 Vigilant Briars (CR 4), 660 IM each - Free Forces (to be assigned as needed on the go, otherwise - focused around Sorcerer's Deep, Braavos, Lys and Gogossos)


Total:
x580 Vigilant Briars (CR 4), 660 IM each -- 316,800 IM total
x74 Vigilant Hunter (CR 10), 5,280 IM IM each -- 390,720 IM total
x180 Vigilant Kelps (CR 4), 660 IM each -- 118.800 IM total
x123 Watchmoles (CR 6), 1,320 IM each -- 162,360 IM total
x10 Advanced Sorcerer Creature Kelpie (w/+12 Racial HD) (CR 10; 4,800 IM) -- 48,000 IM total
x50 Advanced Kelpie (w/+4 Racial HD) (CR 6; 1,200 IM) -- 60,000 IM total
x810 Hunter Jellyfish, CR 7 - 1,800 IM each -- 1,458,000 IM total
x1100 Black Knights with Mobility Upgrade (CR 6) - 560 IM each -- 616,000 IM total
x720 Necrotic Molds, CR 2 - 450 IM each -- 324,000 IM total
x90 Blood Clot Molds, CR 10 - 4,800 IM each -- 432,000 IM total
x90 Advanced Dire Hunter Jellyfish (CR 10) - 4,800 IM each -- 432,000 IM total
x85 Black Brutes, CR 14 - 4,700 IM each -- 399,500 IM total
x80 Necrotic Molds (Black Brute controlling units), CR 2 - 450 IM each -- 36,000 IM total
x15 Black Champion, CR 15 - 5,360 IM -- 80,400 IM total
x10 Greater Bloodclot Mold (Black Champion controlling unit), CR 15 - 288,000 IM
x50 Tuogou, CR 4 - 600 IM each -- 30,000 IM total
x50 Spitter Swarms, CR 2 - 60 IM each -- 3,000 IM total
x20 Plant-Imbued Shadow Creature Cat (w/+4 Racial HD) (CR 6, 6 HD) - 1,200 IM each -- 24,000 IM total
x10 Verdant Raven [Advanced Plant-Imbued Giant Raven (w/+4 Racial HD)] (CR 6, 6 HD) - 1,200 IM each -- 12,000 IM total
x100 Verdant Kingfisher (CR 2, 2 HD) - 300 IM each. 30,000 IM total
x10 Verdant Phoenixes (CR 15) - 28,800 IM each -- 288,000 IM total.

Final score: 5,263,460 IM
 
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@Crake, added a water-defense group to every city that needs one, as asked.
@Goldfish, removed the gear from Vigilant Hunters' pricing.
@JamesShazbond, unless ye have some specific ideas about them, the phoenixes are just there in the background until we need to assign one somewhere,
 
Who would hace thought that it would be Azema the one to wrangle the CE drow for us

She was a really good investment to be fair
 
@DragonParadox Always amusing when people assume Viserys is a dragon pretending to be a human.

At this point I'd say he's more of a Viserys, sometimes pretending not to be a Viserys, what with all of the disguises.

Dany: "Wait, so he's all acting?"

Viserys: "Always has been."
 
@DragonParadox Always amusing when people assume Viserys is a dragon pretending to be a human.

At this point I'd say he's more of a Viserys, sometimes pretending not to be a Viserys, what with all of the disguises.

Dany: "Wait, so he's all acting?"

Viserys: "Always has been."

In this case the drow know he was born human, it just is not relevant in their perceptive on the world, beyond the academic interest in his odd larval stage as a hairless monkey.
 
In this case the drow know he was born human, it just is not relevant in their perceptive on the world, beyond the academic interest in his odd larval stage as a hairless monkey.
Dark elves are weird. We should have a jar for everytime someone thinks something that involves underestimating or dismissing humans. That's where the real money is. :V
 
Dark elves are weird. We should have a jar for everytime someone thinks something that involves underestimating or dismissing humans. That's where the real money is. :V
Selwys: "-how you can stand to be around the hairless apes all day."

Azema: "Tsk tsk tsk." <points to a monkey-shaped Dragonglass jar on a nearby shelf> "That'll be another mark in the ape jar."
 
OOC: I initially wanted to put in a pic of the food too, but I could not find one that is not in modern tableware and that would have been jarring. And yes Tuin got an actual pet, he teases his brother that it still takes up less time than Jezhene. Not yet edited.
Jezhene is that one ten-year-old girl from Slaver's Bay, right? Morwyn kept her? Is he raising a minion?
 
