Thanks for all those changes Goldfish.

One last thing :

Except that we do have something better for them!
  • Project Praetorian !
  • Anti Deep-One sea organisms, or at least sentries. How about something like the glowing lights used to detect magic in Braavos, but in the ocean? We could make plankton that grows when Abberations are near!
  • @DragonParadox, could you write up an action to research Fungus Forge-ing living creatures that can combine into stronger ones, or serve as living equipment / aura dispensers?
*sigh* aww shit, here we go again...

That research is important because it opens us to teaching Necromancers, right off the bat.
It opens a way to NE-proof sentient Undead.
And to make Fire (dor example)-powered Undead-like entities.

It is plenty important, and it would take less than Praetorian to boot.

Anti-Deep Ones-weaponry is something we can agree on wanting, but I woudl prefer to meet with Gith next month first, and talk to Darleth the Delver, to see what are the particular methods of attack and defense that they use in this quest's setting.
 
I'd prefer it if we finished his personal research action because after that we can have him focus on other shit. The sooner that's done the better I say...even if I want to research that Psionic girl we recently got to get more psionics
 
No. Just... No. This is absolutely terrible threat prioritization. Inevitables are a very long-term threat, and meanwhile we're struggling against immediate ones! Same thing about our promise : it can wait a few months, if not years.

Same thing about the Barghest research : we don't need a one-size-fits-all ritual this month, or next month, or the next. We can just hold back on recruiting the less manageable devils (like the Faxlugon, or Imps).
Meanwhile summoning phoenixes to help with gem-harvesting will have an immediate, positive impact on our finances (and it's a nice thigns to do for best whale). We can do that research later.

Oh, and WTF are you thinking about when you say "cheap-ish elite forces designed against the Long Night"?
We specifically promised not to create them just to make them fight. We said we'd give them a real choice in the matter. This inevitably means that there will be "wastage", money spent on a bunch of robots who would prefer to do other things.


This isn't even about her levelling, it's about her being more useful in the lab than out of it.
Can we at least establish that she's on call for any big fights in the East? The group we're sending there feels too weak.
Devil's broken of from hell and undead that are safeish are much better for optics than letting them run around without precautions.

Or trying to help them.

They are diplomatic leverage as well.
 
@egoo

Final Summoning tally:

3 Desert Devils (24 HD), 4 Sand devils (16 HD), 6 Zerub (24 HD), 5 Bearded devils (30 HD)= 94 HD
1 Ice Devil (14 HD), 2 Bone devils (20 HD), 9 Steel devils (36 HD), 19 Legion Devils (57 HD), 32 Imps (96 HD) = 223 HD

That is all the Mammon devils that are at one removed from the ones with access to the prime material
Wait a second.
No, that's wrong.

Okay, so...
We had 77 Devils of Mammon's left after the 21st, all on Uniila's list.
You revealed these Devils to be "32 imps, 19 Legion devils, 9 Steel devils, 3 Bone Devils, 1 Ice Devil"
We were supposed to summon from that number.

And you say that Uniila is done, when out of 77 we got but 49?..

Wait, no, not all of the summoned were on her list...
You had us taking the numbers from the Devils we had captured earlier and only qiestioned this month...?


...no, whatever, my brains starts to break down now.
Please re-do into us summoning only Uniila's devils from the above, or I'll fucking die trying to calculate who goes where on summonin sheet again.
 
Wait a second.
No, that's wrong.

Okay, so...
We had 77 Devils of Mammon's left after the 21st, all on Uniila's list.
You revealed these Devils to be "32 imps, 19 Legion devils, 9 Steel devils, 3 Bone Devils, 1 Ice Devil"
We were supposed to summon from that number.

And you say that Uniila is done, when out of 77 we got but 49?..

Wait, no, not all of the summoned were on her list...
You had us taking the numbers from the Devils we had captured earlier and only qiestioned this month...?


...no, whatever, my brains starts to break down now.
Please re-do into us summoning only Uniila's devils from the above, or I'll fucking die trying to calculate who goes where on summonin sheet again.

