Unless I'm missing something she was never sent to Yi-TI. Here's the sheet of who went, at lest this is what I've been using, I hope I did not miss anyone.
More, @Goldfish
Braavos - 1x Intrigue (Local) - Establish Inquisition base in Braavos
Braavos - 1x Intrigue - Establish Inquisition outpost in Lorath(?)
Braavos - 1x Province - Establish Messenger service in Braavos
The "New Imperial Provinces - 9th month"-thing really throws me off. @Crake, can the 10'th month sheet be completed soon-ish, please?
I can't even try planning with having to go around tabs every few seconds >_<
And apparently we don't have all avaliable Scholarums there on the sheet either?
For one, I'm not sure what Braavosi provicnes already have, and if they should be assigned "Messenger Service" and "guard posts" each.
More, @Goldfish
Braavos - 1x Intrigue (Local) - Establish Inquisition base in Braavos
Braavos - 1x Intrigue - Establish Inquisition outpost in Lorath(?)
Braavos - 1x Province - Establish Messenger service in Braavos
The "New Imperial Provinces - 9th month"-thing really throws me off. @Crake, can the 10'th month sheet be completed soon-ish, please?
I can't even try planning with having to go around tabs every few seconds >_<
And apparently we don't have all avaliable Scholarums there on the sheet either?
For one, I'm not sure what Braavosi provicnes already have, and if they should be assigned "Messenger Service" and "guard posts" each.
I am waiting for @DragonParadox to give us teacher info and existing mageling numbers so that I can add the Mysterium and Braavosi to the sheet.
Perhaps we could have an interlude visiting the school's schools and learning what they have? We could add them to the sheets next month, after taking an action to integrate their systems with ours.
There was only so much that one could learn from from enchanted steel ringing upon wood, only so much to see from runes charred into flesh warped against itself, only so much to hear from rumors twice told among the fearful crew. Three stepped into tortured dreams of bitter smoke and choking ash—the soul sculptor, the dream walker, and the healer with a bone-white staff.
Before their eyes were roiling seas of flame hardened into basalt hills with monsters gnawing at their roots. Upon the highest hill a serpent coiled, it face grotesquely mannish, distorted beyond telling, while through the sky flew dead birds on wings of blackened bone, singing a song of sorrow and despair.
"Phoenixes... unliving phoenixes," Lya said, her voice barely a whisper, as though not even wishing to admit that such desecration could come to pass.
"It could just be a metaphor," Dany offered, though without much hope. After seeing what the Efreeti were capable of this should not have surprised her, perhaps. Yet she still remembered the wonder of Velen rising from the chalice, his song filling the air when magic was new and filled only with wonder. How could anyone hear that and want to twist it? Why?
A hand reached out to shake her gently. "Come on, we've got a bull to save," Vee said, and with those words the sorrow receded, not gone but distant enough that it no longer bewildered the mind.
They had a job to do, a secret to learn, and a curse to break. "This way," Dany said with a smile of thanks. On they walked across the groaning earth or under it. No one suggested flying.
When the trio reached the nightmare's heart, the hill upon which the serpent dwelt, they found that the beast paid little mind to their presence. Neither spell nor conjured spirit could seem to harm it, no words could move it. Even when in frustration the princess tried to part the stone beneath it to reach whatever it was guarding it was only to discover that the great serpent twisted through the stone as much as above it.
"Oh..." Vee breathed. "We've been going about this backwards."
"How do you mean?" Lya asked, shaking off whatever the latest set of calculations were.
"The snake isn't some part of the curse that's supposed to keep us from finding out how it was made, it's hurting, it's the bull's pain," Vee said, her voice more certain with every word. She reached out to touch the red-hot scales, and as she had done thousands of times before, intoned a spell of healing. The beast drank deep of it as the parched earth drinks deep of rain, as all the power that might have healed dozens or scores was poured upon it. For just a moment the thrashing of the serpent stilled as the healer looked upon some vision closed to the other two.
"The Brass Bastard's wizard, he's the one that did this," she explained. "First he chained the bull in a circle drawn with his own blood, then he beat adamantine spikes at the four corners..." Though her eyes were dark with anger, Vee recounted the ritual she had seen without stumble or hesitation.
