Revised proposal for Waymar's Mythic path. Mournblade would have been a bit more thematic, but Purity fits well, too. It's grown alongside him throughout his adventures.
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Waymar's 1st Mythic Rank
-[] Mythic Feat: Extra Path Ability (
Energy Conversion)
-[] Path: Archmage
--[] Mage Strike: As a Swift Action, you can expend one use of Mythic power to make one melee attack. This is in addition to any other attacks you make this round. If you expend one arcane spell that you've prepared or arcane spell slot that you have available, you gain a bonus on the attack roll equal to double the spell's or slot's level, and the attack deals an additional 2d6 points of energy damage (your choice of Acid, Cold, Electricity, or Fire) per level of the spell or slot expended. The normal damage from this attack bypasses all Damage Reduction, but the energy damage is still affected by resistances and immunities.
-[] Path Abilities:
--[] Energy Conversion: Whenever you cast a spell with the Acid, Cold, Electricity, or Fire descriptor, you can expend one use of Mythic power to switch the energy type to a different one of those energy types. If the spell normally has its original energy type as a descriptor, it loses that descriptor and gains the new type as a descriptor. All other effects of the spell remain unchanged.
--[] Legendary Item (
Purity)
:
---[] Purity's Legendary Powers:
----[] Powerful: An item with this ability has two additional uses of Legendary power per day.
----[] Unstoppable Strike: This weapon bypasses all armor. The wielder can expend one use of Legendary power when attacking to make the attack against Touch AC. If he instead expends two uses of Legendary power, the weapon also bypasses any Deflection bonus to AC the target has.
----[] Foe-Biting: When this item deals damage, its user can use Mythic power to double the total amount of damage it deals. If the attack is a normal attack, the bearer can expend one use of Legendary power to double the total amount of damage. If the attack is a confirmed Critical Hit, the bearer must instead expend two uses of Legendary power to double the total damage. Damage from weapon special abilities (such as Flaming) and Precision-based damage are also doubled.