A Herald bodyguard for Siduri slash auxiliary crewgolem for the Golden Wind sounds pretty good to me, but that has to come with strings. The Herald's are high end sentient Golems.
Definitely. It's the lure to open her up to a nice agreement.

She ain't getting what is to an iron golem what dragons are to monkey-people for free.
 
@DragonParadox - so Roger's an actual Reyne? Well, descended from one, and seeing as the rest are all dead and he just got the favor of a king, that's what matters. Was there a dice roll to see if it was true?

I'm honestly inclined to give him Castemere. Gerion and Lanna make that a bit awkward but I'm sure they'd accept someplace else in exchange for not dying.
 
When we recruit her, I'm thinking about making her our ambassador to Baator. She has the right connections, and knows how to deal with devils.
 
@DragonParadox - so Roger's an actual Reyne? Well, descended from one, and seeing as the rest are all dead and he just got the favor of a king, that's what matters. Was there a dice roll to see if it was true?

Yes. There was a 25% chance there would be a connection and he got a 4 on the d4. It bears mentioning that both his mother and grandmother are dead leaving only hearsay and magic to prove even that tenuous link.
 
Yes. There was a 25% chance there would be a connection and he got a 4 on the d4. It bears mentioning that both his mother and grandmother are dead leaving only hearsay and magic to prove even that tenuous link.

Unfortunate that resurrection just stirs the pot up even more and creates new problems, no? :V
 
@Azel I've added a Tattoo Guardian to the crafting schedule for Siduri. It alone is a nice little carrot, a constant guardian which can be easily hidden from sight and which effectively increases Siduri's HP by 42 points. That's quite nice for a Wizard incapable of using Abjuration magic. If you want to add it to your plan, I would recommend to make that part of the offer come from Lya; it can be her prototype model before she makes her own Adanced version.

[X] Azel
 
"Dragon-khal ! What is best in life ?"

Gimme some suggestions people. What would Viserys (honestly) answer to that question ?
 
Peace, security and prosperity seems like the public answer, and the doctrinal one.

The real answer is Friendship = Magic2​
 
Alright... I think I got it all here.
Thanks to @Goldfish we have a plan for most characters reading something next month.

