If they bitch we listen to their complaints and try to come to an acceptable compromise, these are gods, they are stronger than us, the only reason they can't just kill us personally, is that if one god apply it's full power like that, then all the other gods get to do it too, if we try to kill them as opposed to them attacking us, then we forfeit that protection, and they can bring their full power down on us.

Sure we can kill avatars or empowered followers, but the Seven are major gods, their full power is at least something like CR50.

I mean we can always give the people other options. Like I said i'd rather not let this turn from a compromise into a situation like Relaths. I mean negotiations will always be a thing but again we need to make sure the faith remembers to stay in line
 
@One Autumn Leaf, killing all of the Seven will backfire on us, both because it would take a thread war, and because even freaking Bloodraven doesn't want to do it. Settle for the next best thing -- killing some of the Seven. I've got my heart set on the Warrior and the Father.
 
Part MDCCCLXII: A Verdant Gathering
A Verdant Gathering

Thirty-First Day of the First Month 293 AC

While some might question the notion of inviting fey spirits as fecund and imaginative as the tinkers to settle en mass, you know the investment is well worth the gold, not only for construction, fortification, and the weapons used to tear said fortifications down, but also more arcane workings. If the Valyrians of old could build sky-ships, then why could you not match them?

And so with a light heart and head full of dreams you accompany the master of the Tinker's Guild while he picks out the reagents for his 'ritual' from your treasury. The blue-shelled fey is more than glad to explain what he is doing as he goes along... perhaps a little too glad, for his speech grows so rushed as to be unrecognizable at times. Half tribute to the powers of the feywild and half means of accommodating the new arrivals to ensure that they stay on the Deep instead of striking out on their own, the effect does not sound much like a ritual to you, though you suppose to the fey whose entire life is as a tale it must seem so.

Lost 3500 Gold

Gained 21 Bulabar


These would not be the only new inhabitants of Sorcerer's Deep to arrive today, however. From the reconsecrated Flesh-Forge of Lys, Vee brings to Mosshold verdant spirits incarnate in strange and varied forms. Three there are of a form you have seen before, of rot born and meant to feast upon corruption, but also others such as you had never glimpsed before.

Gained 11 Advanced Leshy (3 Leaf, 3 Fungus, 3 Seaweed, 1 Lotus, 1 Snapdragon)

Lost 5325 Gold


A trio of delicate spirits clamber onto a nearby stone only to throw themselves off with whoops of glee, floating free seemingly as light as the leaves they wear as cloak, the tiny pine-cones of their armor clinking together.


In rather stark contrast a spirit that had taken for its own form of blooming lotus looked all about itself with cool serenity through deep blue eyes like dewdrops in the shadows of twilight.


"This does not seem like a large dwelling place of men, less so than the one we traveled from, though more filled with life..." it notes curiously. "Is this a new place or old? Perhaps it is still growing." The words, spoken in Low Valyrian with a Lyseni accent once again, have more the air one musing aloud to themselves than a question asked of another, but you answer regardless, explaining that you wished to meet them in a place more comfortable to their nature.


"Not enough water, then..." a manikin of dripping green seaweed announces, its voice booming oddly from the spiraled 'helm' it bears. Any force the complaint might have had is lost rather abruptly as it begins giggling. "Should we go find the water? Is that a test?"

"Ho, now, why should we be looking for boring water when there's people to be and places to find... er people to find and places to be. Maybe places with people?" a hunched stocky spirit kin with a giant snapdragon plant atop his head calls boisterously. "Say, do mortals like songs?" he asks you. "The trees, bushes, and flowers certainly do, but they can be rather boring in their appreciation."

Vee gives you a pointed look over various verdant folks' heads, one that says louder than words that she has not the time to handle these odd little creatures in addition to the beasts you delivered into in her charge.

What do you command the Leshys to do?

[] Write in

OOC: Next up is the memory moss and that's it for this turn.
 
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Yeah, and his reign was so effective that his successor was able to declaw the faith with ease. In the end did the Targaryeans get what they wanted? Yeah, they did so really its possible. Plus I'm talking if they rebel or try to spread unrest. Or stop the growing of Weirwoods, Or stop the buildings of the temples of gods we have alliances with.
The only reason it worked was because it was during the silence of magic, the gods could barely do anything, magic was weak to the extreme, and so Maegor only faced mortals.
I mean we can always give the people other options. Like I said i'd rather not let this turn from a compromise into a situation like Relaths. I mean negotiations will always be a thing but again we need to make sure the faith remembers to stay in line
We need them to remember we aren't subordinate to them, but they are gods, never think they will be subordinate to us, that's just not how gods work.
 
