I dunno, dive-bombing a mutant dragon surrounded by an Anti-Magic field and then plummeting to the ground while trying to stab it is pretty high up there, followed closely by him stabbing it through the heart while its distracted.
 
Alright, I've finally gotten to something I actually enjoy doing, for once.
I've dug up all the numbers for plant-creatures beyond the latest orders Goldfish started to keep track of (at least I think I did).
They'll be added to "Who's assigned where"-infopost once I put it up next quest-month.

Working in the Lysforge:
1x Lotus Leshy is settled at the Healing Tree (SD), offering counsel and insights to those coming to it. He is later sent to DOthreaki to "re-educate" as per this vote.
3x Leaf Leshy help to make the city greener and tend to its trees and plants. They coordinate with the Fungus Leshy for that.
3x The Fungus Leshy settle near the agricultural areas, where they can get ample biomass that is left over after harvests and can help the farmers.
1x The Seaweed Leshy is going to live in the harbor. Introduce him to the Tritons.
1x The Snapdragon Leshy will live in the keep. Introduce him to the Golden Hearth, Xor and, once she is available, Moonsong.
Gained 11 Advanced Leshy (3 Leaf, 3 Fungus, 3 Seaweed, 1 Lotus, 1 Snapdragon)
2x treants - SD's Scholarum,
1x Advanced Druid Lotus Leshy, 4 Advanced Giant Fungal Leshy, and 15 Advanced Giant Leaf Leshy will be sent to tend the Dawn Fruit Orchard.
1x Advanced Druid Lotus Leshy will be sent to Braavos, to act as a representative of the Old God's and to assist the Silver Eye, but not in a combat role, and another 1x will go to Tyrosh to spread the faith, such as it is, of the Old Gods. Each will be assigned a squad of Legion soldiers as guards and assistants.
Just turn-start order as "free forces" iirc.
-[X] Order: Giant Fungal Darkenbeasts (x30), Advanced Druid Creature Lotus Leshy (x1),
1x Druidic Advanced Lotus Leshy to tend to the Heart Tree of Silver Eye in Braavos.
[X] While we could acquire a servant of the Old Gods who could serve as a priest of sorts, it would be very ill suited to attend to legal matters. A clerk or two working with it would be needed and we would have to check in SD for a suitable candidate.
-[X] If that's okay for him, make a Druidic, Advanced Lotus Leshy for the task.
2x Verdant Wolves on the outpost established on the border of Valyria. @Crake, some help, which province of ours that is nowadays..?
---[X] In addition to the mundane men-at-arms, a squad of 12 Minotaur Fighters, two Erinyes, two Verdant Wolves, four Pech, and six Bulubar will also be sent, along with a team of craftsmen who will do any finish work needed on the outpost.
3x Adv. Dr. Lotuses and 3x Adv. Leafs for Bloodraven's plots Beyond the Wall.
6x Seaweeds as Rhaella's crew.
-[X] Create six Advanced Druid Seaweed Leshy in the Fungal Forge as crew members for the Queen Rhaella.
-[X] Create three Advanced Druid Lotus Leshy and three Advanced Leaf Leshy to accompany Bloodraven and the Children of the Forest who hold vigil North of the Wall.
First major-like plant-order, largely placed around our keep in SD.
27x Advanced Plant-Imbued Direwolves
13 go to the Night Watch.
4 go to Salladhor and Wyla (2 each) to show them the advantages of bringing us corpses.
2 go to the Silver Eye to get them in on the corpse collecting business.
8 stay in SD for the time being, so that the Inquisition and B-Parties can have their aid when needed.
Make a large batch of plant creatures who will live in a paradisaical garden you will grow around the Dragons Roost. Gardening is a great hobby to unwind after all.
1x Guardian Lotus Leshy (Advanced Creature, Druid Creature) - Will be the leader of the assorted plants.
4x Advanced Sunflower Leshy - As a go-between for most of the Leshy Tribe and the people visiting the garden.
13x Advanced Poppy Leshy, riding a
1x Giant Advanced Awakened Leaf Ray - The Leshy as the main gardeners and the Leaf Rays to enhance mobility of the whole tribe. And because it is awesome. The Leaf Rays should be produced fully awakened, as to make sure that the spirits inhabiting them are willing. The awakening is necessary to make sure they don't attack random people.
8x Advanced Leaf Leshy - As general muscle for the tribe.
3x Advanced Fungus Leshy - To tend to the compost.
6x Advanced Living Topiary - As help for the tribe and for decoration.
Second significant plant-order, we made our Drakenbeasts then.
5x were assigned to helping Thenns here.
1x was set as a librarian in Halls of Knowledge in a vote I lost now.
5x of the below-described Druid Lotuses were also sent off to help the Lads
1x is set as a caretaker of Xorn Heart Tree.
-[X] Fungus Forge production:
--[X] Mulch up everything except the Hero Killer Xenarth.
--[X] 1,000 Giant Fungal Darkenbeasts, who are covered entirely in HD
--[X] 12 Giant Fungal Darkenbeasts for a total of 10,800 IM
--[X] 46 Advanced Druid Creature Lotus Leshies for a total of 110,400 IM
--[X] 10 Advanced Plant-Imbued Gigantic Manta Rays, mostly covered in HD and let's just charge 8,800 IM for the rest
And our follow-up order for the Lads some time later too.
  1. 50 Bladeleaf Children of the Briar (CR2) will be assigned to the Lads as a guerrilla force
  2. 4 Advanced Druid Creature Lotus Leshys (CR 8) commissioned in the Fungus Forge to later join the Lads
  3. 4 Vinespawn
Some assignment:
16x Advanced Druid Creature Lotus Leshy, 6 9x Verdant Wolves, 6x Giant Fungal Darkenbeasts 3x Blooming Seaweed Leshys and 2 5x Colossal Advanced Fungal Manta Rays in the Yi-Ti Expeditionary fleet:
The fleet has quite a few defenders, some of them fairly powerful, too.

