Adhoc vote count started by Goldfish on Sep 3, 2019 at 10:05 PM, finished with 91 posts and 6 votes.
[X] Send out scouts -[X] Mereth and Siduri, both under Superior Invisibility, Greater Blink, Ethereal Jaunt, and using Wind Walk --[X] Have Mereth and Siduri carry a small mirror for us to look through via a Mirrorsight spell to view whatever they point the mirror at -[X] Take the time to alert our Shaitan and Djinn allies of what the Efreeti were up to with pursuing the Valyrian Steel Spikes
Adhoc vote count started by Goldfish on Sep 4, 2019 at 7:12 AM, finished with 150 posts and 10 votes.
[X] Send out scouts -[X] Mereth and Siduri, both under Superior Invisibility, Greater Blink, Ethereal Jaunt, and using Wind Walk --[X] Have Mereth and Siduri carry a small mirror for us to look through via a Mirrorsight spell to view whatever they point the mirror at -[X] Have the other Erinyes do very high recon under Invisibility, high enough that there's no chance of them being spotted by the Efreeti --[X] Give them Myrish Far Eyes and task them with getting intel of the changed geography of Valyria. If there's even the slightest hint of being detected they're to teleport back. -[X] Take the time to alert our Shaitan and Djinn allies of what the Efreeti were up to with pursuing the Valyrian Steel Spikes
Hm. Well then I'll pick the Riddled psychosis, which sounds like fun. I'm easily distracted and interested in thinking about things? Sounds like me IRL, actually. I won't be able to dip various knowledge skills and I won't be taking Collector of Stories, but that's not a huge problem. Perhaps Disguise?
Losing one spell slot of each level sucks, but is a manageable cost. It also lets me cast off Int and gives me Int 16 and Wis 7. I'm willing to pay that for a healing aura and the best casting stat.
I have, a mistake on my part it was actually intended that you can only be a Familiar available to the Obtain Familiar Feat or equivalent Class capability.
Consider this the third alternative start with the same LA penalty.
Default: Obtain Familiar.
Second:.Improved Familiar.
Third: Other Familiar Feats.
That's fine! For the first few years of quest-time, I'll effectively be a very mobile level 3 Sorcerer who gains XP as a level 6 Sorcerer. I'm utterly terrifying against low-level foes (SR, AC 24, low damage but high mobility, Power Word Pain) but won't be very useful in any sort of boss battle. This isn't a build that can gain XP quickly, but on the other hand it's one that will be difficult to kill. I may level just from hunting various animals (they often have CR 3-7 after all) while crossing the North or from any fights/intrigue I find myself involved in in cities, but I'm quite unlikely to gain more than one Sorcerer level.
However, the Wyrmling age category lasts for 5 years, so I probably have a few years to achieve that crucial +1 level. From then on, anything else is just gravy. The first few Dragon age categories come relatively quickly, you see : in 20 to 25 years, I'll be casting like a level 10 Sorcerer with access to Cleric spells!
Note that I can access the Cleric list. I'm running off ASWAH spell rules here.
5: Teleport
4: Celerity, Voice of the Dragon + Divination, Panacea, Solid Fog, Assay Spell Resistance
3: Ancestral Awakening, Bestow Curse, Dispel Magic + Heart of Water, Remove Curse
2: Wings of Cover, Divine Insight, Blindness/Deafness, Scintillating Scales
1: Grease, Comprehend Languages, Power Word Pain, Unseen Servant, Charm Person
My next three feats will be Expanded Arcana (Heart of Water, Remove Curse), Expanded Arcana (Divination, Panacea) and Expanded Arcana (Solid Fog, Assay Spell Resistance) using the literalist Expanded Arcana retraining rules ASWAH runs on.
Doesn't this seem like a solid spell list for a peaceful life IRL that also works for life in ASWAH ?
From then on everything will take decades, but that's fine.
And then of course, there's joining up with Viserys. Now I'll only be arriving once he conquers Tyrosh (because my knowledge of when exactly Daenerys will get free of Tiamat was limited), and I won't exactly be the most useful heavy hitter around. On the other hand my support and healing abilities will still be quite useful. I give it even odds as to whether or not I get the Maelor treatment, carried into levelling a few times just by being a minor help in difficult missions. I'll be casting as a Sorcerer 4 (or 6 if I'm 5 years old by then : this depends on how old I was at the start) on a Dragon/support chassis, which is still quite good for post-Mantarys Viserys&Co.
Getting Planeshift yourself is your safest bet, ROB will neither punish nor protect you or the world from any of the flow on effects but you coming by yourself and managing not to be followed likely makes the least waves.
Good to know. My preferred way home will be "buying a Planeshift item in Shaitanville" then. Worst case I can just learn Plane Shift off the Cleric list once I cast as a Sorcerer 10.
