@DragonParadox, on what are the Red Priests spending the funds they had ready in the event that we didn't fund them? Could they add that to our own to make the temple bigger?

They are adding them already

Oh!
@DragonParadox, can the following action be autocompleted with Tor++ now serving us, and having a massive understanding of Shadow Plane?

basically, wtf is this thing that we had lying in the back of our closet for... A while.

Sure.
 
*clock*
Nice.

That thing was bugging me by being alone there on the main page for a while.

I'll add learning about what it is to the next month's Minor Actions.

Probably can be combined with Tor++ giving us a preliminary guess on what it'd cost to upgrade Shadow Tower's demiplane, as per
[] *shitty flavor text I came up with*
-[] Possibility of expanding the demiplane?(Progress - ??)
 
Interlude CDIII: The Wandering Knight
The Wandering Knight

Twenty-Third Day of the Eighth Month 293 AC

Fell Keep looked smaller than he remembered it, Richard Lonmouth thought, looking down the narrow cliff-side road winding its way to the twin grey towers by the sea. As a boy he had always been conscious of the fact that his father had been fortunate to wed the third daughter of House Fell, and that his grandfather held richer, stronger lands in trust than his father. Looking back, he realized that may have even played a part in his attempt to draw the eye of the prince that he might use royal favor for a ladder. And now here was wearing Valyrian Steel armor, bearing a talking sword, and bedecked in enough talismans and charms to fill a hundred bedside tales while his grandfather was dead at Robert Baratheon's hand, his uncle having bent the knee there upon the field of battle. Coward...

The knight's thoughts curdled to bitterness as he remembered the day he heard the news. He had been too ashamed to meet the prince's eyes for weeks and drank far more than any man expecting to see battle any day should. Luckily, Rhaegar did not even seem to notice. The King would have, he knew. He would have found the time to untangle the knot of guilt in his chest somehow, but Richard had long since stopped comparing the elder brother to the younger. Rhaegar had been a man desperately chasing his destiny where Viserys almost seemed to be destiny at times.

What does that make you, then? Richard who has been his shield and his sword for so long? The question was disconcerting. The village with its old creaking mill, the narrow bridge over Blind Harry's Gorge, the keep itself, they all looked so fragile, as though the storms of a world turned could suddenly sweep them all asunder, leaving them no more substance than his childhood's memories.

"Bad memories?" Dany asked, her gaze no less searching for being cloaked in the glamour that made her appear as his squire. Still, it was clear the words were an offer of support, not a demand. Once it would have seemed absurd to confide in a child, but then the little princess was hardly a child in anything other than years, proven time and again in battle.

"My uncle is a traitor, yet... I am thankful for it, thankful that he could keep my mother safe, but the thought sits ill," he explained, grimacing at his own hypocrisy.

"Was he any worse than Lord Stark who raised the North in rebellion, only to turn around and keep Jon safe from harm at the cost of his own honor?" the little princess answered with another question.

The comparison was not one Richard would have considered, still... "He practically knelt in a puddle of his father's blood while pledging to serve his killer."

"Perhaps it was the only path he saw forward for his House," she countered. There was something to her words Richard admitted. He had been little more than a boy then with little to guard besides his own honor. Timos Fell had been a man grown with three children already, only one of them grown. For the first time in a long time Richard wondered about his cousins. How had they won their spurs? Had any of them caught the eye of a great lord to serve in their households? Or had they fallen afoul with the strangeness in the world?

As they crossed the bridge over the gorge one of the armsmen on the far side called out a challenge: "Who goes there?!"

"A knight," Richard replied. Whatever else he had become over these past four years he certainly was that.

***​

Richard was not sure how exactly he had expected to find his mother. He had certainly feared to see her sorrowing and hoped that she was well, but for some reason he had not really expected her to have gotten older. Memories never age... Lucinda Lonmouth had far more grey in her dark blond hair than when last he saw her. The lines of worry and strain were new, too. The dress was one he recalled, but faded from turquoise to the color of a distant autumn sky. She looked up, likely about to demand the reason for their intrusion into the sowing room, when Richard allowed the glamour to fall, from his face at least. He did not expect his mother was ready to see his armor or his sword.

Far from the smile he had expected to see, however, a look of terror showed on her face at the show of magic. "You... you aren't real," she stuttered, reaching for the chain on her neck, for the Seven-Pointed Star forged in silver. "You are just wearing his face. He..."

