If we're sending people into the Feywild, we should at least set them up for success.

Valyrian Steel weapon of choice (0 IM) - Sometimes its better to have a +2 weapon available.
+1 Cold Iron weapon of choice (200 IM*)
Adamantine or Mithral armor of choice (100 IM*)
Ring of Protection from Evil (400 IM)
Ring of Sustenance (250 IM) - Who wants to eat or drink anything in that place? The less you have to sleep there, the better.
Healing Belt (75 IM)
Amulet of Tears (230 IM)
+2 Stat Booster of choice (400 IM**)
Earring of Arcane Acuity (340 IM) - Essential, given the prevalence of Fey who can turn Invisible or use Illusion magic.
Anklets of Translocation (140 IM)
Total: 2,135 IM

*Essentially 0 IM, at least from an enchanting time perspective, thanks to our Mage-Smiths finally learning to work with Cold Iron, Adamantine, and Mithral.
**Or several +1 boosts for those with important stats that are odd numbers.
At this point two weapons for every person certainly isn't unreasonable. One Valyrian Steel, one Cold Iron.

It is a massive relief that our smiths can now work all of the metals. I love that we can delegate these things to them now.

Also, I have a vague idea for who to send with f!Renly.

f!Renly
1-2 Blink Dogs as scouts
1 Lotus Leshy as a healer, or alternatively one of our various baby clerics as a chance to level them up
1 Ranger from among the ones Soft Strider has been teaching (~level 4 last we checked) or a Little Valyrian Rogue
1 level 5 Fighter (we literally have hundreds to pick from)
1 Scholarum Mage (wizard, mystic, or sorcerer)
1 Fey Guide from the vassalized Court of the Orphne

This is dangerous, yes, but it's also a good shot to level the baby PCs up and have them much stronger and thus more useful upon their return. In spite of myself I'm excited for what the Wild Hunt has to say when they get there.
 
At this point two weapons for every person certainly isn't unreasonable. One Valyrian Steel, one Cold Iron.

It is a massive relief that our smiths can now work all of the metals. I love that we can delegate these things to them now.

Also, I have a vague idea for who to send with f!Renly.

f!Renly
1-2 Blink Dogs as scouts
1 Lotus Leshy as a healer, or alternatively one of our various baby clerics as a chance to level them up
1 Ranger from among the ones Soft Strider has been teaching (~level 4 last we checked) or a Little Valyrian Rogue
1 level 5 Fighter (we literally have hundreds to pick from)
1 Scholarum Mage (wizard, mystic, or sorcerer)
1 Fey Guide from the vassalized Court of the Orphne

This is dangerous, yes, but it's also a good shot to level the baby PCs up and have them much stronger and thus more useful upon their return. In spite of myself I'm excited for what the Wild Hunt has to say when they get there.

No gremlin?

The group needs a trickster.
 
At this point two weapons for every person certainly isn't unreasonable. One Valyrian Steel, one Cold Iron.

It is a massive relief that our smiths can now work all of the metals. I love that we can delegate these things to them now.

Also, I have a vague idea for who to send with f!Renly.

f!Renly
1-2 Blink Dogs as scouts
1 Lotus Leshy as a healer, or alternatively one of our various baby clerics as a chance to level them up
1 Ranger from among the ones Soft Strider has been teaching (~level 4 last we checked) or a Little Valyrian Rogue
1 level 5 Fighter (we literally have hundreds to pick from)
1 Scholarum Mage (wizard, mystic, or sorcerer)
1 Fey Guide from the vassalized Court of the Orphne

This is dangerous, yes, but it's also a good shot to level the baby PCs up and have them much stronger and thus more useful upon their return. In spite of myself I'm excited for what the Wild Hunt has to say when they get there.
We have very few Blink Dogs, as in one pair and their puppies, IIRC.

I would keep the party small;
F!Renly
Minotaur Fighter (one level from becoming an Occult Slayer) - Great muscle on the cusp of being an anti-magic specialist.
Scholarium Combat Sorcerer (Baelys, the 6th level one who competed in the Festival Mage Duels, equipped with a few extra PoSK and some scrolls) - Deadly in a fight and useful to have around (hello Rope Trick PoSK).
Guardian Lotus Leshy (Advanced Druid Creature Lotus Leshy) - Essentially a 6th level Druid, super useful.
Verdant Wolf (Advanced Plant-Imbued Dire Wolf) - Perfect scout, but a deadly combatant.

Now that is an eclectic party.
 