Less kept and more 'paying some attention to her'. He finds her clever and ruthless enough to be entertaining. He certainly would not object if she decided to become an assassin.
I can see him now, wandering around SD's largest toy store, walking up and down the aisles fruitlessly trying to find something like the Beginner's Assassination kit his father bought him when he turned eight.
 
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So my obsession with excessive range buffs might actually pay off here, depending on the exact distances. The spells I've been gathering apply in large part to whatever ranged weapon the target is using, so we could buff up the Wyvern pilots and shoot our craziest ammunition at them.Hawkeye, Wind Tunnel
and Long shot would give the user a (base range *3.5) + 10 range increment with no distance penalties, and a +5 competence bonus to ranged attacks. We'd need scrolls unless we have some cheese for passing along personal range buffs, but being able to fire bomb them until they come out of the storm would be useful.

I'm not exactly sure how buffs like this interact with launchers though, so it might be a dead end.

A better idea might be to get some parts from SD, then using Telekinetic Assembly to produce some Heavy Catapults. Apply the above buffs and Near Horizon to get a 7,100 ft range weapon to fire explosives/hardened celestial brilliance boulders out of.

Even if we need to go into the storm to hit anything important I get the feeling that this thing gets worse the farther in you go. Shooting them from as far away as possible sounds like a decent first step to me.
 
So my obsession with excessive range buffs might actually pay off here, depending on the exact distances. The spells I've been gathering apply in large part to whatever ranged weapon the target is using, so we could buff up the Wyvern pilots and shoot our craziest ammunition at them.Hawkeye, Wind Tunnel
and Long shot would give the user a (base range *3.5) + 10 range increment with no distance penalties, and a +5 competence bonus to ranged attacks. We'd need scrolls unless we have some cheese for passing along personal range buffs, but being able to fire bomb them until they come out of the storm would be useful.

I'm not exactly sure how buffs like this interact with launchers though, so it might be a dead end.

A better idea might be to get some parts from SD, then using Telekinetic Assembly to produce some Heavy Catapults. Apply the above buffs and Near Horizon to get a 7,100 ft range weapon to fire explosives/hardened celestial brilliance boulders out of.

Even if we need to go into the storm to hit anything important I get the feeling that this thing gets worse the farther in you go. Shooting them from as far away as possible sounds like a decent first step to me.
Sad news: They don't interact with the launchers. Spell effect, so short a Metamagic effect, can't increase that range.

Good news: It does interact with Steam Cannons, as they have out and out range increments due to using practical physics powered by magical effects rather than being an all-in-one magic effect dispenser.
 
So my obsession with excessive range buffs might actually pay off here, depending on the exact distances. The spells I've been gathering apply in large part to whatever ranged weapon the target is using, so we could buff up the Wyvern pilots and shoot our craziest ammunition at them.Hawkeye, Wind Tunnel
and Long shot would give the user a (base range *3.5) + 10 range increment with no distance penalties, and a +5 competence bonus to ranged attacks. We'd need scrolls unless we have some cheese for passing along personal range buffs, but being able to fire bomb them until they come out of the storm would be useful.

I'm not exactly sure how buffs like this interact with launchers though, so it might be a dead end.

A better idea might be to get some parts from SD, then using Telekinetic Assembly to produce some Heavy Catapults. Apply the above buffs and Near Horizon to get a 7,100 ft range weapon to fire explosives/hardened celestial brilliance boulders out of.

Even if we need to go into the storm to hit anything important I get the feeling that this thing gets worse the farther in you go. Shooting them from as far away as possible sounds like a decent first step to me.
Unfortunately, the Launchers used in our Wyverns are based on a spell, which means their range has a hard limit we can't tinker with like a lot of other ranged weapons.

The Legion Siege Company does have 80 +1 Scorpions, though, which have a Range Increment of 200 feet and can hurl payloads weighing up to 75 pounds.

Wind Tunnel's level is too high to make it practical for use with them, but Near Horizon and Hawkeye are low enough to be much more reasonable. A 1/Day item of Near Horizon (216 IM) and a constant effect Hawkeye (400 IM) increase their normal range by 50%, up to 3,000 feet, and allow them to make a couple shots per day at that range with no attack penalties. Wouldn't that be a surprise, dozens of Scorpions firing upon you from nearly 3,000 feet away and dropping Explosive Pack bombs on your position with near perfect accuracy?
 
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