- Location
- USA
Perfectly alright. I prefer to know.That drifts into spoiler territory. If you'd still like I can explain.
Perfectly alright. I prefer to know.That drifts into spoiler territory. If you'd still like I can explain.
Fine thing as Djinn-made MBs are we can also order them from Gith.
Ergo, we can free some of our fantasy on that front.Third Eye: Conceal (effective Psionic Mindblank items - 12,000 IM per item).
Okay. Well, conquests get very very successful. In addition to other cities, we vassalized Volantis and installed an Archon to rule in our name. The Triarchy of Volantis is effectively defunct and dismantled.
I'd like to get backup psionic Mind Blanks for the Companions in the unlucky event a Mage's Disjunction lands a hit.Fine thing as Djinn-made MBs are we can also order them from Gith.
Ergo, we can free some of our fantasy on that front.
Oh, I was talking about long before that. I first noticed it when the party first visited Volantis, before Mantarys. And the most recent I noticed it was right after Relath was defeated and Viserys ascended, Azel referred to Volantis having an archon.Okay. Well, conquests get very very successful. In addition to other cities, we vassalized Volantis and installed an Archon to rule in our name. The Triarchy of Volantis is effectively defunct and dismantled.
A perfectly valid tactic, and one that DP already approved.I'd like to get backup psionic Mind Blanks for the Companions in the unlucky event a Mage's Disjunction lands a hit.
This wouldn't be something actively worn, mind you, just in reserve. For Viserys it would be fine having his backup in his cloak or something. Everyone else has Handy Haversacks, too. The problem of limited space for gear is something I'm well acquainted with.A perfectly valid tactic, and one that DP already approved.
...That it will cover Viserys as yet another shield in event oftug-of-war with a God/Elder Brain is just an added bonus
Only problem being, is that Gith budget is even more limited than Djinn one, we would have to prioritize combat effects (like effective 2-round Timestop gear) with Mindblanks.
Ah. Either that refers to governmental changes in the wake of Ymeri's first rampage and the awakening of magic in Volantis, or you can chalk it up to players not being that familiar with Volantis' government and mistakenly calling the leader the Archon.Oh, I was talking about long before that. I first noticed it when the party first visited Volantis, before Mantarys. And the most recent I noticed it was right after Relath was defeated and Viserys ascended, Azel referred to Volantis having an archon.
Yeah, I assumed it was a mistake, but I wanted to make sure that I wasn't missing something. Thanks my dude.Ah. Either that refers to governmental changes in the wake of Ymeri's first rampage and the awakening of magic in Volantis, or you can chalk it up to players not being that familiar with Volantis' government and mistakenly calling the leader the Archon.
Recruit from Vialesk again and then make a trip to one of the other major settlements we haven't gotten crafters from? I'd settle for more "regular" Pearlsteel and othe material crafters.That drifts into spoiler territory. If you'd still like I can explain.
Mind Blanks each and every time. We will get everyone important covered. Though I'm more interested in recruiting whatever high level crafters we can outright. We were making good progress. Each one we recruit is 11,000 IM minimum saved for every Mind Blank they make.
I think it might be easier to just put out a standing offer to any craftsmen who want to come. We have an established embassy there. We can just delegate to them and come by for a monthly pickup if we really want.Recruit from Vialesk again and then make a trip to one of the other major settlements we haven't gotten crafters from? I'd settle for more "regular" Pearlsteel and othe material crafters.
And for the Medium items? I still want a couple hundred Detect magic items glasses from the City of Glass for the unlimited portion.
Unfortunately not, but IIRC a laborer should consider ~50-100 IM to be a fucking fortune. Like "I worked years for this and saved every bit of it" kind of fortune, probably with an added dose of, "Also this is grandpa's life savings which I just inherited." We've basically lost sight of the concept of monetary value at this point thanks to the amount we deal with.
Well, rich merchants do usually earn more than hundreds or thousands of common workers.In two items alone they have the economic endstate of an entire generation of a small city.
Well, rich merchants do usually earn more than hundreds or thousands of common workers.
Nobody says wealth is distributed evenly in our realm.
Who am I reading about that they have artifacts and Glass Golems, even just looking at the gold they threw around is ridiculous and then that on top with multiple ~lvl 10 individuals?