And it can always call for help.
---[] Instead, send 5 of the manta rays along instead of only 2.
-[X] Transport three Verdant Wolves, six Advanced Druid Creature Lotus Leshys, and three Blooming Seaweed Leshys to serve as further support for the fleet, and to make up for losses incurred during the attack.
6x Verdant Wolves, 12x Advanced Druid Lotuses, 36X Giant Fungal Drakenbeasts in Gogossos:
-[X] Assign a standing force for Gogossos:
--[X] Assemble and transport a force of guards to supplement the various Seekers and other Constructs to guard the newly acquired Flesh Forge and the ruined city of Gogossos.
---[X] It will include Herald (x1), Erinyes (x2), Verdant Wolves (x6), Advanced Druid Lotus Leshys (x12), Giant Fungal Darkenbeasts & Riders (x36)

What to take from this en-large:
1) Lysforge is critically underguarded compared to Gorgossos.
(and yes, I'm aware we had some creatures made @Goldfish. 20 Wolves, 20 Druid Lotuses and 10 Druid Treants is not enough).
Imma put lots more defense on both in the forge-plan for the next month, if no one minds, they are effectively our main strategic assets nowadays.
2) The Wall doesn't have nearly as many plant-creatures for support, as we could put there at our finances.
We could arguably improve it even without fucking up the pretenses of being relatively uninvolved, nor letting in much of outside observers' attention.
 
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2x Verdant Wolves on the outpost established on the border of Valyria. @Crake, some help, which province of ours that is nowadays..?
Draconys

2) The Wall doesn't have nearly as many plant-creatures for support, as we could put there at our finances.
We could arguably improve it even without fucking up the pretenses of being relatively uninvolved, nor letting in much of outside observers' attention.
That fig leaf is growing rather thin these days.
 
Once we can openly operate at the Wall, we should start getting steam cannons and launchers installed on it. And land mines. All of the land mines.
 
I see no reason not to make the casing hardened obsidian regardless of the actual payload. Glass is simply great at forming shrapnel.
In that case, if we could give Alchemist's Fire the Searing property, that would be an ideal payload.

Edit: Oh wait... we could just use wildfire. I keep forgetting we can just... make that.

Viserys doesn't like wildfire, so that's probably why.
 
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In that case, if we could give Alchemist's Fire the Searing property, that would be an ideal payload.

Edit: Oh wait... we could just use wildfire. I keep forgetting we can just... make that.

