Born to Lead (Ex)
So long as a free-willed follower of the suzerain is within sight and capable of witnessing its actions, the suzerain has a +4 morale bonus to AC, attacks, damage rolls, checks, and saves.
@DragonParadox, does this work through video-feeds?
Say, we supply every work station of her flagship with a basic illusion device showing Moonsong - can we essentially buff every chek/save made by the whole crew by +4?
Can this be further spread around the whole fleet she commands, if only to command decks of the other ships (so the important people at least get the buff)?
Would nicely work in her budding legend as a legendary Admiral.
 
They don't sleep anyway.

And accidents will not seriously harm incorporeal monster with a load of HP.

And Green Caress only targets living creatures, it's not something mind-affecting that Song of the Dead can make work.
I'm looking for the other undead spell conversion feat, but we don't actually need to use that specific ride along spell.

On the other end, Song of the Dead is a metamagic feat, if we can't use miracle in the way I described then we can probably buy a metamagic rod for it from the genies. We have an embassy staff in a few major extraplanar cities, so we can assign them to it without taking PC time. It's not like the undead are going to go anywhere, and while we use the bodies as focuses we can do an end run around most reasonable range requirements.
 
@DragonParadox, does this work through video-feeds?
Say, we supply every work station of her flagship with a basic illusion device showing Moonsong - can we essentially buff every chek/save made by the whole crew by +4?
Can this be further spread around the whole fleet she commands, if only to command decks of the other ships (so the important people at least get the buff)?
Would nicely work in her budding legend as a legendary Admiral.
The Suzerain has that bonus as long as someone is watching.

That ability does not apply to other people.
 
@DragonParadox, one of Moonsong's innate abilities is Versatile Performance, which substitutes her Perform (Comedy) skill for both Bluff and Intimidate checks. Rather than receiving a +14 Bluff and +6 Intimidate bonus from her modified Suzerain template, could she instead benefit from a +14 bonus to her Perform (Comedy) skill?

Sure that makes sense.

Vote closed.
Adhoc vote count started by DragonParadox on May 3, 2020 at 9:55 AM, finished with 146 posts and 15 votes.

  • [X] Slay only the eight wraiths still in the vale and then return to Sorcerer's Deep
    -[X] Meet with Styr of Thenn and perform a brief ceremony for the dead. Vow to take back Thenn from the cold grip of Winter one day and burn its works to the ground.
    -[X] In a private cabin on the Moonchaser, meet with Danar and Alyssa Crowl and inform them of your plans when you return. Reward them for their bravery in the Stepstones during a public ceremony with a Royal Boon (I.E items, gold, aid in a personal battle so long as it is lawful, land).
    -[X] As you will be running around the Reach with Danar and Alyssa alongside you, maybe now is a good time to get to know them better?
 
@DragonParadox I just realized from the last update... is Waymar using a massive Sincerity bonus from being a shounen hero to give a massive modifier to his Diplomacy rolls by being so goddamn earnest a more cynical person can't will themselves to believe he's trying to manipulate them?

That's hilarious and amazing. Waymar has only 3 diplomacy but he's such a naive idealist that you can't help but want to believe him.
 
Here's what I have for Moonsong's double level up. The Intelligence boost from the Suzerain template, plus investing her new stat point in Intelligence, gives Moonsong a metric fuckton of skill points. With them we can max out a lot of her skills for that extra bit of hyper competence we appreciate in our minions.

This isn't necessarily the best spell selection for a Bard, but they fit Moonsong really well, IMO. I already mentioned Fugue, but Tactical Acumen, Alter Fortune, and Detect Ship are all useful for her role as captain of the Moonchaser. Moonsong's new Inspiring Example power, along with Tactical Acumen, will significantly enhance their performance during combat. Detect Ship turns her into a living radar system.

Sirine's Grace is a great self-buff that not only grants a potentially high Deflection bonus to AC and other helpful effects, but also a flat untyped bonus to Perform. She'll have a resting Perform (Comedy) bonus of +37 after this level up, which will go up to +49 once we upgrade her gear a bit. Add +8 from Sirine's Grace and it goes up to +57. She can then use that for Bluff and Intimidate checks, along with the Fugue spell. That's buffed Viserys levels of social skill fuckery.

