@egoo, I meant more of these:
@egoo

Alteration to the Illithid Forces segment:
Dedicated Illithid-hunting forces:
(3 Units - 1 in SD, 1 in Braavos and 1 in Gogossos)
[] 243 Hunter Jellyfish, 1,800 IM each = 437,400 IM. -- 81 per unit
[] 243 Black Knights with Mobility Upgrade, 560 IM each = 136,080 IM. -- 81 per unit
[] 216 Necrotic Mold, 450 IM each = 97,200 IM. -- 72 per unit
[] 27 Blood Clot Mold, 4,800 IM each = 129,600 IM. -- 9 per unit
[] 27 Advanced Dire Hunter Jellyfish (CR 10?), 4,800 IM each = 129,600 IM. -- 9 per unit
[] 24 Black Brute, 4,700 IM each = 112,800 IM. -- 8 per unit
[] 24 Necrotic Mold (Black Brute controlling units), 450 IM each = 10,800 IM. -- 8 per unit
[] 3 Black Champion = 16,080 IM. -- 1 per unit
[] 3 Greater Bloodclot Mold - Black Champion controlling units = 86,400 IM. -- 1 per unit
Total Price increased by: 385,320 IM

Addition to the Inquisition forces:
[] 5 Greater Blood Clot Molds (28,800 IM each) -- 144,000 IM.
[] 20 Blood Clot Molds (4,800 IM each) -- 192,000 IM.
[] 50 Necrotic Molds (450 IM each) -- 22,500 IM.
[] 5 Black Champions, (5,360 IM each) -- 26,800 IM.
[] 20 Black Brutes, (4,700 IM each) -- 94,000 IM.
Total Price: 479,300 IM
That's the batch we made in the first month.

With the number of available corpses, I would make a lot more of these. The most costly part are the jellyfish.
 
@Goldfish @Duesal @Artemis1992 We have any more level-ups ready to vote on, or do we have to bang some together for the other characters who got enough for one? We did Liomond this morning, let's do another for the overnight.

Edit:
[] Gerold Level-up
-[] Class: +1 Marshal
-[] Skills: +1 Diplomacy, +1 Intimidate, +1 Knowledge (Law), +1 Knowledge (War), +1 Listen, +1 Sense Motive, +2 Spot
-[] Ability Score: +1 Charisma

Gerold actually learns another Minor Aura this level.

Accurate StrikeBonus on rolls made to confirm critical hits
Art of WarBonus on disarm, trip, bull rush, and sunder attempts
Demand FortitudeBonus on Fortitude saves
Determined CasterBonus on rolls to overcome spell resistance
Force of WillBonus on Will saves
Master of OpportunityBonus to Armor Class against attacks of opportunity
Master of TacticsBonus on damage rolls when flanking
Motivate CharismaBonus on Charisma checks and Charisma-based skill checks
Motivate ConstitutionBonus on Constitution checks and Constitution-based skill checks
Motivate DexterityBonus on Dexterity checks, Dexterity-based skill checks, and initiative checks
Motivate IntelligenceBonus on Intelligence checks and Intelligence-based skill checks
Motivate StrengthBonus on Strength checks and Strength-based skill checks
Motivate WisdomBonus on Wisdom checks and Wisdom-based skill checks
Over the TopBonus on damage rolls when charging
Watchful EyeBonus on Reflex saves
Here are the options.
 
Last edited:
[X] Send in shadow spies
[X] Gerold Level-up
-[X] Class: +1
Marshal
-[X] Skills: +1 Diplomacy, +1 Intimidate, +1 Knowledge (Law), +1 Knowledge (War), +1 Listen, +1 Sense Motive, +2 Spot
-[X] Ability Score: +1 Charisma
-[X] Minor Aura: Force of Will

@Goldfish @Duesal @Artemis1992 We have any more level-ups ready to vote on, or do we have to bang some together for the other characters who got enough for one? We did Liomond this morning, let's do another for the overnight.
After this there's Dany, Ser Richard (and his Mythic Rank), Waymar, Rina, Malarys' Mythic Rank (did we get to this or no?), Moonsong, Morwyn, Tuin, and Soft Strider.

And then there's a bunch of Minotaurs, but they're all following in Ser Richard's footsteps for Occult Slayer.
 
Last edited:
[X] Send in shadow spies
[X] Gerold Level-up
-[X] Class: +1 Marshal
-[X] Skills: +1 Diplomacy, +1 Intimidate, +1 Knowledge (Law), +1 Knowledge (War), +1 Listen, +1 Sense Motive, +2 Spot
-[X] Ability Score: +1 Charisma


After this there's Dany, Ser Richard (and his Mythic Rank), Waymar, Rina, Malarys' Mythic Rank (did we get to this or no?), Moonsong, Morwyn, Tuin, and Soft Strider.

