Could we magically overcharge the storm? Make sure it fucks them even worse than they divined, and then swoop in right at the end to pick off the survivors?

Edit: Shadow of the Doom? Shadow of the Doom
What if they can tell that the Storm is enchanted though? Perhaps a simple detect magic could be enough. That would ruin the element of surprise.
 
T'would be a bad lie on my part to say the otherwise, don't you think?:p

Though I'm more worried of what the collateral damage of using that Spell (empowered as it is). Not at our allies (they can handle themselves pretty good, methinks) nor at our enemies (ain't nothing like the smell of DOOM in the morning). I'm just worried that we'll probably damage the loot from our enemies from the way Valyria is going to respond to such effect.


But more seriously, if we ever do something like that we should ask Syrax or try to divine the effects before proceeding.
 
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To Plane Shift that accurately, he would have had to use Greater Plane Shift, which is an 8th level Arcane spell.

Unless the ship as a Planar beacon, which is possible.

I agree with @TalonofAnathrax that we should attack during the ash storm.
 
Please don't SOTD in Valyria of all places, y'all.

We are here to quickly dispatch this convoy, not get a personal visit from 15th of all people.

This is certainly not the spell to ever use in a hurry and/or outside well-prepared test environment.
And even then, because 15th is bullshit.
 
So. Let's recap : we're going up against one giant ship, without escorts. Inside the giant ship are a whole bunch of elites, several high-level threats, and presumably lots of wards and magical artillery.

On our side we have a lot of mid-level PCs, a few high-level threats, and surprise.

I suggest attacking through the window (toss is a Disjunction or Dispel Ward or something, and then Greater Teleport everyone in - some of us should be ready to counterspell/ring of Spell-Battle any surprise Celerity uses or whatever) and immediately ganking the Asura. Next round our fliers can attack the top deck, but the first strike should come from inside the ship.

Our fliers, Saenera's Dragon and Balerion are going to be useful, but can't be used in the very first strike. Ideally they'll be attacking after we've used a SoTD inside the ship or something, so that we can weaken their artillery and drawn away high-level Balerion-killers like that 6-armed thing. The storm will help weaken the ship's artillery and slave crew during the attack, but we'll have to buff our fliers to let them see through it.

I'm against using Control Weather, by the way.
 
I suggest attacking through the window (toss is a Disjunction or Dispel Ward or something, and then Greater Teleport everyone in - some of us should be ready to counterspell/ring of Spell-Battle any surprise Celerity uses or whatever) and immediately ganking the Asura. Next round our fliers can attack the top deck, but the first strike should come from inside the ship.
He has Timestop as SLA, no counterspelling that.
 
Need to gank that Asura in one turn, pretty much. Before it summons more asuras, before it calls up the mage. @Duesal , its very presence is insulting, what with it being able to cast quickened baleful polymorph. That's our schtick!

SoTD, beyond being a hilariously bad idea with the actual DOOM having originated on this locale, is not at all useful in this case; It kills any number of chaff we want to recruit/save and none of the actual threats.

Drop in w/ readied action Antimagic Field in that room, or hit them with a Disjunction. The latter is probably better, but such depends on clarification and burns a 9th level spell. Which version are we using, @DragonParadox?

Mage's Disjunction of 3e or PF ?
 
So. Let's recap : we're going up against one giant ship, without escorts. Inside the giant ship are a whole bunch of elites, several high-level threats, and presumably lots of wards and magical artillery.
It's a bit worse than that. We're up against six Efreeti Skyships.
half dozen great sky ships, not the armored vessels you had named 'turtle ships' but the swifter sword ships cutting through the turbulent air like blades forged of stone-wood and sorcery.
We'll probably focus on the one with the Asurenda while the others harass the other five ships and hopefully stop any and all summonings.
Need to gank that Asura in one turn, pretty much. Before it summons more asuras, before it calls up the mage. @Duesal , its very presence is insulting, what with it being able to cast quickened baleful polymorph. That's our schtick!

SoTD, beyond being a hilariously bad idea with the actual DOOM having originated on this locale, is not at all useful in this case; It kills any number of chaff we want to recruit/save and none of the actual threats.

Drop in w/ readied action Antimagic Field in that room, or hit them with a Disjunction. The latter is probably better, but such depends on clarification and burns a 9th level spell. Which version are we using, @DragonParadox?

Mage's Disjunction of 3e or PF ?
Yeah, Shadow of the Doom is a very, very bad idea here. @egoo's concerns are spot on in this case.

And I agree, I am insulted by something whose schtick is Turtling. There is only one Turtler. :mad:

As for our opening move, Mage's Disjunction is a good bet.
 
Why is Shadow of the Doom a bad move? Worst case the 15th arrives, we leave, and we let the Efreet fight him.
 
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