But nevermind that I dont mind. What do you guys think of the rest of my post ignoring the IB stuff.
Why though?
Hermetia, Garin, Fairwind are all good friends and allies.
I see no reason to kick them out of our business.

And the part the Glassmakers have was a concession for the peaceful takeover that we shouldn't quickly draw back from.
 
We've since gotten back our share for the loan (which was just collateral against the one we took out).

So the Myrish and the Iron Bank own 5% of ACSEC a piece, and are very much not interested in selling it back, for good reason.

Edit: As for buying out Garin and Hermetia, maybe, but we'd have to offer more than money, like helping them diversify their portfolio further with unique business opportunities.
I was going off wrong info then..... It seems the assets of the realm share breakdown is out of date. Nevermind 5% is fine.
 
Inserted tally
Adhoc vote count started by DragonParadox on Jan 8, 2020 at 1:02 PM, finished with 24 posts and 11 votes.

  • [X] Go yourself along with some companions
    -[X] Bring Richard, Vee if she is available, and a Mind Dragon. Although they are not truly psionic in nature, their Telepathic powers are quite advanced and could prove helpful in determining whether or not they minds of the children have been altered.
    --[X] Invite Jeyne Weaver along as well. She is one of our only sources of lore pertaining to the mental powers of the Deep Ones. Have the Mind Dragon use it's Mind Blank SLA to protect her mind while we are on the Iron Isles.
 
Part MMMCCLXXVIII: Minds Troubled and Still
Minds Troubled and Still

Second Day of the Twelfth Month 293 AC

Ser Richard and Vee only require a few words of explanation before they are ready to go off to Pyke, the knight had been following news from Volmark Keep as it arrived a few days ago as to his mind, just like yours, the Deep Ones are one of the gravest and more immediate threats facing not just the realm you have crafted but all that is sane in the world. As for Vee she remembers Damphair and his masters, and she remembers Jeyne as she had first returned to the Deep a pawn of those alien power below and wonders if perhaps these children might not be related to that scheme, or perhaps some other sort of twisting of mind and flesh. Regardless, her aid should prove invaluable.

Jeyne herself is willing but a bit more hesitant, though not from fear. You recall well how she had reported the death of the bronze-masked Deep One on Claw Isle. No, there is something else lowering her gaze... shame. She is unsure how those who have suffered so greatly from the depredations of the Eaters of Minds and other horrors would take her own connection to them, something that would be hard to obscure given that it is her very knowledge of the strange powers of the mind that is the reason you asked her to accompany you. How much of what you had guessed of Ser Harras should you share, you wonder. "The Reader and those close to him have learned that not all who are touched by the influence of the Far Realm are to be feared," you settle on at last.

"That is good to know, Your Grace," she replies blushing slightly, either at having needed the reassurance or having it read to readily.

Thankfully the mind dragon Nizuss arrives but a moment later in his diminutive form, cheerfully looping through the fresh morning air. There is nothing small or playful about the magic he lays upon her, a ward as potent as the one upon your crown, guarding her against both foresight and mental intrusion.

The Westerlander sorceress makes an odd face at the working, at first almost pained then bewildered. "Sorry about that, it felt like my ears were full of wool for a moment there," she confesses to the dragon.

"No trouble, I hope my spellcraft is a bit sturdier than wool though," Nizuss jests.

A moment later your hands are joined and the world blurs in the familiar motion of translocation. When it returns the five of you are again in Lord Harlaw's study at Pyke, the sound of the crashing waves far below underlying the scrape of a chair bring hastily pushed back and a blade half-drawn.

"My apologies, Your Grace," the regent of Pyke nods towards you, sheathing his dagger. A moment later he adds: "I appreciate the need for secrecy in showing up here at once, but I cannot help but wonder if there is a way to ward a chamber from such travel."

"There is, many of the old keeps of the Seven Kingdoms are so warded, the work of Bran the Builder or those who followed in his footsteps," you reply. "I am planning to make a study of such things, but in the meantime the best means I have to guard against translocation is rather expensive..."

"Isn't everything," the Reader sighs. "One more example of something of great worth you can't steal at the end of a boarding pike to give to the lords if nothing else..."

"They're still rolling about in that bullshit?" Vee asks bluntly.

