In Familiar Waters
Thirty-First Day of the Tenth Month 293 AC
Seen from above it is clear Claw Isle seems wilder than its sister island of Driftmark. Fishing villages shelter in the shadow of dragonglass crags, the jagged shore a smuggler's paradise, though by far the best anchorage is Crab's Cove. Facing southeast and guarded from the brunt of the northerly winds that cause the most trouble to even experienced sailors on the Narrow Sea the port does not match town beneath the walls of High Tide in ambition, but the half circle of its walls makes it clear that like the creature upon their banner the Celtigars of old were as much concerned with protection as harvesting the wealth the sea could bring. These seas had been hunted by Ironborn and other pirates since long before the Freehold raised Dragonstone, and you imagine that even lords sworn to Aenar and his descendants in that twilight century between the Doom of Valyria and Aegon's Conquest would be mindful of keeping strong those walls.
Flying closer, veiled as you are against any inclined to look up into the bright noonday sun, you realize the base of Clawhold, the keep of House Celtigar, shines black with dragonstone, not fused like your family's ancestral keep but cut into blocks and fitted as any other stone building would.
A show of practicality in using the most abundant local stone, or an attempt to draw note to their Valyrian heritage by whichever adventurer had taken the island from the local First Men petty kings? you wonder.
For all it does not lack the bustle and rowdiness of a trading port, however modest the town under the banner of the Red Crabs, it thankfully lacks any darker rumors that you might be inclined to investigate. In truth the most exciting tales told in its winesinks and alehouses are apparently about your rise in the east, tales of the battle for Pentos, about how Braavos bent the knee peacefully, and comparing you to Aegon of old. The opinion seems about evenly split between those who are hopeful that you will turn your eyes west soon so that the ships of Claw Isle may sail out to reap vengeance and gather plunder and those who proclaim that you must have turned your eyes east for good and left them in the unwelcome care of Robert Baratheon. If there are any locals or travelers inclined to loyalty to the Usurper they do not seem to speak up much on the matter.
"
That was not there when last I visited," your mother interjects, motioning to your left away from the keep and to where a flame-crowned temple of R'hllor sits between a sliversmith's shop and a sailmaker.
"Nor I," Ser Richard interjects. "There's usually a shrine to the Red God within sight of saltwater in the larger ports for the foreign sailors to worship at, but a temple is something more altogether."
"If Selyse Baratheon of all people could convert than I see no reason why the people of Claw Isle, or some of them at least, could not have done likewise," you shrug, not the least concerned with the matter. These islands have always remembered not only your House but Valyria quite fondly from the days when dragons on the wing might ward off reavers from their shores. It is hardly surprising that red-robed missionaries should find fertile ground to gather converts here in this age of awakening magic.
The three of you continue on to the keep, not needing any subterfuge to pass the gates beyond giving one of the passwords you had shared with Lord Velaryon to the guards. Of course you doubt the guards have any notion of just who they are letting in as they cast curious looks over your glamoured company.
Rather than the lord's solar you are led into a chamber you suspect houses Lord Celtigar's informal council of rule, a circular oak table inlaid with with shards of dragonglass marking the four corners stands in the center of the room while fine Myrish carpets hang upon the walls, the threads of gold sparkling amid complex geometric patterns that hint at them being at least a century old if not more, though scrupulously cared for. The wine is also good, much better than one would assume a lord known for being careful with his coin would hand a nameless envoy. Perhaps the Red Crab is wiser than his men when it comes to guessing who had come to visit.
Before you can ponder the matter any further the man himself enters the chamber. Though Lord Ardrian Celtigar's hair still mostly has a silver luster, deep lines are carved into his face by the wear of years. He greets your true appearance first with surprise then with a deep elegant bow that would not look out of place in Tyrosh or Volantis, though delivered with a stiffness that makes you suspect he has not had to avowed himself of these particular courtesies in many years. "Your Grace, how can I be of service?" he asks.
What do you reply?
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OOC: Since I suspect you guys are going to ask, no he did not bring his axe with him.