The first step to healing the poor thing, Dany thought, feeling relief for the first time since they had stepped into the nightmare. Maybe they would let the bull trample the Efreeti mage or his corpse once they had him. After all, the Forge would still take it.
XP Gain: Lya gains 200 XP, Vee gains 500 XP
Research to Restore the Hadhayosh Unlocked (Progress 24, Cost 10,000 IM and 100 lbs. of Mithral and Adamantine)
OOC: Hopefully the XP markers do not feel too out of place in an interlude, but I want to keep to the notion of granting out XP for difficult trials overcome and not just in combat. Dany did not get any XP because she rolled terribly this time.
@Goldfish, for real though, please add this to the turnvote and reflect in Imperial Infrastucture.
I really won't have time today to delete this from the maps.
Also, please set Naath Scholarum on
ororfor the completion's sake.
Also I would prefer for vote to stay up some longer, and everything be filled out where economy is concerned, rather than do stuff backwards - it feels like we would abuse this :/
@Goldfish, from what I'm getting (and on waht little free time I have to write up and read up now, before work), we (probably) should have: Stepstones - 1X Intrigue - Establish Inquisition Base in Pentos
Tyrosh - 1X Intrigue - Establish Inquisition Base in Pentos
Tolos - 1X Province - Establish Inquisition Outpost in Mereen
Mantarys - 1X Province - Establish Inquisition Outpost in Mereen Draconys - 1x Province - Establish Guard Posts in Draconys (?)
Golden Fields - 1X Province - Establish Messenger Service in Golden Fields
@Crake, have we done establishing Scholarum in Tolos and Mantarys?
9th Month had them with 11/20 and 18/20 respectively..?
Wouldn't finishing those be more important?
I already said the full spreadsheet wasn't filled out completely yesterday, dude. We're still learning how to manage the new system. Yesterday, and the vote, were about establishing what our people were doing.
We can fill in provincial actions over the next few days.
That said, the yellow lines above have been added to the spreadsheet.
More, @Goldfish
Braavos - 1x Intrigue (Local) - Establish Inquisition base in Braavos
Braavos - 1x Intrigue - Establish Inquisition outpost in Lorath(?)
Braavos - 1x Province - Establish Messenger service in Braavos
The "New Imperial Provinces - 9th month"-thing really throws me off. @Crake, can the 10'th month sheet be completed soon-ish, please?
I can't even try planning with having to go around tabs every few seconds >_<
And apparently we don't have all avaliable Scholarums there on the sheet either?
For one, I'm not sure what Braavosi provicnes already have, and if they should be assigned "Messenger Service" and "guard posts" each.
Also, we seem to have:
1) Mereth
2) Amrelath
3) Rhango and Barghests
4) Nettles & Sheepstealer
5) Shadow Tor
as adventure-free people, which...
Isn't balanced at all.
But, better than nothing. @Goldfish, Mind assigning (some of) them to continue cleaning out barrows under Bloodraven's guidance?
Shadow Tor probably can be set on this RA instead
but, well, I'd rather have him provide some firepower instead.
Added the MirrorVisions and ACSEC office, and put the Naathi Scholarium on studying the spellbook.
Province actions cannot be used for Intrigue action, can they @DragonParadox?
I already said the full spreadsheet wasn't filled out completely yesterday, dude. We're still learning how to manage the new system. Yesterday, and the vote, were about establishing what our people were doing.
We can fill in provincial actions over the next few days.
That said, the yellow lines above have been added to the spreadsheet.
Braavos as a city needs to be added to the spreadsheet.
@DragonParadox, which provincial options does Braavos come with?
We can take care of them later. I don't have time to right now and none of them are urgent.
Snake port is tiny enough that it should probably stay off the sheet. It does not even have a population of 1000 which is what 1 Pop stands for on the sheet.
Adhoc vote count started by Goldfish on Jun 24, 2019 at 6:42 AM, finished with 445 posts and 12 votes.
