Regarding the creating undead thing, would that have stood against wraiths creating more wraiths from the people they killed?
Even a simple Consecrate would have been enough for that.

Explicitly no creation of Undead possible.
Poor Others. We showed up, stole their shit and killed one of their guys, then fought off the force they sent fro revenge with relatively few losses, and are now going back for more shit, before nuking the whole place just so they don't get anything off us. Then there's whatever Bloodraven does as a reprisal
They got roughly 3000 HD worth of Dread Wraiths though.
So thats not too shabby either.

Nothing compared to them raising up the whole North eventually though.
 
They got roughly 3000 HD worth of Dread Wraiths though.
So thats not too shabby either.

Nothing compared to them raising up the whole North eventually though.
I count that as some of the shit we were trying to steal from them in the first place. they protected some of their assets, but we still wrecked a whole lot more, especially when you consider the Thenns we did save and however many more Wraith's Viserys can find and kill.
 
@DragonParadox is it possible for Lya to use Runecraft to make an item that stops Necromancy effects pertaining to the raising of undead?

Edit: And if so what would be the effective range she could have such a thing effect?
 
Are all of them Dread Wraiths, though? I got the impression that some of them were regular wraiths, the ones not raised by the dead dragons?
Propably, but WoG is this:
You have 187 new dread wraiths out there while they 'live' the people they once were cannot be restored.
Still, if we assume about half of those are actually just Wraiths we are still talking about over 2000 HD worth of Undead.
 
Canon Omake: Leafdancer
Leafdancer

It was in the age that men call the Age of Dawn, when the younger kind was yet living in the deserts and mountains of Dorne, after they first crossed the Arm of Dorne and when the Children of the Forest lived on all land that would be the Seven Kingdoms once, and further north as well.

In these days a Child of the Forest was born that was uncommon among her kind, for since she could listen and sing she loved not the song of the earth, the music of making and of growing, but rather the song of the winds and the dance of the autumn leaves this song directed.

So when the time came to take a name beyond the first, given at birth, she chose a name that mortal men would later translate as Leafdancer.

As she grew up and danced among the leaves in the wild winds of the fall, a lady of the Fey happened by and saw her dance. Men called her the Westwind, for the winds from the shoreless sea are her delight and follow her will, but the Children knew her to be a Lady high in the Court of Winter, not their patron but yet an honored neighbor in this time.

The beauty of her dance captured the Westwind's eye and more than mere beauty it captivated her that a mortal creature could hear the song in the wind so finely and follow its rhythm so closely, that many a creature born to the air would have trouble following. At this time Leafdancer had learned some of her people's magic, enough to follow the wind in flight, though not yet to become one with it and be carried to distant lands, as the great Druids could.

When the Westwind descended to get to know the fascinating mortal, she quickly took a deep liking to her, for she was not only passionate about her dance, but cunning in wordplay and riddle and wise in the lore of the world. So after many visits the Westwind thought the Children were distant kin to her kind, yet this one seemed closer to her heart than many of her fellows at the court. And so she decided to adopt the Child, that she might teach her the deeper lore of the wind and show her the beauty of dancing snowflakes that her sisters in the further north created with it.

Countless years by the reckoning of men, many even as the Children count such things, Leafdancer traveled with the Westwind. When the Men pushed her kindred North she struck them with fury, as the oaths of friendship between Forest and the northern Court demanded. But when the pact was made between Children and Men, she quickly let go of such feelings, for it is the earth's way to carry long grudges and long memory, while the wind is reborn between each gust.

As time passed she grew older, but the blessing of her adoptive mother kept her young in body and soul, if not in mind, which had learned much deep lore that few mortals would attain in their short years. But while she was happy in the endless travel with her mother and the wind and in the renewed dance each autumn, many of Winter's Fey were discontent with the situation, with the spread of mortals, with the losses unpunished and unrepayed. It is not known if the Westwind spoke against the decisions made at these times in Court in the furthest North, but it is known that those who lost the most in war and felt it impossible to leave their hatred behind ultimately gained the upper hand and made a bargain that would irrevocably alter the nature of Winter.

As the Queen gave her word, so the Court was changed, those willing, those undecided and those opposed all alike. And the Westwind grew cruel and cold, finding delight now not in the dance of leaves, but in the throwing of ships against western shore and in the bringing of flood and the howling against castles such that it cost men all rest in the night. And adopted and blessed by her, Leafdancer too changed and she remembered again the deeds of the war and slaughter of her birth-kin, which had touched her little in the time since the war, but now gnawed at her heart awake and in dream and her indifference to the affairs of mortals turned to hatred such as she had never felt before.