Viserys doesn't like wildfire, so that's probably why.
I'm actually iffy if Wildfyre would be a good idea for general use in landmines since it might cause too many secondary detonations. Maybe if used exclusively in a trench.
 
Wildfire would be good for a single ploy, yes. Even with our refined formula, it's still a highly volatile substance. I would count on it to destroy everything in the area in the moment, and then to make the battlefield a pain in the ass to navigate around in the aftermath.

On the other hand, regular fire the Others can outright snuff out without trouble, whereas we know that Wildfire can't be, it takes an actual Dispel Magic to cancel its properties, and I suspect that would give it resistance even against conceptual cold.
 
Wildfire would be good for a single ploy, yes. Even with our refined formula, it's still a highly volatile substance. I would count on it to destroy everything in the area in the moment, and then to make the battlefield a pain in the ass to navigate around in the aftermath.

On the other hand, regular fire the Others can outright snuff out without trouble, whereas we know that Wildfire can't be, it takes an actual Dispel Magic to cancel its properties, and I suspect that would give it resistance even against conceptual cold.
Unless they can snuff it out instantly I don't see that much of a problem. Using barbed wire with hardened obsidian blades works better as area denial weapon against hordes of undead anyway.
 
@Goldfish, I dislike the idea of giving Bronn a PrC or Initiator class. He's currently making some weak-ish classes work damn well, and I respect that!
I'd just give him another Fighter level. He'd get a bonus feat!
 
Once we can openly operate at the Wall, we should start getting steam cannons and launchers installed on it. And land mines. All of the land mines.
Dragonglass Blast Disks would make for great, inexpensive land mines. At just 90 IM each, we can produce thousands of them to supplement more powerful devices made from Explosive Packs and Alchemist's Fire.
@Goldfish, I dislike the idea of giving Bronn a PrC or Initiator class. He's currently making some weak-ish classes work damn well, and I respect that!
I'd just give him another Fighter level. He'd get a bonus feat!
That would be my preference, too.
 
Dragonglass Blast Disks would make for great, inexpensive land mines. At just 90 IM each, we can produce thousands of them to supplement more powerful devices made from Explosive Packs and Alchemist's Fire.

That would be my preference, too.
That's the plan. Though I'd mix in some Lightning and Acid versions to ensure that the Others don't pump out fire immune creatures some way to clear out the minefields.
 
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Valyrian Steel barbed wire, to show the world how absurdly rich we are!
...

You know. Mixing a bit of that in between steel / obsidian barbed wire would actually be rather good. It would enhance the durability of the trap quite a lot and might help to mitigate the press of bodies if combined with pits.

Also, VS barbed wire in a trench with Wildfyre mines.

Edit: Some quick calculations come out with a 5x5ft square needing roughly 2 pounds worth of barbed wire to fully obstruct it. Maybe add another pound for poles. So VS would get pricey fast, but we can coat the entire Wall with steel / obsidian barbed wire just fine.
 
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Is there any way to get positive energy cheaply as a mine payload? I mean, fire, ice and acid are covered, so ... ?
 
Is there any way to get positive energy cheaply as a mine payload? I mean, fire, ice and acid are covered, so ... ?
Usually no, since that means you are getting heal-mines.

What we need the most is Explosive Packs, since they cover a huge area, do tons of damage and can easily be adapted to specific immunities by shrapnel loads or mixing them with other reagents.
Hence @Goldfish constantly expanding the production lines.
 
Part MMMCDXIII: Knowing Songs and Waking Dreams
Knowing Songs and Waking Dreams

Twenty Third Day of the Twelfth Month 293 AC

You have never held a lute before in your life and all protests aside your singing voice is naturally no better than Dany implied. Here and now none of that matters, your fingers find the chords unerringly, your voice strikes just the right notes as you recount the tale of the bold Ser Geralt passing under the shadow of death's woods where winter lingers under the eves.

With verse and melody you paint a picture not far from the truth of cold and lonely places where men huddle 'round their fires while in the woods dark things walk and to this place you add that figure dearest to a Reacher's heart. The knight errant bold and true off to hunt not common beasts but monsters, seeking neither glory, nor gold, nor even land to call his own but keeping safe the lives and souls of those who cannot protect themselves.