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It's not like there are competing turn plans, but more votes would be nice for something that sets the tone for the entire month to come.
Adhoc vote count started by Paradosi on Jun 23, 2019 at 8:21 PM, finished with 408 posts and 9 votes.

  • [X] Research Actions
    [X] The Secret of Life and Death: Analyze the lore obtained from Lord Bolton and Qyburn and see to bring the efforts made by the ex-maester to their conclusion, creating undead creatures that neither spread decay, nor need the constant attention of a skilled mage.(Progress 25, Cost 30,000 IM)
    -[X] Qyburn
    --[X] Elaheh Marita - Assisting
    [X] Dagger-Wyrms: Find a way to create more Dragon-daggers like Feeder (Pre-requisite for other living weapons and armor) (Progress: 6)
    -[X] Tyrosh Scholarium
    [X] The Godhunter: The fortress-ruin that held the Orb of Dragonkind still holds leashed power unlike anything you've ever sensed, but it remains dormant for now. With time, it might be possible to reconstruct the controls of that power, and with proper preparation use it as a weapon to slice away part of a god. (Progress: 16)
    -[X] Valeria
    --[X] Lady Saenna – Assisting
    [X] Forge of Creation: With Anu having finally restored the ritual necessary for creation of his kin, much may change... But for now, that is but a single ritual. To truly bring his people to life, something yet grander Is needed.
    -[X] Organise a magi-industrial complex capable of producing Warforged en-mass.(Progress: 30)
    --[X] Anu
    [X] Weaving Deepest Veils: Research the lore promised by Fey of Orphne court, wards capable of evading even a god's eye... even if not a perfect defense all by themselves. (Progress: 18 Cost: 11,000 IM)
    -[X] Lya
    --[X] Svitran – Assisting
    [X] The Broken Pact: With many an Outsider now being a part of your Empire, developing ways of breaking them off the influence of their home planes may be a good idea.
    -[X] Break off Barghests from Hells (Progress: 5; Cost: ??)
    --[X] Mercy of the Soul
    [X] The Tree Connection: While the Old Gods gave you what they remember about their beginning, the knowledge retained within the first dreams is still vague and hard to grasp for mortal minds. However, by examining the magic imbued in a Heart Tree both in the physical and other planes, you might be able to deepen your understanding of their true nature. It will be slow work though, as you can hardly take a tree apart for dissection.(Progress: 30, Cost: 50,000 IM)
    -[X] Vee
    --[X] Naria – Assisting
    --[X] Stepstones - Research (Scholarum) - Assisiting
    [X] Ancestor's Return: Develop a ritual to return Laenor Targaryen back to life, using rituals used for Amrelath, Wyla and leftover lore from Garin/Selyse's ritual (Progress: 8 Cost: 9,500)
    -[X] Dany
    --[X] Wyla Drekelis - Assisting
    [X] Blood Maiden Plaques: Much as they were creatures undeserving of existence, they weren't always like that… or at least their ancestors weren't. It would do you good to understand where they came from to those shores. (Likely information on Drow history and society) (Progress: 6)
    -[X] Drow Assassins (Tuin & Morwyn)
    [X] NAME TO BE DETERMINED - Force/Sonic Cannon Research
    -[X] Beryl
    [X] Intrigue Actions
    [X] Sway Ruler: The hero gathers support among the ruling elite of another realm to gain alliance, vassalage or some other favorable diplomatic position.
    -[X] Journey to Lorath to make contact with the ruling factions, with an eye toward peacefully bringing the city into the Imperium.
    --[X] Assigned: Windward Society (Aubert Flowers, Grazdan the Grim, Koron Redmane, Lohos Saan, Menel Goldtooth), Aradia, Erinyes (x1)
    [X] Gold and Shadow: The Fleet sailing to Yi Ti is your main counter to the Golden Company, but it is slow in coming, perhaps it would be best to send a set of eyes ahead, a set of hands too to tangle their plans
    -[X] Assigned: Tyene, Garin, Waymar, Nuri, Erinyes (x2)
    --[X] Special: Visit the Yi-Ti Expedition Fleet beforehand to pick up one the ancient Yi-Ti Scholars currently inhabiting a Construct.
    [X] Sober Truth: Deal with the darker elements of the the Cult of Zargreus once and for all, whether it be merely perilous excess or something worse
    -[X] Assigned: Glyra and Roaming Chaos, Xor, Sandor, Herald (x1), Guardian Naga (x1), Anya the Inquisitor, Mia the Inquisitor, Argo, Erinyes (x5), additional military and Scholarium forces (including Minotaur Fighters)
    [X] Goblins in order: Bring the Goblin market into accordance with the law of the realm before any of your citizens can be harmed though malice or ignorance
    -[X] Assigned: Malarys, Richard, Rina, Harbinger, Guardian Nagas (x2), Erinyes (x5), Fey Guide(s) from the Orphne Court
    [X] Events
    [X] Southern Journeys: Sothoryos holds many dangers and just as many opportunities for those who would dare to reap them. There as in no other place you have visited, monsters stride across the face of the earth and even the common beasts of the Jungle could put entire armies of men to flight.
    -[X] Delve deeper into the Necropolis which once sheltered the remnants of the "civilized" Serpent Folk.
    --[X] Assigned: Viserys, Dany, Lya, Richard, Malarys, Vee, Rizz'Neth
    [X] Under the Boiling Sea: Scry for the Char Serpent swimming through molten sea of Plane of Fire
    -[X] As a result of his anti-divination protections being overcome by scrying, hunters will rush towards it. Counter-ambush them.
    --[X] Assigned: Viserys, Rina, Bloom, Richard, Dany
    ---[X] NOTE: If possible, this action should occur toward the end of the month in order to give Siduri time to contact us with intel regarding the delivery of reagents for the Sultan's Archmage. If we get that intel, this action will be postponed.
    [X] Government
    -[X] Assigned: Rhaella, Kira, Hermetia, Alinor
    [X] Singers upon the flaming sea: Train phoenixes to safely harvest Fire Whale Gems for the betterment of both the pods and your own treasury, as well as setting up a safe trade route for all the gems (Progress: 15, Cost: 10,000 IM)
    -[X] Assigned: Velen
    --[X] Azema - Assisting
    [X] Free Actions
    [X] Planar Trade
    -[X] Visit Armun Kelisk: Pick up previous commission (x4 Soulfire Bracers), purchase 1,000,000 IM in enchanting reagents
    --[X] Checks shops for anything of interest, including True Resurrection scrolls, rare plants (Golden Desert Tree seeds or sap, Arkas Grass, etc), materials (Djezet, Horacalum, etc), and so on.
    -[X] Arrange meeting with Djinni Vizier to inform him of the success of our latest raid on the Efreeti.
    -[X] Sell one million pounds of Adamantine to the Djinni and one million pounds to the Shaitan.
    --[X] Viserys, Lya, Richard, Vee
    [X] Assigning the fresh troops
    -[X] The Barghests are placed with Khal Rhango
    -[X] Send the Fallen Shield Archon to Rhango
    --[X] Ask Yrael to send a trusted Archon (maybe a Shield or Preceptor) to Rhango to help him and keep an eye on the newcomers for a month or two
    -[X] The former Bandits (2 Fallen Hound Archons, 2 Yaenit Demons, 1 neutral Spyglass Archon) are now assets of the Inquisition, Garin should decide where to use them best
    -[X] The Legion Devils will, under the command of an Erinyes, help the Legion train against devils, while also mastering the Hellfire Crossbows we have left over
    --[X] They will only fight on an actual battlefield by special need, or once we have severed their ties to Hell
 
