Wait, we didn't already take care of Saath? I thought after the local lord was assassinated and both his sons were fighting over the throne we just picked one of them to endorse and rule in our name. Has that not happened yet? It was months ago.
 
So, after cleanup we shall have all of Sarnor in the bag.

Now we will need to start building proper roads to the rest of the Imperium.

And this also means that both Qohor and Norvos are alone as hell in Western Essos.
 
Of Oaths Enduring

Twenty-Fourth of the Second Month 294 AC

The separation need not be so stark and neither would it have to endure forever, you argue after a moment's thought, mingling truth with pleasing hopes freely as one might stir honey into bitter remedies. "There will no doubt be rage and accusation for a beginning, but so long as Mardosh is allowed to grow and to change so too might those wounds begin to heal."

"What balm do you imagine finding for souls already passed though the doors of death?" One of the generals asks sharply while his lord was still deep in thought. "The more I hear of your plans, the less pleasing they are to the ear."

"I must confess I too was stuck by such misfortune just now," Dany quips. She draws no laughter and it would be impossible to tell a smile among all the death grins, but still she presses on. "Mardosh is not a pile of stones, but it is people and no matter where they are, the soldiers of Mardosh will still bear their history and culture. Is it not that very culture you wish to preserve, the skills and knowledge of a city that has brought forth the finest warriors of the Sarnori?"

At this the Lord Protector nods thoughtfully, so sensing your chance you pick up the thread. "There is much that the legions victories against Sarnath, Kasath, Gornath, and he who drove them, could learn from the soldiers of Mardosh, and the reverse I would also judge true."

Perhaps they will learn that the purpose of war is not to die for your cause, but to make the other bastards die for theirs, you think but do not say, for the notion would be as alien as it would be insulting to even hint at now. "Diplomacy is a great deal like alchemy, you have to get the timing right for best result," you send to Waymar, clearly still the least satisfied with the notion of Gurtukul and his fellows walking free after the death they inflicted on their own people and then sought to hide under veils and compulsion.

"You haven't ever practiced alchemy in your life," your friend sends back, amused and distracted as you had hoped.

"So then you wish for more than allies then, clients?" The Lord protector mused. "It is not unknown for Mardosh to bow to a High King or Queen, should they prove strong and wise in the ways of battle. You are not Sarnori, but then Sarnor of the Tall Men and swift horses is gone, only tainted earth and crumbling stone remain. So let this be written and thus recalled. When Mardosh is again a city of the living and not the dead, you shall have my oath that the city shall follow you in peace and war. In the interim we would of course be willing to speak with the officers of your legion and judge how it was made different from the work of the Ghiscari of old."

Thus you depart the City of Soldiers once more with as fine an answer as you might have hoped for, and now your eye turns north to Saath, alone of all the cities of the Tall Men to have endured whole and living into this age. Though you are reasonably certain you would be able to claim the city outright on the strength of your recent victory, how you present it and the nature of your visit will likely be key in preventing resentment

How do you travel to Saath and with what message?

[] Sarnori reunification under the banner of the Imperium

[] Safety from the restless dead

[] Wealth and prosperity though trade

[] Write in


OOC: I thought about giving you guys a vote on where to go next, but those are king of uninteresting to have overnight so i pushed through on a more relevant vote. Not yet edited.
Here's an edited version of the chapter, DP.
 
This should be a very attractive time for Saath to join the Imperium. We've just crushed the Undead menace plaguing Sarnor, the vast majority of our armies are intact, and we have a well deserved reputation for uplifting those lands which join us willingly.

EDIT: I'll write a level up plan for Zherys later when I get back to my computer. Been a super busy day and my brain meat needs to rest.

[X] Sarnori reunification under the banner of the Imperium, which will naturally bring wealth and prosperity through increased trade
 
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[X] All The Good Stuff
-[X] Reunification of the Sarnori people and resettlement of their ancient homeland.
-[X] Subjugation or extermination of all remaining Dothraki, ensuring safety and prosperity for centuries to come.
-[X] Integration into the Imperial trade network, reaching from Braavos to the Basilisk Isles.
-[X] Integration into the Imperial Highway Network, allowing Sarnori traders to safely traverse the Great Grass Sea and beyond.
-[X] Education, charity, grants to the arts to bolster Sarnori culture, infrastructure, law and order, etc.
 
@Azel, for good measure can you add a bribe of Valyrian Steel for whatever governor we pick as a symbol of riches yet to come? Also a Calligraphy Wyrm to make sure the administrative work actually gets done.
 
