@Snowfire

-[] Offer them enough coin to set themselves up in a modest manor near the university district, or separate flats if they don't want to share a roof. (3,000 IM)
--[] Denys gets a well equipped Masterwork laboratory for private use, though he can also use the Scholariums facilities of course. Ask him to work with Taena and Waymar on the new alchemy courses of the Scholarium and let Waymar show him around the Alchemy Works to see if his expertise would be useful there.
--[] Ceria gets a nice private study and a stock of books copied on royal dime from the library (no restricted material). She obviously gets full library access. Ask her to pass on her knowledge, both mundane and arcane, in the Scholarium. Unless she is willing to work with the Inquisition. She definitely has the skill.
 
@Duesal, while I haven't forgotten, is the "Qartheen Lich" in Larder the one whose phylactry we captured with Red Dragon Orb, or the one we ambered in Lys?

*honestly can't differentiate over the name >_<*

The ambered one should be moved to "special projects"-part of Larder, if possible.


No, it's pretty much perfect.
We've not had Richard PoV for a while (omakes don't count), and it would be interesting to see how much of his modern skill and attitude clashes from what his mother remembers of him.
It's easy—Qartheen Lich is from the Red Wastes, Lyseni Lich is from Lys. I would add the Lyseni Lich to Special Projects, but DP has yet to give me the HD and CR.
@Duesal, could you help me with finding the exact spell we used to look into the Wall's past the last time?
We didn't use a spell. We tapped into its energy and used spells to make sure we wouldn't go insane from power.

Anyway, @DragonParadox, can we assume our Great Temple of R'hllor in Sorcerer's Deep will dwarf the temple in Volantis?
 
@Artemis1992, I think it was you who pushed on that idea. Anything to add here? I'm throughly unsure of how to word this to get the intention best.
I think the wording works.
@Artemis1992, we still have any need for this?
It would be nice.
Depends on the necessary progress to see if it's worth the time to research.
@Artemis1992, again, that's the stuff you wanted, any help on phrasing it as such?
I'm not sure if that's from me?
My solution would be to just let Necromancers do their thing, no further research.

I'm not seeing what we would even research here?
 
@Azel modified my plan with your suggestions. If you have any others, I'd be happy to hear them.

[X] Plan Magnanimous King 2: Electric Crafteroo
-[X] "Then be welcome in my service, if you would enter it."
-[X] Offer them enough coin to set themselves up in a modest manor near the university district, or separate flats if they don't want to share a roof. (3,000 IM)
--[X] Also state that you will be equipping them as befits those in your service.
-[X] As that process will take time to complete, you would offer them more immediate duties here in Sorcerer's Deep for now, giving them time also to consult their options on a base of operations.
--[X] Ting is asked if he would be able to instruct others in the way in which he fights. It's certain that he will not lack for volunteers after his showing in the Circle of Battle, if he is willing to teach.
--[X] Denys gets a well equipped Masterwork laboratory for private use, though he can also use the Scholariums facilities of course. Ask him to work with Taena and Waymar on the new alchemy courses of the Scholarium and let Waymar show him around the Alchemy Works to see if his expertise would be useful there.
--[X] Ceria gets a nice private study and a stock of books copied on royal dime from the library (no restricted material). She obviously gets full library access. Ask her to pass on her knowledge, both mundane and arcane, in the Scholarium. Unless she is willing to work with the Inquisition. She definitely has the skill.
--[X] Criston is offered a training position with the Legion, to aid the training of anti-spellcaster specialists.
---[X] All of the above would carry with them pay at the usual rates.
 
I'm not sure if that's from me?
My solution would be to just let Necromancers do their thing, no further research.

I'm not seeing what we would even research here?
Ah.
Sorry then, I might have misinterpreted your opinion somewhat.

Basically, noone likes the restrictions NE has in this setting.
It is objectively shit, and few want allowing Necromancers to do their thing, as that leads to making the place where they work very much polluted and generally shit.
Dorthraki wastes is a good example.

