Both Jeyne and Roger got some equipment this month, and they went on an adventure, being a couple fights or so away from a level-up.
 
Maybe we should consider spreading some of the baby PCs out to do PR duty in Westeros? Viserys' vacation to the Riverlands still gets brought up as a point in his favor; a repeat with moderately powerful vassals could boost the effect a little.

There are probably all sorts of little problems we don't hear about that a team of four or five baby PCs could solve all over the kingdom supposing they have good transport between hotspots.

Having all of them go do one job then head home seems like a waste. If we don't have anything specific we might as well let them get back to their roots; wandering the countryside and killing things. :V

On an unrelated note, I was looking for useful magical plants earlier today and found this list which has some stuff that might be worth our time. Especially for long term weirwood upgrades.

Sussur aka. Deeproot:
A rare, magical, faerzres-dependent tree with long gnarled branches and banyan-like aerial roots found in the largest underdark caverns. Grows to 60 ft of height, has very few leaves, and absorbs magic, creating massive (i.e. several 100 ft) antimagic fields. Dragon 347 p. 4


//obviously not for all heart trees, unless we watered it down a lot. Perhaps changing the effect to low grade SR?


The next two that caught my eye in particular were for that multiplanar heart tree project. It turns out there are already plants with the ability to draw energy and material across planar boundaries for us to exploit.

Salamander Orchids: Orchid that's constantly on fire from the City of Brass on the elemental plane for fire that subsists on its home-planes energy wherever it is. Reduces the cost of a Flaming or Flaming burst weapon by 500 gp or 100 exp. Handling it without proper tools deals 1d6 points of damage. Mature plant sells for 2500 gp, lives up to 125 years. See article for information on how to cultivate on the material plane. Dragon 357 p. 5

Nahre Lotus: Water Lilly native to the Elemental Plane of Water that draws water from its home plane at a rate of 50 gallons per day. Plant sells for 10000 gp, seedling sells for 500 gp, vial containing a dead plants (which functions as a splash weapon against plant creatures) sells for 200 gp. See article for information on how to cultivate on the material plane. Dragon 357 p. 54
What do you guys think about looking for some of these, supposing they exist in this setting?
 
Maybe we should consider spreading some of the baby PCs out to do PR duty in Westeros? Viserys' vacation to the Riverlands still gets brought up as a point in his favor; a repeat with moderately powerful vassals could boost the effect a little.

There are probably all sorts of little problems we don't hear about that a team of four or five baby PCs could solve all over the kingdom supposing they have good transport between hotspots.

Having all of them go do one job then head home seems like a waste. If we don't have anything specific we might as well let them get back to their roots; wandering the countryside and killing things. :V

On an unrelated note, I was looking for useful magical plants earlier today and found this list which has some stuff that might be worth our time. Especially for long term weirwood upgrades.

Sussur aka. Deeproot:
A rare, magical, faerzres-dependent tree with long gnarled branches and banyan-like aerial roots found in the largest underdark caverns. Grows to 60 ft of height, has very few leaves, and absorbs magic, creating massive (i.e. several 100 ft) antimagic fields. Dragon 347 p. 4


//obviously not for all heart trees, unless we watered it down a lot. Perhaps changing the effect to low grade SR?


The next two that caught my eye in particular were for that multiplanar heart tree project. It turns out there are already plants with the ability to draw energy and material across planar boundaries for us to exploit.

Salamander Orchids: Orchid that's constantly on fire from the City of Brass on the elemental plane for fire that subsists on its home-planes energy wherever it is. Reduces the cost of a Flaming or Flaming burst weapon by 500 gp or 100 exp. Handling it without proper tools deals 1d6 points of damage. Mature plant sells for 2500 gp, lives up to 125 years. See article for information on how to cultivate on the material plane. Dragon 357 p. 5

Nahre Lotus: Water Lilly native to the Elemental Plane of Water that draws water from its home plane at a rate of 50 gallons per day. Plant sells for 10000 gp, seedling sells for 500 gp, vial containing a dead plants (which functions as a splash weapon against plant creatures) sells for 200 gp. See article for information on how to cultivate on the material plane. Dragon 357 p. 54
What do you guys think about looking for some of these, supposing they exist in this setting?

