- Location
- United States
What if they can tell that the Storm is enchanted though? Perhaps a simple detect magic could be enough. That would ruin the element of surprise.Could we magically overcharge the storm? Make sure it fucks them even worse than they divined, and then swoop in right at the end to pick off the survivors?
Edit: Shadow of the Doom? Shadow of the Doom
Yep. Fire Eyes and Ashen Path, IIRC.I am very, very hyped. This sounds amazing!
Could we attack during the ash storm? Is there a Snowsight equivalent for such fiery weather?
good thing we gave many interludes to run through!
The efreeti mage vanishes in a pillar of flame leaving the fiend to laugh as it turns its eyes back to the window, blind to those who had spied the whole scene.
Yes, but as a mage of that much power he could easily planeshift right back.
Besides, the Asura called him, he could do that again.Yes, but as a mage of that much power he could easily planeshift right back.
yep. I guess our best shot is to hit the Asurenda as quickly and overwhelmingly as we can before he's got a chance to summon the mage. When the mage inevitably comes we don't have to fight both at once.
T'would be a bad lie on my part to say the otherwise, don't you think?
Though I'm more worried of what the collateral damage of using that Spell (empowered as it is). Not at our allies (they can handle themselves pretty good, methinks) nor at our enemies (ain't nothing like the smell of DOOM in the morning). I'm just worried that we'll probably damage the loot from our enemies from the way Valyria is going to respond to such effect.
Okay, of the two the mage definitely has me more nervous.On the fiend you see:
The mage has no auras that detect magic can see.
- 2 Moderate Abjuration auras
- 1 Moderate Transmutation Aura
Definitely Mind Blank. He's a powerful Efreeti mage, and from DP's hints he's an apprentice of the Grand Vizier of the Brazen Throne. There's no way he isn't rich enough to afford it.The mage is rocking Greater Magic Aura, or, far more likely, Mindblank.
He has Timestop as SLA, no counterspelling that.I suggest attacking through the window (toss is a Disjunction or Dispel Ward or something, and then Greater Teleport everyone in - some of us should be ready to counterspell/ring of Spell-Battle any surprise Celerity uses or whatever) and immediately ganking the Asura. Next round our fliers can attack the top deck, but the first strike should come from inside the ship.
It's a bit worse than that. We're up against six Efreeti Skyships.So. Let's recap : we're going up against one giant ship, without escorts. Inside the giant ship are a whole bunch of elites, several high-level threats, and presumably lots of wards and magical artillery.
We'll probably focus on the one with the Asurenda while the others harass the other five ships and hopefully stop any and all summonings.half dozen great sky ships, not the armored vessels you had named 'turtle ships' but the swifter sword ships cutting through the turbulent air like blades forged of stone-wood and sorcery.
Yeah, Shadow of the Doom is a very, very bad idea here. @egoo's concerns are spot on in this case.Need to gank that Asura in one turn, pretty much. Before it summons more asuras, before it calls up the mage. @Duesal , its very presence is insulting, what with it being able to cast quickened baleful polymorph. That's our schtick!
SoTD, beyond being a hilariously bad idea with the actual DOOM having originated on this locale, is not at all useful in this case; It kills any number of chaff we want to recruit/save and none of the actual threats.
Drop in w/ readied action Antimagic Field in that room, or hit them with a Disjunction. The latter is probably better, but such depends on clarification and burns a 9th level spell. Which version are we using, @DragonParadox?
Mage's Disjunction of 3e or PF ?