Outcome 1 is not a thing insofar as it won't happen immediately and automatically.
Souls exist but they just go into the Earth or something otherwise, think of it as equivalent to nutrients.
If the population of Earth starts worshipping DnD God's they'll get the afterlife treatment.
Planar portals can be constructed in theory.
I think if you went with Viserys he'd try to do the right thing, but you're now on the receiving end of his Diplo score.
Better hope you make good arguments and that you're both right about the ability to keep the secret because 7 billion untapped, unprepared human souls are up for grabs and there are no supernatural entrenched powers.
I mean, I always thought of Viserys as someone fundamentally ethical? That is, someone who wouldn't risk inflicting the horror of D&D cosmology upon 7 billion defenseless people that don't have to deal with Hell, the Abyss, any evil Gods or anything like that? Viserys knows that D&D Gods have Portfolio Awareness, for example : the slightest touch of our cosmologies (such as a non Mind-Blanked person Plane Shifting there, or materials from Earth being taken to another Plane where they can be used as a Plane Shift focus) risks suddenly letting very powerful entities know a lot of stuff about Earth - and naturally, an awful lot of them will immediately try to get their hands on all these souls/weapons !
I mean, while Viserys does care about his kingdom first, he didn't spread bioweapons wildly or anything like that. So I don't think it'll be a huge struggle to keep him from visiting Earth and looking for tech knowledge before he has Mind Blank.
Now accidentally starting World War III is a real risk, of course. But I'm hoping that Viserys will stay very discreet for a good while, you know.
Adhoc vote count started by Goldfish on Sep 4, 2019 at 7:12 AM, finished with 150 posts and 10 votes.
[X] Send out scouts -[X] Mereth and Siduri, both under Superior Invisibility, Greater Blink, Ethereal Jaunt, and using Wind Walk --[X] Have Mereth and Siduri carry a small mirror for us to look through via a Mirrorsight spell to view whatever they point the mirror at -[X] Have the other Erinyes do very high recon under Invisibility, high enough that there's no chance of them being spotted by the Efreeti --[X] Give them Myrish Far Eyes and task them with getting intel of the changed geography of Valyria. If there's even the slightest hint of being detected they're to teleport back. -[X] Take the time to alert our Shaitan and Djinn allies of what the Efreeti were up to with pursuing the Valyrian Steel Spikes
Mereth and Siduri set off at once, garbed in subtle blessings so that they may pass through peril as wraiths in the night and bearing an enchanted mirror so that those who stay behind in the Deep may see what they see, while a mind link assures that you can advise them.
The pair fly over a land scoured by fire. A blood-red sun looks down like a baleful eye upon a wasteland of black stone polished to a mirror shine in which warped reflections dance. Some are of torment, flesh boiling from the depths of the earth and shards of stone sharp as daggers falling from the sky while poisoned air choked the life from the last desperate survivors. But that was not what was most painful to watch. Children play... young dragons dance in the sky, people laughing, songs cut off by bloodcurdling screams. Even the most common wraiths in Valyria remember more of themselves than most of their kind do. They remember what was taken from them. Even Mereth's gaze slides from the sight, fixed on the horizon. There is a tear in Siduri's eye.
Thankfully it does not take them long to find their quarry... first indistinct shapes on the smoke-shrouded horizon that swiftly become half-dozen great Sky-Ships, not the armored vessels you had named 'Turtle Ships' but the swifter Sword-Ships cutting through the turbulent air like blades forged of stone-wood and sorcery.
At the vanguard, flying upon the wings of carrion crows, is a flock of strange Fiends, their already bestial features further deformed by layer upon layer of scars and poisoned ink. "Vayuphak," Mereth hisses, contempt heavy in her words. Of all the Fiends who dwell in Hell they are among the most despised by true Baatezu and yet tolerated by the Lord of the Ninth, blasphemous souls forged of divine sin. Creatures that desire not to break the world, but reforge it in their own foul image, but to Mereth and her sisters the hatred is far closer at hand. She speaks the word as a knight of the Vale might say 'sellswords'.
Siduri hesitates to draw closer to the foe but Mereth flies on undaunted, and after a moment the conjurer follows. The decks of the ships are crowded with Azer and Ifrit slaves all bearing iron collars of a kind you had not seen before, though it does not take more than a moment to divine their purpose for it is writ upon them with runes of fire: liar's anguish, coward's bane, traitor's death. Unless the magics were broken the crew cannot surrender.
Besides you Dany's curses blister the air. "Whoever did this dies, forever," she proclaims, expression hard as stone. There was never much doubt that you would at least attempt that, of course, but still you find yourself in full agreement. Whatever faint hope of parley that may have existed before is burned to ash and cinders.
