That would be heavy stuff.
More something I expect from that ancient undead we captured in Lys than any guy who can pass of for a regular person.

Also, would Tiamat work with him, even distantly, under these circumstances? Gods and Ur-Priests tend to hate each other.
We're only assuming that he's working directly with Tiamat. For all we know he could just be connected to her solely through Illyrio, while he handles the devils.
 
I would like to point out that we have no evidence what so ever that Varys personally was the summoner in White Harbor.

Speaking of White Harbor, it's curios that the court apparently doesn't know about our involvement there.
 
That would be heavy stuff.
More something I expect from that ancient undead we captured in Lys than any guy who can pass of for a regular person.

Also, would Tiamat work with him, even distantly, under these circumstances? Gods and Ur-Priests tend to hate each other.

We have some custom prestige classes that work rather well for us, so higher tier enemies might get access to the more cheesy prestige classes if it makes sense for them.

"A rebellion against all things of higher power and authority" kind of adds up for someone who was heavily shaped by people having power over him.

I would like to point out that we have no evidence what so ever that Varys personally was the summoner in White Harbor.

Speaking of White Harbor, it's curios that the court apparently doesn't know about our involvement there.

True, so we should revise our "worst" case as "Varys is a decently leveled caster and also has at least one casting subordinate/partner in play."
 
I would like to point out that we have no evidence what so ever that Varys personally was the summoner in White Harbor.
But there is a Devil Summoner we couldn't find despite all our captures and Brainspidering so far.
And then there's Varys with Mindblank ordering devils around.

It seems like the closest fit.
 
Part MMDLXXXI: Gazing Eastwards
Gazing Eastwards

Thirteenth Day of the Eighth Month 293 AC

The thought of the Usurper taking a journey North lays uneasily in your thoughts. Perhaps you could turn it to your advantage, perhaps it would be disastrous. For one if he were to declare war on you while a guest in Winterfell that would leave Eddard Stark with no option save raising his banners in turn or pledging himself to you in full. That the Lord of Winterfell is not prepared for and likely never will be so long as Robert Baratheon lives. Worse still he might discover Jon. The shade of Lyanna would be all too easy to spy for a suspicious sorcerer, and that is a skill any court mage is unlikely to lack.

The knowledge of what you might have to do if the war precipitates from such a discovery settles like a stone in the pit of your stomach, mind rushing through the possibilities to finding each less palatable than the last. Willfully you shake yourself from the grip of worry. Time enough to deal with it in the right place and hour. Almost without thinking you rise from your seat. Looking up you see no sky, looking around are only walls of earth dark and confining as your thoughts. "I think it's probably best to part ways for a moment while we see to the heart-beat of the city to hear the rumors flying in the night. I've found gems among the dross more than once."

"Some of us should probably stay here to guard Chataya and her girls," Dany interjects. "We would be rather conspicuous walking around together at this hour no matter what guise we took on." She turns to the Madame. "Perhaps we could interview the girls ourselves, see if a new perspective might not jar loose some crumb of information that would have seemed insignificant at the time."

"Wouldn't that be suspicious?" Waymar asks. "They would know something is happening at court, and we can't ward all of them..."

"Nor, much as it pains me to say so, should you trust all of them," Chataya interjects. "They are as skilled as they are beautiful and none of them are without wits, but they do love to chatter and gossip if left to it."

"Then perhaps we could study the wards the Golden Shields left," your sister answers. "None of us here are as skilled as Lya in such things, but we might learn something of note, not least how well warded Tywin's mages truly are against enchantment."

"Well I'm going," Vee declares firmly. "If I have to spend hours staring at glowing letters to try and figure out their trick I'd go crazy."

After that the decision on who is to stay and who to walk is made quickly. Dany, Aradia, and your mother head back down the tunnel to the brothel while you, Waymar, Vee, and a curious Nuri would follow Maelor into the streets and taverns of King's Landing to get the measure of the city.

***​

The far side of the tunnel goes under Rhaenys's Hill to emerge at the back of a stable, at least according to Chataya. The five of you do not climb out the trapdoor lest it is watched and instead translocate upwards hidden under a glamour once Varys, equally hidden, assures you that the street is clear. An unneeded precaution perhaps, but better that than sorely missed.

The rumors you hear are of every stripe and form, from heartening to frustrating, from entertaining to worrisome, but all of them are a welcome hearing and a reminder that for all its faults King's Landing is a great crossroads of land and sea and the fulcrum upon which the Seven Kingdoms turn:

In Search of Wizard's Steel: It is said Tobho Mott, most skilled armorer upon the Street of Steel, had sold his shop and headed back east, though not to Qohor from whence he came but to Sorcerer's Deep, to see with his own eyes the marvels forged at the court of the Dragon King and perhaps even learn the secret of forging Valyrian Steel in exchange for offering his services.

"We could certainly use him if he wants to do the work, right?" Waymar whispers, though speaking the Old Tongue of the First Men that even if you are overheard none could guess your words.

"I would not say no to a smith less wedded to tradition than the master we found in the east," you agree. "The secrets of Dragonsteel are not ones that should be lightly spread, but neither should they be limited by descent."

