We seem to want to avoid knowingly accepting usurpation - should we be telling him about his kid's real father? If we don't, we're accepting that precedent.
No, I just want to keep this up until we are in charge.

Right now, if this comes out there is no good solution for anyone involved, if we reveal it after we have the throne we can ensure that this comes to light and the people don't murder each other or harm the child.
 
And the Wall is entirely indestructible at every point from physical force?

We know this not to be true given the Ice Cells and other examples of deliberate and successful human impact on the material.
That's possible, if the Wall is not hardened and regenerating through the right command words.

I don't think hitting the Wall with regular tools and weapons has any chance of getting through that.
 
I don't think hitting the Wall with regular tools and weapons has any chance of getting through that.
To stop the Other's in ASWAH, it must be a conceptual wall, and given it was built by a Mythic 10 builder instead of obliterating the threat, any normal means must be insufficient to tear it down. Otherwise it wouldn't make any sense at all.

[X] Crake

Edit: Colleagues of mine were real GoT fans. Then came season 8. Somehow it reminded me of Mass Effect 3.
 
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Vote closed.
Adhoc vote count started by MTB on Sep 27, 2019 at 4:41 AM, finished with 76 posts and 11 votes.

  • [X] Approach Lord Farring as yourself.
    -[X] Reassure him he is not a direct target of any Maester conspiracy, though you don't outright deny they aren't working some intrigues, you don't blurt details other than the fact that his wasn't trying to work any sorcery like what occurred with Jon Arryn's child, which was deliberate.
    --[X] If asked to elaborate on this--and fair enough--you aren't sure what caused Jon Arryn's son to grow older all of a sudden, but you know it wasn't just some tricksome Fey's plot without purpose or for some kind of poetic irony, hence calling it "deliberate".
    --[X] And as for "what intrigues" the Maesters might be working, you point out that it is vanishingly unlikely even a tenth of all Maesters could be involved in a single group of schemers, given how factionalism works in the Citadel, and the fact that the majority of Maesters, if they do happen to be involved in these plots, are likely totally unknowing.
    --[X] The problem with the Maesters isn't so much that there are people using their influence to work treachery all while holding the trust of Westeros' Lords, it is that with all of that, even if the vast majority held to their oaths faithfully, it would be trivial to abuse this symbiotic relationship and turn it cancerous. It would take drastic measures and reforms to cease this business, and even naming a fraction of what you know of does nothing more than make him a target where right now he is not.
    --[X] Essentially: Let Viserys be the visible target for that ilk.
    ---[X] If it helps at all, Jon Arryn's death as far as you can tell was completely mundane, confirmed with divination and cursory investigation. The man was old. He was old and took a bad fall. It's the most common death for noblemen disconnected from the usual avenues for "untimely ends". A regular ride through the countryside, not even during a hunt.
    ---[X] "My Lord, you are surrounded by a hundred conspiracies, but I doubt many of them have you at the forefront of their plans, and you are likely just an incidental piece on the board of various players. Such as it has ever been in Westeros, and with only leal servants and trustworthy allies warding off the most common malaise infecting the realm." Take it from a man who is the target of about half of those secretive cabals, basically.
 
Here's Rina's updated character sheet, @DragonParadox, taking into account her recently voted on level up and the gear we've crafted for her this month.

Name: Rina Cox
Alias: The Reborn
Age: 28
Alignment: Neutrally Good
Race: Human (Cold)
Level: 15 (105,616/120,000 XP)
Class: Cleric 6/Rimefire Witch 9
Flaws: Haunted, Cold Blooded
Feats: Cold Focus, Craft Wondrous Item, Divine Metamagic, Fell Drain, Iron Will, Maximize Spell, Piercing Cold, Snowcasting, Winter Touched, Extra TurningB
Class Abilities: Rebuke Undead, Winter Domain (+2 Wis-based checks in Winter), Undeath Domain, Detect Other-Touched, Rimefire-Bond, Cloak of Winter's Chill, Frozen Skin, Coldstrike (2d6/3d6), Constant Piercing Cold, Word of Recall

Languages Spoken: Westerosi Common, Low Valyrian (Stepstones) [poor], High Valyrian [poor], Skroth

Description: A tall willowy woman with an air of otherworldly power about her, Rina's cold blue eyes send a shiver down the spine of even those who do not know what such a gaze usually marks. Pale as death with hair the hue of blackest night and lips red as blood, she seems almost ripped from some ancient Northern tale of horror and woe, yet when one looks closer they see the fears, uncertainties, and guilt of an all-too-human soul shown through the gaze touched by the Ever-Winter.