Rare is the day the good folk of Ashford wait with baited breath to hear of the fate of Free Folk in their haunted vales. Still, the whispering grows hushed, even tankards and cups furtively raised as you describe the glimpses the knight catches of the monster in the woods, a wolf's head, stag's antlers or hawk's wings only to be revealed at last to be all smashed together in a horror, ready to snatch the hearts of their victims and feast upon them.

Was that a scream in the back? Perhaps you have been a little too skilled in describing monsters. The song flows on, accounting for how the bold knight bested the beasts with wit and cunning, nets and snares before he could face them with cold steel. Thus you sing to mark the battle's end:

"Yet that is not the tale's end for these were but the hunting hounds
And in those dreadful woods their masters' darkness yet abounds
What then, I ask you gentles all, did bold Ser Geralt choose to do?"

And thus the crowd sang back the now familiar refrain:

"He hunted foes, day into night passing, the cursed dark to hack and hew!"

Feet stomp and tankards are slammed into tables, a goodly bit of their contents spilled, unintended libations to your song while you carried the story ever onward from slavering beasts to evil more sublime. You sing of the cold notes high and pitiless and winter's chill embrace winding in the wind and sinking through steel that had guarded the knight so well and then to your surprise Rina begins to sing alone. Her voice is fair, her words are measured with some skill she had learned in girlhood, but it is the knowledge heavy in those words that seems to steal the breath from listeners' lips. A chill falls upon the common room, an echo of the deadly cold.

For a moment you worry that it might pain her to recount such grim matters in this game of wit and song, but the smile is still upon her lips, her expression one of relief. To sing of the Others not as a looming threat or ancient peril, but as a foe that can be vanquished with courage in one's heart and a sword in hand... Not hard to see how that might be.

For his part Ser Richard waits patently, as you extol his virtues and his skills against 'the ice fey at the world's edge', drawing from the memory of a score duels and more. Faints and prairies, leaps and clever dodges, the crowd hangs upon your every word and at the last verse when your proclaim the ice fey fallen the cheers shake the rafters.

***​

Twenty Fourth Day of the Twelfth Month 293 AC

The day the joust is to begin dawns warm and clear, though not as quiet as you might have hoped. You are startled from reading the preliminary inquisitorial report on Lord Dayne and his favored septon by the sound of angry voices downstairs. On their own angry voices in a tavern are hardly of note even at this hour of the morning, but your hearing is sharp enough to catch some of the words.

"Fey..."

"Beast... he's one of them stag monsters that tear your heart out..."

"Fetch Ser Geralt quick, it must've followed him here..."


You have been entangled in quite a few odd situations over the years, but sometimes you doubt a peryton would be considerate enough to let a tavern's patrons argue over its nature rather than simply ripping their hearts out. Which is not to say it couldn't be dangerous if they antagonize the wrong spirit, you know, recalling Lord Owen's supposed penchant for fey friends.

Ser Richard is predictably already outside the door waiting for Dany and you to come down and Rina is not far behind. "I can't feel anything... cold," she assures you as the four of your rush down the stairs.

You nod, expecting the answer, though before you can reply aloud you see the cause of the commotion, all three hundred pounds of him garbed in gleaming armor, his cloak red as autumn leaves rippling in some unfelt breeze. He might have been confused for nothing more than a knight, if an exceptionally well armed and armored one, if he did not have the head of a stag crowned with delicate back-swept antlers.


The warrior's eyes sweep over the head of the frightened and stuttering innkeeper to meet Ser Richard's. "Ser Geralt I presume, for I see nothing of you or your companions but what the eyes of flesh can tell," turning to you he nods a second greeting. "And you are the bard who sang with such knowing skill of those Fallen to Night. Tell me, oh Buttercup, how did you know to sing the tale you did?" From the way his gaze lingers on Rina it is clear he has some suspicion already.

As he speaks you notice that several more knights have entered the tavern after him, all mortal or seeming thus, bearing the arms of House Ashford, House Leygood and a red-apple Fossoway.

What do you reply?

[] Write in

OOC: I struggled a bit with getting the feel of the song across. Hopefully it worked out even with only a few verses proper included.
 
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