@egoo, why do we always went for the CR 15 Mighty Mind Dragon instead of the less expensive CR 10 variety.

Granted it's just ONE Mind Dragon and they're protecting our Magical University, but still...

What's the reason we can't churn out the CR 10 version?
Thank you on pointing them out, I would've never noticed I somehow missed including the Mind Dragons and the Guardian Nagas in that "total" list.
Ugh.
I'll edit them in ... later...
It's such a fffucking bother to edit this list now.

As to why...
Well, the idea behind this order as when I wrote the parts for Scholarum was around the notes of "the bare bones of Fleshforged defenses, something to notify everyone around if there's actual trouble" for cheaper stuff like the Black Knights and Shadow Cats in Legion camps.
And "a few fuck-off stronk units in places where they'll matter" for that 1 Mind Dragon and the necro-crakens.

Sure, I could edit it some more serious forces all-around.
Pretty much everywhere could benefit from CR10 creatures, be they Guardian Nagas, Myrkdreki, Black Guards or Mimd Dragons.
Problem being, well, everywhere could benefit.
I don't trust myself to not make this proposal even less reasonable by upping it in about 3-4 millions IM on top of these 5.

If y'all feel otherwise, well, just tell me where to plop down some M!Dragons then, I dont mind feedback at all.
 
Thank you on pointing them out, I would've never noticed I somehow missed including the Mind Dragons and the Guardian Nagas in that "total" list.
Ugh.
I'll edit them in ... later...
It's such a fffucking bother to edit this list now.

As to why...
Well, the idea behind this order as when I wrote the parts for Scholarum was around the notes of "the bare bones of Fleshforged defenses, something to notify everyone around if there's actual trouble" for cheaper stuff like the Black Knights and Shadow Cats in Legion camps.
And "a few fuck-off stronk units in places where they'll matter" for that 1 Mind Dragon and the necro-crakens.

Sure, I could edit it some more serious forces all-around.
Pretty much everywhere could benefit from CR10 creatures, be they Guardian Nagas, Myrkdreki, Black Guards or Mimd Dragons.
Problem being, well, everywhere could benefit.
I don't trust myself to not make this proposal even less reasonable by upping it in about 3-4 millions IM on top of these 5.

If y'all feel otherwise, well, just tell me where to plop down some M!Dragons then, I dont mind feedback at all.
... how much money do we have, exactly? I can't make heads or tells of the whole accounting sheet, but as far as I have seen it generally amounts to money: yes.
 
... how much money do we have, exactly? I can't make heads or tells of the whole accounting sheet, but as far as I have seen it generally amounts to money: yes.
If I see that correctly (and I might be wrong), we have 86 million Mark in actually usable cash.

That is before we get the investment in our Yi-Ti fleet back and without counting strategic reserves.
 
... how much money do we have, exactly? I can't make heads or tells of the whole accounting sheet, but as far as I have seen it generally amounts to money: yes.
You should ping @Crake for this stuff, but the last I remember the notes, our monetary state was firmly tied to the Adamantine we looted off the Efreeti, and was about... 70 to 80 million IM in "liquids"?

We lost some stuff in the latest transition to nice-looking round numbers.
Like, 10 million IM or so.
:V

Esit: Artemis'd

Aaaand I'm off to sleep.
I'll refer any feedback in about 10 hours.
 
86.4 million liquid, less the expenses from this extremely fucking expensive turn, the most expensive turn yet, for a variety of IC and OOC reasons.

By the way, at the end of this turn, our income will be anywhere from 38,000,000 to 40,000,000 IM per year, after upkeep.

Which is still not enough to keep up with our ludicrous monthly expenses, by the way, not unless we moved extra spending to something like 3.3 million per turn.

Which is still a disgusting amount of money to be slinging around, mind you... but there's literally no point to not spend exactly that amount every turn seeing as how we have cash reserves for unforeseen expenses still.