***​

Poisoned Glory and Perilous Preaching: Ragged Begging Brothers shout from the corners to any who would listen that the talk of a tourney in the east is naught but poison dripped in the ear of the vainglorious. 'Sorcery will hang like an unseen yoke about your soul' they claim. However, when one of them tried to go a few steps further than haranguing passing knights and actually followed a Stormlander who proclaimed that he would go on such a journey into a tavern, singing a dirge for his immortal soul, the priest earned a gauntleted fist to his face, losing half his teeth in the process, to the chagrin of some onlookers and the amusement of others.

"That knight got a head start on earning his prizes," Nuri giggles over her wine cup. "I wonder if the septon is going to count those teeth holy relics because of how he lost them?"

"That comportment is not worthy of a knight," Waymar says gravely. The corners of his mouth twitch. "That would not of course preclude a gift of gold rather than knightly honors."

For yourself you wonder how these fanatics make peace between their faith and the fact that the High Septon is seemingly in bed with the Lannisters. Perhaps you might use them to fracture the Faith and bend it to both the Old Gods' desire for vengeance and royal rule.

***​

In the Blood of the Wicked:
Few are those who believe that all the marvels that have been proclaimed far and wide for the Tourney of Sorcerer's Deep can be had without a price in blood and fire, as it is said the Valyrians of old practiced. But some wonder out of earshot of their more faithful fellows, is it truly evil to make the wicked pay a price in blood that the virtuous might not suffer, as it is said the Dragon King does before the Pale Trees? All men know that Essos is filed with vice and wickedness, and that is where the armies of the Dragon conquer. The promise of rich lands empty for the taking, made more bountiful with the blood of their former lords, makes many high and low alike look into their hearts and then look to the east.

Nest of Heretics: The mention of a sept raised by the patronage of a sorcerer, even its walls erected by magic and uncanny spirits, has incensed many of the Most Devout who are calling for the excommunication of any apostates who would pervert holy things thus. All they are lacking at the moment is their names.

"What the hells do they think we did out east?" Vee asks, surprised at the tales making the rounds of the tavern. "Killed everyone just to give them land? What do they think the folk that used to be slaves are doing?"

"In fairness, many of them are moving to the cities thanks to the rituals that improve harvests," you point out.

"They don't know that," she points out. "They just think you are going to sweep up the evil foreigners to give them land." She pauses for a moment, then proclaims with dramatic finality: "Idiots."

***

A Time of Fear and Boldness
: Even as many of the burghers and lesser nobles who have profited from the Lannisters and Baratheons since the Rebellion look out with dread at the fall of Lys and the capitulation of Myr, many of the city's poorer and often less law-abiding folk take heart. Soon they might have vengeance for the injustices done to them in the Sack. At least three minor gangs in the city have started claiming that they are not criminals at all, but in the service of the 'True King', perhaps emboldened by the crown's continued inability to stamp down on the unrest in the Riverlands.

"Guess where Anya and Mia are finding their agents?" Maelor asks with a satisfied smile. "I didn't help them much, but I sort of pointed them in the right direction. They aught to have things up and running in a few weeks... if nothing comes up."

"I'm not going to accidentally conquer the city," you sigh. That had only really been a risk in Mantarys... and maybe Tyrosh that time when you were considering how to free Leila.

"You're the one whose mind jumped to conquering," the boy laughs.

OOC: The Varys rumors will be covered once you meet back with the others again. Don't worry about splitting the party, I just needed to get the party down to a reasonable size so I could have conversations without some of the people involved falling off entirely for whole updates (like what happened to poor Vee over the last few updates).
 
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Research Actions
[] Elder Arts: An in-depth study Runelore
-[] Attempt to create advanced wards to protect your places of power (Scholarum, administration, Inquisition, etc…) not unlike those of most ancient castles of Westeros.
--[] Part one, equivalent to a nondetection spell (Progress: 12 Cost: 6000 IM)
-[] Research the Landwards in Thenn's holdings (Progress: 15 Cost: 6000 IM)

[] Weaving Deepest Veils: Research the lore promised by Fey of Orphne court, wards capable of evading even a god's eye... even if not a perfect defense all by themselves. (Progress: 18 Cost: 11,000 IM)

[] Ancestor's Return: Develop a ritual to return Laenor Targaryen back to life, using rituals used for Amrelath, Wyla and leftover lore from Garin/Selyse's ritual (Progress: 8 Cost: 9,500)

[] Dagger-Wyrms: Find a way to create more Dragon-daggers like Feeder. (Progress: 6 Cost: 3000)

[] Blood Maiden Plaques: Much as they were creatures undeserving of existence, they weren't always like that… or at least their ancestors weren't. It would do you good to understand where they came from to those shores. (Likely information on Drow history and society) (Progress: 6)