Moonsong: "Yo momma is so fat, she *#%@%@%^!" <Perform check result = 70>

Audience: <proceeds to messily murder one another>

Moonsong: "Yep, I've still got it."

[] Moonsong Level Up
-[] Attribute: +1 Intelligence
-[] Feat: Expanded Arcana (Detect Ship, Heroism)
-[] Class: +2 Bard
-[] Skills (64 points): +2 Diplomacy, +2 Perform(Comedy), +2 Profession(Officer), +2 Sense Motive, +5 Knowledge (Geography), +5 Sleight of Hand, +6 Hide, +6 Listen, +7 Move Silently, +9 Escape Artist, +16 Spot
--[] Skill Tricks (-2 points): Social Recovery
-[] New Spells:
--[] 2nd Level: Heroism
---[] Retrain: Charitable Impulse >>> Tactical Acumen
--[] 3rd Level: Alter Fortune, Detect Ship
--[] 4th Level: Fugue, Sirine's Grace
 
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Yeah, I mean the good thing about this build is she can make her bridge crew into hyper-competent experts with just the sheer weight of bonuses to checks.
 
Right, bards. Hypercompetetent expert you said, @Goldfish ?
Not until she gets Pageant of the Peacock. Had fluffed it in my own character as taking on mantles. IE, Fikre the bard becomes Merkin the archmage, Sarian Theriel the hunter, Molly the business woman etc...

And as stated, Moonsong can go Perform (Comedy) instead of Bluff.
 
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Huh, actually, Moonsong doesn't need Good Hope because her Suzerain ability Inspiring Example is much, much better. That ability doesn't buff her, however, so I'm swapping out Good Hope for Heroism, a nice self-buff for Moonsong that is mechanically the same as Good Hope but lasts ten times longer and is only a 2nd level spell instead of 3rd level.
 
Right, bards. Hypercompetetent expert you said, @Goldfish ?
Not until she gets Pageant of the Peacock. Had fluffed it in my own character as taking on mantles. IE, Fikre the bard becomes Merkin the archmage, Sarian Theriel the hunter, Molly the business woman etc...

And as stated, Moonsong can go Perform (Comedy) instead of Bluff.
I'm not sure how much I like that ability. How is a Bluff check supposed to let someone pass an Intelligence-linked skill check? I can see how it would let you fake knowing an answer to something, to convince others that you know what you're talking about, but not to actually fake it so hard you just gain the necessary knowledge.
 
I'm not sure how much I like that ability. How is a Bluff check supposed to let someone pass an Intelligence-linked skill check? I can see how it would let you fake knowing an answer to something, to convince others that you know what you're talking about, but not to actually fake it so hard you just gain the necessary knowledge.

Blatantly supernatural effect with Bluff as the medium. You are expending Bardic Performance for it. I consider it something which blends their skill monkeying and flavour of magic.

EDIT: When doing it, I affected different mannerisms and tone of voice for my character, because Perform (Act) was the substitute skill.
 
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Inserted tally
Adhoc vote count started by DragonParadox on May 3, 2020 at 9:55 AM, finished with 146 posts and 15 votes.

  • [X] Slay only the eight wraiths still in the vale and then return to Sorcerer's Deep
    -[X] Meet with Styr of Thenn and perform a brief ceremony for the dead. Vow to take back Thenn from the cold grip of Winter one day and burn its works to the ground.
    -[X] In a private cabin on the Moonchaser, meet with Danar and Alyssa Crowl and inform them of your plans when you return. Reward them for their bravery in the Stepstones during a public ceremony with a Royal Boon (I.E items, gold, aid in a personal battle so long as it is lawful, land).
    -[X] As you will be running around the Reach with Danar and Alyssa alongside you, maybe now is a good time to get to know them better?
 