Still, if we keep spending in excess of four million every turn, we are going to need to raid another mine or empty out another state's entire treasury into our pockets (literally) or something within a year.

I don't expect us to keep this up though, our crafting budget scales with our increasing incomes from our trade enterprises, and we still have somewhere in the neighborhood of two million IM per turn to spend on improving our provinces.

We could also completely obviate the need for math and make my role completely superfluous beyond moving two columns around on a spreadsheet by building a wall and making the Efreeti pay for it.
 
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If I see that correctly (and I might be wrong), we have 86 million Mark in actually usable cash.

That is before we get the investment in our Yi-Ti fleet back and without counting strategic reserves.
You should ping @Crake for this stuff, but the last I remember the notes, our monetary state was firmly tied to the Adamantine we looted off the Efreeti, and was about... 70 to 80 million IM in "liquids"?

We lost some stuff in the latest transition to nice-looking round numbers.
Like, 10 million IM or so.
:V

Esit: Artemis'd

Aaaand I'm off to sleep.
I'll refer any feedback in about 10 hours.
In that case I don't really see why we shouldn't toss some more effort on there, if we really need the forces. Although, to be fair, it could probably be spent on other things like our airfleets and stuff.
86.4 million liquid, less the expenses from this extremely fucking expensive turn, the most expensive turn yet, for a variety of IC and OOC reasons.

By the way, at the end of this turn, our income will be anywhere from 38,000,000 to 40,000,000 IM per year, after upkeep.

Which is still not enough to keep up with our ludicrous monthly expenses, by the way, not unless we moved extra spending to something like 3.3 million per turn.

Which is still a disgusting amount of money to be slinging around, mind you... but there's literally no point to not spend exactly that amount every turn seeing as how we have cash reserves for unforeseen expenses still.

Still, if we keep spending in excess of four million every turn, we are going to need to raid another mine or empty out another state's entire treasury into our pockets (literally) or something within a year.

I don't expect us to keep this up though, our crafting budget scales with our increasing incomes from our trade enterprises, and we still have somewhere in the neighborhood of two million IM per turn to spend on improving our provinces.

We could also completely obviate the need for math and make my role completely superfluous beyond moving two columns around on a spreadsheet by building a wall and making the Efreeti pay for it.
...aren't we planning to take Westeros in a few months or something? That might help a bit, since we'll actually be able to make money back from all the time and effort we've spent on protecting them.
Also, did the plan to nuke the City of Brass's economy with a super ritual change? Because it would be kinda hard to make them pay for it anything after that.
 
...yyyyeah... about that...

Westeros' economy can best be described as a sink.

Rather, specifically, the drain part of the sink...
 
...yyyyeah... about that...

Westeros' economy can best be described as a sink.

Rather, specifically, the drain part of the sink...
Well yes, but that's because they have lords who don't know shit about what they're doing, and a king who knows even less, and couldn't be arsed to teach them even if he didn't. We could probably turn things around right quick enough. I think.
Okay, it might take a good deal of effort, but considering the things Viserys has done, fixing Westeros's economy should be theoretically possible. Especially when we start dropping all the magical wonders we've been developing that they haven't even bothered with.
 
To describe this situation, grain exports are sky fucking high.

Raw metals are fairly high, with no organized metalworking industries beyond strings of master-apprentice smithies spread throughout hamlets, townships and major cities, with perhaps some concentrated directly in the service of lords but most likely appropriated when required. Wood exports are a bit more organized, and mining can vary in its organization, with the best organized operations likely being conducted in the Westerlands. Still, this is just raw materials. Yes, there might be minerals and ores and gems, yes there might be timber and pelts and meat. But it's not extremely refined quality goods.

Luxuries are mostly imported from Essos. Westeros produces few luxuries. Some select cash crops, wines, etc. There's some artisan-level production going on. Middle-grade materials, mostly, purchased by rich burghers and poor landed nobility.