[] Works of Flesh
With the aid of the Flesh-Forge beneath Lys you can craft or improve all manner of beings to better serve your needs and those of your realm:
-[] Project Praetorian (Progress 40 Cost 35,000 IM)
-[] Further research of Maelephant's breath weapon (Progress 22 Cost 8,000 IM)
-[] Sonic breathweapon (Kongamato corpse) (Progress: 14 Cost 7000 IM)
-[] Acid breathweapon (Irony's Steel-blooded calves) (Progress: 12 Cost 4000 IM)
-[] Electricity breathweapon (Lightning Lizards) (Progress: 12 Cost 6000 IM)
-[] Hero-Killer creature (Tatzlwyrm Hero-Killers) (Progress: 16 Cost 13,000 IM)
-[] Create cosmetic variations of Leshys (Progress: 4 Cost None)
-[] Create the adamantine-like bone, using the samples from Rhango's knife (Progress: 8 Cost 5000 IM)
-[] An Eye of Wavering Weave: The eye of the collosal beast captured on Astral Plane preying upon souls lost to Doom holds a terrifying and exciting power. While mass-producing something like that would be too costly and too lenghty... Perhaps one of your oldest friends can have much use of something like it?
--[] Make an artifact/lense for Xor out of Astral Behemot's Eye with an "Antimagic Cone (Su)" as an effect (Progress: 16 Cost: ??)
-[] The Segregation of Astral: The claws of the collosal beast captured on Astral Plane preying upon souls lost to Doom holds curious property that few other things or beings in existence can claim to have. If these can in some way be made in a weapon...
--[] Turn the claws of Astral Dreadnought into a weapon capable of severing silver cords. (Progress: 25 Cost: )

[] That Which Stands Forbidden: search through Scrolls of Forbidden Lore recovered in Lyceos (Spellscale, Draconian, and Kobold templates) (Progress: 8)

[] Bronze Book of the Warg Kings (Content: Lore regarding warging). (Progress: 6)

[] Hedge Mage's Spell Book (Qartheen/Mixed, partially decoded). Content: The travels of Hyndar the Lame, gleamings of ancient lore about the lands that became the Red Waste, desert magic spells. (Progress: 4)

[] Iron-bound Tome (Demon-caller's Spellbook): A book with covers wrought of thin sheets of black pitted iron marked with the sign of Abraxas. Though there is no lock binding the pages, the tome refuses to open. Even if with all the strength of your dragon-blooded form it feels like you are trying to move a mountain with your bare hands. (Progress: 8)

[] Death's Secrets: Research whether it is possible to substitute Negative energy by Positive or elemental energies when creating constructs, ideally finding a way to make things identical to undead constructs in all but lack of energies corrupting the world around them.
--[] Create undead powered by some other force (Progress: 18 Cost 7500 IM)
-[] Having the trove of lore (In memory of Death, The Bitter Cup, Undying Fire) and having met peaceful undead of Sarnor, the possibility now seems to exist to find a way of wielding the power of undeath for students of Scholarum, and as such to any citizens of your Empire naturally inclined to Negative Energy, without corruption seeping into either their minds or the world around them.
[] Try to find a way of safely wielding of Negative Energy, Necromancy, and otherwise corrupting crafts.
[] Part I: Halting environmental decay (Progress: 15 Cost 5000 IM)

[] Spell-Crafting
-[] Research a spell Eject (Progress: 12)
-[] Attempt to create an "inverted" version of Icy Soul spell, negating Cold subtype instead. (Progress: 10)

[] Study Qarthi Lore: Deep and old runs the lore of Qarth, Gateway between East and West. Long have the Warlocks toiled in the workings of fell magics. Where others faltered, they endured. What secrets might be gleamed from their artifacts and writings? Lya is more than happy to try and seek the answers. (Progress: 12)

[] The Bulwark of North: Take a deeper look into the magics of the Wall, for all the power of enchantment upon it, and long years of its legend, it is not unfalliable, and you must know the words that will control it before the Enemy marches near it.
-[] Part I: Words of Comand (Progress: 15)
-[] Part II: ???

[] Tinker further with Warforged and their creation.
-[] Artempt creating warforged from various materials, including but no limiting to: Mitrhil, Adamantine, Steel, Bronze, Cold Iron, etc.
-[] Have divination involved, so that no flawed or pain-inducing vessel is created inadvertedly.
--[] Steel/Bronze/Cold Iron (Progress: 10 6 when using Thinaun)
--[] Mithril (Progress: 14 10 when using Thinaun)
--[] Adamantine (Progress: 20 16 when using Thinaun)

[] Secrets by devils' blood-bound: Valyrian Steel holds many a secret, from what was the first seed that bore this metal-eating material... To what it can yet do.
-[] We know that Valyrian Steel interacts oddly with ambient magic, absorbing it and then re-emitting it slightly altered. We need to find out the mechanisms and effects of this process. Potentially, VS could be used to store magical energies or to transform them to cause specific effects. This is basic research and will not result in anything practical just yet, but it is likely that understanding this property could lead to magitek applications for VS. (Progress: 12)
-[] The same. We need to study the mechanics of the way that VS "devours" other metals. Especially how it is doing so with Gold, which doesn't corrode naturally, and magical metals like Mythral and Adamantine. It's likely that this is linked to the first matter. (Progress: 12)
-[] The process of creating VS can be compared to the way Anu used to "quieten" Living Brass. As the making of both materials has similarities, using life-force and souls respectively to empower mundane metal, this study might give insights into the creation of VS or similar materials from scratch, without needing a pre-existing seed. (Progress: 16)

[] God-Crafting Lore research
-[] Tiered Research.
--[] (Step 1) Decide on what kind of deity should the "Imperial Dream" be, the domains, the functions, the purposes, etc. These details highly influence the further direction of research.
--[] (Step 2) Find a magicaly and narratively conductive material, capable of serving the function Weirwood carried for Old Gods
-[] ???