[X] Research Actions [X] The Secret of Life and Death: Analyze the lore obtained from Lord Bolton and Qyburn and see to bring the efforts made by the ex-maester to their conclusion, creating undead creatures that neither spread decay, nor need the constant attention of a skilled mage.(Progress 25, Cost 30,000 IM) -[X] Qyburn --[X] Elaheh Marita - Assisting [X] Dagger-Wyrms: Find a way to create more Dragon-daggers like Feeder (Pre-requisite for other living weapons and armor) (Progress: 6) -[X] Tyrosh Scholarium [X] The Godhunter: The fortress-ruin that held the Orb of Dragonkind still holds leashed power unlike anything you've ever sensed, but it remains dormant for now. With time, it might be possible to reconstruct the controls of that power, and with proper preparation use it as a weapon to slice away part of a god. (Progress: 16) -[X] Valeria --[X] Lady Saenna – Assisting [X] Forge of Creation: With Anu having finally restored the ritual necessary for creation of his kin, much may change... But for now, that is but a single ritual. To truly bring his people to life, something yet grander Is needed. -[X] Organise a magi-industrial complex capable of producing Warforged en-mass.(Progress: 30) --[X] Anu [X] Weaving Deepest Veils: Research the lore promised by Fey of Orphne court, wards capable of evading even a god's eye... even if not a perfect defense all by themselves. (Progress: 18 Cost: 11,000 IM) -[X] Lya --[X] Svitran – Assisting [X] The Broken Pact: With many an Outsider now being a part of your Empire, developing ways of breaking them off the influence of their home planes may be a good idea. -[X] Break off Barghests from Hells (Progress: 5; Cost: ??) --[X] Mercy of the Soul [X] The Tree Connection: While the Old Gods gave you what they remember about their beginning, the knowledge retained within the first dreams is still vague and hard to grasp for mortal minds. However, by examining the magic imbued in a Heart Tree both in the physical and other planes, you might be able to deepen your understanding of their true nature. It will be slow work though, as you can hardly take a tree apart for dissection.(Progress: 30, Cost: 50,000 IM) -[X] Vee --[X] Naria – Assisting --[X] Stepstones - Research (Scholarum) - Assisiting [X] Ancestor's Return: Develop a ritual to return Laenor Targaryen back to life, using rituals used for Amrelath, Wyla and leftover lore from Garin/Selyse's ritual (Progress: 8 Cost: 9,500) -[X] Dany --[X] Wyla Drekelis - Assisting [X] Blood Maiden Plaques: Much as they were creatures undeserving of existence, they weren't always like that… or at least their ancestors weren't. It would do you good to understand where they came from to those shores. (Likely information on Drow history and society) (Progress: 6) -[X] Drow Assassins (Tuin & Morwyn) [X] NAME TO BE DETERMINED - Force/Sonic Cannon Research -[X] Beryl [X] Hedge Mage's Spell Book (Qartheen/Mixed, partially decoded). Content: The travels of Hyndar the Lame, gleamings of ancient lore about the lands that became the Red Waste, desert magic spells. (Progress: 4) -[X] Naathi Scholarium [X] Intrigue Actions [X] Sway Ruler: The hero gathers support among the ruling elite of another realm to gain alliance, vassalage or some other favorable diplomatic position. -[X] Journey to Lorath to make contact with the ruling factions, with an eye toward peacefully bringing the city into the Imperium. --[X] Assigned: Windward Society (Aubert Flowers, Grazdan the Grim, Koron Redmane, Lohos Saan, Menel Goldtooth), Aradia, Erinyes (x1) [X] Gold and Shadow: The Fleet sailing to Yi Ti is your main counter to the Golden Company, but it is slow in coming, perhaps it would be best to send a set of eyes ahead, a set of hands too to tangle their plans -[X] Assigned: Tyene, Garin, Waymar, Nuri, Erinyes (x2) --[X] Special: Visit the Yi-Ti Expedition Fleet beforehand to pick up one the ancient Yi-Ti Scholars currently inhabiting a Construct. [X] Sober Truth: Deal with the darker elements of the the Cult of Zargreus once and for all, whether it be merely perilous excess or something worse -[X] Assigned: Glyra and Roaming Chaos, Xor, Sandor, Herald (x1), Guardian Naga (x1), Anya the Inquisitor, Mia the Inquisitor, Argo, Erinyes (x5), additional military and Scholarium forces (including Minotaur Fighters) [X] Goblins in order: Bring the Goblin market into accordance with the law of the realm before any of your citizens can be harmed though malice or ignorance -[X] Assigned: Malarys, Richard, Rina, Harbinger, Guardian