@One Autumn Leaf, killing all of the Seven will backfire on us, both because it would take a thread war, and because even freaking Bloodraven doesn't want to do it. Settle for the next best thing -- killing some of the Seven. I've got my heart set on the Warrior and the Father.

Warrior might be redeemable, depending on how much he embodies chivalry (and how much of that is imposed on him from the mother and maiden). The Crone might be the seven's "magic expert," so the two most opposed to us might be the Crone and the Father.
 
Hmmm...
Weren't there more minor actions we planned this turn?
 
@Diomedon, this is our chance to set the Lotus Leshy up as a teacher. All we need to do is make a pool for it in the godswood and have it instruct whoever wants to learn.

I guess the Leaf Leshys could help out at the farms. Not entirely sure about the others, though.
You know what add the Crone to that list and I will accept that compromise. I don't like gods of death.
The aspect of Death among the Seven is the Stranger. The Crone is just the one who keeps all their knowledge.

Also... our gods are gods of death. Yss and the Merling King both have domains in Death. It's come in handy for us, though. It's why Yss has the ability to perma-kill sacrifices.
 
@Diomedon, this is our chance to set the Lotus Leshy up as a teacher. All we need to do is make a pool for it in the godswood and have it instruct whoever wants to learn.

I guess the Leaf Leshys could help out at the farms. Not entirely sure about the others, though.

The aspect of Death among the Seven is the Stranger. The Crone is just the one who keeps all their knowledge.

Also... our gods are gods of death. Yss and the Merling King both have domains in Death. It's come in handy for us, though. It's why Yss has the ability to perma-kill sacrifices.

Oh, the crone can stay the stranger has to go. I had a bad campaign with a god of death so I am not all too comfortable with them. Also I like out godly allies> They have a laizze- a -faire opinion on humans
 
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Hmmm...
Weren't there more minor actions we planned this turn?

Might not get screen time. Lemme check if anything jumps out.

@Diomedon, this is our chance to set the Lotus Leshy up as a teacher. All we need to do is make a pool for it in the godswood and have it instruct whoever wants to learn.

I was thinking the Leaf Leshies could help take care of the trees we'll be planting along the major roads in SD. Add more atmosphere, and be a nasty surprise for normal humans who are up to no good.

Oh, the crone can stay the stranger has to go. I had a bad campaign with a god of death so I am not all too comfortable with them

...but 2/3 of our gods are death gods. We've had pretty much no problem with them.
 
Might not get screen time. Lemme check if anything jumps out.



I was thinking the Leaf Leshies could help take care of the trees we'll be planting along the major roads in SD. Add more atmosphere, and be a nasty surprise for normal humans who are up to no good.



...but 2/3 of our gods are death gods. We've had pretty much no problem with them.

Oh, the crone can stay the stranger has to go. I had a bad campaign with a god of death so I am not all too comfortable with them
They are cool and not out to get us so I am fine with it.
 
I was thinking the Leaf Leshies could help take care of the trees we'll be planting along the major roads in SD. Add more atmosphere, and be a nasty surprise for normal humans who are up to no good.
That's a good choice. By the way, how do they multiply? The Fungus Leshys have spores and all that and get a population boost if fed corpses, but what happens with Leaf Leshys? @DragonParadox, do they breed on their own? And if so at what number would we have a stable population we wouldn't need to supplement anymore?
 
You know what add the Crone to that list and I will accept that compromise. I don't like gods of death.
The Stranger is the Sevens god of death, and considering both Yss and the Merling king are gods of death, going after him for being a death god is hypocritical.
Oh, the crone can stay the stranger has to go. I had a bad campaign with a god of death so I am not all too comfortable with them. Also I like out godly allies> They have a laizze- a -faire opinion on humans
We aren't going to kill a god just because you don't like their domain, you get one vote and no more, and that's countered by the fact my vote will firmly say the Stranger stays.
 
Here's the list of not really mentioned/resolved minor actions.