Most industries should be appropriately stifled by inefficient guild politics, graft and corruption, and general lack of understanding or obstruction from meddling nobles.

Taxes from most places a noble controls are mostly delivered in grain, which can be sold overseas or stored. If the noble cannot sell the grain to his neighbors, he sells it to the high lords. If the high lords cannot or will not buy it, he sells it to the great houses. If the great houses cannot or will not, he sells it in Essos, where it might or might not fetch a profit due to a variety of factors. If Essos is not buying grain (herp derp), he cannot sell the grain.

The grain sits in a silo, rotting.

Pandemonium sets in.
 
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@egoo

Alteration to the Illithid Forces segment:
Dedicated Illithid-hunting forces:
(3 Units - 1 in SD, 1 in Braavos and 1 in Gogossos)
[] 243 Hunter Jellyfish, 1,800 IM each = 437,400 IM. -- 81 per unit
[] 243 Black Knights with Mobility Upgrade, 560 IM each = 136,080 IM. -- 81 per unit
[] 216 Necrotic Mold, 450 IM each = 97,200 IM. -- 72 per unit
[] 27 Blood Clot Mold, 4,800 IM each = 129,600 IM. -- 9 per unit
[] 27 Advanced Dire Hunter Jellyfish (CR 10?), 4,800 IM each = 129,600 IM. -- 9 per unit
[] 24 Black Brute, 4,700 IM each = 112,800 IM. -- 8 per unit
[] 24 Necrotic Mold (Black Brute controlling units), 450 IM each = 10,800 IM. -- 8 per unit
[] 3 Black Champion = 16,080 IM. -- 1 per unit
[] 3 Greater Bloodclot Mold - Black Champion controlling units = 86,400 IM. -- 1 per unit
Total Price increased by: 385,320 IM

Addition to the Inquisition forces:
[] 5 Greater Blood Clot Molds (28,800 IM each) -- 144,000 IM.
[] 20 Blood Clot Molds (4,800 IM each) -- 192,000 IM.
[] 50 Necrotic Molds (450 IM each) -- 22,500 IM.
[] 5 Black Champions, (5,360 IM each) -- 26,800 IM.
[] 20 Black Brutes, (4,700 IM each) -- 94,000 IM.
Total Price: 479,300 IM
 
Are the black brutes supposed to be a swat team or something?

They're just about the least subtle thing ever... and they can't raid a building so much as smash right through it like the Incredible Hulk on a bender.
 
Vote closed.
Adhoc vote count started by DragonParadox on Apr 29, 2020 at 2:55 AM, finished with 107 posts and 25 votes.

  • [X] "Dance with me then."
    -[X] Waymar uses his Temporal Acceleration crystal as a Swift Action to gain the effects of Time Stop for two rounds.
    --[X] While Time Stop'd, he activates his earring to gain True Seeing for one minute if he isn't already benefiting from it, and takes up position behind the Champion.
    ---[X] He sheaths the cursed blade in Purity's scabbard to grant it the Good-aligned, Ghost Touch, and Keen Edge properties, then does whatever he can to obscure the Champion's vision, whether that mean bursting a Tanglefoot Bag on its head or wrapping a towel around its face.
    ----[X] Before the effect ends, he activates his Belt of Battle using all three charges to gain an additional Full Round Action.
    -----[X] When the regular passage of time resumes, Waymar attacks the Champion from behind, using first the Full Round Action gained from his Belt, then his normal action allotment to do it all over again. He activates his Arcane Strike ability using a 4th level spell (+4 bonus to attack rolls and +4d4 damage per attack this round) as a Free Action before attacking. If at any point he needs it to save his life or avoid defeat, he will use his Fate of One crystal as an Immediate Action to gain a reroll.
    [X] "Dance with me then."
 
Are the black brutes supposed to be a swat team or something?

They're just about the least subtle thing ever... and they can't raid a building so much as smash right through it like the Incredible Hulk on a bender.
Sometimes you need someone who can kill a bunch of minor Daemons just by running them over or collapsing the roof on them.
 