So she became another champion of the foes of mankind, but one last bargain did she make of her own will. Not to loose the feeling of wind on her skin and the joy in flight was her wish and so she bet that she would stay in her mortal body, unaging in service of Winter for as long as not the blade of a mortal would spill her life's blood and end her. Only then, if she failed and died, would she take on the shapes of death or ice most of Winter's champions bear.

And so she still lives in her own flesh to this day, and still takes joy in the dance, in flight and in the killing of men.

___________________________________________________________________________________________________________

This was actually just supposed to be backround for a charactersheet I'm writing, but it kinda escalated.
 
Inserted tally
Adhoc vote count started by DragonParadox on May 2, 2020 at 3:48 PM, finished with 142 posts and 13 votes.

  • [X] Gather up the remains of all those who were slain and can still be returned to life, including the Wyvern pilots if their remains were recoverable.
    -[X] Alyssa and Danar will be restored using Wild Arcana duplicated True Resurrection spells immediately upon Viserys' arrival, while the Thenns will be restored using one or more of Dany's Reached Chained Raise Dead spells and the Wyvern pilots via a Reached Chained Resurrection spell once we have returned to the Stepstones.
    -[X] The evacuation is to begin immediately, with surviving Thenns loaded into the Moonchasers as quickly as possible, along with what belongings they can carry with them.
    -[X] While the evacuation is truly underway Viserys' group, a few Heralds and the Harbinger, along with Nirah, will slay the Wraiths still remaining in the Valley with Viserys using a Wild Arcana to cast Undermaster to uncover any hiding in the earth and then finish looting the Barrows of Thenn Kings. The Others will find nothing, not even ashes or bones.
    -[X] Viserys will reserve Ancestral Awakening to learn Transdimensional Spell in case of large groups of Wraiths.
    --[X] The other Heralds will gather the bodies of the unraiseable dead and burn them to ashes while the evacuation is underway before accompanying the ships with the rest of the group. We will not even leave those behind.
    -[X] Before leaving the valley you will burn the entire settlement to the ground using Shadow of the Doom. Something to remember you by, and as thorough a means to get rid of any material samples of the people living there as is possible.
    [X] Gather up the remains of all those who were slain and can still be returned to life, including the Wyvern pilots if their remains were recoverable.
    -[X] Alyssa and Danar will be restored using Wild Arcana duplicated True Resurrection spells immediately upon Viserys' arrival, while the Thenns will be restored using one or more of Dany's Reached Chained Raise Dead spells and the Wyvern pilots via a Reached Chained Resurrection spell once we have returned to the Stepstones.
    -[X] The evacuation is to begin immediately, with surviving Thenns loaded into the Moonchasers as quickly as possible, along with what belongings they can carry with them.
    -[X] While the evacuation is truly underway Viserys' group, a few Heralds and the Harbinger, along with Nirah, will slay the Wraiths still remaining in the Valley with Viserys using a Wild Arcana to cast Undermaster and then finish looting the Barrows of Thenn Kings. The Others will find nothing but bones and ash by nightfall, as you plan on leaving well before then.
    --[X] The other Heralds will gather the bodies of the dead and burn them to ashes while the evacuation is underway before accompanying the ships with the rest of the group.
 
Part MMMCDLXXV: Souls Kept and Lost
Souls Kept and Lost

Seventh Day of the First Month 294 AC

After all the battles you have fought on land and sea across the four corners of the world and in the spheres beyond it you had never considered how heavy a battle never fought could weigh on you. By the time you reach the first wardstone, the Moonchaser hovering overhead, the storm was beginning to clear. Two wyverns lost, though hopefully not their pilots also, against the spirits of dead dragons and their courts of accursed spirits. A price you can afford to pay, especially given that the Moonchaser had put to flight one of the champions of winter able to call down a shadow of the Long Night even when summer still reigns.

Then news arrives from Thennhold of the attack which had cost hundreds of lives, among them two of your own vassals Danar and Alyssa Crowl as well as Styr's most skilled and loyal warriors. "You could hardly even call it a battle," you murmur with a shake your head looking upon the ruin of the longhall. The dead dragons had poured black flame into the hall and everyone in its path had died, their soul torn from them and shackled into the service of the Void.

"They fought back harder than most could have in their place," Ser Richard says, a note of quiet respect in his voice. You suspect he won't forget to call the Thenn's Free Folk in the future.

"It still wasn't enough, too many died. We should have evacuated sooner..."

"The ships have been here for almost a week, it took this long to get all the people organized and gathered into Thennhold and before that it took months to convince all of them that they should be going." Dany reminds you. Pointing to the Magnar silhouetted against the bonfire he had ordered made to signal the people to gather, she adds. "Does that look like a man who just lost a battle? The enemy they have so long feared came for them and when it did there was someone here to push it back, all of us, the Heralds, the fleet. I think we'll be getting quite a few would-be recruits from among the Thenns."