As such, when I asked if with Wyla creating a unique literary work and us having all the other lore, and DP saying that it is indeed theoretically possible now that we have it, you'd jump on a chance to find a way to have Necromancers and the like trained in Scholarums and pointedly not dangerous to the enviroment... or themselves, really.

... can we spend more to make ours bigger? @Azel, 5,000 IM more sound okay?
Ah, the want to have our toys be bigger than those of the other kids...
 
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As such, when I asked if with Wyla creating a unique literary work and all the other lore, and DP saying that it is indeed theoretically possible now that we have it, you'd jump on a chance to find a way to have Necromancers and the like trained in Scholarums and pointedly not dangerous to the enviroment... or themselves, really.
I don't see the point of having mages that are not dangerous to the environment or themselves.
All the good ones are.
 
@DragonParadox, on what are the Red Priests spending the funds they had ready in the event that we didn't fund them? Could they add that to our own to make the temple bigger?
 
@egoo, I'm a bit strapped for time today, but I promise I will go over both the research and minor actions list and annotate them vigorously tonight.
 
@TalonofAnathrax Here's the character sheet for the first of your Drow assassins. I've added a bit of gear which we can craft for him next month, along with a PfE ring that came out of our stockpile.

There's still some missing information you or @DragonParadox might want to fill in before it becomes official. I don't think I missed anything, but it wouldn't hurt to check behind me.


Updated below.
 
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@Snowfire, Christon should teach at the Inquisition, not the Legion. They are the ones with the anti-caster specialists.

Also, could you add to stock up the Red Temple funds to 30k to outdo Volantis? I thought 20k on top of what the Reds got together themselves would be enough for that.
 
@Snowfire Maybe add trading of stories and deeds. It helps to build trust when you know the others and how they operate. And if we can share some of our early escapades then all the better. There's a difference between knowing about someone and them telling you.

- Share a meal and drink with me and mine at the Golden Hearth. I've heard much of you, but I would hear it from your own lips.

[X] Snowfire
 
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@Snowfire, by the way, we already have a Favoured Soul. Anya has Sorcerer 1 / Favoured Soul 1 (Old Gods) / Fighter 1 / Mystic Theurge 3 as levels.

On that note, @DragonParadox, could you update her sheet on the frontpage?
Done, @Azel.

[X] "Sent? No. But I think they knew quite well that I would be coming to your lands. There were certainly hints."
-[X] "As for your troubles, I would be a poor guest to not aid you when I can, and a fool to let those touched by the frost do as they please."
-[X] "There are other things I would want to talk with you about, but that is talk that can wait for after the battle."
-[X] Ask to see the scouts who saw the tribe and use the Wayfinder and your legendary map of the north to triangulate their territory. Then plan your assault on them.

[X] Argo Level Up
-[X] Class: +1 Occult Slayer
-[X] Attribute: +1 Strength
-[X] Feat: Weapon Specialization (Great Axe)
-[X] Skills (2 Points): +2 Spellcraft

[X] Anya Level-Up
-[X] +3 levels of Mystic Theurge
-[X] +1 CHA
-[X] Feat: Combat Casting (Feat tax for Spellsword)
-[X] Arcane Spells:
--[X] 0th: Amanuensis, Mage Hand
--[X] 1st: Stunning Barrier
--[X] 2nd: Wraithstrike
-[X] Divine Spells:
--[X] 0th: Detect Poison, Cure Minor Wounds
--[X] 1st: Barbed Chains
--[X] 2nd: Ironskin, Shackle, Spiritual Weapon
-[X] Skills: Diplomacy +6, Sense Motive +6
-[X] Equipment: give her a VS Greatsword and a Greater Ribbon of Disguise from the stockpile in recognition of her good work in Kings Landing

[X] Mercy Upgrade to 8 HD
-[X] Attribute: +1 Intelligence
-[X] Skills (12 points): +1 Concentration, +1 Craft(Alchemy), +1 Heal, +1 Knowledge(Arcana), +1 Knowledge(Dungeoneering), +1 Knowledge(Nature), +1 Knowledge(Religion), +1 Knowledge(The Planes),+1 Listen, +1 Sense Motive, +1 Spellcraft, +1 Spot
-[X] Spell:
--[X] 4th Level: Panacea