By the way, has Zherys already gotten a familiar?
He gave up his ability to gain one naturally by taking the Blood of Siberys alternate class feature. He could still gain one using our Familiar ritual, but he's never seemed inclined to. Wouldn't hurt to check if he wants one, though. He might like a Calligraphy Wyrm Familiar to help out with administration in Volantis.
 
@Goldfish Doing the busy.

Seems like it is time for a gear upgrade for the Misfits. Teleport boots basically allows them to shuttle around adventuring without a babysitter, too.

[ ] Ceria Level-up
-[ ] Class: +1 Sacred Exorcist
-[ ] Skills: +1 Dipomacy, +1 Concentration, +1 Heal, +1 Knowledge (Arcana), +1 Knowledge (Religion), +1 Sense Motive, +1 Spellcraft
-[ ] 0th Level Spells: Enhanced Diplomacy
-[ ] 2nd Level Spells: Boneshaker
-[ ] 3rd Level Spells: Hydrophobia
-[ ] 4th Level Spells: Assay Spell Resistance
-[ ] 5th Level Spells: Boneshatter, Planeshift, Righteous Might

[ ] Criston Level-up
-[ ] Class: +2 Occult Slayer, -1 Fighter
-[ ] Skills: +5 Concentration, +1 Knowledge (War), +2 Spellcraft

[ ] Ting Level-up
-[ ] Class: +1 Unchained Monk
-[ ] Skills: +1 Acrobatics, +1 Diplomacy, +1 Listen, +1 Sense Motive, +1 Spot
-[ ] Bonus Feat: Medusa's Wrath
-[ ] Ki Power: Quivering Palm
 
He gave up his ability to gain one naturally by taking the Blood of Siberys alternate class feature. He could still gain one using our Familiar ritual, but he's never seemed inclined to. Wouldn't hurt to check if he wants one, though. He might like a Calligraphy Wyrm Familiar to help out with administration in Volantis.
I was actually thinking about a Myrkdreki Wyrmling. He never struck me as someone with a deep fondness of doing his own paperwork and thus that he would likewise prefer a Familiar that is a) useful in other pursuits and b) a better match to him in personality.
 
I was actually thinking about a Myrkdreki Wyrmling. He never struck me as someone with a deep fondness of doing his own paperwork and thus that he would likewise prefer a Familiar that is a) useful in other pursuits and b) a better match to him in personality.
I've never liked the idea of taking Dragon Wyrmlings as Familiars. A Familiar should be a life long partner, not a temporary roommate that's gonna leave in just a few years when it hits its next age category.

That's not to say a Myrdreki Wyrmling wouldn't be a nice assistant, but something like a Pseudodragon would be better for him as a Familiar, IMO.
 
He gave up his ability to gain one naturally by taking the Blood of Siberys alternate class feature. He could still gain one using our Familiar ritual, but he's never seemed inclined to. Wouldn't hurt to check if he wants one, though. He might like a Calligraphy Wyrm Familiar to help out with administration in Volantis.
Just as a note, all Governors get a Calligraphy Wyrm. There was even an update where we explicitly gave Zherys his personal dragon pen assistant. That said, he can certainly chose something else if he wants. A Pseudodragon, a Myrkdreki Wyrmling, etc.
 
I've never liked the idea of taking Dragon Wyrmlings as Familiars. A Familiar should be a life long partner, not a temporary roommate that's gonna leave in just a few years when it hits its next age category.

That's not to say a Myrdreki Wyrmling wouldn't be a nice assistant, but something like a Pseudodragon would be better for him as a Familiar, IMO.
He doesn't necessarily have to leave. He would just stop being a valid Familiar. And if you squint and let him remain one for the next age category, which wouldn't be all that unbalancing, given Zherys own level, he can get some decent mileage out of the arrangement.

I'm just not a fan of having everyone take Pseudodragons or Calligraphy Wyrms as familiars. There should be some variety.
 
He doesn't necessarily have to leave. He would just stop being a valid Familiar. And if you squint and let him remain one for the next age category, which wouldn't be all that unbalancing, given Zherys own level, he can get some decent mileage out of the arrangement.

I'm just not a fan of having everyone take Pseudodragons or Calligraphy Wyrms as familiars. There should be some variety.
In turn, once a Myrkdreki Wyrmling grows up as a human's familiar, they'll take a human minion as a familiar! Full circle! :p
 
Here's what I've got for Zherys' level up, @Artemis1992, @TalonofAnathrax. There are a ton of great 7th level spells, but when it comes down to it, I think Zherys would prefer the ease and convenience, not to mention the nearly unlimited range, of Greater Teleport. Greater Arcane Fusion for his 8th level spell fits his theme, too. He's not just a powerful Sorcerer, but he's mastered the use of magic to a much finer degree than most mages of his level and squeezes every bit of that magic for maximum potential. Greater Arcane Fusion gives him a lot of options and could work very well when used to combine his various spells.

