A Verdant Gathering
Thirty-First Day of the First Month 293 AC
While some might question the notion of inviting fey spirits as
fecund and imaginative as the tinkers to settle en mass, you know the investment is well worth the gold, not only for construction, fortification, and the weapons used to tear said fortifications down, but also more arcane workings. If the Valyrians of old could build sky-ships, then why could you not match them?
And so with a light heart and head full of dreams you accompany the master of the Tinker's Guild while he picks out the reagents for his 'ritual' from your treasury. The blue-shelled fey is more than glad to explain what he is doing as he goes along... perhaps a little too glad, for his speech grows so rushed as to be unrecognizable at times. Half tribute to the powers of the feywild and half means of accommodating the new arrivals to ensure that they stay on the Deep instead of striking out on their own, the effect does not sound much like a ritual to you, though you suppose to the fey whose entire life is as a tale it must seem so.
Lost 3500 Gold
Gained 21 Bulabar
These would not be the only new inhabitants of Sorcerer's Deep to arrive today, however. From the reconsecrated Flesh-Forge of Lys, Vee brings to Mosshold verdant spirits incarnate in strange and varied forms. Three there are of a form you have seen before, of rot born and meant to feast upon corruption, but also others such as you had never glimpsed before.
Gained 11 Advanced Leshy (3 Leaf, 3 Fungus, 3 Seaweed, 1 Lotus, 1 Snapdragon)
Lost 5325 Gold
A trio of delicate spirits clamber onto a nearby stone only to throw themselves off with whoops of glee, floating free seemingly as light as the leaves they wear as cloak, the tiny pine-cones of their armor clinking together.
In rather stark contrast a spirit that had taken for its own form of blooming lotus looked all about itself with cool serenity through deep blue eyes like dewdrops in the shadows of twilight.
"This does not seem like a large dwelling place of men, less so than the one we traveled from, though more filled with life..." it notes curiously. "Is this a new place or old? Perhaps it is still growing." The words, spoken in Low Valyrian with a Lyseni accent once again, have more the air one musing aloud to themselves than a question asked of another, but you answer regardless, explaining that you wished to meet them in a place more comfortable to their nature.
"Not enough water, then..." a manikin of dripping green seaweed announces, its voice booming oddly from the spiraled 'helm' it bears. Any force the complaint might have had is lost rather abruptly as it begins giggling. "Should we go find the water? Is that a test?"
"Ho, now, why should we be looking for boring water when there's people to be and places to find... er people to find and places to be. Maybe places with people?" a hunched stocky spirit kin with a giant snapdragon plant atop his head calls boisterously. "Say, do mortals like songs?" he asks you. "The trees, bushes, and flowers certainly do, but they can be rather boring in their appreciation."
Vee gives you a pointed look over various verdant folks' heads, one that says louder than words that she has not the time to handle these odd little creatures in addition to the beasts you delivered into in her charge.
What do you command the Leshys to do?
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OOC: Next up is the memory moss and that's it for this turn.