We have never sacrificed a Shadow Dragon to Tiamat, we have sacrificed a Nightmare Dragon to her, but the Nightmare Dragon isn't shadow aspected.@DragonParadox, I appreciate ye hearing my cries, but please dont hold back for my sake.
This is one of few cases where you can legitimately kick out asses IC, and as much as I'd salt about it as an invested player, I think you really should strive to fuck us over on such events, so as to keep things IC.
Let's just wait until the middle-end of 12th month for this, then?
Either we get some eggs and get to fleshforge a Shadow Dragon-based mount (or hell, even a body of one would be a great start, and if that'd be the one we sacrificed to Timmie to boot... lots of Legend to go with it), or we just fuck around with CR15-limit and you slap somethingneat (if not necessarily as narratively weighty) together.
Sound more like a Lawful Stupid all evil must die Paladin, there are some Paladins who interpret their mission, as meaning that they should slaughter anything that register as evil, regardless of whether or not said evil beings have ever gotten a choice in being evil.
That's how a laborer should consider it now, they should be slowly getting more wealthy though, as our magic allow us to make just about every job more profitable, whether you're a farmer, who is getting access to steel tools and magic rituals to improve their yields sharply, a common crafter(non-magical), who get better tools and materials, and whose customers suddenly have more money to buy his wares, or any of the other mundane worksmen, who are all finding that saving up is becoming easier and easier.Unfortunately not, but IIRC a laborer should consider ~50-100 IM to be a fucking fortune. Like "I worked years for this and saved every bit of it" kind of fortune, probably with an added dose of, "Also this is grandpa's life savings which I just inherited." We've basically lost sight of the concept of monetary value at this point thanks to the amount we deal with.
All dragons start in that situation, or at least all Chromatics start in that situation(a few Metallic parents, might decide to gift their children small hoards to get them started) you are hatched with nothing but the scales on your back, and you set out to gather yourself a mighty fortune, that's how life is for a dragon, it's a very rare dragon, that has so much as a copper to their name on their day of birth.You know, I sometimes wonder if our dragon citizens like Relath and Amrelath know about how poor we started out as. Since they see us as a dragon primarily, that seems like a scary situation.
Amrelath: "Wait, you had nothing? As in, a hoard of ZERO coins to sleep on?"
Relath: "How did you not die? I remember you being weaker than me at one point."
Viserys: "Why do you think I spend so much effort on being rich? I NEVER want to be that poor again."
Why pay them when we can teach them as children that it's their civic duty, and produce propaganda pieces about Leshies healing the sick that wouldn't have existed if not for the Fungus Forge?I have to ask, do you guys think it would be a good idea, to introduce a system where, the state add X IM to any inheritance, if the dead person put themselves down for being buried in the Fungus Forge?
I think we have enough trust built with our citizens, that they will accept that if we say it will do nothing to their soul, then it will do nothing to their souls, so I think we would get quite a few takers, and it wouldn't cost us much PR with our people.
Why not do both?Why pay them when we can teach them as children that it's their civic duty, and produce propaganda pieces about Leshies healing the sick that wouldn't have existed if not for the Fungus Forge?
Because that takes decades before it pay off, we don't want the young to sign up for this, we want the old to sign up for this, and while older people are also loyal, they aren't as easy to indoctrinate, which mean if we want them to donate their corpses when they die, we need to provide them some form of incentive.Why pay them when we can teach them as children that it's their civic duty, and produce propaganda pieces about Leshies healing the sick that wouldn't have existed if not for the Fungus Forge?
Wasting public money isn't great, even if we are rich.
I'm fine with it taking decades to really pay off 100%. Let's not establish a fiscally unwise policy just because it brings us a short-term advantage!Because that takes decades before it pay off, we don't want the young to sign up for this, we want the old to sign up for this, and while older people are also loyal, they aren't as easy to indoctrinate, which mean if we want them to donate their corpses when they die, we need to provide them some form of incentive.
Touting the virtues of what the Fungus Forge do, is of course also a good idea, we could make it, so half of all corpses donated by our citizens, are used for making healers, who will travel though the empire and help our citizens, and donating your corpse to the Fungus Forge when you die, mean the state add 5 IM to whatever you are leaving for your heirs.