[] Dancing images
-[] Research an easier and cheaper way to spread moving images across your empire. Focus on small, portable items with pre-set illusions that can be projected onto an open space, and ways to record observed events into these illusions.
-[] Possible hints may be Serpentstones from Riz'neth and shattered glass candles recovered from Valyria. (Progress: Cost: )
[] Tools of the Trade: Through the ritual you gained in the Opaline Vault has revealed the secrets of many of the arcane treasures in your possession, yet some remain beyond the ritual's reach. Will you study them further?
-[] Minotaur Chains (Arcana)
-[] Star Seeker's Anchor (Arcana)
-[] Red Abishai's scale (Religion)
-[] Dream Serpent Skins (Nature)
-[] Livestone Sample (Dungeoneering)
-[] Alchemical beetles (Arcana)
-[] Dark Glass (Arcana CL 12)
-[] Drow Staff (Arcana CL 14)
Requirements: Must be performed by a mage with the requisite skill
Action: Research
(Progress: Item Caster Level*0.5)

[] The Circle of Stars: The strange artifact counting down to an unknown event that was given to you by the Faceless man is a mistery... One you are now obliged to solve. (Progress: 25 unknown, based on results of questioning relevant sources)

[] It's not the size of the instrument... : The Fleasticker, sword found in Essaria and now serving as Bronn's weapon of choice, holds an unique effect to it. The size-changing, unseen in any other magical item, is somehow possible to it. This merits some research, if only because of prospects such an effect opens before you. (Progress: 22)

[] The Crown of Flowers: Without a doubt, this is one of the most potent magical artifacts you ever witnessed. From it much can be learned, even if it is never put on by anyone.
-[] Attempt to further Lya's understanding of Artifacts their creation and rules of existence. (Progress: 18)

[] Slumbering Blade: The dagger wielded by Sharra Rogare, the yet sleeping artifact of unknown power is a dangerous unknown constant. And with how perilous her life was to this day, it would be unwise to leave one such unattended. (Progress: 6)

[] That Which Devours: The sword of Rakshasa Maharaja, holds many powerful secrets, not least of which is its power to break souls apart, however tainted the sword itself might be. (Progress: 14, Cost 9000)

[] Hellfire Belchers: Captured in a battle with Devil's battleship, carry secrets of holding and utilizing some of one the most powerful weapons in Hells' arsenal. (Progress: 12)
[] Empower Oathkeper: The blade has served Ser Richard well these years but with the horrors you are now facing he will have need of greater powers still
Requirements: Must be performed by a mage with the requisite skill
Action: Research
(Progress: 12 (Halved if that Which Devours is done)

[] Empower Dark Sister: The Sword of Queen Visenya, ever loyal in the hand has been little used of late, though you wonder if it could be empowered to strike not only at flesh but at the soul
Requirements: Must be performed by a mage with the requisite skill
Action: Research
(Progress: 12 (Halved if that Which Devours is done)

[] Forge Armor or talisman from Tiamat's scales: With Runelore at your fingertips you can now safely craft an item from the Bitch Queen's scales for Dany to wear
Requirements: Must be performed by a mage with the requisite skill
Action: Research
(Progress: 12)

[] Dark Sun Dagger: It clearly was once a weapon of incredible potency. But who made it? And for what purpose?
-[] Find the purpose of the blade, possibly recreate it based on the new information. (Progress: 8)

[] [Name Pending]: The Amulet that Varys wore is a potent defence, but with what you know the the Golden Company and Tiamat's investment in the false Blackfyre, it might be turned to use as a snare.
-[] Seek a way to modify the device in this way, and set the blessings of your divine allies upon it as hooks to catch the power of any god trapped by its presence.
--[] Gods currently diplomanced into taking part: Yss, Jazzirian, Old Gods
(Progress: Free Action Cost: depends on the deals)

[] A Broken Treasure: Plinth you found in treasury of Valyria, broken as it may yet be, holds great promise in its sheer power if nothing else.
-[] Find the purpose of the broken artifact, possibly repair given new information. (Progress: 22)
[] Hail to Glory Most Ancient: Dany tells you she can try to teach others who bear the Dragon-blood to call on the glory and might of those Most Ancient... save one. It would be perilous for mind and spirit both, but great too would be the reward.
(Progress: 15)
[] Improvement of Lys' fleshforge capabilities: Centuries of disuse and the waning of magic it survived done little good to one of the most potent weapons of Valyria... Something you had yet to fix.
-[] Increase in CR of creatures available to create (Progress - 20)
-[] Increase the sturdiness of the forge itself, so even something as powerful as Mammon's aspect no longer promises immediate destruction though overwhelming amount of power. (Progress: 15)
--[] Both require first having an in-depth look at a construction and workings of another fleshforge, be it one in Qohor or those in Valyria.