Nagas (x2), Erinyes (x5), Fey Guide(s) from the Orphne Court [X] Events [X] Southern Journeys: Sothoryos holds many dangers and just as many opportunities for those who would dare to reap them. There as in no other place you have visited, monsters stride across the face of the earth and even the common beasts of the Jungle could put entire armies of men to flight. -[X] Delve deeper into the Necropolis which once sheltered the remnants of the "civilized" Serpent Folk. --[X] Assigned: Viserys, Dany, Lya, Richard, Malarys, Vee, Rizz'Neth [X] Under the Boiling Sea: Scry for the Char Serpent swimming through molten sea of Plane of Fire -[X] As a result of his anti-divination protections being overcome by scrying, hunters will rush towards it. Counter-ambush them. --[X] Assigned: Viserys, Rina, Bloom, Richard, Dany ---[X] NOTE: If possible, this action should occur toward the end of the month in order to give Siduri time to contact us with intel regarding the delivery of reagents for the Sultan's Archmage. If we get that intel, this action will be postponed. [X] Government [X] Form a Diplomatic Corps: Ambassadors have long since been used from the Summer Islands to Ibben and from the Iron Islands to Yi-Ti. However in most cases they boast either connections of blood to the lord or his personal seal. As you begin to deal with lords far lesser in power, though not in pride like those of Omber however it might serve you well to create an institution for the task. (Progress: 40, Cost: 50,000 IM) -[X] Assigned: Rhaella, Kira, Hermetia, Alinor [X] Singers upon the flaming sea: Train phoenixes to safely harvest Fire Whale Gems for the betterment of both the pods and your own treasury, as well as setting up a safe trade route for all the gems (Progress: 15, Cost: 10,000 IM) -[X] Assigned: Velen --[X] Azema - Assisting [X] Free Actions [X] Planar Trade -[X] Visit Armun Kelisk: Pick up previous commission (x4 Soulfire Bracers), purchase 1,000,000 IM in enchanting reagents --[X] Checks shops for anything of interest, including True Resurrection scrolls, rare plants (Golden Desert Tree seeds or sap, Arkas Grass, etc), materials (Djezet, Horacalum, etc), and so on. -[X] Arrange meeting with Djinni Vizier to inform him of the success of our latest raid on the Efreeti. -[X] Sell one million pounds of Adamantine to the Djinni and one million pounds to the Shaitan. --[X] Viserys, Lya, Richard, Vee [X] Assigning the fresh troops -[X] The Barghests are placed with Khal Rhango -[X] Send the Fallen Shield Archon to Rhango --[X] Ask Yrael to send a trusted Archon (maybe a Shield or Preceptor) to Rhango to help him and keep an eye on the newcomers for a month or two -[X] The former Bandits (2 Fallen Hound Archons, 2 Yaenit Demons, 1 neutral Spyglass Archon) are now assets of the Inquisition, Garin should decide where to use them best -[X] The Legion Devils will, under the command of an Erinyes, help the Legion train against devils, while also mastering the Hellfire Crossbows we have left over --[X] They will only fight on an actual battlefield by special need, or once we have severed their ties to Hell [X] Infrastructure Enhancement -[X] Whispering Brazier added to Snake Port. -[X] Mirrorvision added to Bazilisk isles. -[X] ACSES office added to Draconys
The Efreeti must have sent their people to study under the Valyrians of old, or vise versa.
It's like the Evil powers of Creation are having a contest to see who can one up their fellows.
Valyrians: Oh, we'll harness the power of life and death from these imprisoned Land Wardens, vastly powerful though quite benign spirit beings who we have left in constant agony because we can, but rather than shaping helpful servitors or solving world hunger, we'll be releasing this season's latest in Big-Titted Catgirl Sex Slaves.
Love how gleefully, gloriously evil the Valyrians were.
Calling spirits of pure Law for catgirls, sacrificing fiends for power along with sacrificing to fiends for power, enslaving their former overlords in a most cruel manner, suborning the spirits of the land and... the spheres? Who cares? Shall never die anyway - it matters for the peasants only...why are talking about it again? Catgirl #27! More plum wine!
So glad something killed them. Or we might have had to.
DP could we beat valeryia as our empire is now.
Omake idea. Our empire isoted to the valeriyans times.
So glad something killed them. Or we might have had to.
DP could we beat valeryia as our empire is now.
Omake idea. Our empire isoted to the valeriyans times.