HP: 115/115
AC: 10 +2 (Dex) +2 (N.A.) +2 (vs Evil) +12 (Glamered Reinforced Segmented Blue Ice Fullplate (+3)) + 4 (Animated Extreme Shield +1) = 30/32; +2 vs Undead OR +4 vs Incorporeal Undead
Initiative: +2 (Dex)
Attack: 8(BAB) + 1 (STR) + 2(Enhancement) = +11/+6 (1d8+3+1[Bleed]/×2) or +13/+8 (1d8+2d6+3+1[Bleed]/×2) vs. Evil Outsiders.
Spell Save: 10 + 7 (Wis) + spell level +1 for Cold Spells
Weapon Proficiency: ?
Immunities: Cold, Possession/Mental Control, All Death Spells, Magical Death Effects, Energy Drain, and any Negative Energy Effects, Mind-Affecting Effects, Divination, Baleful Polymorph[Single use]
Resistances: Electricity 5, Fire 5
Vulnerabilities: Fire (+50% damage)

STATS:
12* (+1) Strength
13 +1 = 14 (+2) Dexterity
15 +3 = 18 (+4) Constitution
14 +2 = 16 (+3) Charisma
19 +5 = 24 (+7) Wisdom
14 (+2) Intelligence

*+8 for the purposes of determining carrying capacity

SAVES (+2 vs Mind-Affecting and Death Effects)
FORTITUDE: 10 + 4 (CON) + 5 (Resistance) = 19
REFLEX: 4 + 2 (DEX) + 5 (Resistance) = 11
WILL: 11 + 7 (WIS) + 2 (IW) + 5 (Resistance) = 25

SKILLS:
Concentration: 18 + 4 (CON) + 2(Headband) = 24
Knowledge (History): 6 + 2 (INT) + 4 (CV) = 12
Knowledge (Religion): 17 + 2 (INT) + 4 (CV) = 23
Knowledge (The Planes): 16 + 2 (INT) + 4 (CV) = 22
Listen: 0 +7 (WIS) + 4 (CV) = 11
Sense Motive: 18 + 7 (WIS) = 25
Spellcraft: 18 + 2 (INT) = 20
Spot: 0 + 7 (WIS) + 4 (CV) = 11

Spells Prepared (Caster level 15/16 [Cold]/ 17 (Cold and Snowcasting)):
Level 0 (6/day): Create Water, Detect Poison, Detect Magic, Light, Mending, Message
Level 1 (5+2+D/day): Barbed Chains, Bless, Endure Elements, Ice Slick, Sanctuary, Sign, Snowsight, Detect Undead(D)
Level 2 (5+2+D/day): Aid, Blood Snow, Boneshaker, Defending Bone, Ironskin, Obscuring Snow, Resist Energy, Snow Walk(D)
Level 3 (5+2+D/day): Alter Fortune, Battlemagic Perception, Energy Vortex, Fell Drain Barbed Chains, Mass Aid, Mass Entropic Shield, Mass Resist Energy, Winter's Embrace(D)
Level 4 (4+1+D/day): Assay Spell Resistance, Dimensional Anchor, Dismissal, Fell Drain Sound Burst, Mass Shield of Faith, Death Ward(D)
Level 5 (4+1+D/day): Holy Ice, Life Bubble, Necrotic Bomb, Plane Shift, True Seeing, Blizzard(D)
Level 6 (3+1+D/day): Algid Enhancement, Cold Ice Strike, Energy Immunity, Frigid Vision, Greater Dispel Magic, Death Hail(D)
Level 7 (2+1+D/day): Brain Spider, Destruction, Fell Drain Boreal Wind, Control Weather(D)
Level 8 (1+D/day): Veil of Undeath, Summon Frost Giant(D)

Spell-like Abilities (Caster Level 9):
Detect Other-Touched (At Will)

Supernatural Abilities:
  • Rebuke Undead: 10/Day
  • Word of Recall (Su): You can use Word of Recall as a spell-like ability 1/Day to travel to your bonded Rimefire Eidolon. Ability is not currently available.
  • Coldstrike (Su): Inflict +2d6 points of Cold damage using any damaging Cold-based spell or ability. Increases to +3d6 when the Cloak of Winter's Chill is active.
  • Cloak of Winter's Chill (Su): As a Free Action 6/Day (12 rounds), gain a +2 bonus on all Will saves and Charisma-based checks. Increase Natural Armor bonus by +2.
  • ???
  • Channel Vigor: Select one of the following effects, which can be changed as a Move Action. Currently using "Mind" effect.
Contingency Spells: Renewal Pact; Stalwart Pact

