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Adhoc vote count started by DragonParadox on May 2, 2020 at 10:53 AM, finished with 64 posts and 7 votes.

  • [X] Plan "We ain't afraid of no ghosts!"
    -[X] With Nirah and the Moonchaser
    --[X] The Moonchaser will use its Brilliant Barrier Projectors to attempt to hem in the Other Dragonlord and prevent it from escaping before the duration of its spell elapses while the two remaining Wyverns pepper it and it's Dragon with Force Bolts from maximum range.
    --[X] Nirah casts Assay Spell Resistance focused on the Other Dragonlord then waits for an opportunity to act. If the enemy's spell ends before it can escape, he targets it with a Sunburst spell followed by a Quickened Fireball spell as a Swift Action.
    -[X] At Thennhold
    --[X] Melisandre activates any caster level boosting gear she may have (such as a Bead of Karma), then casts Ghost Trap. This assumes she has already cast Battlemagic Perception, Life's Grace, True Seeing, and Undeath Ward upon herself while the group raced back to Thennhold.
    ---[X] She then casts Celestial Brilliance on something worn by the Mind Dragon assigned to her group. As the fastest flier, it will immediately move to respond to an incursion by the enemy. Wyla will accompany the Mind Dragon as a passenger and all three Heralds (the two assigned to Thennhold's defense plus the one which was working with Melisandre's group) will join them.
    ---[X] The Mind Dragon will cast Ancestral Awakening to temporarily learn the Transdimensional Spell Metamagic feat.
    --[X] Waymar, Xor, Mereth, Riz'Neth, and Melisandre will remain in the air over Thennhold, ready to join the Mind Dragon's rapid response group or to fend off an attack in a different location within the city.
    [X] Waymar's 1st Mythic Rank
    -[X] Mythic Feat: Mythic Spell Lore (Lightning Lance)
    -[X] Path: Archmage
    --[X] Mage Strike: As a Swift Action, you can expend one use of Mythic power to make one melee attack. This is in addition to any other attacks you make this round. If you expend one arcane spell that you've prepared or arcane spell slot that you have available, you gain a bonus on the attack roll equal to double the spell's or slot's level, and the attack deals an additional 2d6 points of energy damage (your choice of Acid, Cold, Electricity, or Fire) per level of the spell or slot expended. The normal damage from this attack bypasses all Damage Reduction, but the energy damage is still affected by resistances and immunities.
    -[X] Path Abilities:
    --[X] Energy Conversion: Whenever you cast a spell with the Acid, Cold, Electricity, or Fire descriptor, you can expend one use of Mythic power to switch the energy type to a different one of those energy types. If the spell normally has its original energy type as a descriptor, it loses that descriptor and gains the new type as a descriptor. All other effects of the spell remain unchanged.
 
Interlude DCCLXXXVI: A Harrowing
A Harrowing

Seventh Day of the First Month 294 AC

Styr, Magnar of Thenn, wondered how he would die ever since he had first seen a man die when he could count six years and not a single winter. One of the oldest hunters of the clan had been brought back to the longhouse sorely wounded after he had been gored by a boar. The boy he had been then had not been able to understand why an elder would throw himself before so dangerous a beast when surely there were less perilous quarries to be found. He hadn't known how empty the stores were and lean the times to come. The elder had died well and though his hair had not turned white nor his arms wary from bearing a spear he knew that winter had come upon him and all his folk, darker than any that had come before save one.

The Dragon's ships were making war in the heavens, great beasts of flesh and steel come to the call of the King-in-the-South, but he knew as well as any other what it meant when day turned to night without warning. The Wailing Dead were abroad and loose, the souls of outcasts and outlaws cast into the wilds and taken in by the dark things that recognized the evil in their hearts, and there were none those wretched souls tormented more than the magnars whose laws had seen them cast out.

When the hearth blew out and shadows rose from the floor of his longhouse Styr only gripped his spear, when ragged figures black as midnight rose from the floor he shouted to his warriors to have courage and to the Dreaming Gods to witness his valor before the end.

The stoneborn bard was singing a ballad of old for courage and the shadows the dragon had brought with him were fighting back with strange weapons of their own devising.

Even as warriors and spearwivers, the best and most skilled of the Thenns, fell all around him, their bold voices stolen by the lost ones' chilling touch, Styr fought on boldly to his end knowing that his people would be safe. Then from the dead hearth rose a horror unlike any he had ever seen, even in his darkest imaginings. It had been a dragon once, now nothing but pale bone and silvery tatters of flesh.

"See what has become of your king, of the Breaker of Mountains, Styr, Magnar of Thenn," the Darkness spoke in his mind, even as he closed his eyes against the sight of the monster. "Follow me in death as you did in life as is the fate of all men!"

The bard-song had stopped, only darkness endured, flowing like a river through the hall.

Danar and Alyssa Crowl die.

Distantly Styr recalled the last messages he had heard over the whisper-sands, something about dead dragons, but he couldn't make himself remember it. It didn't matter in the end. Still his knees would not bend. He may have knelt for his people's life but he would die on his feet rather than lead them in the service of death.