Rather than being put off by her manner, Rodrik Harlaw snorts in amusement. "This is the Iron Isles, lass, precious few bulls about, more like a pile of rotten fish guts that will drag us all down if we don't toss it overboard even if those things don't drown us first." The jest grows grimmer in the telling but no less sincere.

"Speaking of enemies below, we can see to the children now..." you trail off.

"Most are in the Guest Keep," the regent tactfully avoids its more common name, 'The Bloody Keep', a legacy of the dark deeds of Greyjoys past. "But young young Maron Volmark and his mother are here in the Sea Tower."

You consider the matter only briefly, while having more of the children to look over may help in studying their condition, Lady Joana's deeds in allowing the whole plot to be revealed deserve an answer as swiftly as you can give it.

Guided by one of the Reader's trusted men, tight-lipped and very careful not to look too closely at even your glamour-shrouded faces, you wind down the narrow stairs until you reach a a black oak door, the fastenings darkened to match by the passage of years. Before entering you loan Jeyne some of your insight, reasoning that her knowledge of mind magics might help her pick out something useful from the depths of the dream. Judging from her expression the feeling must have been even stranger than the mind ward, but she only nods in thanks.

"Can you help can you tell me what's wrong?" the greeting is abrupt, but no more than you had expected. Lady Joana Volmark is quite young, not quite thirty at a guess, though the lines of worry that crease her brow and the dark circles under her eyes make her seem older. She had obviously been expecting you. How much of your true identity had the Lord Regent explained?

Not that it matters now, there is only one thing the lady cares about right now. "We will do our best," you state, not wishing to offer false hope.

She nods, letting you into the chamber. Though it is around the tenth hour of the morning young Lord Maron is still sleeping, shifting only a little in his sleep at your approach. To a sorcerer's eyes he seems wholly unremarkable no matter how deep you look, just a young fair-haired boy perhaps a shade too pale from lack of sun, but behind you can sense the air still unnaturally for a moment as Jeyne summons her own sight beyond sight. "That's odd, he does not feel like a mind mage, but there is something...." she trails off. "My mind feels clear when I am near him, my power clearer, like a channel almost."

"What does that mean?" Lady Volmark asks sharply.

"I don't know, I've never seen anything quite like this," Jeyne replies apologetically

The answer is obviously not satisfactory to the lady, though perhaps you could find her a better one by waking him and recovering lost memories. Then again... they are as likely to steal way what fragile peace he has found as give you answers.

What do you do?

[] Wake the boy, try to recover any hidden or repressed memories of just what was done with him

[] See if any of the other children might not be able to tell you more

[] Travel to Volmark and see the ruined ritual chamber for yourself

[] Write in


OOC: Any skill and stat boosts Viserys grants to himself or to others are part of the Dragon Dream so Jeyne just got an earful of ancient red wyrm and their experiences with Psionics. They generally are not direct, of course, but still that's a long time and a lot of dragons looking into things that might be dangerous, profitable or both. The part about her being able to get better use out of it is fluffing the mechanic wherein being trained in a skill allows you to pass checks higher than DC 10.
 
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Why though?
Hermetia, Garin, Fairwind are all good friends and allies.
I see no reason to kick them out of our business.

And the part the Glassmakers have was a concession for the peaceful takeover that we shouldn't quickly draw back from.
Was going off wrong numbers, you can ignore it, I trust Garin and Hermetia with that kind of share in the company.
OK, let's take a look at that 'one way or another'. What justification would you have had to declare war on Braavos, keeping in mind that Viserys has sympathies towards it as to quite a lot of the companions? It is a well administrated city with no slavery and a means to handle supernatural threats better than most places. So why invade?

Things are not as simple as 'let's paint the map who cares how'.
We are planning to take over lots of places with no justification. Like Yi-Ti, a ton of the lands east of us, who knows what else. There are plenty of cities which we will take over with no justification like slavery or claims, dont see what makes it different for Braavos.
 
We are planning to take over lots of places with no justification. Like Yi-Ti, a ton of the lands east of us, who knows what else. There are plenty of cities which we will take over with no justification like slavery or claims, dont see what makes it different for Braavos.
Inaccurate. I know you're trying to get involved... but you didn't break into any of these conversations. You are missing a lot of context behind them. We are not going to forcefully annex anywhere but the most mismanaged shitholes. Exerting influence, offering protectorate status, trying to encourage economic dependency... there's a plurality to things that changes this entire discussion.
 