...Looking at this, I'm honestly not sure if it's even worth it to include something to all those without a topic :/
Character Book currently being read Effects expected Books read Current effects
Viserys Shadow's Steps Permanent +1 to bluff, sense motive and intimidate; instructions for crafting and using a masterwork disguise kit which in turn grants +2 to all disguise checks. Journals of the Betrayed +1 to saves against cold spells and necromancy, increased to +2 against the magic of the Winter-Touched specifically.
Lya Draconis Compendium Way of Elder Magic: (If made DC 20 Wisdom Check): +1 Competence Bonus to spell DCs for one school of magic (Transmutation)    
Dany Journals of the Betrayed (If made DC 12 Intelligence or Wisdom check): +1 to saves against cold spells and necromancy, increased to +2 against the magic of the Winter-Touched specifically.    
Sir Richard Journals of the Betrayed (If made DC 12 Intelligence or Wisdom check): +1 to saves against cold spells and necromancy, increased to +2 against the magic of the Winter-Touched specifically.    
Vee Draconis Compendium Way of Elder Magic: (If made DC 20 Wisdom Check): +1 Competence Bonus to spell DCs for one school of magic (Abjuration)    
Malarys Codex of World Seed Allowis a mage who studies it for an hour before casting a spell that creates an extra-dimensional space to work the magic as though affected by the Extend Spell metamagic feat.    
Garin Journals of the Betrayed (If made DC 12 Intelligence or Wisdom check): +1 to saves against cold spells and necromancy, increased to +2 against the magic of the Winter-Touched specifically.    
Waymar Journals of the Betrayed (If made DC 12 Intelligence or Wisdom check): +1 to saves against cold spells and necromancy, increased to +2 against the magic of the Winter-Touched specifically.    
Tyene Shadow's Steps Permanent +1 to bluff, sense motive and intimidate; instructions for crafting and using a masterwork disguise kit which in turn grants +2 to all disguise checks.    
Maelor Shadow's Steps Permanent +1 to bluff, sense motive and intimidate; instructions for crafting and using a masterwork disguise kit which in turn grants +2 to all disguise checks.    
Rina Draconis Compendium Way of Elder Magic: (If made DC 20 Wisdom Check): +1 Competence Bonus to spell DCs for one school of magic (Evocation)    
Teana Draconis Compendium Way of Elder Magic: (If made DC 20 Wisdom Check): +1 Competence Bonus to spell DCs for one school of magic (Illusion)    
Wyla Draconis Compendium Way of Elder Magic: (If made DC 20 Wisdom Check): +1 Competence Bonus to spell DCs for one school of magic (Necromancy)    
Xor Journals of the Betrayed (If made DC 12 Intelligence or Wisdom check): +1 to saves against cold spells and necromancy, increased to +2 against the magic of the Winter-Touched specifically.    
Valaena Journals of the Betrayed (If made DC 12 Intelligence or Wisdom check): +1 to saves against cold spells and necromancy, increased to +2 against the magic of the Winter-Touched specifically.    
Bronn Journals of the Betrayed (If made DC 12 Intelligence or Wisdom check): +1 to saves against cold spells and necromancy, increased to +2 against the magic of the Winter-Touched specifically.    
Argo Journals of the Betrayed (If made DC 12 Intelligence or Wisdom check: +1 to saves against cold spells and necromancy, increased to +2 against the magic of the Winter-Touched specifically.    
Sir Criston Journals of the Betrayed (If made DC 12 Intelligence or Wisdom check): +1 to saves against cold spells and necromancy, increased to +2 against the magic of the Winter-Touched specifically.    
Ting Journals of the Betrayed (If made DC 12 Intelligence or Wisdom check): +1 to saves against cold spells and necromancy, increased to +2 against the magic of the Winter-Touched specifically.    
Anya Journals of the Betrayed (If made DC 12 Intelligence or Wisdom check): +1 to saves against cold spells and necromancy, increased to +2 against the magic of the Winter-Touched specifically.    
Sandor Journals of the Betrayed (If made DC 12 Intelligence or Wisdom check): +1 to saves against cold spells and necromancy, increased to +2 against the magic of the Winter-Touched specifically.    
Moonsong Journals of the Betrayed (If made DC 12 Intelligence or Wisdom check): +1 to saves against cold spells and necromancy, increased to +2 against the magic of the Winter-Touched specifically.    
Asha Journals of the Betrayed (If made DC 12 Intelligence or Wisdom check): +1 to saves against cold spells and necromancy, increased to +2 against the magic of the Winter-Touched specifically.    
Denys On Arcane Foraging +2 to competence bonus to craft poisoning and alchemy checks; can forage for supplies in any natural biome (not extra-planar or extreme environments like lava flats or ice sheet). Over the course of a week's foraging one gains supplies equal to 5xCheck result in Imperial Marks.    
Theon Journals of the Betrayed +1 to saves against cold spells and necromancy, increased to +2 against the magic of the Winter-Touched specifically.    
Ceria Shadow's Steps Permanent +1 to bluff, sense motive and intimidate; instructions for crafting and using a masterwork disguise kit which in turn grants +2 to all disguise checks.    
Azema Shadow's Steps Permanent +1 to bluff, sense motive and intimidate; instructions for crafting and using a masterwork disguise kit which in turn grants +2 to all disguise checks.    
Siduri Draconis Compendium Way of Elder Magic: (If made DC 20 Wisdom Check): +1 Competence Bonus to spell DCs for one school of magic (Enchantment)    
Shadow!Tor Voice of Shadow (If made a DC 18 Intelligence or Wisdom check): Shadow Descriptor illusions count as 5% more real    
Mia Draconis Compendium Way of Elder Magic: (If made DC 20 Wisdom Check): +1 Competence Bonus to spell DCs for one school of magic (Conjuration)    
Mereth Draconis Compendium Warrior's Insight: (If made DC 20 Wisdom Check): +2 to Attack and Damage against creatures of the Dragon type    
Sarell Draconis Compendium Warrior's Insight: (If made DC 20 Wisdom Check): +2 to Attack and Damage against creatures of the Dragon type    
Leto Draconis Compendium Warrior's Insight: (If made DC 20 Wisdom Check): +2 to Attack and Damage against creatures of the Dragon type    
Shara Rogare Shadow's Steps Permanent +1 to bluff, sense motive and intimidate; instructions for crafting and using a masterwork disguise kit which in turn grants +2 to all disguise checks.    
Rhaella Journals of the Betrayed (If made DC 12 Intelligence or Wisdom check): +1 to saves against cold spells and necromancy, increased to +2 against the magic of the Winter-Touched specifically.    
Khal Rhango Journals of the Betrayed (If made DC 12 Intelligence or Wisdom check): +1 to saves against cold spells and necromancy, increased to +2 against the magic of the Winter-Touched specifically.    
Relath Journals of the Betrayed (If made DC 12 Intelligence or Wisdom check): +1 to saves against cold spells and necromancy, increased to +2 against the magic of the Winter-Touched specifically.    
Amrelath The Light of Creation (if made a DC 15/20/30 Int or Wis check): -5/15/35% material cost of Conjuration (Calling) spells as long as the being called has the fire type; +1/3/7 insight bonus to diplomacy attempts with Outsiders with the fire type.