"It lies," another voice spoke into his mind. Another dragon flew in, bright as summer skies garbed in rippling light like the run at midday.

The ancient bronze-headed spear found the monster's side as fleshless jaws opened to pour blackness upon him. Somehow the magnar rolled aside from the flesh withering attack, but still it burned, not like fire, not even like the bite of cold that had taken his ears, like the weight of years, death and the fate of all mortal things.

As the monster turned to face him again the roof of the longhouse cracked and shattered, three dragons of steel steel crashed in, their mouths already filled with flame.

Soon all the hall was alight, burning bodies and tables, trophies and heirlooms, burning the dead and the damned, old and new-risen from his kin. Amid the madness stood a woman garbed in red whose very presence seemed to force spirits to flesh, a boy who held lightning in his bare hands and a strange being with far too many eyes who began again to sing, a new song full of hope and longing.

Three dead dragons there were and they fought with the fury of the winter wind, their claws tearing flesh and spirit just as easily. One died to lightning bright as the sun, one to the Red Woman's touch bright with the fire of her god and one to black feathered arrows from a strange spearwife after it had been forced to flesh.

***​

The Hollow One fled on wings of ether, no cage strong enough to bind him as he skimmed the edges of the world and the Builder's Mandate. He would not be chained, nor slain this day Moonsong knew sure as she knew her own song growing in the telling. The Lord of Winter would not forgive the trespass, nor all that it had cost him, but neither would he forget those who had vanquished him this day.

The battle is over at last, the wraiths hunted down or fled beneath the earth, what do you do next?

[] Write in

OOC: If Styr had faltered, if he had believed the Wyrmwraith was Viserys and knelt, the wards would have cracked catastrophically and you would have had to deal with another wave of enemies.
 
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So they were all engaged in battle, none going for the civilians first?

The only large concentrations of civilians were already under guard since those were Melisandre and company's best guess about where they would attack. The trouble was of course that the wraiths could just look from the ground and see which places were guarded and just swim to the next one. When the Longhouse became uncovered by any major PCs with only patrolling Heralds above they struck.
 
what specifically killed Danar and Alyssa? and can we revive them
If they were killed by the dragons (which they could easily do in a round, particularly while corporeal), they will have turned to Dread Wraiths.
Then we'd first have to kill the undead, before we can revive the people.

And even then it's not clear if they would only loose a single level as usual, or take any further damage from a brief connection to the Void and being insane undead monsters for a while.
 
40d6 of negative energy damage from two of the Wyrmwraiths breathing at once and yes you can revive them since Melisandre and Wyla managed to kill the wraiths they specifically became. Many of the Thenns are not respectable since their wraiths were able to retreat into the earth.
How many Thenns died?
 
The only large concentrations of civilians were already under guard since those were Melisandre and company's best guess about where they would attack. The trouble was of course that the wraiths could just look from the ground and see which places were guarded and just swim to the next one. When the Longhouse became uncovered by any major PCs with only patrolling Heralds above they struck.
so here is a question about that since Melisandre had Ghost trap active could they continue going through the earth since they were comporeal while in it's range?
 
A Harrowing

Seventh Day of the First Month 294 AC

Styr, Magnar of Thenn, had wondered how he would die ever since he had first seen a man die when he could count six years and not a single winter. One of the oldest hunters of the clan had been brought back to the long house, sorely wounded after he had been gored by a boar. The boy he had been then had not been able to understand why an elder would throw himself before so dangerous a beast when surely there were less perilous quarry to be found. He hadn't known how empty the stores were and lean the times to come. The elder had died well and though his hair had not turned white nor his arms weary from bearing a spear, he knew that Winter had come upon him and all his folk, darker than any that had come before save one.

The dragon's ships were making war in the heavens, great beasts of flesh and steel come to the call of the king in the south, but he knew as well as any other what it meant when day turned to night without warning. The Wailing Dead were abroad and loose, the souls of outlaws cast into the wilds and taken in by the dark things that recognized the evil in their hearts, and there were none those wretched souls tormented more than the magnars whose laws had seen them cast out.

When the hearth blew out and shadows rose from the floor of his longhouse, Styr only gripped his spear, when ragged figures black as midnight rose from the floor he shouted to his warriors to have courage, and to the Dreaming Gods to witness his valor before the end.

The stoneborn bard was singing a bald of old for courage and the shadows the dragon had brought with him were fighting back with strange weapons of their own devising.

Even as warriors and spearwives, the best and most skilled of the Thenns fell all around him, their bold voices stolen by the lost one's chilling touch, Styr fought on boldly to his end, knowing that his people would be safe. Then from the dead hearth rose a horror unlike any he had ever seen, even in his darkest imaginings. It had been a dragon once, now nothing but pale bone and silvery tatters of flesh.

"See what has become of your king, of the Breaker of Mountains, Styr, Magnar of Thenn," the Darkness spoke in his mind, even as he closed his eyes against the sight of the monster. "Follow me in death as you did in life, as is the fate of all men!"

The bard-song had stopped, only darkness endured flowing like a river through the hall.

Danar and Alyssa Crowl die.