The problem is splitting them cleanly in half reduces their safety and effectiveness, both. At level 12, Kennos will be able to retrain 1 Fighter level into Paladin, making him a Paladin 7, Fighter 5. Coincidentally, this is right around the point where most of his class features come into play to a greater degree and he can form the heart of his own crew.

Thoros really does just add that extra bit of zing to the Misfits, being the only off-tank healer type we really have to toss their way. And he actually can pack a fuckin' punch, too, as displayed in that one fight where he one-shotted a mid-high CR vampire. Even with the re-wording of the rules that allowed that, it still would have put a damper on her villainous gloating to lose like half or more of her HP in one hit.
 
@TalonofAnathrax @Nickan @spiritualatheist I'm highly disappointed in you for not voting for casting a gigantic acidic shadow on a goblin town.
It's a terrible plan though. That spell can take several rounds to kill big targets, and they can escape it by stepping into a hut! And it can't get them all, it requires us to somehow find and assassinate all their shamans in one night beforehand, it means we ask the whole army to wait for a day after all that hard work building up their morale yesterday... To be honest that last reason was the first one I thought of upon seeing that plan, and it enough would have been enough to keep me from voting for it.
No, I voted to turn their entire shantytown into one huge orc-scorching firestorm. Problem solved!

I also don't want to rely on a single spell. What if it fails? What if the enemy dispels it?

This isn't Viserys quest where we are amazing and can use our magic to win wars. Mathilde ain't that good yet.
 
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It's a terrible plan though. That spell can take several rounds to kill big targets, and they can escape it by stepping into a hut! And it can't get them all, it requires us to somehow find and assassinate all their shamans in one night beforehand, it means we ask the whole army to wait for a day after all that hard work building up their morale yesterday...
No, I voted to turn their entire shantytown into one huge orc-scorching firestorm. Problem solved!

I also don't want to rely on a single spell. What if it fails? What if the enemy dispels it?

This isn't Viserys quest where we are amazing and can use our magic to win wars. Mathilde ain't that good yet.
It's kind of charming, the biggest things that happen in that quest are when she uses her wits or creativity TBH, I like it.

For us we're at the point where the biggest challenge is deciding "how do I want to win this? Well, obviously I want to have a Perfect Victory, so I'll take the time to set things up in advance to achieve that, you can't be the most legendary Fisher King ever with anything less than Perfection after all".
 
It's a terrible plan though. That spell can take several rounds to kill big targets, and they can escape it by stepping into a hut! And it can't get them all, it requires us to somehow find and assassinate all their shamans in one night beforehand, it means we ask the whole army to wait for a day after all that hard work building up their morale yesterday... To be honest that last reason was the first one I thought of upon seeing that plan, and it enough would have been enough to keep me from voting for it.
No, I voted to turn their entire shantytown into one huge orc-scorching firestorm. Problem solved!

I also don't want to rely on a single spell. What if it fails? What if the enemy dispels it?

This isn't Viserys quest where we are amazing and can use our magic to win wars. Mathilde ain't that good yet.
Read its latest iteration, should cover most of it, but to address your concerns:
1) It doesn't really take long to kill, the goblins in Karag Lhune went down instantly, and Orc's aren't that much tougher.
2) It doesn't matter that it isn't instant death, we are throwing lethal shade from a different freaking county. If they die in ten or twenty dpseconds doesn't matter when we are on the other side of town, up a sheer cliff face. Twenty turns of running towards us while under it will kill anything.
3) It also rains down fire through siege engines, which will be, barring extreme luck, carrying the day when it comes to setting fire on the other plan anyway.
4) It relies on a spell we can cast with our eyes closed, and given that no one even attempted. To stopKragg, it's likely there isn't anyone left to stop us either. I've since suggested two countermeasures for dispelling, and again, we can cast the spell trivially. We can just cast again. Assassinating the shamans is now a last case measure.
5) The army should be only now recovering from behind dead fucking tired, and riding high on life from their victory. There's zero chance of a mutiny or whatever. It's the calm before the storm, where they sharpen their swords, patch up their armor and let worn muscles mend. A crucial aspect here is that fighting will start at dawn, and it's already past noon. There plain isn't time for morale to drop.
 