The knight, who had faced so many horrors sword in hand was left reeling, not knowing even how to begin to answer, to make her understand.

"Who said that to you? Who lied?" the princess dropped her glamour all at once, her full presence shimmering like a beam of moonlight come to earth.

"The septon, he..." the words were soft, barely spoken.

"Septons are men, just like the rest of us. They have their own purposes," Dany cut her off. "Tell me, did this septon bear a sword? Did he call the faithful to battle?"

"It was needed... There are monsters, fiends..."

"More than you know, mother," Richard replied, collecting himself. "But septons who bear steel have never been friends to dragons, nor those who dare stand under the Dragon Banner."

"It can't just be. It's not..." In spite of her words, Lucinda Lonmouth walked towards her only son as though drawn by unseen threads. Finally they embraced, and so they stayed a long while as years worth of unshed tears poured out beside a torrent of questions.

Over his mother's shoulder Ser Richard Lonmouth met the princess' eye at once in deepest thanks. The time to deal with the one who had tried to poison her mind would come in time. For now... he was just happy for her company.

OOC: Varys was not the only one who thought to use Ser Richard's mother. Luckily Dany's socials were more than enough to break through when combined with the fact that she did not wish to believe her son was gone.
[
 
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@DragonParadox, so Ser Richard's mother is going to come live with us at Sorcerer's Deep, right? Presumably after Dany takes a bit of time to prepare her?

Also, Lucan. :rage: He was already going to be sacrificed, but for this he's just digging his grave even deeper.
 
@DragonParadox, so Ser Richard's mother is going to come live with us at Sorcerer's Deep, right? Presumably after Dany takes a bit of time to prepare her?

Yes she will. You can also add lord Fell to your Stormlands supporters Dany could not exactly broker perfect harmony between him and Ser Richard, but she was able to gain his fealty by among other things curing his chronic back pain from a crushed vertebrae. I was tempted to show that but then I realized it would take multiple update and we are already rather busy.
 
Also, Lucan. :rage: He was already going to be sacrificed, but for this he's just digging his grave even deeper.

I actually don't want to sacrifice him, and this just makes that desire stronger. I want to strip him of all his power, tear away the gifts and talismans of the Seven, set a geas such that he may not attempt to take his own life...and then imprison him somewhere so he can only watch as we obliterate his gods and twist the Faith into something...better.
 
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Yes she will. You can also add lord Fell to your Stormlands supporters Dany could not exactly broker perfect harmony between him and Ser Richard, but she was able to gain his fealty by among other things curing his chronic back pain from a crushed vertebrae. I was tempted to show that but then I realized it would take multiple update and we are already rather busy.
That's a rather important detail. You should make at least a small mention of it in a future update when Dany and Ser Richard are updating Viserys.
I actually don't want to sacrifice him, and this just makes that desire stronger. I want to strip him of all his power, tear away the gifts and talismans of the Seven, set a geas such that he may not attempt to take his own life...and then imprison him somewhere he can watch from as we obliterate his gods.
My desire to sacrifice him rests in the fact that by doing so we lessen the Old Gods' anger and can spare even more loyalist houses. What you're proposing doesn't get us anything aside from petty revenge.
 
Also, Lucan. :rage: He was already going to be sacrificed, but for this he's just digging his grave even deeper.
I'm don't think that was Lucan.
Did he seem like a manipulator to you?
The man who was first a warrior, then a silent monk for many years and now a holy agent of the aspect of his god that represents Justice?

Propably another Chosen. Stranger, Mother, Crone?
 
Yes she will. You can also add lord Fell to your Stormlands supporters Dany could not exactly broker perfect harmony between him and Ser Richard, but she was able to gain his fealty by among other things curing his chronic back pain from a crushed vertebrae. I was tempted to show that but then I realized it would take multiple update and we are already rather busy.
Just mention it in a later update as a side note, along with fact that Faith Militant is not among manipulating people for their own ends.
 
I'm don't think that was Lucan.
Did he seem like a manipulator to you?
The man who was first a warrior, then a silent monk for many years and now a holy agent of the aspect of his god that represents Justice?

Propably another Chosen. Stranger, Mother, Crone?
As far as we know, the Crone is in the Vale with the Smith.

Mother and Stranger are unaccounted for, and they aren't exactly the warrior type.