We have very few Blink Dogs, as in one pair and their puppies, IIRC.

I would keep the party small;
F!Renly
Minotaur Fighter (one level from becoming an Occult Slayer) - Great muscle on the cusp of being an anti-magic specialist.
Scholarium Combat Sorcerer (Baelys, the 6th level one who competed in the Festival Mage Duels, equipped with a few extra PoSK and some scrolls) - Deadly in a fight and useful to have around (hello Rope Trick PoSK).
Guardian Lotus Leshy (Advanced Druid Creature Lotus Leshy) - Essentially a 6th level Druid, super useful.
Verdant Wolf (Advanced Plant-Imbued Dire Wolf) - Perfect scout.

Now that is an eclectic party.
Not our Blink Dogs. The Orphne Court is vassalized to us now. Apparently there's free movement for the Fey there and they can now easily transition to direct service to us. Among those Fey are the Blink Dogs. Hiring one or two to tag along with f!Renly would be trivial.

That said, a Verdant Wolf would work just as well. I similarly love the idea of a Minotaur Fighter going.

However, I recommend either a Little Valyrian Rogue or one of Glyra's Gremlins. The party needs a sneak.
 
So is the construction and crafting actions a separate vote? I thinking given the cash infusion we start a lot more investments in infrastructure, construction and defense than usual.

[X] Goldfish
 
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Hey guys, does anyone remember who wrote the shadowrun omake from a few months ago? Alternatively, is there a way to search the entire thread?
 
