Volunteers and criminals. I'm not too worried, we'll get it filled up pretty quickly.The Nights Watch has like a thousand or two? That is a lot of people needed to be sent to the Wall. Any ideas?
Volunteers and criminals. I'm not too worried, we'll get it filled up pretty quickly.
Looks neat, but I agree with Azel. The weight is excessive.@Azel for the Praetorians, assuming I can use the Creating New Weapons system that Pathfinder has and then break it over my knee through copious application of Valyrian Steel bullshit and weapons development expenditure thrown at building a better Thinblade, well...have a look. Technically it should only cost 411 gp, but I wanted a round number and rounding down felt silly.
Praetorian Blade
Entirely crafted of Valyrian Steel, Praetorian Blades are to a one works of art, each forged in Dragonflame and quenched in the blood of fiends. These massive swords seem elegant in the hands of a Praetorian, but to any but those enhanced beings would be near impossible to wield one even with two. Praetorian Blades are always Masterwork, the cost of which is included in the price, and much of their seemingly impossible nature is a result of the material from which they're forged, Valyrian Steel granting them strength and speed beyond that of other metals.
Price: 500 gp/100 IM (not counting VS cost)
Type: Two-handed Melee
Proficiency: Exotic
Damage (M): 2d8
Damage Type: Piercing or Slashing
Critical: 18-20 x2
Weapon Group: Blades, Heavy
Weight: 30 lbs
Qualities: If your Strength is less than 19, you take a –2 penalty on attacks with this weapon, as you're unable to maneuver its daunting size and weight. This weapon is concerned a Traditional weapon of the Praetori, and one their enhancement makes them automatically proficient in.
Design Qualities: Additional Design Points x10 (Special Weapons Development, quality cost doubled), Improve Damage x6 (Special Weapons Development), Improved Critical Threat Range x2, Strength Restriction (Special Weapons Development), Traditional (Praetorian), Material Specific (Valyrian Steel), Additional Damage Type (or Slashing)
Design Point Expenditure: 6 (Exotic) + 10 (ADP) - 6 (Improve Damage) - 10 (Imp. Critical Range) + 2 (Strength Res) -1 (Traditional) + 0 (Material Specific) - 1 (ADT) = 0
Marry this to the following trait that we can engineer into Project Praetorian:
Praetorian Weapon Training: A Praetorian is capable of wielding their Praetorian Blade as a one-handed Exotic Melee weapon, so long as they satisfy the strength requirement. If a Praetorian loses their blade, they must have another forged, and spend no less than a week training with it to become used to its idiosyncrasies. As unique weapons, Praetori often specially modify their Blades to suit their own fighting styles, and it is not uncommon for Blade to support a specific focus to suit their wielder.
@Azel, can you make a research action to outright grow dragonhide?Looks neat, but I agree with Azel. The weight is excessive.
There's a small typo in the first paragraph. Looks like you left off "hands" after two.
Why not include some additional weapon mods, like a Dragonhide grip, weapon cord, hollow storage hilt, etc?
Looks neat, but I agree with Azel. The weight is excessive.
There's a small typo in the first paragraph. Looks like you left off "hands" after two.
Why not include some additional weapon mods, like a Dragonhide grip, weapon cord, hollow storage hilt, etc?
I love you so much right now duesal and your murderhoboing ways.@Azel, can you make a research action to outright grow dragonhide?
I'm planning on skinning one of Tiamat's wayward dragons for original material.
It's not a question of cost, it's a question of rarity.The lowest I'm really willing to go is to 25, which is the same weight as the Axe I was modelling it around.
What's the cost for Dragonhide Grip? I'm already planning on giving it Razorsharp.
I think Goldfish bugged DP for the rules on Enhancement bonuses for them?
Base properties are +2 Enhancement and DR Piercing (typed Valyrian Steel). Doesn't confer DR unlike Adamantine.
+2 Base enhancement, pierces DR as per adamantine, ignores hardness as per adamantine, actively corrodes all other metals it touches (in DP's words like it's "hungry"), "radiates" enchantments, etc.
I meant other material qualities. Does VS reduce weight? Add hardness? Etc.
No weight reduction. Hardness 20 base +4 from being a +2 item.I meant other material qualities. Does VS reduce weight? Add hardness? Etc.
+2 Base enhancement, pierces DR as per adamantine, ignores hardness as per adamantine, actively corrodes all other metals it touches (in DP's words like it's "hungry"), "radiates" enchantments, etc.
Unfortunately no DR for armor.
And VS does not get reduced weight. That was factored into it being +2 by default.
It's nearly 3 AM and I can't sleep despite being dead on my feet.
It's nearly 3 AM and I can't sleep despite being dead on my feet.
VS confers a +2 Enhancement bonus, but for further enchanting it counts as only having a +1 Enhancement bonus.
VS confers a +2 Enhancement bonus, but for further enchanting it counts as only having a +1 Enhancement bonus.