Brienne is the Warrior's chosen, and there was nothing mentioned about a young girl.

Lucan is the only one who fits who has been blatantly gathering a Faith Militant. And I disagree about him not being the manipulative type. By definition a preacher has to be good at manipulation. The fact that he happens to believe what he says doesn't change anything.
 
If they keep pulling shit like this the Seven's champions might see themselves jump up our priority list significantly. Lying to a mother that her son was dead and something was wearing his face just to what, hurt Sir Richard and gain some more swords?
That sort of wicked, vicious cowardice is beneath contempt.
 
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@TalonofAnathrax @DragonParadox Here's the character sheets for our Drow assassins. I've added a bit of gear which we can craft for them next month, along with PfE rings that came out of our stockpile.

There's still some missing information ya'll might want to fill in before it becomes official.

Thanks again.

Will they be getting Valyrian Steel weaponry?
Yes.

@TalonofAnathrax I've included a VS Short Sword for Morwyn and a VS Dagger for Tuin.

Name: Morwyn
Age: ???
Alignment: Chaotic Evil
Race: Drow (Medium Humanoid)
Level: 9 (???/??? XP)
Class: Rogue 3/Spellthief 2/Chameleon 4
Feats: Gift of Darkness, Master Spellthief, Reactive Resistance, Sickening Strike, Terrifying Strike, Venomous Strike
Flaws:
Fussy, Pride of Arms
Skill Tricks: Acrobatic Backstab, Second Impression
Class Features: Ability boon (+2, currently applied to Wisdom), Aptitude focus (Currently: Divine), Evasion, Detect Magic 3/Day (CL 2), Floating Bonus Feat (Currently: Craven), Mimic class feature 1/Day, Poison Use, Sneak Attack +3d6 (+Hunter's Eye), Trapfinding, Steal Spell and Steal Spell Effect (as a level 6 Spellthief)
Senses: Low-Light Vision, Darkvision (120 ft)
Languages Spoken: ???

HP: 5d6+4d8+18 (57 HP)
AC: 10 + 4 (DEX) +5 (+1 Mithral Chain Shirt) +2 (+1 Mithral Buckler) +2 (vs Evil) = 21/23
Movement: 30 ft + 30 ft (Anklets) = 60 ft
Initiative: +4 (DEX)
Base Attack: +6/+1
Attack: +2 Valyrian Steel Short Sword: +11/+6 (1d6+5 + Poison)
Special: Drow who pass within five feet of a secret or concealed door are entitled to a Search check to notice it as if they were actively looking for it. Spell-Like Abilities (see below).
Spell Save: DC: 10 + 3 (WIS) + spell level
Weapon Proficiency: Short Swords, ???
Immunities: Sleep, Possession/Mental Control
Vulnerability: Light Blindness (One round upon exposure to bright light, then remains Dazzled until the exposure ends)
SR: 20

STATS:
16 (+3) Strength
16 +2 = 18 (+4) Dexterity
11 +3 = 14 (+2) Constitution
12 +2 = 14 (+2) Intelligence
15 +1 = 16 (+3) Wisdom
10 (+0) Charisma

SAVES:
FORTITUDE: 5 + 2 +1/+2 = 8/9; +1 vs Spells
REFLEX: 5 + 4 +1/+2 = 10/11; +1 vs Spells
WILL: 6 + 3 +1/+2 = 10/11; +3 vs Spells, +5 vs Enchantments

SKILLS:
Bluff
: 12
Concentration: 8
Disable Device: 18
Disguise: 12
Hide: 19
Knowledge (Arcana): 4
Listen: 4
Move Silently: 16
Open Lock: 10
Search: 16
Spot: 8
Spellcraft: 6
Tumble: 16

Prepared Spells (Divine Caster Level 8):
Level 0 [4/Day]: Detect Poison x2, No Light, Read Magic
Level 1 [5/Day]: Breath of the Jungle, Lesser Vigor, Resurgence, Rhino's Rush x2
Level 2 [4/Day]: Divine Insight, Hunter's Eye x2, Increase Virulence
Level 3 [2/Day]: Dispel Magic, Moon Blade