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No, I voted to turn their entire shantytown into one huge orc-scorching firestorm. Problem solved!

I also don't want to rely on a single spell. What if it fails? What if the enemy dispels it?

This isn't Viserys quest where we are amazing and can use our magic to win wars. Mathilde ain't that good yet
Just to complement, before I sleep cause God, it's almost three AM, but the amount of fire should be roughly the same, and even then there's a real risk of it being "not much at all".

There's not a single tree in the Caldera, mud huts with mushrooms growing on tem will be hell to catch alight, and even wooden buildings won't go up trivially or they'd already have burnt down.

Mathilde can use magic to win wars. She trivialized the watchtower-keep the other day through magic, then killed no less than two Warbosses, again through magic, besides all the other sabotage.

It's by being smart and exploiting opportunities that she can leverage what she has beyond what one would expect.

It's not about throwing power at it and making a boom. In the worlds of Archimedes, "give me a lever long enough and a fulcrum on which to place it, and I shall move the world".

Huge fortress, rising sun, big town full of orcs and goblins that fall beneath its shadow, a spell that makes a singular shadow burn our enemies, no matter its size.

Lever and fulcrum. Now, all that's left is moving the world.
 
*glances up at divided loyalties discussion *

Well this is going to confuse anyone reading through the thread later :V

Obviously, a crossover should happen to make the confusion yet worse /s.

In ASWAH matters, it rather amuses me how we casually treat Westeros as our personal backyard and place to send out baby PCs. Instead of y'know, the invasion into a foreign polity that it is. And no one can stop us.
 
It's a terrible plan though. That spell can take several rounds to kill big targets, and they can escape it by stepping into a hut!
In addition to what TNE said, that is the beautiful part, in the plan, those huts are on fire.
The synergy is amazing.

Edit: honestly this is why I fell in love with the plan, the look on their faces when they have to decide whether to march under the burning shadow of seek refuge in the burning huts will be worth it on its own. We can kill so many here just from the indecision and infighting
 
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And no one can stop us.
True enough.
Albeit Lannisters, Maester conspiracy and CoS could be difficult to manage if they really get in the mindset to fuck us over st any cost.

Hey, @everyone, I have mostly skipped the part where we looked for Archmaester during the Conclave due to salt - have we gotten anything on him and/or the conspiracy?

I say, in coming 2-3 months we should assassinate all the leaders, so that they won't have a chance to fuck up when Reconquest starts.
 
Read its latest iteration, should cover most of it, but to address your concerns:
1) It doesn't really take long to kill, the goblins in Karag Lhune went down instantly, and Orc's aren't that much tougher.
2) It doesn't matter that it isn't instant death, we are throwing lethal shade from a different freaking county. If they die in ten or twenty dpseconds doesn't matter when we are on the other side of town, up a sheer cliff face. Twenty turns of running towards us while under it will kill anything.
3) It also rains down fire through siege engines, which will be, barring extreme luck, carrying the day when it comes to setting fire on the other plan anyway.
4) It relies on a spell we can cast with our eyes closed, and given that no one even attempted. To stopKragg, it's likely there isn't anyone left to stop us either. I've since suggested two countermeasures for dispelling, and again, we can cast the spell trivially. We can just cast again. Assassinating the shamans is now a last case measure.
5) The army should be only now recovering from behind dead fucking tired, and riding high on life from their victory. There's zero chance of a mutiny or whatever. It's the calm before the storm, where they sharpen their swords, patch up their armor and let worn muscles mend. A crucial aspect here is that fighting will start at dawn, and it's already past noon. There plain isn't time for morale to drop.

Neat.

Now I have to go and read this thing.

Edit:

Oh it's only 1,250 pages. I thought I was in for some work.
 
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Vote closed.
Adhoc vote count started by DragonParadox on Sep 26, 2019 at 4:48 AM, finished with 64 posts and 11 votes.
 
