Its loik so.

Monsters spontaneously generate from nowhere all the time.

It doesn't matter where you are, where you live, or how many security measures you take. This is DnD.

Eventually the tarrasque is going to wake up from it's good coma and eat some unfortunate micro nation.

It's just how things work.
If we ever have a Tarrasque rampaging, there is a lot of mad science I want to do once we trap it. Tarrasque-hide armor and tarrasque-bone weapons... Also it's stomach can apparently destroy everything, which could prove very useful. It's a wonderful monstrosity.
 
Its loik so.

Monsters spontaneously generate from nowhere all the time.

It doesn't matter where you are, where you live, or how many security measures you take. This is DnD.

Eventually the tarrasque is going to wake up from it's good coma and eat some unfortunate micro nation.

It's just how things work.

Tobe honest (and I know this is D&D heresy) but I never really liked the tarrasque, it just seems to have no character beyond world-ending giant monster and naratively that seems hollow.
 
>Still not as bad as the 5e Tarrasque. A lvl1 mage of most any description can kill it. Any martial too, I suppose, but then you are somewhat running into WBL. Needs a +1 longbow.
 
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Tobe honest (and I know this is D&D heresy) but I never really liked the tarrasque, it just seems to have no character beyond world-ending giant monster and naratively that seems hollow.
No, I totally get it. The Tarrasque has always seemed flat and one-dimensional to me. There are so many high end, equally or more dangerous, with a lot more character.

The Tarrasque just gets good nerd PR.
 
And here I thought you guys would be worried about your mage school spontaneously generating beings that feed on thoughts. Shows what I know...:V

You could speak to it to see if it can be recruited yes
This one at least seemed reasonable enough, it offered to remove painful memories, it didn't just attack to do it, clearly it's not all that evil a being.

Clearly it wasn't very good at diplomacy, but the fact it tried diplomacy first, speak well for it.
 
This one at least seemed reasonable enough, it offered to remove painful memories, it didn't just attack to do it, clearly it's not all that evil a being.

Clearly it wasn't very good at diplomacy, but the fact it tried diplomacy first, speak well for it.

Cue us managing to profit from the ability to remove painful memories in Hellven and dominating yet another market alonside dawnfruit booze
 
Cue us managing to profit from the ability to remove painful memories in Hellven and dominating yet another market alonside dawnfruit booze
Hey guys we are selling drugs and memory loss? How much are you paying?

Edit: speaking of we need to get that slavery license. I want angels to sell themselves in slavery to us in order to help them....words I never thought I would say...
 
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OK, looks pretty definite. Vote closed
Adhoc vote count started by Rui on Jun 24, 2019 at 8:15 AM, finished with 271 posts and 14 votes.