Sometimes you need someone who can kill a bunch of minor Daemons just by running them over or collapsing the roof on them.
Investigator: "The only people using that building was some kind of weird sex cult anyway."

Commissar: "Thirty people are dead."

Investigator: "Yeah, but they were all violating Imperial Law."

Agent trying hard not to be noticed but unable to resist: "I thought you were going to say they were all evil."

Investigator: "The Inquisition doesn't condone discrimination based on Axiomatic-Karmic energy emissions, man!"

Commissar: "Let's back up to the thirty dead people."
 
Investigator: "The only people using that building was some kind of weird sex cult anyway."

Commissar: "Thirty people are dead."

Investigator: "Yeah, but they were all violating Imperial Law."

Agent trying hard not to be noticed but unable to resist: "I thought you were going to say they were all evil."

Investigator: "The Inquisition doesn't condone discrimination based on Axiomatic-Karmic energy emissions, man!"

Commissar: "Let's back up to the thirty dead people."
I though more about:
Inquisition Asset: "Divination says they have three Ceustodaemons holding the entrances to the cellar, no chance to use the Launchers before getting in close range"

Inquisitor: "Anyone besides cultists and Daemons in the building?"

IA: "Not as far as we know"

I: "Use of Extremis-grade assets is authorized"

Black Brute:* Cool-Aid Mans through the ceiling of the cellar
 
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I though more about:
Inquisition Asset: "Divination says they have three Ceustodaemons holding the entrances to the cellar, no chance to use the Launchers before getting in close range"

Inquisitor: "Anyone besdies cultists and Daemons in the building?"

IA: "Not as far as we know"

I: "Use of Extremis-grade assets is authorized"

Black Brute:* Cool-Aid Mans through the ceiling of the cellar
That's not true and you know it!

We'd of course flood the building with sleeping gas, can't miss out on all those nice sacrifices and true names. :V
 
That's not true and you know it!

We'd of course flood the building with sleeping gas, can't miss out on all those nice sacrifices and true names. :V
Daemons.

Immune to poison the whole lot of them. And these in particular to all Sleep effects too.

Edit: Abbadon has made few good decisions, but their design on cannonfodder-baseline daemons is pretty good.
 
Are the black brutes supposed to be a swat team or something?

They're just about the least subtle thing ever... and they can't raid a building so much as smash right through it like the Incredible Hulk on a bender.
Two reasons:
1. The Inquisition strike teams are the easiest pool of forces we can pull something from for other missions without compromising the defenses of other places.
2. Attacking fortified positions is a reasonable concern for the Inquisition. So is fighting fuck-huge greater Daemons.
 
2. Attacking fortified positions is a reasonable concern for the Inquisition. So is fighting fuck-huge greater Daemons.

We are slowly but surely drowning into the bloody bath-sink that is Warhammer 40.000.

And I'm not sure it's a good thing.

...

Screw it, it's not a good thing at all. Next time, don't pick any 40K-esque naming scheme. We've got enough Grimdark as it is.
 
We are slowly but surely drowning into the bloody bath-sink that is Warhammer 40.000.

And I'm not sure it's a good thing.

...

Screw it, it's not a good thing at all. Next time, don't pick any 40K-esque naming scheme. We've got enough Grimdark as it is.
Blame @Artemis1992 for bringing up Daemons. They also happen to be the most likely source of fuck-huge monsters the Inquisition would face.

Demons don't have the attention span to stay hidden for long enough to summon the big stuff, unless the Inquisition and the Scholarium both utterly dropped the ball and didn't notice some archmage grade Demon cultist calling in the giant murder monsters.

Devils don't really rely on big stompy monsters to achieve their goals, so it's much less likely for them to hide a Pit Fiend somewhere in the Imperium when a bunch of Falxugons is much more useful for their plans.