Part MMMLXXXIII: Of Vows Thrice Broken
Of Vows Thrice Broken

Thirty-First Day of the Tenth Month 293 AC

While your mother goes off to see Lady Farring and the three knights remain in the tavern, hopefully quelling anymore thoughts of youthful impetuosity, you look for the exiled maester, his name and countenance easy enough to pick out from the mind of one of the patrons you had already met. Though thinking about him and his misdeeds real or imagined, Maester Kevan, a frail graying man with pox scars marking a sour expression, makes it all the more surprising when spell-wrought insight reveals him in not some chamber in the Citadel, but a far more merry place.

***​

The Quill and Tankard in Oldtown is loud and bustling even in the mornings as one might imagine of a place of wine, drink and pleasant company that caters primarily to young men expected to abstain from all three while they worked to forge their chain. True to its name tankards laden with beer and bowls of stew stand next to chipped clay inkpots and sheets of stained parchment, with the contents of the former all too often ending up on the latter... as is the case for a pair of young novices getting roundly scolded by a familiar man in gray. Whichever gods the two of them prayed to they must be much beloved today, you think with a touch of whimsy.

"Maester Kevan," you reach out and touch the old man's shoulder, your face meant to be one lost in the crowd, but your words heavy with insight and sorcery. "I have an urgent matter to discuss with you. One that concerns your service at Farring Keep."

He rounds on you, anger fading to weariness. "Did his delusions echo so far, then? Whatever Goddar Farring is paying you I can assure you that I have done nothing but my duty in that position as in all others I have held over the years."

"It was not he who sent me..." You glance pointedly around the crowded hall. "Perhaps it is best to take this conversation to somewhere less public."

"Very well." Maester Kevan gives the two novices one last withering look and promises them that they will be cleaning the anatomy classroom for a month, a dire prospect to judge from how they bleach, before following you out the door and down the street that marks the perimeter of the small island. The waters of the Honeywine as they rush towards the Sunset Sea mask your words from any passersby that may be listening.

You spin a quick lie about having heard about his shameful exile and wishing to ensure that such deeds are seen far and wide as the disgrace they are, letting it be tacitly understood that you might be in the employ of one archmaester or another wishing to preserve the reputation of the Citadel against the abuses of the lords, and the story comes tumbling out, truthfully as far as you can tell though not what you had been expecting.

It seems Maester Kevan had discovered by simple chance that someone was making use of a wandering Begging Brother who visited Farring Keep perhaps three times every year to carry messages for coin when the man had tried to pay for his meal with a silver star, but before he could interrogate him further the septon had fled and had been very careful to stay always in the public eye until he was out of reach. It was, however, notable that the man was only let past the keep door at Lady Farring's insistence so it was fair to assume that she was the one in need of a surreptitious messenger. Alas, she too refused to say a word on the matter, only growing more angry with each question.

Being a man of a particularly dutiful, not to say mulish disposition, the maester proceeded to ask far and wide about where else of note the Begging Brother had traveled. The only answer he got was from Storm's End, though Maester Cressen was not certain who had persuaded the then Lord Renly to let the septon in and before any further inquiries could be made Lord Goddar cast the maester out, citing some notion that the Citadel had a hand in the death of Jon Arryn and were secretly trying to make puppets of lords from the shadows.

A letter... Storm's End... You make your excuses in as much haste as your disguise allows to return to the village under the shadow of Farring Keep.

***​

"Ser Godry, did your cousin Gilbert perhaps give you a second letter, one you were to deliver to someone other than Lord Goddar?" you ask the young knight urgently.

"Well yes, one for Alyse, Lady Farring, but it's of no real matter, the were close as children," he shrugs. "He told me not to bother Lord Velaryon with it."

You sigh. There never was a conspirator harder to find than one who thinks himself innocent, the saying is older than the Doom and no less true now than in the days of the Dragonlords. "Perhaps not, but I would like to see it..."

"I'm not sure..." the young man begins.

"Give him the letter, and anything else you may have been hiding because it wasn't 'important'," Ser Aegalon growls.

