So I'm lounging around, questing on my asshole of a Kindle while watching an episode of Forged in Fire I recorded last week.

In true "imitation is the sincerest form of flattery" spirit, that makes me to have a Forged in Dragonfire MirrorVision series. We have hundreds of highly skilled Mage-Smiths living and working in SD, and Planetos is a world much more appreciative and beholden to the skill of metal smiths than modern Earth. I bet it would be very popular and produce some spectacular weapons.

Among the judges, one could be a Salamander from the Plane of Fire, a species renowned throughout the Planes as expert metalworkers, one could be Tohbo Mott, master smith from Qohorik, and the third would be Richard, the murderblender, who would also test the weapons produced by the contestants.

Richard: "It will kill."
 
Maybe cut the distance a bit?
It's not too bad, but the next most destructive thing after Apocalypse.

If it were 20ft/CL, or 40 (like Control Winds) instead of 100 it could still alter battlefields and slag fortresses, but it wouldn't be completly out of line with other aoe-spells anymore.
Reduce it to a 20ft radius per caster level and lower the casting time from one minute to one round?
 
Lya could attempt it at her current level, though she would be more effective if she got 1-2 more.
Oh damn. This is at Lya's level of Runecrafting or beyond? I suppose that takes away the question of improving on it.

@DragonParadox, what would it take to get Anu the Warforged up to Runecrafting III?
So I'm lounging around, questing on my asshole of a Kindle while watching an episode of Forged in Fire I recorded last week.

In true "imitation is the sincerest form of flattery" spirit, that makes me to have a Forged in Dragonfire MirrorVision series. We have hundreds of highly skilled Mage-Smiths living and working in SD, and Planetos is a world much more appreciative and beholden to the skill of metal smiths than modern Earth. I bet it would be very popular and produce some spectacular weapons.

Among the judges, one could be a Salamander from the Plane of Fire, a species renowned throughout the Planes as expert metalworkers, one could be Tohbo Mott, master smith from Qohorik, and the third would be Richard, the murderblender, who would also test the weapons produced by the contestants.

Richard: "It will kill."
I wholeheartedly support this motion.
 
Call it DC 10, they are pretty minor.



Lya could attempt it at her current level, though she would be more effective if she got 1-2 more.


  1. There would have been a small chance of it happening from just taking the Thenns away though unlikely it would have happened with that many forces
  2. Because they are the Lords of Air and Night, the Other Dragon Rider wanted to participate and he would not have lowered himself to burrowing though the earth like a maggot
  3. Because that was only viable after enacting an attack elsewhere. Styr had to belive Viserys was killed and turned, kind of hard to do that without any known battle

On the matter of Erupt I have to admit I'm not a great fan of the fluff, but I don't dislike it enough to ban it out of hand. Maybe we can have a brief OOC vote?
Erupt is kind of in a weird place. Lots of people still want the football nuke, ut erupt doesnt seem to... satisfy. The Fimbulvintr ice dragon heart was a much weightier briefcase nuke though I cant say why.

Also cool.

@Goldfish can we start making alchemical capsules and ghostbane oil to go with them?

Weapon blanches are usually pretty meh, but with being strictly alchemical and a swift action these are excellent.
 
Erupt is kind of in a weird place. Lots of people still want the football nuke, ut erupt doesnt seem to... satisfy. The Fimbulvintr ice dragon heart was a much weightier briefcase nuke though I cant say why.

Also cool.

@Goldfish can we start making alchemical capsules and ghostbane oil to go with them?

Weapon blanches are usually pretty meh, but with being strictly alchemical and a swift action these are excellent.
Ghostbane Oil? Where is that from?
 
Erupt is kind of in a weird place. Lots of people still want the football nuke, ut erupt doesnt seem to... satisfy. The Fimbulvintr ice dragon heart was a much weightier briefcase nuke though I cant say why.
Fimbulwinter is a completly different kind of spell.

It does no damage and lasts for weeks.
It isn't meant to kill enemy combatants, it kills crops and animals and civilians.

Erupt on the other hand is still a combat-relevant spell.
 
Maybe cut the distance a bit?
It's not too bad, but the next most destructive thing after Apocalypse.

If it were 20ft/CL, or 40 (like Control Winds) instead of 100 it could still alter battlefields and slag fortresses, but it wouldn't be completly out of line with other aoe-spells anymore.

What do you guys think should we nerf the scale of the spell.

I'll be honest the main reason reason I don't like erupt is because it is massive world-shaping spell with no real weight for the setting like SotD or Fimbulwinter.

Also lava just isn't that close to the surface in most places so I have to wonder what that's doing to the geology, but that's a secondary concern.
 
Okay, thing is, it's a 9th Level spell compared to 8th, so it should have a greater AoE distance than SotD, which is already 400 ft + 40ft/CL.

Edit: Nvm, only the Mythic version of SotD is a Radius effect, and Erupt effects more ground than that either way.
 
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What do you guys think should we nerf the scale of the spell.

I'll be honest the main reason reason I don't like erupt is because it is massive world-shaping spell with no real weight for the setting like SotD or Fimbulwinter.

Also lava just isn't that close to the surface in most places so I have to wonder what that's doing to the geology, but that's a secondary concern.
I think that there is a place for it in the setting considering all the other bullshit spells already in use. Level 9 magic seems pretty appropriate to drastically alter a landscape.