[X] Aradia Upgrade to 8 HD
-[X] Attribute: +1 Intelligence
-[X] Skills (12 points): +1 Concentration, +1 Disable Device, +1 Hide, +1 Knowledge(Arcana), +1 Knowledge(The Planes), +1 Listen, +1 Move Silently, +1 Sleight of Hand, +1 Spellcraft, +1 Spot, +1 Survival, +1 Tumble
-[X] Spell:
--[X] 4th Level: Greater Invisibility

[X] Valeria Upgrade to 8 HD
-[X] Attribute: +1 Intelligence
-[X] Skills (12 points): +1 Appraise, +1 Concentration, +1 Craft(Alchemy), +1 Decipher Script, +1 Knowledge (Arcana), +1 Knowledge (Religion), +1 Knowledge (The Planes), +1 Profession (Instructor), +1 Listen, +1 Sense Motive, +1 Spellcraft, +1 Spot
-[X] Spell:
--[X] 4th Level: Dimension Door

[X] Kira Upgrade to 8 HD
-[X] Attribute: +1 Intelligence
-[X] Skills (12 points): +1 Bluff, +1 Concentration, +1 Diplomacy, +1 Gather Information, +1 Listen, +1 Perform(String Instruments), +1 Sense Motive, +1 Spot, +2 Knowledge(Arcana), +2 Knowledge(The Planes)
-[X] Spell:
--[X] 4th Level: Voice of the Dragon

[X] Naria Upgrade to 8 HD
-[X] Attribute: +1 Intelligence
-[X] Skills (12 points): +1 Decipher Script, +1 Knowledge (Arcana), +1 Knowledge (Architecture & Engineering), +1 Knowledge (Dungeoneering), +1 Knowledge (Geography), +1 Knowledge (History), +1 Knowledge (Nature), +1 Knowledge (Religion), +1 Knowledge (The Planes), +1 Knowledge (Mathematics), +1 Profession (Instructor), +1 Spellcraft
-[X] Spell:
--[X] 4th Level: Dimension Door

[X] Diana Upgrade to 8 HD
-[X] Attribute: +1 Intelligence
-[X] Skills (12 points): +1 Concentration, +1 Diplomacy, +1 Heal, +1 Knowledge (Arcana), +1 Knowledge (Geography), +1 Knowledge (Nature), +1 Knowledge (The Planes), Profession (Sailor), +1 Listen, +1 Sense Motive, +1 Spellcraft, +1 Spot
-[X] Spell:
--[X] 4th Level: Panacea

[X] Beryl Upgrade to 8 HD
-[X] Attribute: +1 Intelligence
-[X] Skills (12 points): +1 Bluff, +1 Concentration, +1 Diplomacy, +1 Intimidate, +1 Knowledge (Arcana), +1 Knowledge (Architecture & Engineering), +1 Knowledge (Art), +1 Knowledge (Law), +1 Knowledge (The Planes), +1 Knowledge (War), +2 Sense Motive
-[X] Spell:
--[X] 4th Level: Voice of the Dragon



Name: Anya
Alignment: True Neutral
Race: Human
Level: 6
Class: Sorcerer 1 / Favored Soul (Old Gods) 1 / Fighter 1 / Mystic Theurge 3
Feats: Plant Bloodline, Precocious Apprentice (Sorcerer, Blade Tutor's Spirit), Power Attack, Versatile Spellcaster, Alternate Source Spell
Flaws: Bitter, Tainted Spirit
Class Features: Arcane Reabsorption, Armored Savant