I'm adding the other level ups we've come up with to this page for ease of reference. DP doesn't like us to vote on more than one level up at a time, so we'll have plenty of chances to use it.

[] Zherys Level Up
-[] Class: +1 Incantifier
-[] Skills (6 points): +1 Bluff, +1 Concentration, +1 Diplomacy, +1 Knowledge (Arcana), +1 Sense Motive, +1 Spellcraft
-[] Spells:
--[] 7th Level: Greater Teleport
--[] 8th Level: Greater Arcane Fusion

[] Ceria Level-up
-[] Class: +1 Sacred Exorcist
-[] Feats: Retrain Expanded Arcana (Dimensional Anchor) >>> Versatile Spellcaster, Spell Penetration >>> Chain Spell
-[] Skills: +1 Dipomacy, +1 Concentration, +1 Heal, +1 Knowledge (Arcana), +1 Knowledge (Religion), +1 Sense Motive, +1 Spellcraft
-[] Spells:
--[] 0th Level Spells: Enhanced Diplomacy
--[] 2nd Level Spells: Boneshaker
--[] 3rd Level Spells: Hydrophobia
--[] 4th Level Spells: Assay Spell Resistance
---[] Retrained: Dismissal >>>
Dimensional Anchor
--[] 5th Level Spells: Geniekind, Plane Shift, Righteous Might

[] Criston Level-up
-[] Class: +2 Occult Slayer, -1 Fighter
-[] Skills: +5 Concentration, +1 Knowledge (War), +2 Spellcraft

[] Ting Level-up
-[] Class: +1 Unchained Monk
-[] Skills: +1 Acrobatics, +1 Diplomacy, +1 Listen, +1 Sense Motive, +1 Spot
-[] Bonus Feat: Medusa's Wrath
-[] Ki Power: Quivering Palm

[] Liomond Lashare
-[] +1 Warblade
-[] +1 Balance, Concentration, Diplomacy, Knowledges (engineering, history, war), +2 Intimidate

[] Gerold Level-up
-[] Class: +1 Marshal
-[] Skills: +1 Diplomacy, +1 Intimidate, +1 Knowledge (Law), +1 Knowledge (War), +1 Listen, +1 Sense Motive, +2 Spot
-[] Ability Score: +1 Charisma


Including your notes, too, @TalonofAnathrax.
  • Yrael is a Cleric Creature / Cleric 3. Not sure what sort of rebuilding needs to be done here : can't he just get another Cleric level ?
  • Zherys should take another Incantifier level, because the capstone is amazing. No feat, nothing weird with skills. He learns one level 7 spell, and one level 8 spell. I suggest Synostodweomer (converts spell slots to healing, which goes amazingly well with the Incantifier's ability to regenerate spell slots from cheap wands. It's also an unusual ability, and fits the Incantifier "feeds of magic" fluff extremely well) or Blood Wish for the level 7 slot, and either Shadow of the Doom or Chain Dispel for the level 8 spell.
  • Moonsong hits her 14th HD with another Bard level. Nothing special here apart from the spell progression, which I have no opinions on.
  • Soft Strider just goes from Ranger 7 to Ranger 8. Nothing special here, just more BaB, skill points and a single level 2 spell. Swift Tracker is nice, I suppose.
  • Morwyn gets another Chameleon level. No new feat, no ability increases. He doesn't have enough Wis to cast a level 4 spell (can an item fix that?), but he gets an increase to his Will and skills as his Aptitude Focus improves, and he gets new spells prepared. I suggest Lightning Bolt (from the Adept list) as he's CL 10 now, or Black Tentacles (on his list thanks to the Blackwater Domain).
  • Tuin gets another level of Spellguard. He gets a free metamagic feat (Extend Spell?) and acces to 5th level spells. I suggest preparing Teleport to run away (seems in character), or a buff spell to give to multiple people (I'd suggest Xorn Movement, or perhaps Draconic Might).
 
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Ceria's taking one. Wyrmlings are pretty neat familiars, and she views it as much as an investment as she does a partnership. Having had a familiar from hatchling to Very Young makes it just slightly more likely she will have a good relationship with a future political heavyweight. Perhaps Zherys thinks similarly.
 
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