And then there's a bunch of Minotaurs, but they're all following in Ser Richard's footsteps for Occult Slayer.
Just my suggestion, but for the Minor Aura, I would put in Motivate Charisma or Force of Will.
 
Tyraxes
The Lord of Iron, The Dragon Smith, The Scarred One

Alignment: Lawfully Evil

Domains: Toil, Rune, Greed

Known Servitors: Axiomites, Metal-clad Azer

Church: Favored most highly among those who forged spellsteel and other works of metal and blood Tyraxes was seen as one who drove his faithful to perfection in their work and themselves. Those most ardent in their devotion to him even replaced appendages of flesh with those of metal and iron, though the process was seen as barbaric in Valyria's later ages growing ever more uncommon in the latter centuries of the Freehold, with most artificers preferring less extreme devotion. The flesh-smiths, once rivals of the cult held the abandoning of the practice in thinnly veiled contempt. In Urax's words words 'better to walk a crooked path than be rooted in place by fear'

Tenets of the Faith: Toil was first among the virtues of the Lord of Iron, but 'to each according to his nature'. For the slave the whip and for the master binder the athame and the forge, the peril of damnation.
Just saw this when I was browsing infoposts. Didn't realize Rune was a domain at all. o_O I want that lore. Everything he has on Runes and on Dragonsteel.
 
Actually no, strike that. I'll have to do some research in the morning to see what Calculus actually is before deciding if it makes sense for you guys to have it from the valyrians or the sarnori.
He basically invented this: Integral equation - Wikipedia
And this: Differential equation - Wikipedia

The first one is important because during the Ancient Greece period they couldn't solve the Zeno Paradox (Zeno's paradoxes - Wikipedia) about Achilles and the Turtle race logically.

With the invention of the Integral Equation they proved that this infinitely halving distance paradox actually have a finite answer.

At least that's what I remember from Calculus 1.
 
[X] Duesal

@Goldfish So what are we interested in growing in the forge with those bodies?

I guess we have to calculate first how much we can grow in total.
 
[X] Duesal

@Goldfish So what are we interested in growing in the forge with those bodies?

I guess we have to calculate first how much we can grow in total.
Here's the total number of corpse HD we collected:
  1. 100,000 Lesser Dead -> 175,000 HD; Max CR 3
  2. 45,000 Chariots, Minor Mages and Champions -> 135,000 HD; Max CR 6
  3. 380 Grave Knights -> 3,800 HD; Max CR 13
  4. 380 Bloody Bones -> 5,320 HD; Max CR 10
  5. 80 Storm Sorrows -> 1,360 HD Max CR 12
  6. 250 Bone Wagons -> 4,000 HD Max CR 15
  7. 24 Beasts of Ruin -> 600 HD; Max CR 18
  8. 9 Battle Mages -> 144 HD; Max CR 18
  9. 29 Ritualists -> 420HD; Max CR 18
  10. Charnel God (26 HD; CR 25)
TOTAL: 325,644 HD (not counting Charnel God)
That means we can grow up to 108,548 CR worth of servitors, with a maximum CR of 6, or 174,458 when added to what we already had in stock before the battles in Sarnor.

I propose that we grow the following servitors as freestanding forces to deploy as needed. There are 9,600 of them at CR 6 and 200 at CR 4, which will use 58,400 of stockpile, leaving 116,058 available.

Aquatic:
Aerial:
Terrestrial:
Then we can pay for all of the CR 6 and lower servitors on @egoo's latest Forge order proposal. If we pay for them this way, it will save us 1,113,960 IM and cost only 6,258 CR, leaving us with 109,800 CR left in stock for another order in the following months.

Total:
CR 2
: (900 x CR 2 = 1,800 CR)
x720 Necrotic Molds, CR 2 - 450 IM each -- 324,000 IM total
x80 Necrotic Molds (Black Brute controlling units), CR 2 - 450 IM each -- 36,000 IM total
x100 Verdant Kingfisher (CR 2, 2 HD) - 300 IM each. 30,000 IM total

CR 4: (810 x CR 4 = 3,240 CR)
x580 Vigilant Briars (CR 4), 660 IM each -- 316,800 IM total
x180 Vigilant Kelps (CR 4), 660 IM each -- 118.800 IM total
x50 Tuogou, CR 4 - 600 IM each -- 30,000 IM total