Both of you :
The slowdown is very deliberate. It has been established since the very beginning that level 5 isn't something you should be able to reach quickly or easily. It is the elite, the maximum potential reached after years of effort.

Why would a blacksmith trained by a master take years or decades to reach level 5, but a mageling here manage it in months?

And sending mages into combat to level faster is also perfectly normal in D&D. Viserys has even explicitly said that it was (in-setting) a valid path to power.

Look, I can change the number or something (make it 0.15 or even 0.2 instead of 0.1, maybe?), but I feel like my fundamental logic makes sense.
@DragonParadox seems to agree too.

Still, I am entirely open to being convinced ! As long as you don't rely on arguments like "but it would make things better for us!", that is. This is a lore and setting disagreement, AFAIK.
I'm slowling catching up as I'm turbofucked this week in Uni, but I agree here completely.

From the start, I've saw our Legion Mages (which is what the Scholarium mages started as) as people who took a crash-course.
 
Finally caught up with this, really really enjoying it all (and dare I say, inspired by it). Generally, I go on reader mode because no way am I reading through 13,000 pages of discussion, but I wanted to just post my appreciation for DragonParadox's work. I often have to struggle to remember that in canon, Viserys isn't nearly as amazing.
 
Finally caught up with this, really really enjoying it all (and dare I say, inspired by it). Generally, I go on reader mode because no way am I reading through 13,000 pages of discussion, but I wanted to just post my appreciation for DragonParadox's work. I often have to struggle to remember that in canon, Viserys isn't nearly as amazing.

Ahhhhh! Muad'dib has found himself into Viserys' head!
Must resist! Must fight back! Mus....

The spice must flow!
 
@Goldfish, for real though, please add this to the turnvote and reflect in Imperial Infrastucture.
[] Mirrorvision and Whispering Brazier added to Snekport.
[] Mirrorvision added to Bazilisk isles.
[] ACSES office added to Draconys
I really won't have time today to delete this from the maps.

Also, please set Naath Scholarum on
[] Hedge Mage's Spell Book (Qartheen/Mixed, partially decoded). Content: The travels of Hyndar the Lame, gleamings of ancient lore about the lands that became the Red Waste, desert magic spells. (Progress: 4)
or
-[] Create cosmetic variations of Leshys (Progress: 4 Cost None)
-[] Create the adamantine-like bone, using the samples from Rhango's knife (Progress: 8 Cost 5000 IM)
or
[] Tools of the Trade: Through the ritual you gained in the Opaline Vault has revealed the secrets of many of the arcane treasures in your possession, yet some remain beyond the ritual's reach. Will you study them further?
-[] Star Seeker's Anchor (Arcana)
for the completion's sake.

Also I would prefer for vote to stay up some longer, and everything be filled out where economy is concerned, rather than do stuff backwards - it feels like we would abuse this :/
 
@Goldfish, @Crake, remembering the want few people expressed...
Shall we set King's Landing Inquisition (Intrigue (local)) on finding out more about the rat-people that apparently live underneath it?

...Hopefully not skaven.
Nuclear, ffffucking rocks
>_<
 
Also, we seem to have:
1) Mereth
2) Amrelath
3) Rhango and Barghests
4) Nettles & Sheepstealer
5) Shadow Tor
as adventure-free people, which...
Isn't balanced at all.

But, better than nothing.
@Goldfish, Mind assigning (some of) them to continue cleaning out barrows under Bloodraven's guidance?

Shadow Tor probably can be set on this RA instead
[] Deepening Shadows: Sorcerer's Deep could use more room to house its students and teachers, perhaps with skill and patience one might expand what was wrought from instinct and ambition (Progress: 16)
but, well, I'd rather have him provide some firepower instead.
 
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@Goldfish, from what I'm getting (and on waht little free time I have to write up and read up now, before work), we (probably) should have:
Stepstones - 1X Intrigue - Establish Inquisition Base in Pentos
Tyrosh - 1X Intrigue - Establish Inquisition Base in Pentos
Tolos - 1X Province - Establish Inquisition Outpost in Mereen
Mantarys - 1X Province - Establish Inquisition Outpost in Mereen
Draconys - 1x Province - Establish Guard Posts in Draconys (?)
Golden Fields - 1X Province - Establish Messenger Service in Golden Fields

@Crake, have we done establishing Scholarum in Tolos and Mantarys?
9th Month had them with 11/20 and 18/20 respectively..?
Wouldn't finishing those be more important?
 
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