Supernatural Abilities:
  • Mirror Image(Su): Expend one daily use of Dancing Lights and Faerie Fire as an Immediate Action to use Mirror Image (as the spell, except you gain only 1d4 images).
  • Curtain of Darkness(Su): Expend one daily use of your Dancing Lights and Darkness spell-like abilities as an Immediate Action to extinguish all non-magical light sources within 100 feet.
  • See Invisibility(Su): Expend one daily use of your Darkness and Faerie Fire spell-like abilities as an Immediate Action to use See Invisibility (as the spell, except the duration is only one round per caster level).
  • Blinding Vanish(Su): Expend one daily use of your Dancing Lights, Darkness, and Faerie Fire spell-like abilities as an Immediate Action to disappear in a blinding flash of light. All creatures within a 20-foot-radius burst are Blinded for one round; a successful Fortitude save (DC 14) reduces the effect to Dazzled for one round. In addition, you become Invisible (as the Invisibility spell, except the duration is one round per caster level).
Spell-Like Abilities (CL 9): Dancing Lights 2/Day, Darkness 2/Day, Faerie Fire 2/Day

Tattoo Magic:
Enchanted Gear:
Amulet of Tears:
  • 3 Charges/Day: 1 Charge (12 Temporary Hit Points), 2 Charges (18 Temporary Hit Points), 3 Charges (24 Temporary Hit Points), Duration: 10 minutes
Anklets of Rapid Translocation:
  1. Benefit from a +30ft Enhancement bonus to ground movement speed.
  2. 2/Day Instantly teleport up to 10 feet to an unoccupied destination within line of sight and line of effect. The wearer can teleport with objects, up to their maximum load, but cannot bring other creatures.
Boneward Belt: +1 Wisdom, +2 Intelligence, +3 Constitution
  • Healing (3 Charges/Day): 1 Charge (Heal 2d8 points of damage), 2 Charges (Heal 3d8), or 3 Charges(Heal 4d8)
Goggles of the Golden Sun:
  1. Immunity to blindness and dazzling effect
  2. Convert any spell of 3rd level and above to Fireball.
Handy Haversack: This backpack is of high quality but appears otherwise normal.
  1. It has two side pouches, each of which appears large enough to hold about a quart of material. In fact, each is like a Bag of Holding and can actually hold material of as much as 2 cubic feet in volume or 20 pounds in weight. The large central portion of the pack can contain up to 8 cubic feet or 80 pounds of material. Even when so filled, the backpack always weighs only 5 pounds.
  2. While such storage is useful enough, the pack has an even greater power. When the wearer reaches into it for a specific item, that item is always on top. Thus, no digging around and fumbling is ever necessary to find what a haversack contains. Retrieving any specific item from a haversack is a Move Action, but it does not provoke the Attacks of Opportunity that retrieving a stored item usually does.
Resistant Cloak of the Hedge Wizard (Divination): +1 Resistance
Equipment: Additional Weapons (x2 +1 Short Swords, x20 Poisoned Short Swords), Amulet of Tears, Anklets of Rapid Translocation, Boneward Belt (+1 WIS, +2 INT, +3 CON), Darkweave Silk Clothing, Expandable Pole (up to 10 feet), Gloves of Zephyr's Grace (+2 DEX), Goggles of the Golden Sun, Handy Haversack, Silk Rope (100 feet), Resistant Cloak of the Hedge Wizard (Divination), Ring of Protection from Evil, Ring of Sustenance, Tools (Camouflage Kit, Inquisitive's Kit, Masterwork Thief's Tools), +1 Mithral Buckler, +1 Mithral Chain Shirt, Valyrian Steel Short Sword (+2)

Name: Tuin
Age: ???
Alignment: Chaotic Evil
Race: Drow (Medium Humanoid)
Level: 9 (???/??? XP)
Class: Wizard (Illusionist) 2/Drow Paragon 1/War Weaver 5/Spellguard 1
Feats: Battle Casting, Combat Casting, Echoing Spell, Easy Metamagic (Echoing Spell), Enlarge Spell, Sanctum Spell, Scribe Scroll
Flaws: Inattentive, Noncombatant
Skill Tricks: Collector of Stories
Class Features: Eldritch Tapestry, Enlarged Tapestry, Quiescent Tapestry, Scribe Scroll, Ward Attunement
Senses: Low-Light Vision, Darkvision (120 ft)
Languages Spoken: ???