Daemons though? They only care about causing as much carnage as possible, so they will absolutely gather big stompy monsters the moment they can.
 
Blame @Artemis1992 for bringing up Daemons. They also happen to be the most likely source of fuck-huge monsters the Inquisition would face.
The previously mentioned Ceustodaemons are explicitly easier to call and bind than they should be and make for very efficient heavy infantry/minor Monsters, with a slew of immunities and resistances, a good mix of attacks (different Elements for the Lesser/Normal/Greater Variants) and decent toughness.
Besides that clever enough to use its SLAs, particular the DD to its advantage.

If any daemon-cultist need muscle these are what he is most likely to get (both by his own efforts and due to the Horsemen handing them out like candy), it is small enough to fit in a summon-circle in your basement and it is good enough that regular human Inquistorial troops will have a hard time.


So yeah, I expect our heavy reinforcements to the Inquisition will get used to squashing those soon.
 
So yeah, I expect our heavy reinforcements to the Inquisition will get used to squashing those soon.

Which place has the highest concentration of daemon incursion (god, the 40K is oozing) barring Asshai and (previously) Tyrosh?

Not Greater Gith surely, the place is choking with the servants of Asmodeus and definitely not Land of Always Winter as it is graced with another Void-tainted being.

And most certainly not Valyria by virtue of being this world's version of the Eye of Terror (or was it Hellven?).
 
Inserted tally
Adhoc vote count started by DragonParadox on Apr 29, 2020 at 2:55 AM, finished with 107 posts and 25 votes.

  • [X] "Dance with me then."
    -[X] Waymar uses his Temporal Acceleration crystal as a Swift Action to gain the effects of Time Stop for two rounds.
    --[X] While Time Stop'd, he activates his earring to gain True Seeing for one minute if he isn't already benefiting from it, and takes up position behind the Champion.
    ---[X] He sheaths the cursed blade in Purity's scabbard to grant it the Good-aligned, Ghost Touch, and Keen Edge properties, then does whatever he can to obscure the Champion's vision, whether that mean bursting a Tanglefoot Bag on its head or wrapping a towel around its face.
    ----[X] Before the effect ends, he activates his Belt of Battle using all three charges to gain an additional Full Round Action.
    -----[X] When the regular passage of time resumes, Waymar attacks the Champion from behind, using first the Full Round Action gained from his Belt, then his normal action allotment to do it all over again. He activates his Arcane Strike ability using a 4th level spell (+4 bonus to attack rolls and +4d4 damage per attack this round) as a Free Action before attacking. If at any point he needs it to save his life or avoid defeat, he will use his Fate of One crystal as an Immediate Action to gain a reroll.
    [X] "Dance with me then."
 
Interlude DCCLXXX: Dancing with Death
Dancing with Death

Fifth Day of the First Month 294 AC

"Dance with me then," Waymar could feel a smile pulling at the corner of his mouth in defiance of death and ruin. I've been here before, some distant voice in the back of his mind whispered, and in that fleeting instant before the battle was joined, he caught a glimpse of a meeting more real than the dream of power yet infinitely distant now. A black-cloaked figure fallen on the snow, blood pooling from its wounds...

The vision passed, but the moment lingered, for though Waymar Royce may have been alone upon the field of battle this day, he was a friend of kings and archmages, the wealth of empires, the lore of the infinite planes borne upon his armor of bronze. A cerulean crystal sang in his left gauntlet and lulled time into slumber. Rushing around his now truly frozen foe, the knight drew a bag of quick-set alchemical sludge forth with one hand and with the other sheathed the cursed sword in Purity's sheath. If he had more time to ponder such things he likely would have worried over the way the enchanted leather smoked and hissed at the touch of the bronze. He summoned forth the power of his belt and wove not lightning, but magic unbound and bright as star-fire into his weapon...