  • [X] Research Actions
    [X] The Secret of Life and Death: Analyze the lore obtained from Lord Bolton and Qyburn and see to bring the efforts made by the ex-maester to their conclusion, creating undead creatures that neither spread decay, nor need the constant attention of a skilled mage.(Progress 25, Cost 30,000 IM)
    -[X] Qyburn
    --[X] Elaheh Marita - Assisting
    [X] Dagger-Wyrms: Find a way to create more Dragon-daggers like Feeder (Pre-requisite for other living weapons and armor) (Progress: 6)
    -[X] Tyrosh Scholarium
    [X] The Godhunter: The fortress-ruin that held the Orb of Dragonkind still holds leashed power unlike anything you've ever sensed, but it remains dormant for now. With time, it might be possible to reconstruct the controls of that power, and with proper preparation use it as a weapon to slice away part of a god. (Progress: 16)
    -[X] Valeria
    --[X] Lady Saenna – Assisting
    [X] Forge of Creation: With Anu having finally restored the ritual necessary for creation of his kin, much may change... But for now, that is but a single ritual. To truly bring his people to life, something yet grander Is needed.
    -[X] Organise a magi-industrial complex capable of producing Warforged en-mass.(Progress: 30)
    --[X] Anu
    [X] Weaving Deepest Veils: Research the lore promised by Fey of Orphne court, wards capable of evading even a god's eye... even if not a perfect defense all by themselves. (Progress: 18 Cost: 11,000 IM)
    -[X] Lya
    --[X] Svitran – Assisting
    [X] The Broken Pact: With many an Outsider now being a part of your Empire, developing ways of breaking them off the influence of their home planes may be a good idea.
    -[X] Break off Barghests from Hells (Progress: 5; Cost: ??)
    --[X] Mercy of the Soul
    [X] The Tree Connection: While the Old Gods gave you what they remember about their beginning, the knowledge retained within the first dreams is still vague and hard to grasp for mortal minds. However, by examining the magic imbued in a Heart Tree both in the physical and other planes, you might be able to deepen your understanding of their true nature. It will be slow work though, as you can hardly take a tree apart for dissection.(Progress: 30, Cost: 50,000 IM)
    -[X] Vee
    --[X] Naria – Assisting
    --[X] Stepstones - Research (Scholarum) - Assisiting
    [X] Ancestor's Return: Develop a ritual to return Laenor Targaryen back to life, using rituals used for Amrelath, Wyla and leftover lore from Garin/Selyse's ritual (Progress: 8 Cost: 9,500)
    -[X] Dany
    --[X] Wyla Drekelis - Assisting
    [X] Blood Maiden Plaques: Much as they were creatures undeserving of existence, they weren't always like that… or at least their ancestors weren't. It would do you good to understand where they came from to those shores. (Likely information on Drow history and society) (Progress: 6)
    -[X] Drow Assassins (Tuin & Morwyn)
    [X] NAME TO BE DETERMINED - Force/Sonic Cannon Research
    -[X] Beryl
    [X] Hedge Mage's Spell Book (Qartheen/Mixed, partially decoded). Content: The travels of Hyndar the Lame, gleamings of ancient lore about the lands that became the Red Waste, desert magic spells. (Progress: 4)
    -[X] Naathi Scholarium
    [X] Intrigue Actions
    [X] Sway Ruler: The hero gathers support among the ruling elite of another realm to gain alliance, vassalage or some other favorable diplomatic position.
    -[X] Journey to Lorath to make contact with the ruling factions, with an eye toward peacefully bringing the city into the Imperium.
    --[X] Assigned: Windward Society (Aubert Flowers, Grazdan the Grim, Koron Redmane, Lohos Saan, Menel Goldtooth), Aradia, Erinyes (x1)
    [X] Gold and Shadow: The Fleet sailing to Yi Ti is your main counter to the Golden Company, but it is slow in coming, perhaps it would be best to send a set of eyes ahead, a set of hands too to tangle their plans
    -[X] Assigned: Tyene, Garin, Waymar, Nuri, Erinyes (x2)
    --[X] Special: Visit the Yi-Ti Expedition Fleet beforehand to pick up one the ancient Yi-Ti Scholars currently inhabiting a Construct.
    [X] Sober Truth: Deal with the darker elements of the the Cult of Zargreus once and for all, whether it be merely perilous excess or something worse
    -[X] Assigned: Glyra and Roaming Chaos, Xor, Sandor, Herald (x1), Guardian Naga (x1), Anya the Inquisitor, Mia the Inquisitor, Argo, Erinyes (x5), additional military and Scholarium forces (including Minotaur Fighters)
    [X] Goblins in order: Bring the Goblin market into accordance with the law of the realm before any of your citizens can be harmed though malice or ignorance
    -[X] Assigned: Malarys, Richard, Rina, Harbinger, Guardian Nagas (x2), Erinyes (x5), Fey Guide(s) from the Orphne Court
    [X] Events
    [X] Southern Journeys: Sothoryos holds many dangers and just as many opportunities for those who would dare to reap them. There as in no other place you have visited, monsters stride across the face of the earth and even the common beasts of the Jungle could put entire armies of men to flight.
    -[X] Delve deeper into the Necropolis which once sheltered the remnants of the "civilized" Serpent Folk.
    --[X] Assigned: Viserys, Dany, Lya, Richard, Malarys, Vee, Rizz'Neth
    [X] Under the Boiling Sea: Scry for the Char Serpent swimming through molten sea of Plane of Fire
    -[X] As a result of his anti-divination protections being overcome by scrying, hunters will rush towards it. Counter-ambush them.
    --[X] Assigned: Viserys, Rina, Bloom, Richard, Dany
    ---[X] NOTE: If possible, this action should occur toward the end of the month in order to give Siduri time to contact us with intel regarding the delivery of reagents for the Sultan's Archmage. If we get that intel, this action will be postponed.
    [X] Government
    [X] Form a Diplomatic Corps: Ambassadors have long since been used from the Summer Islands to Ibben and from the Iron Islands to Yi-Ti. However in most cases they boast either connections of blood to the lord or his personal seal. As you begin to deal with lords far lesser in power, though not in pride like those of Omber however it might serve you well to create an institution for the task. (Progress: 40, Cost: 50,000 IM)
    -[X] Assigned: Rhaella, Kira, Hermetia, Alinor
    [X] Singers upon the flaming sea: Train phoenixes to safely harvest Fire Whale Gems for the betterment of both the pods and your own treasury, as well as setting up a safe trade route for all the gems (Progress: 15, Cost: 10,000 IM)
    -[X] Assigned: Velen
    --[X] Azema - Assisting
    [X] Free Actions
    [X] Planar Trade
    -[X] Visit Armun Kelisk: Pick up previous commission (x4 Soulfire Bracers), purchase 1,000,000 IM in enchanting reagents
    --[X] Checks shops for anything of interest, including True Resurrection scrolls, rare plants (Golden Desert Tree seeds or sap, Arkas Grass, etc), materials (Djezet, Horacalum, etc), and so on.
    -[X] Arrange meeting with Djinni Vizier to inform him of the success of our latest raid on the Efreeti.
    -[X] Sell one million pounds of Adamantine to the Djinni and one million pounds to the Shaitan.
    --[X] Viserys, Lya, Richard, Vee
    [X] Assigning the fresh troops
    -[X] The Barghests are placed with Khal Rhango
    -[X] Send the Fallen Shield Archon to Rhango
    --[X] Ask Yrael to send a trusted Archon (maybe a Shield or Preceptor) to Rhango to help him and keep an eye on the newcomers for a month or two
    -[X] The former Bandits (2 Fallen Hound Archons, 2 Yaenit Demons, 1 neutral Spyglass Archon) are now assets of the Inquisition, Garin should decide where to use them best
    -[X] The Legion Devils will, under the command of an Erinyes, help the Legion train against devils, while also mastering the Hellfire Crossbows we have left over
    --[X] They will only fight on an actual battlefield by special need, or once we have severed their ties to Hell
    [X] Infrastructure Enhancement
    -[X] Whispering Brazier added to Snake Port.
    -[X] Mirrorvision added to Bazilisk isles.
    -[X] ACSES office added to Draconys
 