Hit Dice: 4 + 1d8 + 1d10 + 3d4 + 12 (34 HP)
Armor Class:
10 + 5 (Twilight Mithral Chainshirt) + 4 (Shield - Shield) + 2 (Deflection - Shield of Faith) + 4 (Natural Armor - Ironskin) = 25 (Flat-Footed: 25, Touch: 12)
Movement: Ground (30ft)
Initiative: +0 (DEX)
Base Attack Bonus: +3
Melee:
VS Greatsword +2 - 2d6 + 5 | 19-20/x2 - Attack +7
VS Greatsword +2 - 2d6 + 5 + 2 (Power Attack) + 1 (Divine Favor) | 19-20/x2 - Attack +7 + 1 (Luck - Divine Favor) + 1 (Morale - Bless) - 1 (Power Attack) + 1 (Blade Tutor's Spirit)
-> 2d6 + 8 | 19-20/x2 - Attack +9


Spell Save: DC: 10 + 4 (CHA) + Spell Level
Proficiency: Simple & Martial Weapons, All Armor, All Shields

STATS:
13 +1 = 14 (+2) Strength
10 (+0) Dexterity
12 + 2 = 14(+2) Constitution
12 (+1) Intelligence
10 (+0) Wisdom
16 + 2 =18 (+4) Charisma

SAVES:
FORTITUDE: 4 + 2 (CON) + 1 (Resistance - Resistance) = 7
REFLEX: 3 + 1 (Resistance - Resistance) = 4
WILL: 6 + 1 (Resistance - Resistance) = 7

SKILLS 12
Concentration: 6
Diplomacy: 6 + 4 (CHA) + 2 (Synergy) = 12
Knowledge (Arcana): 6 + 1 (INT) = 7
Knowledge (Religion): 6 + 1 (INT) = 7
Sense Motive: 6 + 0 (WIS) = 6
Spellcraft: 6 + 1 (INT) + 2 (Precocious Apprentice) = 9

Arcane Spells Known (Caster level 4):
--Level 0
: Dancing Lights, Detect Magic, Prestidigitation, Read Magic, Amanuensis, Mage Hand (6/day)
--Level 1: Magic Missile, Shield, Stunning Barrier, Endure Elements (PB) (7/day)
--Level 2: Blade Tutor's Spirit, Wraithstrike, False Life (PB) (5/day)

Divine Spells Known (Caster level 4):
--Level 0
: Guidance, Resistance, Purify Food and Drink, Mending, Detect Poison, Cure Minor Wounds (6/day)
--Level 1: Shield of Faith, Divine Favor, Bless, Barbed Chains (manifest as vines) (7/day)
--Level 2: Ironskin, Shackle, Spiritual Weapon (manifest as vines), (4/day)

Contingency Spells: Renewal Pact; Stalwart Pact

Amulet of Tears:
  • 3 Charges/Day: 1 Charge (12 Temporary Hit Points), 2 Charges (18 Temporary Hit Points), 3 Charges (24 Temporary Hit Points), Duration: 10 minutes
Anklets of Rapid Translocation (2/day):
  1. Benefit from a +30ft Enhancement bonus to ground movement speed.
  2. 2/Day Instantly teleport up to 10 feet to an unoccupied destination within line of sight and line of effect. The wearer can teleport with objects, up to their maximum load, but cannot bring other creatures.
Boneward Belt: +2 Constitution
  • Healing (3 charges/day): 1 charge (Heal 2d8 points of damage), 2 charges (Heal 3d8 points of damage), or 3 charges(Heal 4d8 points of damage)
Bracers of Arcane Freedom: 2/day apply the Still Spell Metamagic feat to a spell as a Swift Action.