We are planning to take over lots of places with no justification. Like Yi-Ti, a ton of the lands east of us, who knows what else. There are plenty of cities which we will take over with no justification like slavery or claims, dont see what makes it different for Braavos.

Viserys and half the companions did not have strong bonds to Yi Ti also the place is in the middle of a civil war, it's rather hard to argue for 'well administered' broadly speaking.
 
Inaccurate. I know you're trying to get involved... but you didn't break into any of these conversations. You are missing a lot of context behind them. We are not going to forcefully annex anywhere but the most mismanaged shitholes. Exerting influence, offering protectorate status, trying to encourage economic dependency... there's a plurality to things that changes this entire discussion.
I read through all the discussions from the very start to here, I am not missing context , I am 99% sure the thread agreed multiple times that we would take over Yi-Ti and the entire plane of balance. Taking over is taking over though economics or influence or war. I am not arguing for war being the way to take over at all, exerting influence, offering protectorate status, trying to encourage economic dependency all work just as well, if not better.
Viserys and half the companions did not have strong bonds to Yi Ti also the place is in the middle of a civil war, it's rather hard to argue for 'well administered' broadly speaking.
Makes sense.
 
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Huh, so were kids being made to become psionic focusing devices? Increase psionic abilities of others but not really have any of their own?
 
I read through all the discussions from the very start to here, I am not missing context , I am 99% sure the thread agreed multiple times that we would take over Yi-Ti and the entire plane of balance. Taking over is taking over though economics or influence or war. I am not arguing for war being the way to take over at all, exerting influence, offering protectorate status, trying to encourage economic dependency all work just as well, if not better.

Makes sense.
Yi Ti will likely be taken slowly, starting with a protectorate status and lots of economic ties then going from there. Our big claim to the lands of the Far East will come when we kill the Bloodstone Emperor, then we can claim the former Dawn Empire bit by bit. He's one of those enemies that if you manage to kill him basically everyone will kneel.
 
Yi Ti will likely be taken slowly, starting with a protectorate status and lots of economic ties then going from there. Our big claim to the lands of the Far East will come when we kill the Bloodstone Emperor, then we can claim the former Dawn Empire bit by bit. He's one of those enemies that if you manage to kill him basically everyone will kneel.
Bloodstone will be a tough one for sure. I remember that time he tried to take over our mind/soul. Well, one super enemy at a time I guess.
 
So... what exactly where the gripes wuth the Praetori again? Too weak and too expensive?

Might as well do an update to the write-up while they are being researched.
I'm not opposed to it. Remember, I helped refine some of the numbers and stuff?

I think it mostly comes down to how i just like things clean and concise and the Praetorian project has a lot of moving parts, i.e. disparate things which would be much less bothersome to my admittedly peculiar sensibilities if it was all part of a single template/procedure.

Couldn't we roll it all into an all encompassing template, with the same numbers and effects? We have two Forges now, along with several expert Fleshcrafters, so they should be able to manage a single holistic procedure.

I get the Space Marine inspiration, but that aspect of WH40K has always bothered me, too.

Like I said, though, it's not really a matter of cost or power, and I can deal with not liking some fluff if that's all it really comes down to.
 
Yi Ti will likely be taken slowly, starting with a protectorate status and lots of economic ties then going from there. Our big claim to the lands of the Far East will come when we kill the Bloodstone Emperor, then we can claim the former Dawn Empire bit by bit. He's one of those enemies that if you manage to kill him basically everyone will kneel.
It's basically argued that the Mandate of Heaven was lost by the BE because, while he usurped his sister Amethyst successfully, he also consorted with vile powers, leading to the revocation of Heaven's favor and the ushering in of the Long Night. So killing him (and somehow successfully advertising that fact) would definitely be useful for gaining popularity, but it wouldn't really grant us an immediate claim on the title Son of Heaven... though it would be hard to argue with it TBH.
 
[] Wake the boy, try to recover any hidden or repressed memories of just what was done with him

[] See if any of the other children might not be able to tell you more

[] Travel to Volmark and see the ruined ritual chamber for yourself


Some combination of these three seems wise.
 
Trying to recover memories might be risky if the squids still have them linked back to them which seems likely. They might decide that terminating the kid is better than the memory being revealed.
 