Time stuttered to a start and the enemy moved. Swifter than anything on two legs had a right to be, the Other ducked out of the way of the alchemical bag and turned to face him once more, with one hand conjuring a breath of bone chilling wind to strip blessings from flesh. One enchantment after another crumbled, though to judge from the flash of anger across the pale too-perfect features, not near as much as it had hoped.

As Waymar's sword descended to strike its collar-bone just above the armor, the fey hissed one syllable more in Winter's ancient tongue and a cold mist rose all around it to guard it from the blow. Bronze struck and sparked as though against steel. Behind the veil, the Other smiled now, a mirthless empty thing.

The ward wasn't armor tight against the skin, that much Waymar recognized of its magic, so in a twist of sorcery he willed himself behind it, too close for the foe to weave that spell between them again yet even as he readied his own blow, the sword of ice moved with impossible swiftness. The first blow was like a brand of fire in his side, the second pierced his armor at the shoulder, a spike of pain to bring tears to his eyes, the third mercifully clanging harmlessly against his side.

Golden light poured from Waymar's wounds knitting them together, but the knight paid the magic no mind. The damned thing was trying to twist away to work more of its magic, but this time Waymar was ready. Pouring another wave of magic into the ancient sword he feinted an overhand strike for the head then twisted to strike the left arm. Armor of ice shattered and the Mournblade found at last the purpose for which it had been forged long ago. Bloodless flesh withered and blackened under the blow.

No cry of pain passed the Other's lips, only a single dreadful curse, and though Waymar knew not the tongue it was speaking, he understood that word with cold certainty, blindness. To have his sight stolen against such a foe would almost surely be death, or at the very least cause for the others to intervene and invoke whatever forfeit the duel held.

Waymar's gaze did not darken, the dream-wrought wards held, and for the merest instant he saw his enemy's eyes widen in something that might have been shock. Then his sword descended once again, not one blow, but two blows one after another, the dead hall filling with the echoes of breaking ice and all its inhuman grace unable to withstand Waymar's vengeful strikes.

Again the ethereal wind rose to strip away his blessings, three more fell, including his ward against the cold, again the enemy hid behind his veil, and again Waymar stepped behind it and paid the price in blood. This time there was no hidden spell to soothe his wounds, but still he fought, his world seeming to narrow to the flash of his enemy's sword, the cold mocking blue of its gaze. Anger rose in him, clean and sharp. This thing did not belong in the world, in any world, less even than the worst of fiends this... should... not be.

Blood pooling in his mouth he cast a final spell to strike through the ruin of the foe's armor, seeking his frozen heart. Bronze pierced true and with a scream that almost sounded like... relief, the Other crumbled to the ground dead, shattering into thousand thousand shards.

Waymar Gains First Mythic Rank

Vision blurry, probably from all the blood pooling around him... that was a lot of blood... Waymar saw Lady Melisandre rushing forward, crimson pendant in hand. "The Lord of Light does not anoint knights, good Ser, but know that if he did you would be first offered the honor," the priestess said gravely.

As the light of healing washed over him, Waymar had the strangest sense the priestess was not speaking for herself alone. "My thanks to you and to your God, my lady," he replied in like tone, though it had been Dany's spell that saved him from the worst of the curses the Other had actually cast. The gods alone knew what spells it would have woven had he been less well protected at the battle's start.

"Know that you have the thanks of Riwen, daughter of Dovak, bold warrior," a soft voice called from behind him. Turning he saw the specter no longer under the veil of Winter, but was now shimmering white. "Although it is much too late to fulfill my father's final pledge to wed the slayer of Their champion, I would aid you as much as the dead can aid the living."

What do you ask of the spirit?

[] Knowledge of her people
-[] Write in

[] Aid in protecting the evacuation

[] Write in


OOC: So here we are, your first Other fight and the reason why they are so terrifying. Others, true Others, not just the Winter-touched but the Lords of the Long Night themselves, are all gestalt characters. Such are the blessings of the Void to those who give themselves wholly to it.
 
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