Part MMMCDLXXVI: Legacy of Life
Legacy of Life

Seventh Day of the First Month 294 AC

"We go back," you sigh as the last of the eight lingering spirits fades in a golden flash of Lya's magic. Much as you might wish to give peace to all those who perished at the hand of the Others, for their sake and to bring about the further ruin of Winter's plans, you cannot justify wandering into the Frostfangs. Chasing ghosts on the moors, the Braavosi call a waste of time. You cannot imagine chasing ghosts in the mountains under the dominion of dark powers will end any better.

Ser Richard nods, his armor clinking slightly as he moves, "A wise choice, Your Grace, the living have more use of our presence than the dead and this place is best left to them." He scowls at the northern peaks as though personally offended by their presence, or more likely at the fact that the Other atop the frost-wrought mockery of a dragon had escaped to trouble you another day, but he can hardly argue that you should hunt it down when he had spent the last few hours arguing the many ways in which traveling into the mountains would be unwise.

***​

The fires leap and crackle, all of Thennhold a pyre for the bodies of those you would not be able to call back to life as the Thenns had treated their dead for these long ages of the world, so too are they now treating Thennhold itself. There had been surprisingly little dissent over burning the settlement and the handful of lesser fortified hamlets around it. Having been persuaded to leave none of the Thenns wished to leave any part of their works for the Enemy to make use of and it had seemed fitting to consign the bodies of those whom Winter had already claimed in spirit to this blaze.

You had expected Styr to balk at the notion of keeping some part of the bodies, arcane connections to the dead that you might later possibly scry them or work some magic upon them, but the Magnar had simply nodded gravely. "It's only bone."

And Thennhold is only wood and stone, but you would have to be blind not to see the gleam of silent tears in his eyes as he looks upon the flame.

"One day we shall take this vale back from Winter's grip and it is Their works that will burn to the last, this I swear," you say solemnly.

***​

As the last of the Thenns depart the vale itself burns in arcane fire too under your will, every tree and blade of grass until all that remains is ash and bare rock. Let the Others find use for that.

"A pity the wards stones broke when we tried to move them," Lya says, looking over your work with a mixture of sadness that it had been necessary at all and satisfaction at a job well done. The lands of the Thenns are no more, but its people and legacy endure. You suspect the long dead leader who first lead them into the hidden vale would have approved of that choice.

***​

Aboard the Moonchaser for the first of three journeys you and Dany meet with Danar and Alyssa privately for the first time since they had been returned to life. Both are pale still and the Skagosi bard's gaze does not glint with the familiar light of sharp humor, but they seem well enough to travel and to work, certainly well enough that you do not feel comfortable ordering them to remain in the Deep after their ordeal. At times like this unasked for kindness can all to easily add to the sting of perceived failure.

Instead you explain your plans to reward them with a royal boon when you return to the Stepstones before heading off together to the Reach.

The two share a look heavy with the sort of understanding that only trust and closeness entwined can bring, then Alyssa speaks. "I do not wish to seem ungrateful, Your Grace, but what are we to be rewarded for, dying? The folk aboard the Moonchaser struck more telling blows, not to speak of the Companions and other great folk. Those wyvern pilots even died frighting the bastards just like we did but only after making them bleed."

What do you reply?

[] Write in

OOC: I hope this does not feel too choppy with all the segments, but I feel they all deserved to be on screen.
 
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@DragonParadox, we're getting really close to XP being too awkward to insert without it coming off as narratively weird given the increased distance from the combat. Will we be covering that soon?
 
I'm not sure how much I like that ability. How is a Bluff check supposed to let someone pass an Intelligence-linked skill check? I can see how it would let you fake knowing an answer to something, to convince others that you know what you're talking about, but not to actually fake it so hard you just gain the necessary knowledge.
Bluffing doesn't have to be false, it just often is. The best kind of deceptions have a kernel of real evidence to substantiate the lie they're telling. This particular thing could work off of a divine insight style effect to pick a truth for that check as a prop for the greater bluff on the caster's general competence. That explication is a bit of a reach, but it does at least hold together as thematic.
 