Bloodstone will be a tough one for sure. I remember that time he tried to take over our mind/soul. Well, one super enemy at a time I guess.
Thank god for our Mind Blank.
It's basically argued that the Mandate of Heaven was lost by the BE because, while he usurped his sister Amethyst successfully, he also consorted with vile powers, leading to the revocation of Heaven's favor and the ushering in of the Long Night. So killing him (and somehow successfully advertising that fact) would definitely be useful for gaining popularity, but it wouldn't really grant us an immediate claim on the title Son of Heaven... though it would be hard to argue with it TBH.
It's a pretty traditional transfer of legitimacy. The act of slaying the Bloodstone Emperor who has somehow endured for ~8,000 years now, who has haunted Yi Ti in all that time, would make it very hard to argue that heaven doesn't favor us. Traditionally it's always the next favored dynasty who is responsible for ousting the corrupt lineage of the past, so it'd fit right in.

Either way, I don't see us taking on the Bloodstone Emperor and surviving for a few years at minimum, so moot point for now.
 
I'm not opposed to it. Remember, I helped refine some of the numbers and stuff?

I think it mostly comes down to how i just like things clean and concise and the Praetorian project has a lot of moving parts, i.e. disparate things which would be much less bothersome to my admittedly peculiar sensibilities if it was all part of a single template/procedure.

Couldn't we roll it all into an all encompassing template, with the same numbers and effects? We have two Forges now, along with several expert Fleshcrafters, so they should be able to manage a single holistic procedure.

I get the Space Marine inspiration, but that aspect of WH40K has always bothered me, too.

Like I said, though, it's not really a matter of cost or power, and I can deal with not liking some fluff if that's all it really comes down to.


That's... unexpected.

To put a very long story very short, I intentionally kept things that "separated", to show off my work and fight back against the accusations back then that I would be making shit up from thin air while the Praetorians are explicitly just jumbled together from a lot of stuff that was always available (either already doable or researchable).

No Space Marine fluff was added intentionally. That just crept in due to keeping the "implants" as separate entities. I also curbed my urge to add more personal flavor to the thing to, again, deflect criticism.


I can certainly fix those issues. On the contrary. I would like to fix those issues, since I too think the whole thing looks kinda to disparate.
 
Could we do a Mind Spider with Jeyne? Look into repressed memories without him having to look and Jeyne pointing out if she sees anything?

I think we did something similar with Dany against a real piece of shit.
 
@Trek, we had one of those "establish your character and morality" votes with Yrael way back when he was swearing himself to us, and we promised him we wouldn't conquer for the sake of conquering. We conquer because local leadership is incompetent and Evil, not (just) because we want to rule the world.
Braavos had some solid leadership, and would probably have survived fine if we'd refrained from conquering it and had just fought the major threats on our own. Therefore we needed them to join peacefully. Of course the threat "we could invade you, now join peacefully instead" worked partly because they couldn't know we wouldn't have invaded, but it also worked because we provided concessions to keep everyone loyal and useful.

I have no objection to re-debating old issues (with a few Dragon-related exceptions).
 
@Trek, we had one of those "establish your character and morality" votes with Yrael way back when he was swearing himself to us, and we promised him we wouldn't conquer for the sake of conquering. We conquer because local leadership is incompetent and Evil, not (just) because we want to rule the world.
Braavos had some solid leadership, and would probably have survived fine if we'd refrained from conquering it and had just fought the major threats on our own. Therefore we needed them to join peacefully. Of course the threat "we could invade you, now join peacefully instead" worked partly because they couldn't know we wouldn't have invaded, but it also worked because we provided concessions to keep everyone loyal and useful.

I have no objection to re-debating old issues (with a few Dragon-related exceptions).
Funny part is we didn't really need to threaten Braavos at all. They surprised us by opening fealty negotiations before we ever brought it up.

I'm pretty sure all those times we scared the shit out of the Sealord and told him about what was going on in the rest of the world came in handy.
 
Well, we could turn the area north of Asshai into a tourist paradise when we are done.
No better advertisement then to make the heart of darkness of our world into a prime vacation goal.
So some kind of reverse Planar Convergence to turn it from a Shadow-infused Wasteland into something that doesn't poison water and air?

Seems kinda hard. The place is Void tainted.
 
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