HP: 8d4+1d6+18 (33 HP)
AC: 10 + 3 (DEX) +5 (+1 Twilight Mithral Chain Shirt) +2 (+1 Mithral Buckler) +1 (Deflection)/+2 (vs Evil) = 21/22
Movement: 30 ft + 30 ft (Anklets) = 60 ft
Initiative: +3 (DEX)
Base Attack: +4
Attack: Valyrian Steel Dagger: +5 (1d4+1)
Special: Drow who pass within five feet of a secret or concealed door are entitled to a Search check to notice it as if they were actively looking for it. Spell-Like Abilities (see below).
Spell Save: DC: 10 + 5 (INT) + spell level
Weapon Proficiency: Daggers, ???
Immunities: Sleep, Possession/Mental Control
Resistances: Cold 5, Electricity 5
Vulnerability: Light Blindness (One round upon exposure to bright light, then remains Dazzled until the exposure ends)
SR: 20

STATS:
8 (-1) Strength
16 (+3) Dexterity
12 +2 = 14 (+2) Constitution
18 +2 = 20 (+5) Intelligence
13 +1 = 14 (+2) Wisdom
13 (+0) Charisma

SAVES:
FORTITUDE: 3 + 2 +2 = 5/7
REFLEX: 4 + 3 + 2 = 7/9
WILL: 5 + 2 + 2 = 7/9; +2 vs Spells, +4 vs Enchantments

SKILLS:
Concentration:
14 (+18 to cast Defensively)
Craft (Weaving): 10
Hide: 18
Knowledge (Arcana): 16
Knowledge (Religion): 7
Knowledge (The Planes): 7
Move Silently: 16
Spellcraft: 11

Spells in Spellbook:
0 Level: All
1st Level: Alarm, Benign Transposition, Comprehend Languages, Enlarge Person, Grease, Magic Aura , Nerveskitter, Protection from Good, Silent Image
2nd Level: Bear's Endurance, Bull's Strength, Dimension Hop, Insidious Insight, Invisibility, Ray of Stupidity, See Invisibility, Snake's Swiftness, Web
3rd Level: Alter Fortune, Arcane Sight, Haste, Dimension Step, Dispel Magic, Displacement
4th Level: Greater Invisibility, Polymorph

Prepared Spells (Arcane Caster Level 8):
Level 0 [4+1/Day]: Detect Magic, Ghost Sound, Mage Hand Prestidigitation, Read Magic
Level 1 [4+1+2/Day]: Benign Transposition, Enlarge Person, Grease x2, Nerveskitter x2, Silent Image
Level 2 [3+1+1/Day]: Bull's Strength, Insidious Insight Invisibility, See Invisibility, Web
Level 3 [3+1+1/Day]: Arcane Sight, Dimension Step, Dispel Magic, Displacement, Haste
Level 4 [2+1+1/Day]: Echoing Snake's Swiftness, Greater Invisibility x2, Polymorph
https://dndtools.net/spells/players-handbook-v35--6/arcane-sight--2476/Arcane Sight[/url
Spell-Like Abilities (CL 9): Dancing Lights 2/Day, Darkness 2/Day, Faerie Fire 2/Day

