Easily, just don't level them up since the last Omake they were in.
Having read Talon's post, I find myself agreeing with the reasoning that even non-levelled they are perhaps a bit too powerful here :/

We would have heard of them IC.
We would have heard of exploits of theirs.
And certainly, I think uncle would have mentioned such a Druid on the loose.

@DragonParadox, perhaps this would fit a bit better?
It wouldn't strain anyone's SoD for certain, at least.

My suggestions:
Alysane Mormont the Werebear fighter 2 -> Being a Werebear already adds several racial HD, massive stat boosts (+16 Str!!!) and strong bonus feats. It's hugely powerful, worth a whole bunch of levels. The werebears we saw IC were a regional power group that scared away other factions!
Walter 'Knott' Mormont a Bard 4 -> Just enough to get second-level spells! Already a very effective buffer if built right.
Odric Knott a Spontaneous Druid 5 -> Any higher and he can probably raise the dead... And Druid is one of the best classes in the game. Any higher and we'd have heard of him! Level 5 is to get Wild Shape.
NPC Wyl as a Martial Rogue 5
 
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We could also trivially scry Jorah Mormont and teleport the other Mormonts right to him. He's got a spot dusted off for him at the Wall.
I would rather execute him. I think it might break Jeor Mormont to see his own son every day, knowing why he is there at the wall with him.

And I do like the old bear quite a bit.
 
Having read Talon's post, I find myself agreeing with the reasoning that even non-levelled they are perhaps a bit too powerful here :/

We would have heard of them IC.
We would have heard of exploits of theirs.
And certainly, I think uncle would have mentioned such a Druid on the loose.

@DragonParadox, perhaps this would fit a bit better?
It wouldn't strain anyone's SoD for certain, at least.

Keep in mind these are adventurers, breaking the soft cap by 1-2 levels isn't unreasonable IMO
 
Would she not want the skull?

Because we could easily give her the skull.
Reminder her that it is still considered eccentric by most that we keep a collection of skulls.

We should definitely use Speak with Dead though so that they can have a chat with her. Also helps to make people see reason and embrace the good old hobby of keeping your enemies noggin on a nice spot on the mantle piece.
 
DP, remember that D&D standard is 13 deadly encounters to gain a single level. This was explicitly the intention of the game designers, and the XP mechanics reflect that.

EDIT:
My suggestions:
Alysane Mormont the Werebear fighter 2 -> Being a Werebear already adds several racial HD, massive stat boosts (+16 Str!!!) and strong bonus feats. It's hugely powerful, worth a whole bunch of levels. The werebears we saw IC were a regional power group that scared away other factions!
Walter 'Knott' Mormont a Bard 4 -> Just enough to get second-level spells! Already a very effective buffer if built right.
Odric Knott a Spontaneous Druid 5 -> Any higher and he can probably raise the dead... And Druid is one of the best classes in the game. Any higher and we'd have heard of him! Level 5 is to get Wild Shape.
NPC Wyl as a Martial Rogue 5
 
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I would rather execute him. I think it might break Jeor Mormont to see his own son every day, knowing why he is there at the wall with him.

And I do like the old bear quite a bit.
I wouldn't mind all that much, though I think we could get use out of him by either tossing him to Sothoryos or out of Prime Material entirely.
Keep in mind these are adventurers, breaking the soft cap by 1-2 levels isn't unreasonable IMO
My issue comes in when omakes decide that a PC is a PC and has little to no background in the way of actually justifying it through encounters or rolling. This isn't Mormont's specifically, this is more of a general thing. I think you've been insanely lenient on this when introducing PCs through omakes.
 
My issue comes in when omakes decide that a PC is a PC and has little to no background in the way of actually justifying it through encounters or rolling. This isn't Mormont's specifically, this is more of a general thing. I think you've been insanely lenient on this when introducing PCs through omakes.
Exactly. @DragonParadox sometimes I'm cool with that when it's clear we won't be using her IC as a hero unit or anything (see that Dothraki rider, that was a cool interlude) or if they're low-level and we then have to level them ourselves.

But just tossing in a full party of mid-level badasses with no history, in a way that doesn't fit with IC knowledge and discussions with Bloodraven? Bah!
 
My issue comes in when omakes decide that a PC is a PC and has little to no background in the way of actually justifying it through encounters or rolling. This isn't Mormont's specifically, this is more of a general thing. I think you've been insanely lenient on this when introducing PCs through omakes.
Maybe the fix is to introduce a villain or two in omakes?

:V

...

:V

Right?

:V
 
I think you've been insanely lenient on this when introducing PCs through omakes.
Yeah, this.

And I also feel like that could very quickly devolve in one hell of a vicious cycle @DragonParadox, with you having to appropriately give out some levels to other characters not appearing on-screen so that it would make sense in general for these omake-born to have such levels...
And there would be no foreshadowing in that either.

:/
 
I wouldn't mind all that much, though I think we could get use out of him by either tossing him to Sothoryos or out of Prime Material entirely.

My issue comes in when omakes decide that a PC is a PC and has little to no background in the way of actually justifying it through encounters or rolling. This isn't Mormont's specifically, this is more of a general thing. I think you've been insanely lenient on this when introducing PCs through omakes.

Actually I was entirely unsure about making them this strong when I wrote the Omakes. That's why I messaged DP about it then and asked before making them.
 
Actually I was entirely unsure about making them this strong when I wrote the Omakes. That's why I messaged DP about it then and asked before making them.
Honestly I feel a bit guilty about talk about this now, because this truly isn't targeted at you specifically. It's just that you were the one that prompted me to actually make my thoughts heard on the matter. I've kept this bottled up for months now.

I have a big, big issue with omakes introducing PCs anywhere close to level 10 unless there's serious justification for it. I appreciate you working with DP on this, but yeah. I wish he'd been stricter earlier.
 
I'd be cool with them lv 6-7, we've met plenty of people who managed that before the ressurgence of magic.

Lv 6 is a good cut-off point as PrCs come online, pure martials get to differentiate themselves from others with their second iterative, third level spells come online/become more common, and that feat usually rounds off things. It's no wonder it's the cutoff for E6.

So I'd aim for that. It's "pushing against the first cap" territory.
 
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