If successful on a DC 30 check - ???
   
Nettles Journals of the Betrayed (If made DC 12 Intelligence or Wisdom check): +1 to saves against cold spells and necromancy, increased to +2 against the magic of the Winter-Touched specifically.    
Lady Saenena Journals of the Betrayed (If made DC 12 Intelligence or Wisdom check): +1 to saves against cold spells and necromancy, increased to +2 against the magic of the Winter-Touched specifically.    
Hermetia Shadow's Steps Permanent +1 to bluff, sense motive and intimidate; instructions for crafting and using a masterwork disguise kit which in turn grants +2 to all disguise checks.    
Soft Strider Journals of the Betrayed (If made DC 12 Intelligence or Wisdom check): +1 to saves against cold spells and necromancy, increased to +2 against the magic of the Winter-Touched specifically.    
@Azel, you asked about whether you should keep track of this?
I have no idea :V

I'll try to do this, anyway. No promises :V

@Goldfish, @TotallyNotEvil, what, if anything, should people from Shara to Horio read throughout the next month?
[] A Meeting of Minds - An immortal being with little or no understanding of human society reading this book over a period of one week gains +2 competence bonus to Diplomacy and Sense Motive rolls regarding mortals.

[] Book of the Tides - A reader who studies this book for a week and makes a DC 14 Wisdom check in the process can learn enough of the way and culture of the tritons to gain a +2 competence bonus on all Diplomacy, Bluff, and Sense Motive checks regarding them as well as +2 to all knowledge checks relating to their history and society.

[] Codex of the World Seed - Arcane formulas relating to the current conditions of the ethereal plane, allowing a mage who studies it for an hour before casting a spell that creates an extra-dimensional space to work the magic as though affected by the Extend Spell metamagic feat.

[] Divine Permutations - having studied it grants +4 Competence Bonus to Sense Motive or Knowledge rolls made in response to a false or misleading statement of a cleric or other divine servitor related to the power or nature of their god, making it a useful tool for detecting those who would hide proscribed cults and rituals behind the trappings of recognized faiths.

[] Draconis Compendium Any reader not already drawing wisdom and lore from the Dragon Dreams who spends a month studying this compilation may make a DC 20 Wisdom Check which if successful offers unique insight into the mind, mannerisms, and history of dragons, allowing them to choose one of the following benefits.
1. Warrior's Insight: +2 to Attack and Damage against creatures of the Dragon type
2. Way of Elder Magic: +1 Competence Bonus to spell DCs for one school of magic
3. Lore of Wyrms: Gains the ability to re-roll one failed Knowledge check/week
Note: A character who has gained one of the tome's boons may not gain another upon re-reading, unless they have suffered some dramatic shift in perspective.