8. Inform Rhaella who our human looking wards are and ask her help in keeping an eye on them.
9. Check in on our magical wards (Calapinas and Changeling babies)
13. Malarys tells us what he knows of Valyria, dragonlore, and magic. (Thinking on it, this did happen early in the turn. Forever ago).
14. We set aside gold to make a dragonpen for Malarys (and a dragonpen for Rhaella if she's ready for it).
15. Malarys writes a book on Valyrian Law as he knows it, to be added to our archives.
16. Viserys' dragonpen writes down all lore deemed safe to write down which we received from the Children of the Forest and Bloodraven.
17. Share with Rhaella some of our thoughts on reorganizing the realm and our court, particularly when it comes to mages.

And the report of our ship carrying non-weapon supplies up to East-Watch (and poking the Wildlings), and Moonsong's Report (if she's back yet).

Of these...I don't think any requires an update or decision point, so they could be the content of the requested day of interludes for us to discuss the turn plan, or simply included in the turn summary with the turn plan.
 
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The Stranger is the Sevens god of death, and considering both Yss and the Merling king are gods of death, going after him for being a death god is hypocritical.

We aren't going to kill a god just because you don't like their domain, you get one vote and no more, and that's countered by the fact my vote will firmly say the Stranger stays.

Hence why Im trying to convince people? I mean thats kind of the thing right. Plus everyone a bit hypocritical. Mine is just with gods of death
 
Oh, the crone can stay the stranger has to go. I had a bad campaign with a god of death so I am not all too comfortable with them. Also I like out godly allies> They have a laizze- a -faire opinion on humans

Unlike the asshole you had to deal with, ours aren't that bad.

Anyway, I have no idea who to get do this. Soft strider could help, but the more social leshy would prefer to meet people.

Ask what their needs are, bring them to the gods wood?
 
Leshy Force, Go!

The Advanced template is really nice for just a +1 CR increase. All those stat boosts and the Natural Armor bonus add up to make the little guys surprisingly dangerous.
 
Hence why Im trying to convince people? I mean thats kind of the thing right. Plus everyone a bit hypocritical. Mine is just with gods of death
You didn't sound like you were trying to convince people, you sounded as if you were dictating terms, it was probably the whole the Stranger has to go, instead of saying you wanted to kill the Stranger, you phrased it as a demand instead of a suggestion.
 
So, their actions should be:

1) Multiply

Then:

Fugus Leshys work with the Bulabar to design efficient sewage and waste disposal systems.
Leaf Leshys make the city greener and scout our forests for curiosities.
Seaweed either go to Salfcliff to help with peal diving or help to guide our ships through the harbor
Snapdragon meets Xor, just for interlude material
 
You didn't sound like you were trying to convince people, you sounded as if you were dictating terms, it was probably the whole the Stranger has to go, instead of saying you wanted to kill the Stranger, you phrased it as a demand instead of a suggestion.

Oh sorry if it came out like that. It wasn't meant to sound like that. Yeah I can see how it could be perceived as such reading back on it.
 
Here's the list of not really mentioned/resolved minor actions.

8. Inform Rhaella who our human looking wards are and ask her help in keeping an eye on them.
9. Check in on our magical wards (Calapinas and Changeling babies)
13. Malarys tells us what he knows of Valyria, dragonlore, and magic. (Thinking on it, this did happen early in the turn. Forever ago).
14. We set aside gold to make a dragonpen for Malarys (and a dragonpen for Rhaella if she's ready for it).
15. Malarys writes a book on Valyrian Law as he knows it, to be added to our archives.
16. Viserys' dragonpen writes down all lore deemed safe to write down which we received from the Children of the Forest and Bloodraven.
17. Share with Rhaella some of our thoughts on reorganizing the realm and our court, particularly when it comes to mages.

And the report of our ship carrying non-weapon supplies up to East-Watch (and poking the Wildlings), and Moonsong's Report (if she's back yet).

Of these...I don't think any requires an update or decision point, so they could be the content of the requested day of interludes for us to discuss the turn plan, or simply included in the turn summary with the turn plan.
The book on Valyrian Law is the only one that would actually need mention. It can just be added in when DP gets around to telling us what rare books we got from Dalla, like, "By the way, Malarys finished writing that book you asked him to."
I'm against killing any gods without a clear plan of how to profit from it.
Using their severed heads as sock puppets is a profit of its own. ;)
 
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