Amulet of Unchained Protection from Evil: +5 Resistance bonus to Saving Throws
  1. Convert any spell of 4th level and above to Freedom of Movement.
  2. Undead creatures attempting to strike you suffer a -2 penalty to Attack rolls, or -4 to Attack rolls made by Incorporeal Undead. Undead gain a +4 bonus to detect you via Listen or Spot.
Anklets of Translocation:
  1. 2/Day Instantly teleport up to 10 feet to an unoccupied destination within line of sight and line of effect. The wearer can teleport with objects, up to their maximum load, but cannot bring other creatures.
  2. Convert any Spell of 5th level and above to Teleport
  3. Carrying capacity is doubled.
Bead of Karma: 1/Day as a Standard Action, you can increase your Divine caster level by +4 for 10 minutes.

Boneward Belt Powers: +3 Constitution
  • Healing (3 Charges/Day): 1 Charge (Heal 2d8 points of damage), 2 Charges (Heal 3d8), or 3 Charges(Heal 4d8)
  • 3 Charges/Day: 1 Charge (12 Temporary Hit Points), 2 Charges (18 Temporary Hit Points), 3 Charges (24 Temporary Hit Points), Duration: 10 minutes
Cloak of Endure Elements: Constant Endure Elements

Radiant Earring of Arcane Acuity [Slotless]:
  • 3 Charges/Day: 1 Charge(Darkvision 60 ft., 1 hour), 2 Charges (See Invisibility, 10 minutes), 3 Charges (True Seeing, 1 minute)
  • Convert any spell of 3rd level and above to Flashburst.
Gloves of the Starry Sky: +1 Dexterity
  • Glow as if affected with a Light spell at will.
  • Convert any spell of 1st level and above to Magic Missile.
  • 3/Day sacrifice a spell slot to use Summon Monster spell of same level.
Greater Ribbon of Disguise: Alter Self, Magic Aura, Undetectable Alignment (At Will)

Handy Haversack: This backpack is of high quality but appears otherwise normal.
  1. It has two side pouches, each of which appears large enough to hold about a quart of material. In fact, each is like a Bag of Holding and can actually hold material of as much as 2 cubic feet in volume or 20 pounds in weight. The large central portion of the pack can contain up to 8 cubic feet or 80 pounds of material. Even when so filled, the backpack always weighs only 5 pounds.
  2. While such storage is useful enough, the pack has an even greater power. When the wearer reaches into it for a specific item, that item is always on top. Thus, no digging around and fumbling is ever necessary to find what a haversack contains. Retrieving any specific item from a haversack is a Move Action, but it does not provoke the Attacks of Opportunity that retrieving a stored item usually does.
Headband of the Whisper Within: +5 Wisdom, +2 Charisma, +5 Resistance bonus to Saving Throws
  1. +2 Competence bonus to Concentration checks
  2. 3 Charges/Day: When used, rather than expending a spell as you cast it, you instead retain it: 1 Charge (1st level spell), 2 Charges (2nd level spell), 3 Charges (3rd level spell).
Muleback Cords(Slotless): Strength score is 8 higher than normal when determining carrying capacity.