[] Forge of Creation: With Anu having finally restored the ritual necessary for creation of his kin, much may change... But for now, that is but a single ritual. To truly bring his people to life, something yet grander Is needed.
-[] Organise a magi-industrial complex capable of producing Warforged en-mass.
(Progress: 30)

[] Creating Mammon Machine: With the fungal pods Vee created, it is finally time to use the remains of Mammon for your most ambitious project yet. To create a machine that can produce raw essence of Law and Evil.
(Progress: 25)
Cost: 30,000 IM

[] The Godhunter: The fortress-ruin that held the Orb of Dragonkind still holds leashed power unlike anything you've ever sensed, but it remains dormant for now. With time, it might be possible to reconstruct the controls of that power, and with proper preparation use it as a weapon to slice away part of a god. (Progress: 16)

[] Deepening Shadows: Sorcerer's Deep could use more room to house its students and teachers, perhaps with skill and patience one might expand what was wrought from instinct and ambition (Progress: 16)
[] Coded Notes of Illyrio Mopatis (information on Ilyrrio's agents and network in Westeros and Essos)
-[] With the codes you learned from Varys' mind the task now should be really simple (Progress: Free action)

[] The Magic made Manifest: Research the Living Spells you've captured at Lys.
-[] Find a method to keep them docile at all times (Progress: 18)
-[] Find a method to increase their population
--[] Tiered research (requires getting first tiers before next ones):
---[] Level 1-3 spells - (Progress: 30)

[] A magic by Ink bound: Research a way to make Tattoo Guardians become inert on command for a short time, so that their presence does not interfere with translocation magic. (Progress: 15)

[] Sand Wiper's Reach: Have Tyene retrain her Occular Spell into a version of a Reach Spell that has only +1 level adjustment (Progress: 8)
[]
[] A Meeting of Minds - An immortal being with little or no understanding of human society reading this book over a period of one week gains +2 competence bonus to Diplomacy and Sense Motive rolls regarding mortals.

[] Book of the Tides - A reader who studies this book for a week and makes a DC 14 Wisdom check in the process can learn enough of the way and culture of the tritons to gain a +2 competence bonus on all Diplomacy, Bluff, and Sense Motive checks regarding them as well as +2 to all knowledge checks relating to their history and society.

[] Codex of the World Seed - Arcane formulas relating to the current conditions of the ethereal plane, allowing a mage who studies it for an hour before casting a spell that creates an extra-dimensional space to work the magic as though affected by the Extend Spell metamagic feat.

[] Divine Permutations - having studied it grants +4 Competence Bonus to Sense Motive or Knowledge rolls made in response to a false or misleading statement of a cleric or other divine servitor related to the power or nature of their god, making it a useful tool for detecting those who would hide proscribed cults and rituals behind the trappings of recognized faiths.

[] Draconis Compendium Any reader not already drawing wisdom and lore from the Dragon Dreams who spends a month studying this compilation may make a DC 20 Wisdom Check which if successful offers unique insight into the mind, mannerisms, and history of dragons, allowing them to choose one of the following benefits.
1. Warrior's Insight: +2 to Attack and Damage against creatures of the Dragon type
2. Way of Elder Magic: +1 Competence Bonus to spell DCs for one school of magic
3. Lore of Wyrms: Gains the ability to re-roll one failed Knowledge check/week
Note: A character who has gained one of the tome's boons may not gain another upon re-reading, unless they have suffered some dramatic shift in perspective.

[] In Memory of Death - After two weeks of study a reader who succeeds on a DC 25 Knowledge (Religion) check gains +4 Competence Bonus to saves against the supernatural abilities of vampires and +1 to AC against them. One who succeeds on a DC 25 Knowledge (Arcana) check gains the ability to count as having +5 HD for the purposes of controlling undead. One who succeeds at both gains the above benefits and does not automatically shift alignments to Evil upon becoming a sentient undead (conditions that would strip all rationality such a becoming an allip negate this insight).

[] Journals of the Betrayed - A reader who studies all the volumes for one week and makes a DC 12 Intelligence or Wisdom check at the end gains a permanent +1 to saves against cold spells and necromancy, increased to +2 against the magic of the Winter-Touched specifically.

[] Meditations of the Infinite: Grants +1 competence bonus to will saves if you succeed on a DC 15 wisdom check while studying it. Otherwise it applies a -2 malus to will saves.

[] On Arcane Foraging: Anyone who has studied he book cover to cover over the course of a month gains a +2 to competence bonus to craft poisoning and alchemy checks. Further a character with at least 4 base skill ranks in either craft can forage for supplies in any natural biome (not extra-planar or extreme environments like lava flats or ice sheet). Over the course of a week's foraging one gains supplies equal to 5xCheck result in Imperial Marks.