CR 6: (203 x CR 6 = 1,218 CR)
x123 Watchmoles (CR 6), 1,320 IM each -- 162,360 IM total
x50 Advanced Kelpie (w/+4 Racial HD) (CR 6; 1,200 IM) -- 60,000 IM total
x20 Plant-Imbued Shadow Creature Cat (w/+4 Racial HD) (CR 6, 6 HD) - 1,200 IM each -- 24,000 IM total
x10 Verdant Raven [Advanced Plant-Imbued Giant Raven (w/+4 Racial HD)] (CR 6, 6 HD) - 1,200 IM each -- 12,000 IM total

CR 7+ & Undead: NON-APPLICABLE
x74 Vigilant Hunter (CR 10), 5,280 IM IM each -- 390,720 IM total
x10 Advanced Sorcerer Creature Kelpie (w/+12 Racial HD) (CR 10; 4,800 IM) -- 48,000 IM total
x810 Hunter Jellyfish, CR 7 - 1,800 IM each -- 1,458,000 IM total
x1100 Black Knights with Mobility Upgrade (CR 6) - 560 IM each -- 616,000 IM total
x90 Blood Clot Molds, CR 10 - 4,800 IM each -- 432,000 IM total
x90 Advanced Dire Hunter Jellyfish (CR 10) - 4,800 IM each -- 432,000 IM total
x85 Black Brutes, CR 14 - 4,700 IM each -- 399,500 IM total
x15 Black Champion, CR 15 - 5,360 IM -- 80,400 IM total
x50 Spitter Swarms, CR 2 - 60 IM each -- 3,000 IM total
x10 Greater Bloodclot Mold (Black Champion controlling unit), CR 15 - 288,000 IM
x10 Verdant Phoenixes (CR 15) - 28,800 IM each -- 288,000 IM total.
We could place an even larger order, but I think we're probably already pushing the Forges to the max.
also, @Goldfish, how many new Heralds/elemental wyrmlings we've made this month?
We've got 8 more Heralds coming out of the crafting workshop this month, along with 17 Elemental Fire Wyrmlings to replace those lost in Sarnor. We've got more crafters becoming available next month, so there will be at least another 8 Heralds, in addition to the Warstriders and other staples of our war machine.
 
We've got 8 more Heralds coming out of the crafting workshop this month, along with 17 Elemental Fire Wyrmlings to replace those lost in Sarnor. We've got more crafters becoming available next month, so there will be at least another 8 Heralds, in addition to the Warstriders and other staples of our war machine.
Hell yes. At minimum a herald for every barony and duchy, and multiple for each Legion. And then more after that, because our Heralds are fucking amazing. :D
 
Here's the total number of corpse HD we collected:
  1. 100,000 Lesser Dead -> 175,000 HD; Max CR 3
  2. 45,000 Chariots, Minor Mages and Champions -> 135,000 HD; Max CR 6
  3. 380 Grave Knights -> 3,800 HD; Max CR 13
  4. 380 Bloody Bones -> 5,320 HD; Max CR 10
  5. 80 Storm Sorrows -> 1,360 HD Max CR 12
  6. 250 Bone Wagons -> 4,000 HD Max CR 15
  7. 24 Beasts of Ruin -> 600 HD; Max CR 18
  8. 9 Battle Mages -> 144 HD; Max CR 18
  9. 29 Ritualists -> 420HD; Max CR 18
  10. Charnel God (26 HD; CR 25)
TOTAL: 325,644 HD (not counting Charnel God)
That means we can grow up to 108,548 CR worth of servitors, with a maximum CR of 6, or 174,458 when added to what we already had in stock before the battles in Sarnor.

I propose that we grow the following servitors as freestanding forces to deploy as needed. There are 9,600 of them at CR 6 and 200 at CR 4, which will use 58,400 of stockpile, leaving 116,058 available.

Aquatic:
Aerial:
Terrestrial:
Then we can pay for all of the CR 6 and lower servitors on @egoo's latest Forge order proposal. If we pay for them this way, it will save us 1,113,960 IM and cost only 6,258 CR, leaving us with 109,800 CR left in stock for another order in the following months.