But we want a tangible reward to be part of it, because we want old people who will die soon to donate their corpses, not young people who will die in 50 years or more, so they need to think donating their corpse will benefit what they care about, and that most of all are their heirs.
It's not really a fiscally unwise system, the dead bodies will probably have at least 2HD on average, that's 2/3 of a CR1 creature, that mean we get a CR1 creature for 7.5 IM, that's a great profit for the state, sure getting it for free would be an even greater profit, but I see no problem in rewarding good behavior.I'm fine with it taking decades to really pay off 100%. Let's not establish a fiscally unwise policy just because it brings us a short-term advantage!
Found it !
So you admit we'd we losing money. Good.It's not really a fiscally unwise system, the dead bodies will probably have at least 2HD on average, that's 2/3 of a CR1 creature, that mean we get a CR1 creature for 7.5 IM, that's a great profit for the state, sure getting it for free would be an even greater profit, but I see no problem in rewarding good behavior.
That is also a huge problem, yes. However I think that the "pay for blood" is also a problem and unwise policy decision. It means that it's perceived as a "poor people" thing to do, a thing you do out of desperation because you need quick cash. So while the poor and prisoners are more likely to give blood, the rich and middle classes are actually less likely to give blood AFAIK.The problem with the US system isn't that it pay for blood, it's that it charge so much for medical help.
The Fungus Forge is the "supply" part of the healthcare system. And donators are getting part of that profit : they're getting free healthcare, aren't they? They're living in a more stable society, reaping the benefits of the Leshies in our institutions and armies, etc.A blood drive is part of health care, so if you have free health care it's inevitably running at a loss, the Fungus Forge isn't part of a free health care system, even if some of the beings created in it will be, so we will be turning a profit from those bodies, it's only fair the donaters get a part of that profit.
Good in theory, but in practice this means that it's seen as a thing desperate and poor people do, thereby reducing total number of donations by disincentivising other social groups from doing it.Aside from that I favor the compensating people for donating their bodies system, because it's a way for us to give the poorer people a little more money, while making a profit, 5 IM isn't going to matter to the rich, but for the poor, it will be a great way for an old person who didn't manage to save up anything, to still leave their children something.
Literally what.Although we could start a separate blood drive system, as far as I know Human blood is a reagent, even if not a very expensive one, we could start a blood drive system, where you can donate 1-3 HP worth of blood to the Fungus Forge, this system is a repeatable thing instead of a one time donation, so I think running this system as a charity, would have much greater effect on spreading charity.
Instant Fortresses are not artifacts. Yes, they are difficult to repair, but they're also extremely difficult to damage. They're made out of Adamantine, so they have a Hardness of 20, meaning it will be rare for any creatures to be large and powerful enough to actually damage it. Sure, some of the biggest Dinosaurs can manage it, but if those are attacking the Instant Fortress, the expedition has other problems to deal with.Am I misremembering Instant Fortress as Minor Artifact? Still requires Wish/Miracle to repair any hitpoint damage?
If it's the last ditch effort of an alliance of powerful people then that makes a bit more sense, there's so much cash just in what was mentioned here that they're going to have to undertake a monumental effort to break even.
Sure but they're still not common or cheap, there is a ridiculous amount of resources involved here all up.
I wonder if they're trusted agents or they're just hoping Imperial Law will keep them from being screwed over by the semi-demi-gods of mid-pcdom.
Edit:
@Duesal
Do you still have those details on how much the average labourer, skilled labourer, artisan makes in a year?
You're not taking into account the conversion rate here.So a Glass Golem is about ~33,000 GP.
Meaning if we take 100IM as "life savings of the average labourer with help from his (ridiculously rare and successful) parent that also managed to leave an inheritance" then it alone is equivalent to 6,600 lifetimes of work.
You can see why I say there is an absolutely ridiculous amount of resources in this expedition and they're going to need a miracle to recoup the losses.
The Instant Fortress is very effective but literally can only be repaired with Wish/Miracle is 55,000 GP making it the equivalent of 11,000 lifetimes of work.
In two items alone they have the economic endstate of an entire generation of a small city.
I admit that we would get a smaller long term profit, in return for a bigger short term profit, but personally I believe we need more short term profits, more than we need long term profits.