[] Scrolls of the Lost Lineages: A character who studies this book for seven days and makes a DC 12 Intelligence check during the process learns enough of the arcane courtesies of the Forty Families to gain +2 Knowledge (Nobility & Royalty) regarding the Forty Families of Valyria as well as +1 Bluff, Diplomacy, and Sense Motive when interacting with specters, constructs, or other time-lost survivors of the Doom.

[] Shadow's Steps: Grants a permanent +1 to bluff,sense motive and intimidate to all those who study it over the course of a month as well as containing instructions for crafting and using a masterwork disguise kit which in turn grants +2 to all disguise checks.

[] The Bitter Cup: A character who studies this book over a period of one week and makes a DC 18 Intelligence check gains +2 Sense Motive and Diplomacy against sentient undead and +1 Competence bonus to hit against them with weapons and spells.

[] The Light of Creation: A mage of at least 4th level who spends thirty days studying this text can gain the following benefits if he or she passes the requisite Intelligence or Wisdom check:
Novice: -5% material cost of Conjuration (Calling) spells as long as the being called has the fire type; +1 insight bonus to diplomacy attempts with Outsiders with the fire type (DC 15)
Adept: -15% material cost of Conjuration (Calling) spells as long as the being called has the fire type; +3 insight bonus to diplomacy attempts with Outsiders with the fire type (DC 20)
Master: -35% material cost of Conjuration (Calling) spells as long as the being called has the fire type; +7 insight bonus to diplomacy attempts with Outsiders with the fire type; ??? (DC 30)

[] Voice of Shadow: A mage who studies the book for one week, making a DC 18 Intelligence or Wisdom check in the process, can have his or her Shadow Descriptor illusions count as 5% more real. The effect is doubled for classes with an inherent link to shadow.
Book study mechanics: each character has a single "free" minor action a month, which can be assigned to monotonous and easily backgrounded tasks, like writing or researching books/lore.
 
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Did Westeros just lose their only smith capable of reforging Valaryian Steel? Or was he just the only smith capable in Kings Landing?
 
Did Westeros just lose their only smith capable of reforging Valaryian Steel? Or was he just the only smith capable in Kings Landing?
Given how rare the skill set is, Tobho Mott may very well have been the only one in Westeros. The knowledge needs to be brought in from Essos after all and the demand for reforging Valyrian Steel is very uncommon since such blades very rarely change hands.
 
"They don't know that," she points out. "They just think you are going to conveniently sweep aside the evil foreigners to give them land. She pauses for a moment, then proclaims with utter finality: "Idiots."
Yeah who do they think we are? A champion of the Seven or something? We champion the old gods thank you very much, and I don't think they would approve, of us doing our own rendition of the Andal invasion, even to people of no relation to them.

Also I must say, I hope it's mainly the fact that better tools mean 1 farmer can farm more land that's causing urbanization, because I don't particularly want fields lying fallow, food is both a good trade goods, and if we produce too much, we can dump any excess in the Fungus Forge.

Then there's the fact a food surplus is a good thing, it mean very few people are going hungry.
 
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From wiki it sounds like he was taken in young and made apprentice young as well, he could easily be with his master now and will travel east with him.
That'd be convenient for us, Durrandon and Valyrian heritage, none of the dynastic hang ups. Could make for a decent PC in a few years, and we'll always need more of those.
EDIT: It would be funny if we end up with a bunch of Robert's bastards lingering around. Anyone have anything specific planned for Edric Storm?
 
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Gazing Eastwards

Thirteenth Day of the Eighth Month 293 AC

The thought of the Usurper taking a journey North lays uneasily in your thoughts. Perhaps you could turn it to your advantage, perhaps it would be disastrous. For one if he were to declare war on you while a guest in Winterfell that would leave Eddard Stark with no option save raising his banners in turn or pledging himself to you in full. That the Lord of Winterfell is not prepared for and likely never will be so long as Robert Baratheon lives. Worse still he might discover Jon. The shade of Lyanna would be all too easy to spy for a suspicious sorcerer, and that is a skill any court mage is unlikely to lack.

The knowledge of what you might have to do if the war precipitates from such a discovery settles like a stone in the pit of your stomach, mind rushing through the possibilities to finding each less palatable than the last. Willfully you shake yourself from the grip of worry. Time enough to deal with it in the right place and hour. Almost without thinking you rise from your seat. Looking up you see no sky, looking around only walls of earth dark and confining as your thoughts. "I think it's probably best to part ways for a moment while we see to the heart-beat of the city to hear the rumors flying in the night. I've found gems among the dross more than once."

"Some of us should probably stay here to see to guard Chataya and her girls," Dany interjects. "We would be rather conspicuous walking around together at this hour no matter what guise we took on." She turns to the Madame. "Perhaps we could interview the girls ourselves see if a new perspective might not jar loose some crumb of information that would have seemed insignificant at the time."

"Wouldn't that be suspicious?" Waymar asks. "They would know something is happening at court, and we can't ward all of them..."