"There is something worse, something older... I can feel it through the glass," Melisandre's voice is scarce more than a whisper. "Tell them to be wary."
You do, of course, but neither of them are inclined to retreat having come so close. Siduri knows where the great state cabins of the Sword-Ships are, and so they fly alongside and peer through the glass. At first all there is to see is what one might have expected, Efreeti captains lounged in sybaritic luxury, though their eyes are fixed upon the windows. There is fear in those eyes, of the realm they sail in, or maybe something else, you wonder.
The cabin of the foremost ship is no less carved in perfumed woods, no less bedecked in silk and jewels, but all pales before the dreadful presence of those who stand within. Standing with his back to the larger window is an Elder Fiend armored in gold and armed in flame and spellsteel. Six arms he has, six blades float through the air, and when he turns six burning eyes look upon the wasteland with twisted pleasure.
Few creatures, alive or dead, would stand tall under the weight of that fel gaze, but the Efreeti Lord who faces him is more than his match. Garbed in old blood and black ash marked with blasphemous seals, the conjurer stands in the center of a court of the ever-burning dead. A low scream fills the cabin underlying his every word. "You dare to summon me, blade-singer?" The words that might have been of praise upon other lips drip with scorn.
"I dare... many things." The six-fold sage's voice is sharp as the blades of stolen steel. "Terror grips the hearts of your slaves ever tighter. If you do not bolster their courage soon, some may choose death over sailing on. That would be inconvenient."
"Death is the least they would suffer for treachery." One of the floating skulls hisses in anger. "Concern yourself instead with divining the way ahead, and the foes we may face along the way."
"There will be an ash-storm in three hours time. Thirty-six of your slaves will die choking upon it, a further eleven will cast themselves over the side and perish by their own will." The voice is soft as the assassin's silk garrote before it is pulled taut. "Is that what you wished to know?"
The Efreeti Mage vanishes in a pillar of flame, leaving the Fiend to laugh as it turns its eyes back to the window, blind to those who had spied the whole scene.
What do you do next?
[] Write in
OOC: Relath and Zherys arrived during the scouting.
Few creatures, alive or dead would stand tall under the weight of that fel gaze, but the efreeti lord who faces him is more than his match. Garbed in old blood and black ash marked with blasphemous seals, the conjuror stands in the center of a court of the ever-burning dead. A low scream fills the cabin underlying his every word. "You dare to summon be blade-singer." The words that might have been of praise upon other lips drip with scorn.
We could wait until he leaves, since he seems to have no interest in staying. That whole 'you dare summon me' routine is as clear as anything in indicating the guy does not want to be here himself.
The cabin of the foremost ship is no less carved in perfumed woods, no less bedecked in silk and jewels but all pales before the dreadful presence of those who stand within. Standing with his back to the larger window is an elder fiend armored in gold and armed in flame and spell-steel. Six arms has he six blades float through the air and when he turns six burning eyes look upon
Few creatures, alive or dead would stand tall under the weight of that fel gaze, but the efreeti lord who faces him is more than his match. Garbed in old blood and black ash marked with blasphemous seals, the conjuror stands in the center of a court of the ever-burning dead. A low scream fills the cabin underlying his every word. "You dare to summon be blade-singer." The words that might have been of praise upon other lips drip with scorn.
And would you look at that. Another addition to the Larder.
Hmm, so we have to break wherever it is that binds the slaves before we could save them. I know the Efreetis are no devils, sore losers they are, but I bet that there's gotta be some suicide mechanism that could be triggered if we do not push the OFF switch.
Hmmmm, those Azel slaves though... I want them! Firebeards, man!
And would you look at that. Another addition to the Larder.
Hmm, so we have to break wherever it is that binds the slaves before we could save them. I know the Efreetis are no devils, sore losers they are, but I bet that there's gotta be some suicide mechanism that could be triggered of we do not push the OFF switch.
Hmmmm, those Azel slaves though... I want them! Firebeards. man!
So should we attack during the storm to use the confusion to out advantage, maybe even take out a few ships before they notice the attack, or after it so it does not put us in danger and we have less enemies to fight?
Could we magically overcharge the storm? Make sure it fucks them even worse than they divined, and then swoop in right at the end to pick off the survivors?
T'would be a bad lie on my part to say the otherwise, don't you think?
Though I'm more worried of what the collateral damage of using that Spell (empowered as it is). Not at our allies (they can handle themselves pretty good, methinks) nor at our enemies (ain't nothing like the smell of DOOM in the morning). I'm just worried that we'll probably damage the loot from our enemies from the way Valyria is going to respond to such effect.
Could we magically overcharge the storm? Make sure it fucks them even worse than they divined, and then swoop in right at the end to pick off the survivors?