Vote closed.
Adhoc vote count started by DragonParadox on Jan 9, 2020 at 3:32 AM, finished with 121 posts and 12 votes.

  • [X] Wake the boy, try to recover any hidden or repressed memories of just what was done with him.
    -[X] Ask the Mind Dragon to use his Telepathic Bond SLA to link the group together, then use Miracle to duplicate a Brain Spider spell in order to examine the boy's mind, Telepathically sharing what we learn with the others.
    -[X] If necessary, see if any of the other children might not be able to tell you more using the same methods as above as the situation calls for.
    -[X] Travel to Volmark and see the ruined ritual chamber for yourself.
    -[X] Before we depart, offer to place a Forbiddance ward to protect the keep from Teleportation effects. With no password, it will only cost 200 IM, plus 300 IM per 60 foot cube to be warded, which we will absorb ourselves.
 
1. True. Movement is limited, but it's not as if Baator is lacking in people with Planeshift. They can still drop massive armies, especially if they risk using Gates.
2. No, it's just a massive city that was fortified for 10,000 years to withstand constant attacks by Daemons, Demons and the Void. With the rest of the plane being marginally more hospitable then Abbaddon.
3. Maybe not in the city...
Planeshift is good for bringing in elite troops, but it can't transport armies.
If they open Gates we will try to disrupt them. Of course the details if that is possible come after a lot of scouting, but in principle Hellven is not so connected to Hell that they can bring in unlimited reinforcement.

In this case the fucked up nature of the Plane can even be an advantage to us, as it makes troop movements via Teleport (as usual for Devils) difficult.
If (I know big if), we can prevent massive reinforcements in and directly around Heaven's Shore, then we'll have time to finish the conquest because additional troops from outlying locations will have to come by wing and foot through bad terrain.

To the second point I got the impression that Heaven is significantly less fought over than the other good planes. There isn't nearly as much to loot or conquer left here as in Nirvana, so the attacks are proportionally smaller.
I would find it strange if Hellven is constantly guarded by more than one Legion and a Duke-equivalent to lead them.
That would, in a vague guess, mean Devils in the low thousands led by a commander in the mid-twenty CR. (Looking at the Unique Devils on PFSRD we have low- to mid twenties for all of them)
Not an easy goal, but if we are well prepared it doesn't seem utterly impossible.

Can't say anything on the third point.

All things together I'm not saying we are ready now, or in a few months, but taking Heaven is propably not significantly harder than the war with the Deep Ones that will propably (if we want it or not), be our first war on a similar scale.
 
@Artemis1992, why exactly do you want to conquer Hellven? It's doing fine as is for now, and I think the place could do without more war.

Yeah, that's a major hiccup, and the only reason I would consider Factotum, though I'm leaning toward a straight Warlock or Dragonfire Adept.

Unchained Monk would be an acceptable Tier 4 class, too, IMO. Max it in five years, plenty of combat ability, along with some decent utility and self-healing powers, plus I could gain the ability to duplicate the Akashic Form spell as an SLA at 20th level, which isn't immortality, but it's pretty close.

Not really a fan of cheesing things too much, especially that nuclear-grade gouda @TalonofAnathrax busted out to become a Dragon.
I'm fine with Unchained Monk. Monk needs more love.
I'll likely not take the maximum cheese option, honestly. The medium cheese is fine by me.
@TalonofAnathrax do totemist souls melds count as spell casting for your restriction?
Also, when you loose a level do you just gain it again on the same schedule, or can you earn it back through XP?
Incarnum stuff is fine, including totemist.
But why totemist in particular? Do you want the combat utility, or can it do stuff outside of combat?
Pls no Pathfinder, it makes me sad.
I've decided that I would go with a Tier 4 class, going full 20th level Unchained Monk, with the Perfect Scholar archetype. Perfect Scholar has some neat abilities.
Perfect Scholar is cool. In five years you can Plane Shift out.
 