If you had been doing the persuading and organizing personally it could probably have all been done sooner, you think but no not say aloud. The counterargument is not precisely hard to find either, your own time is limited and the Thenns would have chaffed dealing with an envoy. "We should raise all we can, not just Danar and Alyssa and the pilots, but the people who died in the hall also," you say instead.

"I'll deal with it," she nods. "What about the... others?" The ones whose souls are chained in frozen darkness.

"There is still a little time left to look for them."

The remainder of the day passes in a whirlwind of preparations.

Danar and Alyssa waking under the power of your magic shivering from head to toe, but still insisting on embracing 'to be sure the other is real'.

Lost 10,000 IM

Giving an account of all you had found about the Lost Clans and the others themselves to the surviving leadership of the Thenns.

Sigorn formally presenting himself to Waymar to acknowledge owing the young 'southron' his life and soul only for him to explain that there is no debt for he was by both oath and natural inclination here to protect all of Thenn, including Sigorn. A defter way with words than your friend would have once managed. Tyene would be proud.


***​

You do not have time to linger here, in truth none of you do, but it is your hope that you can find some at least some of the souls torn untimely from their lives to serve the enemy of all and grant them either peace in death or a new life alongside their fellows. Alas the enemy is more cunning than you would have hoped.

"Eight... there are eight wraiths in all the vale out of more than a hundred that slipped into the earth this morning?" you ask, not really wanting to believe what Lya's divination showed.

"Yes, all the ones that were able to resist the call of Winter at least a little, they have all been twisted of course." She shivers slightly, though like all of you she cannot feel the bite of the evening wind. Even the account of Alyssa's few nightmarish moments under Others' sway had been horrifying. Any longer under their sway would be you can only guess at. "These eight loved the vale, their home, too much to leave."

The irony that it was the desire to stay here that would allow those eight the chance to pass the vale once more and make a new life in the south does not escape you, but you are more concerned with the others. "How far north did the others go?"

"Beneath the mountains, how far we can only find by looking," Lya replies. the obvious fact that it could well be a trap hangs between you. Ser Richard looks like he is practically biting his tongue against speaking up.

What do you do?

[] Slay only the eight wraiths still in the vale and then return to Sorcerer's Deep

[] Travel deeper into the Frostfangs in search of the lost souls

[] Write in


OOC: And here we are back to Viserys at last after what I think was the longest series of interludes in the quest so far.
 
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Well, damn it.
On one hand, this is blatantly going beyond the "free action"-nature of the thing, but on the other hand, I'm loathe to leave these (undead) people here.

Even if that's just a blatant super-trap set for us seeking revenge.
...Even if that Other Dragon-rider is an extra-shiny thing to try and kill.

Ugh.
I guess the Others will get themselves lots of forces regardless.

These people are a sad loss, but we have Reach and Fey and Asmodeus' plots to deal with.

[X] Slay only the eight wraiths still in the vale and then return to Sorcerer's Deep
 
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[X] Slay only the eight wraiths still in the vale and then return to Sorcerer's Deep
-[X] Meet with Styr of Thenn and perform a brief ceremony for the dead. Vow to take back Thenn from the cold grip of Winter one day and burn its works to the ground.

@DragonParadox There's nothing left for us here, then?

...that's a melancholic way to put it.
 
I wonder how the world even survived the previous long night if they had the means to turn ever canon fodder peasant into a CR 13 wraith.
 
[X] Slay only the eight wraiths still in the vale and then return to Sorcerer's Deep
-[X] Meet with Styr of Thenn and perform a brief ceremony for the dead. Vow to take back Thenn from the cold grip of Winter one day and burn its works to the ground.

@DragonParadox There's nothing left for us here, then?

...that's a melancholic way to put it.
Don't we mean to nuke the place? How would we retake it?
 
[X] Slay only the eight wraiths still in the vale and then return to Sorcerer's Deep
-[X] Meet with Styr of Thenn and perform a brief ceremony for the dead. Vow to take back Thenn from the cold grip of Winter one day and burn its works to the ground.

@DragonParadox There's nothing left for us here, then?

...that's a melancholic way to put it.
we should still have the burrow of kings since it isn't mentioned. hmmm the frostfangs are now haunted as shit, we will need to deal with that at some point
 
Yeah, it was basically a giant glacier with some stone mixed in.

And being buried under tons of stone will not kill ghosts.
 
You destroyed a glacier and that brought down an avalanche. Doing the same for a mountain range that spans a contents would be somewhat more tricky.
Fair enough. I still want to hunt down more of the wraith's, but even if we could find them it would probably be too dangerous and provoke a much bigger response. Shame, that. We need to find some way to fight underground.
 
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