"Nor, much as it pains me to say so, should you trust all of them," Chataya interjects. "They are as skilled as they are beautiful and none of them are without wits, but they do love to chatter and gossip if left to it."

"Then perhaps we could study the wards the Golden Shields left," your sister answers. "None of us here are as skilled as Lya in such things, but we might learn something of note, not least how well warded Tywin's mages truly are against enchantment."

"Well I'm going," Vee declares firmly. "If I have to spend hours staring at glowing letters to try and figure out their trick I'd go crazy."

After that the decision on who is to stay and who to walk is made quickly. Dany, Aradia, and your mother head back down the tunnel to the brothel while you, Waymar, Vee, and a curious Nuri would follow Maelor onto the streets and taverns of King's Landing to get the measure of the city.

***​

The far side of the tunnel goes under Rhaenys' Hill to emerge at the back of a stable, at last according to Chataya. The five of you do not climb out the trapdoor lest it is watched and instead translocate upwards hidden under a glamour once Varys, equally hidden, assures you that the street is clear. An unneeded precaution perhaps, but better that than sorely missed.

The rumors you hear are of every stripe and form, from heartening to frustrating, from entertaining to worrisome, but all of them are a welcome hearing and a reminder that for all its faults King's Landing is a great crossroad of land and sea and the fulcrum upon which the Seven Kingdoms turn:

In Search of Wizard's Steel: It is said Tobho Mott, most skilled armorer upon the Street of Steel, had sold his shop and headed back east, though not to Qohor from whence he came but to Sorcerer's Deep, to see with his own eyes the marvels forged at the court of the Dragon King and perhaps even learn the secret of forging Valyrian Steel in exchange for offering his services.

"We could certainly use him if he wants to do the work, right?" Waymar whispers, though speaking the Old Tongue of the First Men that even if you are overheard none could guess your words.

"I would not say no to a smith less wedded to tradition than the master we found in the east," you agree. "The secrets of Dragonsteel are not ones that should be lightly spread, but neither should they be limited by descent."

***​

Poisoned Glory and Perilous Preaching: Ragged Begging Brothers shout from the corners to any who would listen that the talk of a tourney in the east is naught but poison dripped in the ear of the vainglorious. 'Sorcery will hang like an unseen yoke about your soul' they claim. However, when one of them tried to go a few steps further than haranguing passing knights and actually followed a Stormlander who proclaimed that he would go on such a journey into a tavern, singing a dirge for his immortal soul, the priest earned a gauntleted fist to his face, losing half his teeth in the process, to the chagrin of some onlookers and the amusement of others.

"That knight got a head start on earning his prizes," Nuri giggles over her wine cup. "I wonder if the septon is going to count those teeth holy relics because of how he lost them?"

"That comportment is not worthy of a knight," Waymar says gravely. The corners of his mouth twitch. "That would not of course preclude a gift of gold rather than knightly honors."

For yourself you wonder how these fanatics make peace between their faith and the fact that the High Septon is seemingly in bed with the Lannisters. Perhaps you might use them to fracture the Faith and bend it to both the Old Gods' desire for vengeance and royal rule.

***​

In the Blood of the Wicked:
Few are those who believe that all the marvels that have been proclaimed far and wide for the Tourney of Sorcerer's Deep can be had without a price in blood and fire, as it is said the Valyrians of old practice, But some wonder out of earshot of their more faithful fellows, is it truly evil to make the wicked pay a price in blood that the virtuous might suffer, as it is said the Dragon King does before the Pale Trees? All men know that Essos is filed with vice and wickedness, and that is where the armies of the Dragon conquer. The promise of rich lands empty for the taking, made more bountiful with the blood of their former lords, make many high and low alike look into their hearts and then look to the east.

Nest of Heretics: The mention of a sept raised by the patronage of a sorcerer, even its walls erected by magic and uncanny spirits, has incensed many of the Most Devout who are calling for the excommunicate of any apostates who would pervert holy things thus. All they are lacking at the moment is their names.

"What the hells do they think we did out east?" Vee asks, surprised at the tales making the rounds of the tavern. "Killed everyone just to give them land? What do they think the folk that used to be slaves are doing?"

"In fairness many of them are moving to the cities thanks to the rituals that improve harvests," you point out.

"They don't know that," she points out. "They just think you are going to conveniently sweep aside the evil foreigners to give them land. She pauses for a moment, then proclaims with utter finality: "Idiots."

***​

A Time of Fear and Boldness
: Even as many of the burghers and lesser nobles who have profited from Lannister and Baratheon since the Rebellion look out with dread at the fall of Lys and the capitulation of Myr, many of the city's poorer and often less law-abiding folk take heart. Soon they might have vengeance for the injustices done to them in the Sack. At least three minor gangs in the city have started claiming that they are not criminals at all, but in the service of the 'True King', perhaps emboldened by the crown's continued inability to stamp down on the unrest in the Riverlands.

"Guess where Anya and Mia are finding their agents?" Maelor asks with a satisfied smile. "I didn't help them much, but I sort of pointed them in the right direction. They aught to have things up and running in a few weeks... if nothing comes up."