Pale Scepter:
  1. +2 Wounding Morningstar (1d8+2 Bludgeoning & Piercing Damage, +1 Bleed damage, x2 Critical Strike).
  2. Whenever it kills an Outsider, Undead or Aberration with more than half the bearer's HD it gains the Bane special ability against that type of enemy (and sub-type if applicable). These bonuses do not stack but superseded each other.
  3. For slain Winterborn the bonuses of the Bane quality are doubled.
Raiment of the Four: Uniting the magic of four enchanted items (Anklets of Translocation, Gloves of the Starry Sky, Radiant Earring of Arcane Acuity, Amulet of Unchained Protection from Evil) grants the following benefits:
  1. 2 Pieces: Gain resistance to cold 5; this stacks with any similar resistances you have from your race, class, or template.
  2. 3 Pieces: Gain resistance to cold 5 and electricity 5, which stacks as described above.
  3. 4 Pieces: Gain resistance to cold 5, electricity 5, and fire 5, which stacks as described above. Convert any spell of 5th level and above to Commune.
Ring of Spell-Battle:
  1. Your spells benefit from a +4 bonus to caster level to resist Dispel Magic and Counterspell attempts.
  2. The wearer becomes cognizant of all spellcasting that occurs within 60 feet, and she can identify the spell being cast (even if she can't see its casting or effect) on a successful Spellcraft check (DC 15 + spell level). If this identification succeeds, the wearer can choose 1/Day to have the ring counterspell (without readying a counterspell action or making a dispel check) or can change the target or the point of effect of the spell to any target or point within 60 feet (including herself if she chooses to redirect a potentially beneficial spell). If the wearer chooses an illegal target (an animal for a humanoid-affecting spell, for instance, or a point of effect outside the spell's range as measured from the original caster), the spell functions normally and the redirection is wasted. If the wearer ends up in the area of a retargeted spell, she experiences the effect of the spell as normal.
Soulfire Mithral Bracelets (+1): Immune to all death spells, magical death effects, and energy drain, and any negative energy effects

Scrolls:
Assay Spell Resistance x4
Bless x5
Blessed Aim x5
Boreal Wind x2
Dimensional Anchor x2
Divine Insight x10
Fickle Winds x2
Freedom of Movement x2
Life Bubble x2
Moment of Greatness x5
Plane Shift x1
Recitation x2
Sanctify Weapons x2
Sending x3
Snowsight x20
True Seeing x2

Genie Tokens
1x Plane Shift Charm
2x Sending Stone
1x Teleport Charm

Alchemical Substances:
10x Alchemist's Fire
5x Antiplague
5x Antitoxin
5x Auran Mask
10x Fungal Stun Vial
100x Healing Salve
20x Liquid Ice
30x Night Tea
20x Sleep-Smoke
10x Sunrod
5x Tanglefoot Bag
5x Thunderstone
30x Vermin Repellent

Equipped Magic Items: Animated Extreme Shield (+1), Anklets of Translocation, Amulet of Unchained Protection from Evil(+5 Resistance), Bead of Karma, Bead of Newt Prevention, Boneward Belt (+3 CON), Calligraphy Wyrm, Cloak of Endure Elements, Earrings of Arcane Acuity(Slotless), Glamered Reinforced Segmented Blue Ice Fullplate (+3), Gloves of the Starry Sky (+1 DEX), Greater Ribbon of Disguise, Handy Haversack, Headband of the Whisper Within (+5 WIS, +2 CHA, +5 Resistance), Mind Blank ring, Muleback Cords(Slotless), Pale Scepter, Ring of Prestidigitation[At-Will] (Slotless), Ring of Spell-Battle, Ring of Sustenance (Slotless), Soulfire Mithral Bracelets
 
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Class Abilities: Rebuke Undead, Winter Domain (+2 Wis-based checks in Winter), Undeath Domain, Detect Other-Touched, Rimefire-Bond, Cloak of Winter's Chill, Frozen Skin, Coldstrike (2d6/3d6), Constant Piercing Cold
Missing the Word of Recall.
Cloak of Winter's Chill (Su): As a Free Action 5/Day (12 rounds), gain a +2 bonus on all Will saves and Charisma-based checks. Increase Natural Armor bonus by +2.
6/day with her Charisma-enhancement.

Also thank you for doing this.
 
With the way this news cycle works, American politics is like a trainwreck in x2 speed setting. There is no "slow motion" about it.

Blink and you'll miss it.
 
Winning vote
Adhoc vote count started by MTB on Sep 27, 2019 at 4:41 AM, finished with 76 posts and 11 votes.