That is fortunately easily fixed, the Uniila is the second line, sorry for the mix-up.
 
*sigh* aww shit, here we go again...

That research is important because it opens us to teaching Necromancers, right off the bat.
It opens a way to NE-proof sentient Undead.
And to make Fire (dor example)-powered Undead-like entities.

It is plenty important, and it would take less than Praetorian to boot.

Anti-Deep Ones-weaponry is something we can agree on wanting, but I woudl prefer to meet with Gith next month first, and talk to Darleth the Delver, to see what are the particular methods of attack and defense that they use in this quest's setting.
Look, we don't need Necromancers. They're a luxury. You want to turn corpses into power? How convenient, we already have a Flesh Forge!
Meanwhile they're a PR disaster, they're generally weak against enemies of their CR (it's a common Necromancer weakness), and Necromancer magelings are basically "I create low-to-mid-CR minions and buff them a little" : ever heard of Legion officers?

Meanwhile Sorcerer magelings are quite a bit more useful. And sure a high-level Necromancer is useful, but so is any other high-level strong spellcasting class...
 
Could my idea of getting the Inquisition and Greycloaks to start doing emergency drills be added to the list? I realise we've got a lot already, but I do feel it is something we really should be doing.
 
Look, we don't need Necromancers. They're a luxury. You want to turn corpses into power? How convenient, we already have a Flesh Forge!
Meanwhile they're a PR disaster, they're generally weak against enemies of their CR (it's a common Necromancer weakness), and Necromancer magelings are basically "I create low-to-mid-CR minions and buff them a little" : ever heard of Legion officers?

Meanwhile Sorcerer magelings are quite a bit more useful. And sure a high-level Necromancer is useful, but so is any other high-level strong spellcasting class...
We promised to finish his research so we might as well get it done and over with. Also, like egoo said, there are the gith who have methods of fighting them. We should touch base with them to see what works and what doesn't.
 
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Look, we don't need Necromancers. They're a luxury. You want to turn corpses into power? How convenient, we already have a Flesh Forge!
Meanwhile they're a PR disaster, they're generally weak against enemies of their CR (it's a common Necromancer weakness), and Necromancer magelings are basically "I create low-to-mid-CR minions and buff them a little" : ever heard of Legion officers?

Meanwhile Sorcerer magelings are quite a bit more useful. And sure a high-level Necromancer is useful, but so is any other high-level strong spellcasting class...

If I may interject here you hired Qyburn with the promise that you would fund his research so you should probably do so at some point if only to keep up your end of the bargain.
 
Look, we don't need Necromancers. They're a luxury. You want to turn corpses into power? How convenient, we already have a Flesh Forge!
Meanwhile they're a PR disaster, they're generally weak against enemies of their CR (it's a common Necromancer weakness), and Necromancer magelings are basically "I create low-to-mid-CR minions and buff them a little" : ever heard of Legion officers?

Meanwhile Sorcerer magelings are quite a bit more useful. And sure a high-level Necromancer is useful, but so is any other high-level strong spellcasting class...
I operate under an assumption (ruled looong back by DP) that with our Empire growing, we will be getting people with natural predesposition to Necromancy as magic.
And I see no reason to not teach them, and them becoming asocial elements, instead of them becoming dangerously asocial elements if not taught.

I'm not seeking making squads of them, nor nabbing any high-level ones, don't get me wrong.
I just want them to be on our list of options.

Why in the fuck shoud we stop ourselves from grabbing at an entire branch of magical knowledge?
It may be not as combat-useful as others, but it's still something useful for our magical institutions long-term, imo.

And, like I said, this research is not only about Necromancers.
It's about finding a way to stop NE from fucking up the world.
-It's our key to un-fucking the worst parts of Dothraki sea now.
-And also to having Sentient Undead not be a danger to society.
It is also the starting point to making more powerful constructs than what we can do now.
-remember that Fire-powered Undead Dragon Artemis1992 statted up? We could do that after this and some bit of research on top.
 