@Artemis1992, why exactly do you want to conquer Hellven? It's doing fine as is for now, and I think the place could do without more war.
1. If, only if, the conflict with Asmodeus escalates further this is a way to deny an influx of souls and slaves to Hell.
2. For PR and morale purposes having Heaven not controlled by Fiends is a big deal. Making an alliance with the remnants of the Archon goverment currently puppeted by Devils will also be useful here.
3. If we ever want to even start on research projects to shut out the Void this is the perfect place to work on.
4. Further research of the Plane could also be relevant to our planebuilding/ replacing Heaven ideas.
 
What's your issue with Pathfinder?
1 : I'm still salty over them making Pathfinder a whole new game and not just a 3.5 fix. It fixes some stuff, but then changes others in ways I don't like (feats, Traits, etc). It's been years, but fuck it, I can hold a petty nerd grudge over not getting exactly what I wanted.
2 : Pathfinder has an insane amount of splats and content, much of it really poorly balanced and/or thought it. It's rich to say this as I play 3.5, but it's still true.
3 : I can't easily access most Pathfinder resources. Not only do I not own them, but the pfsrd that everyone always links to isn't accessible to me, which makes checking any Pathfinder stuff a massive pain.
 
4. Further research of the Plane could also be relevant to our planebuilding/ replacing Heaven ideas.
Might as well call it now. That's definitely a bust.

The issue that Heaven has is that it's metaphysically broken to the point of dissolving and that despite the place being literally carved into the pillars of reality.

Research there would only help if you wanted to feed a god and his homeplane to the Void.
 
1 : I'm still salty over them making Pathfinder a whole new game and not just a 3.5 fix. It fixes some stuff, but then changes others in ways I don't like (feats, Traits, etc). It's been years, but fuck it, I can hold a petty nerd grudge over not getting exactly what I wanted.
2 : Pathfinder has an insane amount of splats and content, much of it really poorly balanced and/or thought it. It's rich to say this as I play 3.5, but it's still true.
3 : I can't easily access most Pathfinder resources. Not only do I not own them, but the pfsrd that everyone always links to isn't accessible to me, which makes checking any Pathfinder stuff a massive pain.
1 and 2: Ah, the joys of hating on the new edition. Carry on. *goes back to hating on everything Shadowrun after 3rd Edition*

3: Ok, what? Is the site banned in France?
 
Might as well call it now. That's definitely a bust.

The issue that Heaven has is that it's metaphysically broken to the point of dissolving and that despite the place being literally carved into the pillars of reality.

Research there would only help if you wanted to feed a god and his homeplane to the Void.
That's too bad.

I knew we couldn't repair it, but I hoped we could at least learn enough about Heaven-that-was to copy some of the features for our own Plane.
No matter, we'll look into the still-standing parts of Nirvana then I guess.
If we need it at all and can't work things out from the Dream, our divine aid and basic research.
 
1. If, only if, the conflict with Asmodeus escalates further this is a way to deny an influx of souls and slaves to Hell.
2. For PR and morale purposes having Heaven not controlled by Fiends is a big deal. Making an alliance with the remnants of the Archon goverment currently puppeted by Devils will also be useful here.
3. If we ever want to even start on research projects to shut out the Void this is the perfect place to work on.
4. Further research of the Plane could also be relevant to our planebuilding/ replacing Heaven ideas.
Most of these things don't require us to invade Hell though, do they? "War" isn't the only way to access a place.
Although to be fair, I don't really want to have peaceful diplomatic/trade relations with Asmodeus. Fuck that guy. Still, it is better than war...
3: Ok, what? Is the site banned in France?
Until recently it was rejected by my OpenDNS (and I've lost the password for that...) and these days I get a security error I can't get around.
 