  • [X] Approach Lord Farring as yourself.
    -[X] Reassure him he is not a direct target of any Maester conspiracy, though you don't outright deny they aren't working some intrigues, you don't blurt details other than the fact that his wasn't trying to work any sorcery like what occurred with Jon Arryn's child, which was deliberate.
    --[X] If asked to elaborate on this--and fair enough--you aren't sure what caused Jon Arryn's son to grow older all of a sudden, but you know it wasn't just some tricksome Fey's plot without purpose or for some kind of poetic irony, hence calling it "deliberate".
    --[X] And as for "what intrigues" the Maesters might be working, you point out that it is vanishingly unlikely even a tenth of all Maesters could be involved in a single group of schemers, given how factionalism works in the Citadel, and the fact that the majority of Maesters, if they do happen to be involved in these plots, are likely totally unknowing.
    --[X] The problem with the Maesters isn't so much that there are people using their influence to work treachery all while holding the trust of Westeros' Lords, it is that with all of that, even if the vast majority held to their oaths faithfully, it would be trivial to abuse this symbiotic relationship and turn it cancerous. It would take drastic measures and reforms to cease this business, and even naming a fraction of what you know of does nothing more than make him a target where right now he is not.
    --[X] Essentially: Let Viserys be the visible target for that ilk.
    ---[X] If it helps at all, Jon Arryn's death as far as you can tell was completely mundane, confirmed with divination and cursory investigation. The man was old. He was old and took a bad fall. It's the most common death for noblemen disconnected from the usual avenues for "untimely ends". A regular ride through the countryside, not even during a hunt.
    ---[X] "My Lord, you are surrounded by a hundred conspiracies, but I doubt many of them have you at the forefront of their plans, and you are likely just an incidental piece on the board of various players. Such as it has ever been in Westeros, and with only leal servants and trustworthy allies warding off the most common malaise infecting the realm." Take it from a man who is the target of about half of those secretive cabals, basically.
 
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Part MMMLXXXV: Of Conspiracies and Oaths
Of Conspiracies and Oaths

Thirty-First Day of the Tenth Month 293 AC

After some thought you decide to divest with the ruse of the merchant oddly bereft of wares heavier than might be kept on his person, you would rather not have too many such visits to so many Crownlander Houses in the span of a few days lest your enemies begin to suspect the truth. Lord Farring is a man mired and tangled in lies and so you will give him the truth, if not yet the full truth that would end with blood and suffering. You simply have Varys deliver a note signed in your own hand to his desk, including an apology for the subterfuge, and after he is done reading your familiar shows herself to give credence to the words. A dragon she may be but her size does not lend itself to evoking fear, not that you have any intention of saying so to her.

"He's agreed," the thought floats down from the keep as you wait unseen by the outer wall.

Dismissing the glamour you will yourself to stand before Lord Farring in the same thought, to be greeted with the sight of a man of middle years with a face that had perhaps once been more board and cheerful, but that was now touched by that particular unhealthy look of one who had lost weight too swiftly. Worrying that every bite of food might be poison was doubtlessly a strain of mind and body both.

"My lord," he greets, inclining his head slightly, eyes never leaving your face. "Your... companion said you had some news of 'that which I fear'. What is it that you think I fear?"

"I think you fear the dagger in the shadows and the puppet master with tangled threads. These are strange and dangerous times, and you are wise to look beneath the surface of things where others scoff and are content with blindness. However, I can assure you as one versed in those arts that your former maester was not trying to work any sorcery, whatever intrigues his order may be tangled in."

"What intrigues?" the lord asks urgently as you knew he would.

"Likely a great many, my lord, each spun by a different cabal for every reason you would care to name why men might lie and cheat," you reply. To another man this would not be a reassurance, but here and now it surely is. "It is vanishingly unlikely that even a tenth of all maesters could be involved in a single group of schemers, given how many factious in the Citadel there are. Tell me, my lord, have you ever seen a hall full of scholars arguing? I did when the Royal Academy in the Deep was first being formed. I can assure you that the process was spirited enough that had it been taking place in a tavern the proprietor would have been worrying for his chairs and tables."

The jest startles a laugh from Lord Farring, almost in spite of himself.

"I would judge that the majority of maesters, if they do happen to be involved in these plots, are likely totally unknowing. The greater issue of the maesters as they are now is not each of them being a spy or poisoner, it is that even if most of them serve faithfully it would be all too easy for the system itself to be made into a canker," you continue in a more serious tone, thinking of all you had witnessed of maesters' plots in Crackclaw Point and elsewhere. "Were I to share all that I know and all that I suspect, you and your House would be made a target."

"So then you would see into investigating the matter of Lord Arryn's death and his supposed heir..." The lord trails off, though one would have to be deaf to all subtlety not to hear the words 'if you held the Iron Throne,' in the silence that followed.

Here then do you speak the only true lie to pass your lips in this matter "Lord Arryn fell from a horse, not even during a hunt but on a simple ride through the lands, not something to arouse great suspicion, nor did a cursory examination or divination reveal anything. The man was old, my lord."

"And the boy?" he prompts, not daring to believe but at the same time finding no flaw with the reasoning.