Earthquakes and Tsunamis, both of which can be replicated by spells, are similarly devastating.
 
I'm against Erupt, since it's kinda trying to be a volcano while not actually being one.

Or at least refluff it to a regular spell. Explain it by briefly drawing in essence from the PoF or something to cause that damage.

But the easy pseudo volcano that immediately shuts off again is supremely weird.
 
An issue is that... ah.

Well a lot of 9th level spells dont feel That strong.

Maybe something destructive but less landscape altering? Or something with heavier drawbacks and restrictions.

On the other hand.

We still have that orb of dragonkind lying around...
 
I'm against Erupt, since it's kinda trying to be a volcano while not actually being one.

Or at least refluff it to a regular spell. Explain it by briefly drawing in essence from the PoF or something to cause that damage.

But the easy pseudo volcano that immediately shuts off again is supremely weird.
Encompassing Inferno, maybe?

An explosion of fire emanates out from a central point, consuming everything in its radius.
 
Anyway vote closed. Black to Viserys we go at last.
Adhoc vote count started by DragonParadox on May 2, 2020 at 3:48 PM, finished with 142 posts and 13 votes.

  • [X] Gather up the remains of all those who were slain and can still be returned to life, including the Wyvern pilots if their remains were recoverable.
    -[X] Alyssa and Danar will be restored using Wild Arcana duplicated True Resurrection spells immediately upon Viserys' arrival, while the Thenns will be restored using one or more of Dany's Reached Chained Raise Dead spells and the Wyvern pilots via a Reached Chained Resurrection spell once we have returned to the Stepstones.
    -[X] The evacuation is to begin immediately, with surviving Thenns loaded into the Moonchasers as quickly as possible, along with what belongings they can carry with them.
    -[X] While the evacuation is truly underway Viserys' group, a few Heralds and the Harbinger, along with Nirah, will slay the Wraiths still remaining in the Valley with Viserys using a Wild Arcana to cast Undermaster to uncover any hiding in the earth and then finish looting the Barrows of Thenn Kings. The Others will find nothing, not even ashes or bones.
    -[X] Viserys will reserve Ancestral Awakening to learn Transdimensional Spell in case of large groups of Wraiths.
    --[X] The other Heralds will gather the bodies of the unraiseable dead and burn them to ashes while the evacuation is underway before accompanying the ships with the rest of the group. We will not even leave those behind.
    -[X] Before leaving the valley you will burn the entire settlement to the ground using Shadow of the Doom. Something to remember you by, and as thorough a means to get rid of any material samples of the people living there as is possible.
    [X] Gather up the remains of all those who were slain and can still be returned to life, including the Wyvern pilots if their remains were recoverable.
    -[X] Alyssa and Danar will be restored using Wild Arcana duplicated True Resurrection spells immediately upon Viserys' arrival, while the Thenns will be restored using one or more of Dany's Reached Chained Raise Dead spells and the Wyvern pilots via a Reached Chained Resurrection spell once we have returned to the Stepstones.
    -[X] The evacuation is to begin immediately, with surviving Thenns loaded into the Moonchasers as quickly as possible, along with what belongings they can carry with them.
    -[X] While the evacuation is truly underway Viserys' group, a few Heralds and the Harbinger, along with Nirah, will slay the Wraiths still remaining in the Valley with Viserys using a Wild Arcana to cast Undermaster and then finish looting the Barrows of Thenn Kings. The Others will find nothing but bones and ash by nightfall, as you plan on leaving well before then.
    --[X] The other Heralds will gather the bodies of the dead and burn them to ashes while the evacuation is underway before accompanying the ships with the rest of the group.
 
Elder Arts Complete 32/15. Gained Knowledge of First Men Runewards

Damaged Great Ward Effect Revealed:
All non-mythic Winter-Touched and Undead must pass a DC 20 Will save or take gain 1d3+1 negative levels within the wards. If this is more negative levels than the target has HD than they are instantly destroyed.
@DragonParadox, before you start writing, do we know what the effects would be when the wards aren't damaged?
 
@DragonParadox, before you start writing, do we know what the effects would be when the wards aren't damaged?

Lya can't tell there has been too much erosion. It's a bit like trying to describe the skyline of the Red Keep when all you can go on is the foundations. She has a pretty good guess that there were some fertility and health aspects to the wards just from the fact that maintenance rituals that no longer do anything are associated with that sphere. Beyond that there was probably some kind of blanket impediment against creating undead within the vale, probably forcing a high CL check on anyone attempting it.
 
Lya can't tell there has been too much erosion. It's a bit like trying to describe the skyline of the Red Keep when all you can go on is the foundations. She has a pretty good guess that there were some fertility and health aspects to the wards just from the fact that maintenance rituals that no longer do anything are associated with that sphere. Beyond that there was probably some kind of blanket impediment against creating undead within the vale, probably forcing a high CL check on anyone attempting it.
Regarding the creating undead thing, would that have stood against wraiths creating more wraiths from the people they killed?
 
Poor Others. We showed up, stole their shit and killed one of their guys, then fought off the force they sent fro revenge with relatively few losses, and are now going back for more shit, before nuking the whole place just so they don't get anything off us. Then there's whatever Bloodraven does as a reprisal
 
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