Actually I was entirely unsure about making them this strong when I wrote the Omakes. That's why I messaged DP about it then and asked before making them.
And he okay'ed them being powerful. Duh. He's DP.
[:V]

Please, don't take all this personally.
I'm just very afraid that DP's lenience on the matter will play bad with what we knew for a long time about the setting :/

I'd rather keep the power-cathegories we know IC.

*looks at new posts*
tldr: what duesal said.

...I still think them being a bit OP for setting/story purposes though :/
And druid being over 4-5 just doen't make sense after all the talk with uncle.
 
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Also, guys, keep in mind, that we expect adults to be Lv 3, and every officer in our army is Lv 4. Literally every soldier in our army needs to be at least Lv 3 to be considered fully trained.

So let's not be too hasty here. Lv 6-7 is perfectly fine people adventuring for months/years now.
 
It's mostly that Alysane blames Lynesse for Jorah's actions. If she were to be confirmed as dead well the only complaint would be not being there to watch.

Man kinda hoping she's alive and can rub it in Alysane's face that she's let Jorah scapegoat her for all his mistakes. Especially since for all the Mormonts bitched about her expensive tastes, in Canon Jorah himself admits a lot of his issues with Lynesse had involve him stealing her heirloom jewelry to cover the debts he incurred after loosing a ton of jousts.
 
I wouldn't mind all that much, though I think we could get use out of him by either tossing him to Sothoryos or out of Prime Material entirely.

My issue comes in when omakes decide that a PC is a PC and has little to no background in the way of actually justifying it through encounters or rolling. This isn't Mormont's specifically, this is more of a general thing. I think you've been insanely lenient on this when introducing PCs through omakes.

The thing is I like storytelling and I like the engagement that comes with it. I like how it makes he world feel bigger than just Viserys and company. Among the millions of people in Westeros there should be a few hundred PCs It's just that I do not have the time to write out al their stories, but I have you guys to help me out

Actually I was entirely unsure about making them this strong when I wrote the Omakes. That's why I messaged DP about it then and asked before making them.

And I dropped the ball on the druid I should have had Bloodraven mention him.

Sorry. I will do my best to keep the various omake chains better in mind when offering exposition like that
 
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I was more talking about Talons suggestion to chop like 3 levels of fighter off one character and such (for good mechanics reasons I'm sure ;))
Being a Werebear automatically gives you the HP and saves of the base creature, with has 6HD or more (depending on the bear type). It also massively buffs your strength, AC, skills... Adding in more levels is just pointless power boosts, basically.

A random peasant who becomes a werebear if a threat to a level 6 adventurer, you know. Adding in fighter levels is pretty crazy.
 
The thing is I like storytelling and I like the engagement that comes with it. I like how it makes he world feel bigger than just the Viserys and company. Among the millions of people in Westeros there should be a few hundred PCs I't just that I do not have the time to write out al their stories, but IO have you guys to help me out
See, I don't mind... provided that the justification for why they're strong is there. Danar and Alyssa? Bloodraven's agents. Obviously they've been fighting much stronger monsters than usual. The Thenns? They literally live at the edge of the Lands of Always Winter. Of course they'd be fighting enough monsters to get pretty high up.

But with people south of the Wall, I have a hard time buying "oh they've been adventuring hardcore in the background" when we don't know what they've been fighting or if it even makes sense at all. We have a mechanics system for a reason, and it feels cheap when it's outright bypassed.
 
@Mormont I'd suggest
- Fighter 2 for the Werebear: She is party leader, and a noble of ancient lineage, and it's a nice neat build for someone to bash face. This puts her at ECL 8 but DP doesn't really count RHD that hard against gaining some basic levels, otherwise our Minotaurs would have never leveled up, and they have the same amount of RHD. Most our Minos got to Lv 2 easy.
- Bard 6 or Bard 7 for the bard, depending on how good you want him to be. The difference here is that 7th has one or two third level spell a day, depending on his charisma. An ace in the hole.
- NPC: Keep to level 5. That's a highly competent fellow, and his role is more skill monkey and flanker/shooter than anything, eh?
- Druid: If you must have Spontaenous Druid, I'd say Lv 6, because 7 means Lv 4 spell's and that's a big difference.

You could have a neat 8-7-6-5 party here. Besides the npc, the less magically potent get higher levels, so it's actually decently balanced.
 
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See, I don't mind... provided that the justification for why they're strong is there. Danar and Alyssa? Bloodraven's agents. Obviously they've been fighting much stronger monsters than usual. The Thenns? They literally live at the edge of the Lands of Always Winter. Of course they'd be fighting enough monsters to get pretty high up.

But with people south of the Wall, I have a hard time buying "oh they've been adventuring hardcore in the background" when we don't know what they've been fighting or if it even makes sense at all. We have a mechanics system for a reason, and it feels cheap when it's outright bypassed.

Fair enough. There quite a few things they could have fought to get to level 6-7 starting with other people. 8 lvl 2 bandits make a level 8 encounter for instance. There there are wild beasts, deep one agents, petty fiends and hedge mages. If they had been level 12 then yes it would have been much harder to explain.
 
Fair enough. There quite a few things they could have fought to get to level 6-7 starting with other people. 8 lvl 2 bandits make a level 8 encounter for instance. There there are wild beasts, deep one agents, petty fiends and hedge mages. If they had been level 12 then yes it would have been much harder to explain.
To be clear I'm not objecting to level 6 or 7, just beyond that and I get very leery of how to justify it without it being completely hollow. If someone wants to roll it and work with you on that, then sure, but just deciding that they're level 9 or 10 without that is what I take issue with.
 