Total:
CR 2
: (900 x CR 2 = 1,800 CR)
x720 Necrotic Molds, CR 2 - 450 IM each -- 324,000 IM total
x80 Necrotic Molds (Black Brute controlling units), CR 2 - 450 IM each -- 36,000 IM total
x100 Verdant Kingfisher (CR 2, 2 HD) - 300 IM each. 30,000 IM total

CR 4: (810 x CR 4 = 3,240 CR)
x580 Vigilant Briars (CR 4), 660 IM each -- 316,800 IM total
x180 Vigilant Kelps (CR 4), 660 IM each -- 118.800 IM total
x50 Tuogou, CR 4 - 600 IM each -- 30,000 IM total

CR 6: (203 x CR 6 = 1,218 CR)
x123 Watchmoles (CR 6), 1,320 IM each -- 162,360 IM total
x50 Advanced Kelpie (w/+4 Racial HD) (CR 6; 1,200 IM) -- 60,000 IM total
x20 Plant-Imbued Shadow Creature Cat (w/+4 Racial HD) (CR 6, 6 HD) - 1,200 IM each -- 24,000 IM total
x10 Verdant Raven [Advanced Plant-Imbued Giant Raven (w/+4 Racial HD)] (CR 6, 6 HD) - 1,200 IM each -- 12,000 IM total

CR 7+ & Undead: NON-APPLICABLE
x74 Vigilant Hunter (CR 10), 5,280 IM IM each -- 390,720 IM total
x10 Advanced Sorcerer Creature Kelpie (w/+12 Racial HD) (CR 10; 4,800 IM) -- 48,000 IM total
x810 Hunter Jellyfish, CR 7 - 1,800 IM each -- 1,458,000 IM total
x1100 Black Knights with Mobility Upgrade (CR 6) - 560 IM each -- 616,000 IM total
x90 Blood Clot Molds, CR 10 - 4,800 IM each -- 432,000 IM total
x90 Advanced Dire Hunter Jellyfish (CR 10) - 4,800 IM each -- 432,000 IM total
x85 Black Brutes, CR 14 - 4,700 IM each -- 399,500 IM total
x15 Black Champion, CR 15 - 5,360 IM -- 80,400 IM total
x50 Spitter Swarms, CR 2 - 60 IM each -- 3,000 IM total
x10 Greater Bloodclot Mold (Black Champion controlling unit), CR 15 - 288,000 IM
x10 Verdant Phoenixes (CR 15) - 28,800 IM each -- 288,000 IM total.
We could place an even larger order, but I think we're probably already pushing the Forges to the max.

We've got 8 more Heralds coming out of the crafting workshop this month, along with 17 Elemental Fire Wyrmlings to replace those lost in Sarnor. We've got more crafters becoming available next month, so there will be at least another 8 Heralds, in addition to the Warstriders and other staples of our war machine.
Oldtown undead force said:
x40 Black Wardens (Mobility, CR 8) = 28,000 IM
x40 Blood-clot Molds = 192,000 IM | Leaders, 1 per group

x20 Area Denial Units (x40 Spitters, x2 Black Knights Each) = 44,000 IM | discrete, Sewer Entrances, hidden in lead-lined chambers, tunnels, choke points, etc.

x40 Defense Units (x10 Spitters, x5 Black Knights Each) = 112,000 IM | ablative meat-shields, 1 per group

x20 Paralyzing Snatcher (CR 8) = 14,400 IM
x20 Necrotic Molds = 9,000 IM | bay lurkers, hidden in lead chambers
x5 Snatching Terrors (CR 12) = 17,800 IM
x5 Blood-clot Molds = 19,200 IM | bay lurkers, hidden in lead chambers

x5 Necro-Krakens (CR 15) = 24,400 IM | in Portable holes?

Total: 460,800 IM

If you have suggestions for tunnel-fighting servitors, I would add it to the above.
 
Here's the total number of corpse HD we collected:
  1. 100,000 Lesser Dead -> 175,000 HD; Max CR 3
  2. 45,000 Chariots, Minor Mages and Champions -> 135,000 HD; Max CR 6
  3. 380 Grave Knights -> 3,800 HD; Max CR 13
  4. 380 Bloody Bones -> 5,320 HD; Max CR 10
  5. 80 Storm Sorrows -> 1,360 HD Max CR 12
  6. 250 Bone Wagons -> 4,000 HD Max CR 15
  7. 24 Beasts of Ruin -> 600 HD; Max CR 18
  8. 9 Battle Mages -> 144 HD; Max CR 18
  9. 29 Ritualists -> 420HD; Max CR 18
  10. Charnel God (26 HD; CR 25)
TOTAL: 325,644 HD (not counting Charnel God)
That means we can grow up to 108,548 CR worth of servitors, with a maximum CR of 6, or 174,458 when added to what we already had in stock before the battles in Sarnor.

I propose that we grow the following servitors as freestanding forces to deploy as needed. There are 9,600 of them at CR 6 and 200 at CR 4, which will use 58,400 of stockpile, leaving 116,058 available.