Most of these things don't require us to invade Hell though, do they? "War" isn't the only way to access a place.
Although to be fair, I don't really want to have peaceful diplomatic/trade relations with Asmodeus. Fuck that guy. Still, it is better than war...
No, they don't all require war.
But they do require an at least neutral relation with Asmodeus. And given our current conflict on the Material that seems increasingly unlikely.

We can't just make a covered research base or mass-free slaves when the local authorities (of Mythic power and with great divinatory abilities) are activly fighting us.
 
That's too bad.

I knew we couldn't repair it, but I hoped we could at least learn enough about Heaven-that-was to copy some of the features for our own Plane.
No matter, we'll look into the still-standing parts of Nirvana then I guess.
If we need it at all and can't work things out from the Dream, our divine aid and basic research.
Eh. Ultimately that goal is easier to achieve by poking a divine realm.

Of course, that would require a friendly god letting you do that and that wouldn't be free. Who knows what fiendishly difficult tasks would have to be achieved and what ruinous price be paid to get such aid?



... or maybe a big funnel will do ...
 
Eh. Ultimately that goal is easier to achieve by poking a divine realm.

Of course, that would require a friendly god letting you do that and that wouldn't be free. Who knows what fiendishly difficult tasks would have to be achieved and what ruinous price be paid to get such aid?
Does his divine realm work as a fully functional afterlife though?
I'm not sure we have confirmed that yet.
 
Inserted tally
Adhoc vote count started by Goldfish on Jan 9, 2020 at 5:32 AM, finished with 138 posts and 14 votes.

  • [X] Wake the boy, try to recover any hidden or repressed memories of just what was done with him.
    -[X] Ask the Mind Dragon to use his Telepathic Bond SLA to link the group together, then use Miracle to duplicate a Brain Spider spell in order to examine the boy's mind, Telepathically sharing what we learn with the others.
    -[X] If necessary, see if any of the other children might not be able to tell you more using the same methods as above as the situation calls for.
    -[X] Travel to Volmark and see the ruined ritual chamber for yourself.
    -[X] Before we depart, offer to place a Forbiddance ward to protect the keep from Teleportation effects. With no password, it will only cost 200 IM, plus 300 IM per 60 foot cube to be warded, which we will absorb ourselves.
 
Part MMMCCLXXIX: By Bloody Threads
By Bloody Threads

Second Day of the Twelfth Month 293 AC

Gently you shake the young lord awake and explain what needs to be done and why. He struggles to be brave or seem to at least, but clearly finds the thought of anyone looking through his mind and memories terrifying. Thankfully Nizuss takes the chance to pop his head out of Jeyne's bag as though just waking from slumber, drawing a giggle from the boy that only grows louder as the mind dragon says something heard only to the child.

Once young Lord Maron and his mother are more at ease the dragon binds you, Vee and Jeyne together in his web of mental communion while Ser Richard chooses to stand apart. "I'd be no use in wizard's work," he says aloud, but from the way his hand finds Oathkeeper's hilt you guess what he does not say. Best to have a guard who is not distracted with tangled memories should the Deep Ones choose to act in a more physical manner. Beyond the walls of the tower the sea still rages against the shore.

The words of the spell are familiar upon your lips, though usually from far darker moments than this. You lay a hand on the boy's brow and see...

...the fear of being set in an unfamiliar place, suspicious glances quickly averted and insincere apologies, his mother's face pale and drawn...

...the world glimpsed through the holes in a net, the smell of salt and stale sweat, the crunch of scales underfoot, a child's game turned deadly earnest...

Don't find me, don't find me, don'tfindme...

Memories fade into a grey haze that might be the mind's natural guard against things best left forgotten or something more sinister. There is no arcane resonance, no subtle song of sorcery. Yet you cannot be sure for this is no power of the Spheres. Frustration dances along the thread of communion like ephemeral fire.

"Look for anchors, familiar faces, his mother, his father, maybe his old nurse," Jeyne calls back across the thread of power.

"Not his mother, his fear of being parted from her is part of the veil of fear," Nizuss adds.