Earring of Arcane Acuity (3 charges/day):

  • 3 Charges/Day: 1 Charge(Darkvision 60 ft., 1 hour), 2 Charges (See Invisibility, 10 minutes), 3 Charges (True Seeing, 1 minute)
Greater Ribbon of Disguise: Alter Self, Magic Aura, Undetectable Alignment (At Will)

Handy Haversack: This backpack is of high quality but appears otherwise normal.
  1. It has two side pouches, each of which appears large enough to hold about a quart of material. In fact, each is like a Bag of Holding and can actually hold material of as much as 2 cubic feet in volume or 20 pounds in weight. The large central portion of the pack can contain up to 8 cubic feet or 80 pounds of material. Even when so filled, the backpack always weighs only 5 pounds.
  2. While such storage is useful enough, the pack has an even greater power. When the wearer reaches into it for a specific item, that item is always on top. Thus, no digging around and fumbling is ever necessary to find what a haversack contains. Retrieving any specific item from a haversack is a Move Action, but it does not provoke the Attacks of Opportunity that retrieving a stored item usually does.
Equipment: Amulet of Tears, Anklets of Rapid Translocation, Boneward Belt (+2 CON), Bracers of Arcane Freedom, Earring of Arcane Acuity, Gloves of Hero's Strength (+1 STR), Greater Ribbon of Disguise, Handy Haversack, Ring of Untarnished Glory (+2 CHA), Ring of Sustenance (Slotless), Twilight Mithral Chain Shirt (+1), Valyrian Steel Greatsword (+2), Wand of Cure Light Wounds(50 Charges)

Edit: Minor error in her sheet. It's Shackle, not Spiritual Weapon that manifests as vines.
 
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@Snowfire, Christon should teach at the Inquisition, not the Legion. They are the ones with the anti-caster specialists.

Also, could you add to stock up the Red Temple funds to 30k to outdo Volantis? I thought 20k on top of what the Reds got together themselves would be enough for that.

Done.

- Share a meal and drink with me and mine at the Golden Hearth. I've heard much of you, but I would hear it from your own lips.

That's not a bad idea. Added in something for post-Court - sorry for adding more to your workload @DragonParadox!

@Snowfire, by the way, we already have a Favoured Soul. Anya has Sorcerer 1 / Favoured Soul 1 (Old Gods) / Fighter 1 / Mystic Theurge 3 as levels.

Huh. Fair enough, then. Must have missed that.

Updated vote:

[X] Plan Magnanimous King 2: Electric Crafteroo
-[X] "Then be welcome in my service, if you would enter it."
-[X] Offer them enough coin to set themselves up in a modest manor near the university district, or separate flats if they don't want to share a roof. (3,000 IM)
--[X] Also state that you will be equipping them as befits those in your service.
-[X] As that process will take time to complete, you would offer them more immediate duties here in Sorcerer's Deep for now, giving them time also to consult their options on a base of operations.
--[X] Ting is asked if he would be able to instruct others in the way in which he fights. It's certain that he will not lack for volunteers after his showing in the Circle of Battle, if he is willing to teach.
--[X] Denys gets a well equipped Masterwork laboratory for private use, though he can also use the Scholariums facilities of course. Ask him to work with Taena and Waymar on the new alchemy courses of the Scholarium and let Waymar show him around the Alchemy Works to see if his expertise would be useful there.
--[X] Ceria gets a nice private study and a stock of books copied on royal dime from the library (no restricted material). She obviously gets full library access. Ask her to pass on her knowledge, both mundane and arcane, in the Scholarium. Unless she is willing to work with the Inquisition. She definitely has the skill.
--[X] Criston is offered a training position with the Inquisition, to aid the training of anti-spellcaster specialists.
---[X] All of the above would carry with them pay at the usual rates.
--[X] After Court is concluded, extend a private offer, in as much as it can be made one given your status, to trade tales over a meal during their stay in Sorcerer's Deep. Any concerns that might remain by the time they accept can be laid to rest then.
-[X] Retroactively increase the Red Temple funds to 30,000 IM.
 
@DragonParadox, for the most part we want to outdo everyone else's temples when we build our own in the capital. Would you mind telling us when our funding falls short of that goal in the future?

[X] Snowfire
 
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Oh!
@DragonParadox, can the following action be autocompleted with Tor++ now serving us, and having a massive understanding of Shadow Plane?
[] "Strange Shadow" captured when fighting Tiamat Cleric may hold some answers to the mysteries of shadow plane for you. (Progress - ??)
basically, wtf is this thing that we had lying in the back of our closet for... A while.
 
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