Aquatic:
Aerial:
Terrestrial:
Then we can pay for all of the CR 6 and lower servitors on @egoo's latest Forge order proposal. If we pay for them this way, it will save us 1,113,960 IM and cost only 6,258 CR, leaving us with 109,800 CR left in stock for another order in the following months.

Total:
CR 2
: (900 x CR 2 = 1,800 CR)
x720 Necrotic Molds, CR 2 - 450 IM each -- 324,000 IM total
x80 Necrotic Molds (Black Brute controlling units), CR 2 - 450 IM each -- 36,000 IM total
x100 Verdant Kingfisher (CR 2, 2 HD) - 300 IM each. 30,000 IM total

CR 4: (810 x CR 4 = 3,240 CR)
x580 Vigilant Briars (CR 4), 660 IM each -- 316,800 IM total
x180 Vigilant Kelps (CR 4), 660 IM each -- 118.800 IM total
x50 Tuogou, CR 4 - 600 IM each -- 30,000 IM total

CR 6: (203 x CR 6 = 1,218 CR)
x123 Watchmoles (CR 6), 1,320 IM each -- 162,360 IM total
x50 Advanced Kelpie (w/+4 Racial HD) (CR 6; 1,200 IM) -- 60,000 IM total
x20 Plant-Imbued Shadow Creature Cat (w/+4 Racial HD) (CR 6, 6 HD) - 1,200 IM each -- 24,000 IM total
x10 Verdant Raven [Advanced Plant-Imbued Giant Raven (w/+4 Racial HD)] (CR 6, 6 HD) - 1,200 IM each -- 12,000 IM total

CR 7+ & Undead: NON-APPLICABLE
x74 Vigilant Hunter (CR 10), 5,280 IM IM each -- 390,720 IM total
x10 Advanced Sorcerer Creature Kelpie (w/+12 Racial HD) (CR 10; 4,800 IM) -- 48,000 IM total
x810 Hunter Jellyfish, CR 7 - 1,800 IM each -- 1,458,000 IM total
x1100 Black Knights with Mobility Upgrade (CR 6) - 560 IM each -- 616,000 IM total
x90 Blood Clot Molds, CR 10 - 4,800 IM each -- 432,000 IM total
x90 Advanced Dire Hunter Jellyfish (CR 10) - 4,800 IM each -- 432,000 IM total
x85 Black Brutes, CR 14 - 4,700 IM each -- 399,500 IM total
x15 Black Champion, CR 15 - 5,360 IM -- 80,400 IM total
x50 Spitter Swarms, CR 2 - 60 IM each -- 3,000 IM total
x10 Greater Bloodclot Mold (Black Champion controlling unit), CR 15 - 288,000 IM
x10 Verdant Phoenixes (CR 15) - 28,800 IM each -- 288,000 IM total.
We could place an even larger order, but I think we're probably already pushing the Forges to the max.

We've got 8 more Heralds coming out of the crafting workshop this month, along with 17 Elemental Fire Wyrmlings to replace those lost in Sarnor. We've got more crafters becoming available next month, so there will be at least another 8 Heralds, in addition to the Warstriders and other staples of our war machine.
...not gonna lie, this form of presentation makes it a pain to assign the forged forces to wherever they must go.
Even moreso than my list is already a bit of a shitshow.
:p

Could you please annotate any groups you're making, like "Illithid-hunting force" Azel asked for, beyond those already outlined in my proposal, you and @Crake?
Would help a whole fucking lot, that would.

This is, hopefully, one last bit of mind-bending book-keeping on the matter for a ehole while, we really won't need as many wide-ranging additions/changes after Watch-creatures are distributed throughout everywhere.
 
@egoo:
CreatureCost (Single)per UnitTotalCost (Total)
Hunter Jellyfish 1,800
81​
729​
1,312,200
Black Knights with Mobility Upgrade 560
81​
729​
408,240
Necrotic Mold 450
72​
648​
291,600
Blood Clot Mold 4,800
9​
81​
388,800
Advanced Dire Hunter Jellyfish 4.800
9​
81​
388,800
Black Brute 4,700
8​
72​
338,400
Necrotic Mold 450
8​
72​
32,400
Black Champion 5,360
1​
9​
48,240
Greater Bloodclot Mold 28,800
1​
9​
259,200
Total 3,467,880
Total of 9 units for: Tyrosh, Myr, Lys, Pentosh, Volantis, Tolos, Lorath, Saath, Naath

That significantly increases our patrol capabilities in the sea.
 
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