"He shall have to be investigated," you reply shortly. You had promised the Old Gods to end the rule of the line of Artys Arryn, a task Lady Arryn had made all too simple. With a sigh wholly unfeigned you add: "My lord, you are surrounded by a hundred conspiracies but I doubt many of them have you at the forefront of their plans, and you are likely only an incidental piece on the board of various players. Such as it has ever been in Westeros, with only leal servants and trustworthy allies warding off the most common malaise infecting the realm."

"Once I might have railed at the implication of insignificance," the lord laughs bitterly. "But now I yearn for it as a man might yearn for shelter in a blizzard, for myself, my lady wife, and my son. That is what you have come here to offer, is it not? Fealty for protection?"

"Such is the nature of all oaths of lordship, such is what I would offer all the Seven Kingdoms," you answer, struggling to ignore the silent lie that had come before this true pledge. Likelier than not he is not your son.

"I heard you raised a sept in that new city of yours," Lord Farring says abruptly. "Pardon the bluntness, but can I take that to mean the Faith will not be harmed by your rule?"

"All faiths that do not deal with dark powers or preach the breaking of laws are welcome in my realm," you answer just as simply.

"Very well..." Lord Farring rises slowly from his seat and comes to stand before you before kneeling to offer his service, not without doubt or hesitation, but his words are firm as he speaks the words of his oath, the words that Aegon had once heard from his ancestors: "I pledge myself and all those who follow in my bloodline to you under the light of the Seven, Your Grace."

"For that loyalty protection and aid in peace and in war I shall grant," you reply before offering him your hand to rise.

With your business at Farring Keep complete there is only one other Crownlander Lord you must speak to, one who is already a loyalist though you have never met him in person. Lord Adrian Celtigar called the Red Crab, a man named miserly by his foes and thrifty by his friends, though not even the latter can claim he is of a sweet disposition. Of all the treasures of Claw Isle it is one of the oldest you would wish to look upon the most, the horn said to be able to summon Krakens from the deep.

How do you go about your visit to Claw Isle?

[] Write in

OOC: Here we are, decent rolls and a good write-in so you got the oath.
 
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for shelter in a blizzard, for myself and my my lady wife, my son. That is what you have com here to offer is it not? Fealty for protection?"
Oof.

That was a tad painful.

[X] Head to crackclaw point and get the lay of the land and most recent rumors. Ears of the city as well.
-[X] If nothing demanding attention comes up, have Varys deliver a letter invisibly as she just did.

Not sure where Crake is... I'll switch if I am awake and he shows up.
 
I'd like to visit House Crabb at some point, if only to poke at them about their Mythic ancestor Clarence Crabb.
 
What if we used Legend Lore this time instead of Ears of the City? DP always writes great stuff when we use it, and we can cast it Mythically if needed.
 
What if we used Legend Lore this time instead of Ears of the City? DP always writes great stuff when we use it, and we can cast it Mythically if needed.
I thought the plan was always to use Legend Lore? I don't see how we'd use Ears of the City on an old horn.
The former slave wakes screaming, hands clawing at the sheets of the bed in which he had been laid, cerulean-blue eyes flare open in fear and confusion. His form flickers with the beginnings of an instinctive translocation before he notices Bloom. "My lady... No, it can't be. This is a trick, a lie, or else I have gone utterly mad at last."

"No, this is no deception, nor yet madness," the fire-shrouded spirit says gently. "The world yet holds those of good heart and generous spirit within it. You stand now in the mortal world in a newborn realm in the halls of its king..."

With trembling fingers the newly freed Azata tests his magic. He works one divination, then another, until he finally allows himself to believe. A trembling smile that looks almost as though his muscles had forgotten the shape of it shows upon his face. "I am Astehedos, my lord, my lady, and I thank you with all my heart for the rescue I shall never be able to repay, for the chance to see a new world, hear its songs, and learn its tales. "

Yet the scars of his past are not so easily erased by burgeoning hope. It clearly pains him to speak of how he had been captured and of Elysium's fate. "I... I cannot, not yet."

"Of course, there is no need to speak of it yet," you assure him. "Take the time to journey among my kingdom and the realms beyond to see the tales that men have worked through the ages and know that you are ever welcome here."

"My thanks." His golden cheeks blush with a near-metallic sheen. "I need only a few days, a week or two at most before I speak to you or your envoys on matters of home."

Thus Astehedos bids you all farewell, only a light warm breeze to mark his passage.
@DragonParadox, I think this may have been forgotten, but Astehedos has been traveling for a while now. Can we meet with him next month so we can properly recruit him?
 
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