Hey guys we are selling drugs and memory loss? How much are you paying?

Edit: speaking of we need to get that slavery license. I want angels to sell themselves in slavery to us in order to help them....words I never thought I would say...
We need a bunch of licensing.

Especially the one to open the planar terminal there. People need to leave.
 
Wait what? The Shaitan killed the Tarasque? Link please?
Potential Tarrasque. At the founding of the Opaline Vault, the Shaitan found the unhatched egg of some unspeakable monster and killed it while it was unborn, and then proceeded to build a city in the egg. They use the corpse as a palace now.
The final gateway, a thing of gleaming adamant two feet or more thick and likely to stand up to the blows of a raging dragon... something the builders may have considered, come to think of. Carved into its arch is written in letters that rearrange themselves to match the knowledge of the viewer is a message for the ages: "Fortunate are thee, traveler in the Realms of Stone who has found a jewel beyond price. Give thine skills that it may shine brighter still."

The words do not lie.

Beyond lies an enormous cavern... no a geode, its walls pure shining crystal. The Shaitans call it the Shining Egg, their eldest legends speaking of the battle waged in the deep by the Hosts of genie kin who became the Peerless Empire to slay the dreadful unborn beast which had once slumbered here. Yet for all that the beauty of the egg is as unshaped marble besides the work of a master compared to the city itself.
 
Also guys, our newest reader Zioneer just started a ASOIAF/3.PF quest: Fear Cuts Deeper Than Swords: A Song of Ice and Fire/D&D 3.5 and Pathfinder Quest

Character selection is straight out of ASWAH. Go go Domeric Bolton: Harmonious Ghost Hunter Paladin!

You may even get the chance to shank Roose, if he is behind the mysterious goings on of the Dreadfort! Shank Ramsay!
Bah! Only one reserved post for character sheets?
Clearly, this is a QM with no ambition.
@bigbow remembered DP's struggles, at least !
 
Bah! Only one reserved post for character sheets?
Clearly, this is a QM with no ambition.
@bigbow remembered DP's struggles, at least !
Yeah, that lack of reserved posts on the front page is going to hurt later.
I had assumed that it was an Atropal of some sort - the Epic 3.5 version, that is basically an undead divine aborted foetus.
I didn't remember the name, but I also thought if was the undead aborted God thing.
It mostly depends on how easy it is to make a glittering palace out of an undead aborted god's corpse. I suppose if anyone could manage it the Shaitan can.
 
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