Supernatural Abilities:
  • Ward Attunement(Su): You were once attuned to a mighty ward scheme which protected the realm you called home and empowered its citizens in numerous ways. Unfortunately, your civilization has crumbled to dust and ruin and the wards no longer exist.
  • Eldritch Tapestry(Su): Weave and Eldritch Tapestry in 10 minutes, connecting yourself and five others for up to 24 hours. Any spell of up to 5th level you cast which would normally affect only yourself can also be made to affect the members of your Eldritch Tapestry.
  • Quiescent Tapestry(Su): You can precast up to four spells of 5th level or lower into your Eldritch Tapestry. When you are ready, all of these spells can be activated as a single Move Action, affecting everyone within your tapestry instantly.
  • Enlarged Tapestry(Su): Some spells you cast through your Eldritch Tapestry have their ranges increased; Touch spells become Close range, Close range spells become Medium range, and Medium range spells become Long range.
Tattoo Magic:
Enchanted Gear:
Amulet of Sullen Tears:
  1. 3 Charges/Day: 1 Charge (12 Temporary Hit Points), 2 Charges (18 Temporary Hit Points), 3 Charges (24 Temporary Hit Points), Duration: 10 minutes
  2. Hold breath for up to 12 hours before having to make a Constitution check.
  3. Convert any spell of 4th level and above to Freedom of Movement.
Anklets of Rapid Translocation:
  1. Benefit from a +30ft Enhancement bonus to ground movement speed.
  2. 2/Day Instantly teleport up to 10 feet to an unoccupied destination within line of sight and line of effect. The wearer can teleport with objects, up to their maximum load, but cannot bring other creatures.
Boneward Belt: +1 Wisdom, +2 Constitution
  • Healing (3 Charges/Day): 1 Charge (Heal 2d8 points of damage), 2 Charges (Heal 3d8), or 3 Charges(Heal 4d8)
Gloves of the Starry Sky:
  1. Glow as if affected with a Light spell at will.
  2. Convert any spell of 1st level and above to Magic Missile.
Goggles of the Golden Sun:
  1. Immunity to blindness and dazzling effect
  2. Convert any spell of 3rd level and above to Fireball.
Handy Haversack: This backpack is of high quality but appears otherwise normal.
  1. It has two side pouches, each of which appears large enough to hold about a quart of material. In fact, each is like a Bag of Holding and can actually hold material of as much as 2 cubic feet in volume or 20 pounds in weight. The large central portion of the pack can contain up to 8 cubic feet or 80 pounds of material. Even when so filled, the backpack always weighs only 5 pounds.
  2. While such storage is useful enough, the pack has an even greater power. When the wearer reaches into it for a specific item, that item is always on top. Thus, no digging around and fumbling is ever necessary to find what a haversack contains. Retrieving any specific item from a haversack is a Move Action, but it does not provoke the Attacks of Opportunity that retrieving a stored item usually does.
Pearl of Power: 2nd Level (x1)
  • 1/Day recall any 2nd level spell that you had prepared and then cast that day.
Raiment of the Four(Incomplete):
  1. 2 Pieces: Gain resistance to cold 5; this stacks with any similar resistances you have from your race, class, or template.
  2. 3 Pieces: Gain resistance to cold 5 and electricity 5, which stacks as described above.
Shadow Cloak: +1 Deflection bonus to AC
  • 3/Day, if you are attacked, as an Immediate Action you gain either gain Concealment for one round or Teleport to a space you can clearly see up to 10 feet in any direction.
Third Eye of Clarity: +2 Intelligence
  • 1/Day: Negate stun, daze, confusion, fascination (Does not include the effects of Chronomancy
Equipment: Amulet of Sullen Tears, Anklets of Rapid Translocation, Boneward Belt (+1 WIS, +2 CON), Camouflage Kit, Darkweave Silk Clothing, Gloves of the Starry Sky, Goggles of the Golden Sun, Handy Haversack, Pearl of Power (2nd level), Ring of Protection from Evil, Ring of Sustenance, Shadow Cloak, Third Eye of Clarity (+2 INT), +1 Mithral Buckler, +1 Twilight Mithral Chain Shirt, Valyrian Steel Dagger (+2)
 
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...we might want to bump dealing with Rina's father up the priority.
One way or another :|

@Snowfire, you have a plan on the matter, or shall I leave that lay for now?
 
If they keep pulling shit like this the Seven's champions might see themselves jump up our priority list significantly. Lying to a mother that her son was dead and something was wearing his face just to what, hurt Sir Richard and gain some more swords?
That sort of wicked, vicious cowardice is beneath contempt.

Dany theorizes the Lucinda was being primed for something more covert but the process was only half done.
 
Dany theorizes the Lucinda was being primed for something more covert but the process was only half done.
So possibly tricking a mother to turn on and harm her own son? At what point do Champions of the Seven have to start working against each other? Because I can't think any Champion of the Mother worth the name could allow her own side to do such a thing.
 
If they keep pulling shit like this the Seven's champions might see themselves jump up our priority list significantly. Lying to a mother that her son was dead and something was wearing his face just to what, hurt Sir Richard and gain some more swords?
That sort of wicked, vicious cowardice is beneath contempt.
You have my full agreement. I'm half tempted to call for a full murder round in the next month. Fuck these assholes. I want the Great Sept torn apart.
 
If they keep pulling shit like this the Seven's champions might see themselves jump up our priority list significantly. Lying to a mother that her son was dead and something was wearing his face just to what, hurt Sir Richard and gain some more swords?
That sort of wicked, vicious cowardice is beneath contempt.

Is it bad that I've basically stopped being surprised by the levels to which certain among the Seven's Chosen appear to be willing sink to try and hurt us?
 
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