Distantly, Styr recalled the last messages he had heard over the whisper-sands, something about dead dragons, but he couldn't make himself remember it. It didn't matter in the end. Still, his knees would not bend. He may have knelt for his people's life, but he would die on his feet rather than lead them in the service of death.

"It lies," another voice spoke into his mind. Another dragon flew in, bright as summer skies and garbed in rippling light like the sun at midday.

The ancient bronze-headed spear found the monster's side as fleshless jaws opened to pour blackness upon him. Somehow the magnar rolled aside from the flesh withering attack, but still it burned, not like fire, not even like the bite of cold that had taken his ears, like the weight of years, death, and the fate of all mortal things.

As the monster turned to face him again the roof of the longhouse cracked and shattered, and three dragons of steel crashed in, their mouths already filled with flame.

Soon all the hall was alight, burning bodies and tables, trophies and heirlooms, burning the dead and the damned, old and new-risen from his kin. Amid the madness stood a woman garbed in red whose very presence seemed to force spirits to flesh, a boy who held lightning in his bare hands and a strange being with far too many eyes who began again to sing, a new song full and hope and longing.

Three dead dragons there were, and they fought with the fury of the winter wind, their claws tearing flesh and spirit just as easily. One died to lightning bright as the sun, one to the Red Woman's touch bright with the fire of her god and one to black feathered arrows from a strange spearwife after it had been forced to flesh.

***​

The Hollow One fled on wings of ether, no cage strong enough to bind him as he skimmed the edges of the world and the Builder's Mandate. He would not be chained nor slain this day, Moonsong knew sure as she knew her own song would grow in the telling. The Lord of Winter would not forgive the trespass, nor all that it had cost him, but neither would he forget those who had vanquished him this day.

The battle is over at last, the wraiths hunted down or fled beneath the earth, what do you do next?

[] Write in

OOC: If Styr had faltered, if he had believed the Wyrmwraith was Viserys the wards would have cracked catastrophically and you would have had to deal with another wave of enemies. Not yet edited.
Here's an edited version of the chapter, DP.

Damn, that was rough. My heart started pounding in my chest when I saw that Danar and Alyssa had died, even if we can Resurrect them.

Great chapter, DP. Styr is an interesting POV.
 
so here is a question about that since Melisandre had Ghost trap active could they continue going through the earth since they were comporeal while in it's range?

No, but they were not stupid enough to try to look up to spy next to Melisandre. Keep in mind undead or no these things were dragons, they had great skills and inhumanly good mental stats.

How many Thenns died?

317 of their best warriors and leadership.
 
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"See what has become of your king, of the Breaker of Mountains, Styr, Magnar of Thenn," the Darkness spoke in his mind, even as he closed his eyes against the sight of the monster. "Follow me in death as you did in life as is the fate of all men!"
Tsk, must have taken some strong magic to make him even consider mixing up a shadow of a White Dragon with a Red one.
 
No, but they were not stupid enough to try to look up to spy next to Melisandre. Keep in mind undead or no these things were dragons, they had great skills and inhumanly good mental stats.
hmm i feel my problem is not really knowing the scale of the place here. becouse ghost traps range is quite large becouse of mel's caster lvl i didn't know if they could peek to see if a room was guarded without becoming stuck in the range of ghost trap
 
[X] Gather up the remains of all those who were slain and can still be returned to life, including the Wyvern pilots if their remains were recoverable.
-[X] Alyssa and Danar will be restored using Wild Arcana duplicated True Resurrection spells immediately upon Viserys' arrival, while the Thenns will be restored using one or more of Dany's Reached Chained Raise Dead spells and the Wyvern pilots via a Reached Chained Resurrection spell once we have returned to the Stepstones.
-[X] The evacuation is to begin immediately, with surviving Thenns loaded into the Moonchasers as quickly as possible, along with what belongings they can carry with them.
 
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hmm i feel my problem is not really knowing the scale of the place here. becouse ghost traps range is quite large becouse of mel's caster lvl i didn't know if they could peek to see if a room was guarded without becoming stuck in the range of ghost trap

It's an entire town with multiple buildings being used as sanctuaries by civilians who sheltered wherever they could. compared to that Melisandre's 90 ft. Ghost Trap radius is a rather small footprint.
 
It's an entire down with multiple buildings being used as sanctuaries by civilians who sheltered wherever they could. compared to that Melisandre's 90 ft. Ghost Trap radius is a rather small footprint.
yeah okay, again my head didn't scale this place properly at all so i thought it was a lot smaller.

also i'm disappointed we are leaving the barrow of the kings without even looting it, for shame
 
@Goldfish We have an entire day still. We can also send the ships back with people to escort them and still finish looting the last site.
 
hmm i feel my problem is not really knowing the scale of the place here. becouse ghost traps range is quite large becouse of mel's caster lvl i didn't know if they could peek to see if a room was guarded without becoming stuck in the range of ghost trap
Ghost Trap is an emanation that should have extended underground. Off the Incorporeal enemies tried to enter that area while underground, they would have felt like they were running into a brick wall. It would have been pretty obvious she was nearby and that the area should be avoided like the fiery burning plague.
 
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