"His father died in the Greyjoy Rebellion," you reply, recalling the first message you had gotten from the Reader a few days ago. "Perhaps..." Something ripples through the mental landscape before you like a stone cast into a pond. Not one ripple but two, like a film of water on oil, and before the distinction can be lost you ask: "When did you last see your father?"

Joy... sorrow... dreaming... waking...
A craggy face worn by salt and wind floats to the surface of Maron Volmark's mind. "Three months ago."

"There were shape-shifters in the keep, maybe it was one of them trying to get something out of him,"
Vee offers softly. "Or the Mind Eaters could have just used magic to veil themselves, like the one that brought wildfire to Sorcerer's Deep."

"What did he smell like?"
Jeyne asks surprising you. "Was it stale and musty with a painful tang more taste than odor, like rotten meat bathed in strange spices?" A memory from her own emerging dreams of captivity you suspect but you do not have the time to ask even if you wanted to. Fear and confusion rises from the boy's mind like a thunderstorm, almost enough to push you out entirely out of sheer surprise but you just barely manage to cling on as the memories wash over you.

...you see Darick Volmark again but pale and bloodless, a corpse bloated from the sea and something else. Something worse crawls under the skin like a swarm of maggots, but somehow you know united in purpose, as a part of it squirms under his eye you catch a glimpse of blood red ridges and almost feathery tendrils.

Pushing through the lurch of disgust in your stomach at the image of a half-enchanted child being lulled into trusting the infested corpse of his father you reach out to Jeyne physically and once more gift her with a measure of draconic lore before describing the thing to her.

For a moment she is silent before replying: "That looks a little like a neogi spawn, but those should not live inside corpses, or living victims for that matter, it's been altered somehow, probably legless too...." The description she gives of a scuttling horror with an innate power to subdue the minds of others by poison and sheer tyrannical will is dreadful enough without considering how the Deep Ones may have made its brood 'fit to purpose'. "The spawn shouldn't even have any magic to enslave someone."

Even as she speaks these words the veil of grey parts a little further in response to your next question. You see the dead lord's corpse reach out to touch his son's brow so carefully one might almost mistake the motion for affection, that is if one did not see the flesh of his fingertips burst like an overripe fruit as something like a worm filled with lumps and growths crawls on the boy's face and into his ear.

It's still in there you realize, somehow responsibility for the greater clarity Jeyne feels.

What do you do?

[] Try to have Vee operate to extract the parasite
-[] Write in

[] Speak to the other children
-[] Write in

[] Travel to Volmark and see the ruined ritual chamber for yourself
-[] Write in


OOC: I thought about taking this further, but I figured that finding a psionic parasite in your subject would be worth breaking for a vote.
 
Last edited:
Okay, so the boy have some magical-parasites inside his brain. Great, just great. Good thing we have Vee though...
 
By Bloody Threads

Second Day of the Twelfth Month 293 AC

You gently shake the young lord awake and explain what needs to be done, and why. He struggles to be brave, or seem to at least, but clearly finds the thought of anyone looking through his mind and memories terrifying. Thankfully, Nizuss takes the chance to pop his head out of Jeyne's bag as though just waking from slumber, drawing a giggle from the boy that only grows louder as the mind dragon says something heard only to the child.

Once young lord Maron and his mother are more at ease, the mind dragon binds itself, you, Vee, and Jeyne together in his web of mental communion while Ser Richard chooses to stand apart. "I'd be no use in wizard's work," he says aloud, but from the way his hand finds Oathkeeper's hilt, you can guess what he does not say. Best to have a guard who is not distracted with tangled memories should the Deep Ones choose to act in a more physical manner. Beyond the walls of the tower, the sea still rages against the shore.

The words of the spell are familiar upon your lips, though usually from far darker moments than this. You lay a hand on the boy's brow and see...