You take it break the plain wax seal, read it once, then again and a third time just to be sure the letters had not magically changed their place on the parchment.

"...my darling Alyse, every day without you is torture, every day knowing my son calls that oaf father is a dart through my heart, but worry not, the time to set things right is at hand, when the Dragon returns he will sweep Goddar from his seat and I may take the place that fate denied me at your side..."

Instead of hints of the maesters' conspiracy or your fears of divine visitations warning the lord of what had truly killed Jon Arryn you find yourself before simple adultery. You are not sure if you aught to curse or laugh, though Varys has no qualms choosing the latter. For now you carefully slip the incriminating letter into your cloak and wait for your mother and Ser Richard to arrive.

When they do your mother speaks not aloud but through an arcane message: "Alyse Farring is an idiot, but she probably does not deserve to lose her head for it."

A bit of sympathy mixed mixed in with magic had gone a log way into making Lady Farring unburden herself. It seems her marriage had always been an unhappy one, though not of any great fault on her husband's part. As a girl she had set her heart on the younger cousin and he on her, but Gilbert Farring had not been a lord, nor even close in the succession and so her father had pushed Alyse to wed Lord Farring. Yet the affair began weeks before her wedding night and continued whenever they had a chance throughout the years, including, you surmise from the letter, producing Goddar Farring's supposed heir. The boy would be devastated if you reveal this, and unlike his mother he has no guilt in this mess.

What do you do?

[] Show the letter to Lord Farring to help acquire his support
-[] Write in

[] Keep the letter secret, you do not need it to sway him
-[] Write in

[] Write in


OOC: If you guys just decided to go to through with talking to Lord Farring without discovering the second letter I would have rolled a d2 to see if Ser Godry mixed up the letters. You can imagine the effect handing him that letter out of the blue saying it it was his cousin urging him to support Viserys would have been.
 
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[X] "Ser Godry. You almost pulled an Aurane. The last man to pull an Aurane I encountered was Aedon the Bold." Westerosi Knights seem to ignore everything except martial matters that you've been busy with, but tales of you fighting him steel to steel should basically be the one thing guaranteed to have reached Westeros unabridged. For once a bit of theater on your part is worth something. Pat him on the shoulder and smile in actual sympathy--he's not quite that bad. "Don't pull an Aurane, Ser Godry."
-[X] Approach Lord Farring without the letter clouding things. Also, make a note to arrange the cuckolding Farring Knight's quiet death. No need for that to bite you in the ass later on. And needless to say, make sure Lady Farring knows to keep mum. How that conversation goes down you will leave to your more tactful--and sympathetic--mother.


@DragonParadox You sure know how to run a show. Didn't you say one time that Viserys' thoughts on these matters are "lie down and think of Westeros"? I imagine that's not just with homosexuality. Yeah, I don't see him being particularly merciful, beyond the fact that it just so happens ousting a Lord and being used as part of someone else's scheme ensures the axe lands on the schemer's neck first.
 
@DragonParadox You sure know how to run a show. Didn't you say one time that Viserys' thoughts on these matters are "lie down and think of Westeros"? I imagine that's not just with homosexuality. Yeah, I don't see him being particularly merciful, beyond the fact that it just so happens ousting a Lord and being used as part of someone else's scheme ensures the axe lands on the schemer's neck first.
That was his original opinion, I think that opinion has rather changed, after the whole deal with Hermetia and deciding to marry Lya, instead of going for a politically advantageous match.
 
Viserys' opinions and his actions in this case are in your hands guys, he does not have enough of a precedent in acting one way or another for either of the choices to be out of character.
 
That was his original opinion, I think that opinion has rather changed, after the whole deal with Hermetia and deciding to marry Lya, instead of going for a politically advantageous match.
Political advantage is debatable in this case. And that was his opinion even after the situation with Hermetia--you know it was Waymar who was most sympathetic, right? Viserys got her out of that mess, and had her back, because he gave his word, not even explicitly due to her situation but because his friend was basically asking for help.

I mean, his feelings on her have changed since they became friends, but still, really, it's a bit revisionist to paint him as someone who values desire over duty.
 
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