Alright. Here is the thing. I'm struggling with the Lya in HP thing because I somehow need to move the plot to Hogwarts and the options to do so all feel kinda lacking. So I will do it like @Snowfire and badger you people.

@TalonofAnathrax, @TotallyNotEvil, @everyone who cares:
What scene and PoV would you prefer?
Lya is told to teach :D
Lya meets Hagrid, who fanboys over a new magical creature. She in very interested in his stories about Dragons, seeing some ingredients for ritual magic to get home...

Honestly, I'm not too sure. Part of why I loved the first omake was because of how unexpected it was to me. I haven't read a ton of HP fanfiction so maybe I'm missing some cliche or other, but your scene felt very fresh and interesting to me.
 
To be clear I'm not objecting to level 6 or 7, just beyond that and I get very leery of how to justify it without it being completely hollow. If someone wants to roll it and work with you on that, then sure, but just deciding that they're level 9 or 10 without that is what I take issue with.
See above, random peeps get to lv 6+ on the Night's Watch.

Every soldier in our army is trained to lv 3. Every officer is only minimally ready at level 4.

It's unreasonable for people that have not only training/experience, but also months or years of adventure, to not pick up a few levels.

Lv 9-10 I agree are more problematic, and 10+ I'd expect a really good backstory as that's the second soft-cap/the normal cap for dragonriders.
 
To be clear I'm not objecting to level 6 or 7, just beyond that and I get very leery of how to justify it without it being completely hollow. If someone wants to roll it and work with you on that, then sure, but just deciding that they're level 9 or 10 without that is what I take issue with.

That is entirely fair. Level 10 is pretty rare even in this day and age.
 
See above, random peeps get to lv 6+ on the Night's Watch.

Every soldier in our army is trained to lv 3. Every officer is only minimally ready at level 4.

It's unreasonable for people that have not only training/experience, but also months or years of adventure, to not pick up a few levels.

Lv 9-10 I agree are more problematic, and 10+ I'd expect a really good backstory as that's the second soft-cap/the normal cap for dragonriders.
I think we're all in agreement here people :D
 
Alright. Here is the thing. I'm struggling with the Lya in HP thing because I somehow need to move the plot to Hogwarts and the options to do so all feel kinda lacking. So I will do it like @Snowfire and badger you people.

@TalonofAnathrax, @TotallyNotEvil, @everyone who cares:
What scene and PoV would you prefer?
This was during the fifth movie right? Is it before the beginning of Hogwarts or after? If before you could have Dumbledore ruminating on still trying to fill the position of Defense Professor, while also pondering Lya who just showed up and how she performed at the trial. If after and Umbridge is already in place how about Harry talking about his and Lya's Trials to Hermione and Ron. I'd imagine Hermione would be pretty curious about Lya and the fact that she's doing things that to her knowledge magic can't do.
 
See above, random peeps get to lv 6+ on the Night's Watch.

Every soldier in our army is trained to lv 3. Every officer is only minimally ready at level 4.

It's unreasonable for people that have not only training/experience, but also months or years of adventure, to not pick up a few levels.
Again, the justification is what matters to me. If they really earned it then fine. But an explanation of "they've been adventuring hardcore in the background" or something along those lines is just not going to cut it for me when it comes to reaching level 10. By that point the PCs would be pretty major players that can't reasonably pop out of the woodworks with nobody having heard of them, and the things they fight to get to that point would have been rather strong as well and affecting the world in ways DP would have to account for.

You don't just get to level 10 without affecting anything around you. We stopped a goddamn demonic invasion before the rest of the party reached level 10.
 
@Azel
Moving things to Hogwarts could be as simple as "Dumbledore offered Lya a place to stay and mentioned that Hogwarts has one of the best libraries on the local magic in existence, So Lya accepted and at least one of her bodies lives there for research purposes."
It's a plot point in the 5th book that the Headmaster has sole discretion on who gets to live in the castle, and it offers the Ministry an even more obvious reason to meddle.
 
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I'm willing to give Jorah Mormont a chance to make up his past mistakes by being in our service and as a favour to his father. He would want his son to have a chance at redemption.
 
@Mormont I'd suggest
- Fighter 2 for the Werebear: She is party leader, and a noble of ancient lineage, and it's a nice neat build for someone to bash face. This puts her at ECL 8 but DP doesn't really count RHD that hard against gaining some basic levels, otherwise our Minotaurs would have never leveled up, and they have the same amount of RHD. Most our Minos got to Lv 2 easy.
- Bard 6 or Bard 7 for the bard, depending on how good you want him to be. The difference here is that 7th has one or two third level spell a day, depending on his charisma. An ace in the hole.
- NPC: Keep to level 5. That's a highly competent fellow, and his role is more skill monkey and flanker/shooter than anything, eh?
- Druid: If you must have Spontaenous Druid, I'd say Lv 6, because 7 means Lv 4 spell's and that's a big difference.

You could have a neat 8-7-6-5 party here. Besides the npc, the less magically potent get higher levels, so it's actually decently balanced.
So you're not the only who mentioned the 6 RHD I was going off the +3 LA instead so at Fighter 5 she'd be ECL 8.
As for the others both Knott's were just made equal ECL to her. And then the NPC was capped at 5 since he's not a PC and thus can't go over that. Like it said he was supposed to be the a stand in to round out the party until he was killed and replaced in the party by a fey of some type. (And I just really like the idea of a Red Cap)
 
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