...the fear of being set in an unfamiliar place, suspicious glances quickly averted and insincere apologies, his mother's face pale and drawn...

...the world glimpsed through the holes in a net, the smell of salt and stale sweat, the crunch of scale underfoot, a child's game turned deadly earnest...

Don't find me, don't find me, don't find me...

Memories fade into a grey haze that might be the mind's natural guard against things best left forgotten or something more sinister. There is no arcane resonance, no subtle song of sorcery. Yet you cannot be sure, this is no power of the spheres. Frustration dances along the thread of communion like ephemeral fire.

"Look for anchors, familiar faces, his mother, his father, maybe his old nurse," Jeyne calls back across the thread of power.

"Not his mother, his fear of being parted from her is part of the veil of fear," Nizuss adds.

"His father died in the Greyjoy Rebelion," you reply, recalling the first message you had gotten from the Reader a few days ago. "Perhaps..." Something ripples through the mental landscape before you like a stone cast into a pond. Not one ripple, two, like a film of water on oil, before the distinction can be lost you ask: "When did you last see your father?"

Joy... sorrow... dreaming... waking...
A craggy face, worn by salt and wind, floats to the surface of the Maron Volmark's mind. "Three months ago."

"There were shape-shifters in the keep, maybe it was one of them trying to get something out of him,"
Vee offers softly. "Or the Mind Eaters could have just used magic to veil themselves, like the one that brought wildfire to Sorcerer's Deep."

"What did he smell like?"
Jeyne asks surprising you. "Was it stale and musty, with a painful tang more taste than odor, like rotten meat bathed in strange spices?" A memory from her own emerging dreams of captivity, you suspect but do not have the time to ask, even if you wanted to. Fear and confusion rises from the boy's mind like a thunderstorm, almost enough to push you out entirely from sheer surprise, but you just barely manage to cling on as the memories wash over you.

...you see Darick Volmark again, but pale and bloodless, a corpse bloated from the sea and something else, something worse that crawls under the skin like a swarm of maggots, but somehow you know united in purpose. As a part of it squirms under his eye, you catch a glimpse of blood red ridges and almost feathery tendrils.

Pushing through the lurch of disgust in your stomach at the image of a half-enchanted child being lulled into trusting the infested corpse of his father, you reach out to Jeyne physically and once more gift her with a measure of draconic lore before describing the thing to her.

For a moment she is silent before replying: "That looks a little like a neogi spawn, but those should not live inside corpses, or living victims for that matter, it's been altered somehow, probably legless too...." The description she gives of a scuttling horror with an innate power to subdue the minds of others by poison and sheer tyrannical will is dreadful enough without considering how the Deep Ones may have made its brood 'fit to purpose'. "The spawn shouldn't even have any magic to enslave someone."

Even as she speaks these words, the veil of grey parts a little further in response to your next question. You see the dead lord's corpse reach out to touch his son's brow so carefully one might almost mistake the motion for affection, that is if one did not see the the flesh of his fingertips burst like an over-ripe fruit as something like a worm filled with lumps and growths crawls on the boy's face and into his ear.

It's still in there, you realize, somehow responsible for the greater clarity Jeyne feels.

What do you do?

[] Try to have Vee operate to extract the parasite
-[] Write in

[] Speak to the other children
-[] Write in

[] Travel to Volmark and see the ruined ritual chamber for yourself
-[] Write in


OOC: I thought about taking this further, but I figured that finding a psionic parasite in your subject would be worth breaking for a vote. Not yet edited.
Here's an edited version of the chapter, DP.

Ugh, brain parasites are the worst! :o
 
If the boy was turned to stone, @DragonParadox, does Viserys think the parasite would be as well?

And shouldn't a Restoration spell be enough to remove a parasite?
 
Given how easy a solution Restoration would be, I'm betting Sovereigns to Pennies that the squids ensured that something funny would happen if someone tried that.

And by funny I mean something that the squid would consider amusing.
 
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