Aboard the Moonchaser for the first of three journeys you and Dany meet with Danar and Alyssa privately for the first time since they had been returned to life. Both are pale still and the Skagosi bard's gaze does not glint with the familiar light of sharp humor, but they seem well enough to travel and to work, certainly well enough that you do not feel comfortable ordering them to remain in the Deep after their ordeal. At times like this unasked for kindness can all to easily add to the sting of perceived failure.

Instead you explain your plans to reward them with a royal boon when you return to the Stepstones before heading off together to the Reach.

The two share a look heavy with the sort of understanding that only trust and closeness entwined can bring then Alyssa speaks. "I do not wish to seem ungrateful Your Grace, but what are we to be rewarded for, dying? The folk aboard the Moonchaser struck more telling blows, not to speak of Companions and other great folk. Those Wyvern pilots even died frighting the bastards just like we did but only after making them bleed."

What do you reply?
We should also be rewarding our other vassals.

We'll need to design some sort of medal for dying heroically in service of the Imperium.
 
[X] "Fighting is unavoidable in this world. Dying is. So let it be that all who die are perceived as failures and risk all others standing against either injustice or horror never taking the risk themselves? You stood in defense of Thenn when I could not, when you have a child, a life together, and have already done enough to have stymied the works of the Enemy and also those who would put Westeros in jeopardy with their ignorance or duplicity. No one could blame you for putting up your bow and setting aside your spear to raise your daughter in peace, not with all the champions I have helped raise and rally to my banner to fight in your stead."
-[X] "And yet I told you I would be heading into the threshold of Their power and rather than turn me away you came aboard for the sake of others and died in their defense. The Thenns I cannot reward for by the very act of spending resources and settling them comfortably in my own lands, they would have no more pride to hold onto if I did further."
-[X] "My Companions I cannot reward for a fight they were not there for, and they would not accept it, for I had suggested to all our course of action, to focus on denying the enemy their prize."
-[X] "Lastly, perhaps most pragmatically, I have to reward someone for this skirmish. You are right of course, a reward Captain Moonsong and her crew, to give humble heroes for the realm to rally around, is definitely one of my intentions."
-[X] "But it sits ill to abuse the trust your former patron holds for me and spend your lives like cyvasse pieces on a board."
-[X] "What reward for standing in the defense of Thenn would you bear to accept? Ask it and it shall be granted."
 
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-[X] "Lastly, perhaps most pragmatically, I have to reward someone for this skirmish. Perhaps you are right, and I could reward Captain Moonsong and her crew, give humble heroes for the realm to rally around. But it sits ill to abuse the trust your former patron holds for me and spend your lives like cyvasse pieces on a board."
Why not just make it clear that the pilots and Moonsong's crew are definitely getting rewarded? They've more than earned it. While Danar and Alyssa are valuable vassals, it seems weird to favor them like this when our other vassals contributed just as much.
 
-[X] "Lastly, perhaps most pragmatically, I have to reward someone for this skirmish. Perhaps you are right, and I could reward Captain Moonsong and her crew, give humble heroes for the realm to rally around. But it sits ill to abuse the trust your former patron holds for me and spend your lives like cyvasse pieces on a board."
-[X] "What reward for standing in the defense of Thenn would you bear to accept? Ask it and it shall be granted."
Well, on a personal scale Mel certainly did the most to keep the Thenn save, while Nirah also contributed much in dispelling and chasing away the Other.
 
-[X] "Lastly, perhaps most pragmatically, I have to reward someone for this skirmish. You are right of course, a reward Captain Moonsong and her crew, to give humble heroes for the realm to rally around, is definitely one of my intentions."
@Duesal Better worded? I'm of course not opposed to rewarding Moonsong and the Moonchaser's crew.
 
Well, on a personal scale Mel certainly did the most to keep the Thenn save, while Nirah also contributed much in dispelling and chasing away the Other.
That's true... maybe we should focus on rewarding those two who contributed the most.

I'm open to suggestions there.

We also haven't rewarded Melisandre for her recent contributions and helping us with Garin's oath.
 
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