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Thanks for all those changes Goldfish.

One last thing :

Except that we do have something better for them!
  • Project Praetorian !
  • Anti Deep-One sea organisms, or at least sentries. How about something like the glowing lights used to detect magic in Braavos, but in the ocean? We could make plankton that grows when Abberations are near!
  • @DragonParadox, could you write up an action to research Fungus Forge-ing living creatures that can combine into stronger ones, or serve as living equipment / aura dispensers?
Leaving Qyburn on his research. Helping him with that was part of our agreement.

Moved Elaheh to working on creating more Dagger Wyrms as a preliminary step to more complex creations.
 
If I may interject here you hired Qyburn with the promise that you would fund his research so you should probably do so at some point if only to keep up your end of the bargain.
I was going to do it "at some point", not right now.

I operate under an assumption (ruled looong back by DP) that with our Empire growing, we will be getting people with natural predesposition to Necromancy as magic.
And I see no reason to not teach them, and them becoming asocial elements, instead of them becoming dangerously asocial elements if not taught.

I'm not seeking making squads of them, nor nabbing any high-level ones, don't get me wrong.
I just want them to be on our list of options.

Why in the fuck shoud we stop ourselves from grabbing at an entire branch of magical knowledge?
It may be not as combat-useful as others, but it's still something useful for our magical institutions long-term, imo.

And, like I said, this research is not only about Necromancers.
It's about finding a way to stop NE from fucking up the world.
-It's our key to un-fucking the worst parts of Dothraki sea now.
-And also to having Sentient Undead not be a danger to society.
It is also the starting point to making more powerful constructs than what we can do now.
-remember that Fire-powered Undead Dragon Artemis1992 statted up? We could do that after this and some bit of research on top.
Once your ambitions are scaled down that much, is that research still a priority? Shouldn't we start researching urgent weapons against our current enemies?
 
And he's alone on it now.

I... feel bad.
Like we aren't actually helping :confused:
No colorful and interesting people halping, either...
:(

Have Tyrosh Scholarum help him, at the very least?
He still has access to all of our resources, the Philosopher's Tree, gathered lore, etc.
 
@Goldfish, we already tied up that loose end. The reason we never brought back those spellcasters is because they're all utterly xenophobic and/or clinically insane. They're powerful, difficult to manage, and potentially secret worshippers of Tiamat.
Yeah, have to agree here, @Goldfish
I don't think Essarian Sleepers are worth investigating into, just yet - we have targets of bigger priority to deal with.

For one, Rizz'neth needs help in cleaning out his ancestral house (and us looting that sweeeet rod)
@Goldfish
I would prefer to let the sleepers sleep too.

We have enough to do.
This would be something we should be able to wrap up fairly quickly, but if ya'll are against it I'll change it for something else.

How's this?

[] Southern Journeys: Sothoryos holds many dangers and just as many opportunities for those who would dare to reap them. There as in no other place you have visited, monsters stride across the face of the earth and even the common beasts of the Jungle could put entire armies of men to flight.
-[] Delve deeper into the Necropolis which once sheltered the remnants of the "civilized" Serpent Folk.
--[] Assigned: Viserys, Dany, Lya, Richard, Malarys, Vee, Rizz'Neth
 
This would be something we should be able to wrap up fairly quickly, but if ya'll are against it I'll change it for something else.

How's this?

[] Southern Journeys: Sothoryos holds many dangers and just as many opportunities for those who would dare to reap them. There as in no other place you have visited, monsters stride across the face of the earth and even the common beasts of the Jungle could put entire armies of men to flight.
-[] Delve deeper into the Necropolis which once sheltered the remnants of the "civilized" Serpent Folk.
--[] Assigned: Viserys, Dany, Lya, Richard, Malarys, Vee, Rizz'Neth
I'm all in.
I've been wanting for this for... what, 5-6 months Irl now?

it helps Riz'neth settle better on his teritory, it gets us loot, it gets everyone XP.
 
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