[] In Memory of Death - After two weeks of study a reader who succeeds on a DC 25 Knowledge (Religion) check gains +4 Competence Bonus to saves against the supernatural abilities of vampires and +1 to AC against them. One who succeeds on a DC 25 Knowledge (Arcana) check gains the ability to count as having +5 HD for the purposes of controlling undead. One who succeeds at both gains the above benefits and does not automatically shift alignments to Evil upon becoming a sentient undead (conditions that would strip all rationality such a becoming an allip negate this insight).

[] Journals of the Betrayed - A reader who studies all the volumes for one week and makes a DC 12 Intelligence or Wisdom check at the end gains a permanent +1 to saves against cold spells and necromancy, increased to +2 against the magic of the Winter-Touched specifically.

[] Meditations of the Infinite: Grants +1 competence bonus to will saves if you succeed on a DC 15 wisdom check while studying it. Otherwise it applies a -2 malus to will saves.

[] On Arcane Foraging: Anyone who has studied he book cover to cover over the course of a month gains a +2 to competence bonus to craft poisoning and alchemy checks. Further a character with at least 4 base skill ranks in either craft can forage for supplies in any natural biome (not extra-planar or extreme environments like lava flats or ice sheet). Over the course of a week's foraging one gains supplies equal to 5xCheck result in Imperial Marks.

[] Scrolls of the Lost Lineages: A character who studies this book for seven days and makes a DC 12 Intelligence check during the process learns enough of the arcane courtesies of the Forty Families to gain +2 Knowledge (Nobility & Royalty) regarding the Forty Families of Valyria as well as +1 Bluff, Diplomacy, and Sense Motive when interacting with specters, constructs, or other time-lost survivors of the Doom.

[] Shadow's Steps: Grants a permanent +1 to bluff,sense motive and intimidate to all those who study it over the course of a month as well as containing instructions for crafting and using a masterwork disguise kit which in turn grants +2 to all disguise checks.

[] The Bitter Cup: A character who studies this book over a period of one week and makes a DC 18 Intelligence check gains +2 Sense Motive and Diplomacy against sentient undead and +1 Competence bonus to hit against them with weapons and spells.

[] The Light of Creation: A mage of at least 4th level who spends thirty days studying this text can gain the following benefits if he or she passes the requisite Intelligence or Wisdom check:
Novice: -5% material cost of Conjuration (Calling) spells as long as the being called has the fire type; +1 insight bonus to diplomacy attempts with Outsiders with the fire type (DC 15)
Adept: -15% material cost of Conjuration (Calling) spells as long as the being called has the fire type; +3 insight bonus to diplomacy attempts with Outsiders with the fire type (DC 20)
Master: -35% material cost of Conjuration (Calling) spells as long as the being called has the fire type; +7 insight bonus to diplomacy attempts with Outsiders with the fire type; ??? (DC 30)

[] Voice of Shadow: A mage who studies the book for one week, making a DC 18 Intelligence or Wisdom check in the process, can have his or her Shadow Descriptor illusions count as 5% more real. The effect is doubled for classes with an inherent link to shadow.
 
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Alright... I think I got it all here.
Thanks to @Goldfish we have a plan for most characters reading something next month.

...Looking at this, I'm honestly not sure if it's even worth it to include something to all those without a topic :/
The priorities here seem pretty skewed to me. Why is every Companion not reading Journals of the Betrayed first? Reading the Draconis Compendium for that +1 DC to a single school I get, that's an immediate boost to combat capability, but Malarys reading the Codex of the World Seed? Isn't that far more prudent to get the defensive bonuses firmly secured before we pursue extraneous projects?
 
Malarys reading the Codex of the World Seed? Isn't that far more prudent to get the defensive bonuses firmly secured before we pursue extraneous projects?
Goldfish's reasoning:
next month he's going to be creating a Demiplane as an emergency escape route for our people who are going to be working to infiltrate the City of Brass. If he reads the book, he'll only need to renew the spell every four weeks instead of every two weeks.

It's not necessary, but it seems like something he would study up on as part of preparing for the infiltration.
Seems legit to me ¯\_(ツ)_/¯
 
Well I am very glad that we were successful with Jeyne.

Big fat No to special dispensation for ad-hoc form of Fiend Summoning.

[X] Azel
 
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