"I'm not going to accidentally conquer the city," you sigh. That had only really been a risk in Mantarys... and maybe Tyrosh that time when you were considering how to free Leila.

"You're the one whose mind jumped to conquering," the boy laughs.

OOC: The Varys rumors will be covered once you meet back with the others again. Don't worry about splitting the party, I just needed to get the party down to a reasonable size so I could have conversations without some of the people involved falling off entirely for whole updates (like what happened to poor Vee over the last few updates).
Ahhhh, that's the good stuff, DP. I love rumor posts, and this one was just full of juicy bits and pieces.

@Azel How should we encourage this brewing schism? It's still in its infancy, so we need to be careful to nurture it without letting the organized Faith stamp it out.
Alright, I think I got more-or-less everything here.
Your thoughts and suggestions are highly appreciated, as always @everyone.
I'll drop the list at DP and have numbers of action-points added once I'm sure everything is properly accounted for, and that no one minds anything on the list.

Research Actions 2: "egoo had nothing else to do"
[] Advanced research of runelore and things connected to it.
-[] Bronze Book of the Warg Kings (Content: Lore regarding warging).
-[] Advancing understanding on runelore itself requires practical application on a sufficiently legendary item (upgrading Oathkeeper, Dark Sister, Purity, making Tiamat-scale item for Dany, etc…).
-[] Attempt to create advanced wards to protect your places of power (Scholarum, administration, Inquisition, etc…) not unlike those of most ancient castles of Westeros.

[] Valyrian Wingship plans. For all they were never finished, or of any worth to you as an air force, the principles of binding spirits to an arcane construct of sort that was difficult for even Archmages of Freehold certainly hold academic interest at the very least.

[] Blood Maiden Plaques. Much as they were creatures undeserving of existence, they weren't always like that… or at least their ancestors weren't. It would do you good to understand where they came from to those shores. (Likely information on Drow history and society)

[] Research specific biological/magical templates so as to add them to the creatures created in the Fleshforge.
-[] Sonic breathweapon (Kongamato corpse)
-[] Memetic breathweapon (Maelephant's breathweapon) (Progress 22 Cost 8,000 IM)
-[] Acid breathweapon (Irony's Steel-blooded calves)
-[] Electricity breathweapon (Lightning Lizards)
-[] Search through Scrolls of Forbidden Lore (Spellscale, Draconian and Kobold templates)
-[] Hero-Killer creature (Tatzlwyrm Hero-Killers)

[]Hedge Mage's Spell Book (Qartheen/Mixed, partially decoded). Content: The travels of Hyndar the Lame, gleamings of ancient lore about the lands that became the Red Waste, desert magic spells.

[] "Strange Shadow" captured when fighting Tiamat Cleric may hold some answers to the mysteries of shadow plane for you.

[] Iron-bound Tome (Demon-caller's Spellbook)
Description: A book with covers wrought of thin sheets of black pitted iron marked with the sign of Abraxas. Though there is no lock binding the pages, the tome refuses to open. Even if with all the strength of your dragon-blooded form it feels like you are trying to move a mountain with your bare hands.

[] Research whether it is possible to substitute Negative energy by Positive or elemental energies when creating constructs, ideally finding a way to make things identical to undead constructs in all but lack of built-in mechanism for corrupting the world around them and hatred for the living.

[] Research a spell A Sword Without a Hilt: A Song of Ice and Fire/D&D 3.5 Crossover | Page 6237 (I can't quite find a good description to this action)

[] Study Qarthi Lore:
Deep and old runs the lore of Qarth, Gateway between East and West. Long have the Warlocks toiled in the workings of fell magics. Where others faltered, they endured. What secrets might be gleamed from their artifacts and writings? Lya is more than happy to try and seek the answers.
Action: Research
Progress: 18 (???????)

[] Take a deeper look into the magics of the Wall, for all the power of enchantment upon it, and long years of its legend, it is not unfalliable, and you must know the words that will control it before the Enemy marches near it.
[] Tools of the Trade:
Through the ritual you gained in the Opaline Vault has revealed the secrets of many of the arcane treasures in your possession, yet some remain beyond the ritual's reach. Will you study them further?
-[] Minotaur Chains (Arcana)
-[] Star Seeker's Anchor (Arcana)
-[] Red Abishai's scale (Religion)
-[] Dream Serpent Skins (Nature)
-[] Livestone Sample (Dungeoneering)
-[] Alchemical beetles (Arcana)
Requirements: Must be performed by a mage with the requisite skill
Action: Research
Progress: Item Caster Level*0.5

[] Study the Dark Glass and it's connection to the power of the mysterious spider-goddess.

[] Study the staff of the Drow mage recovered from Sothoryos.

[] That Which Devours, the sword of Rakshasa Maharaja, holds many powerful secrets, not least of which is its power to break souls apart, however tainted the sword itself might be.

[] Hellfire Belchers, captured in a battle with Devil's battleship, carry secrets of holding and utilizing some of one the most powerful weapons in Hells' arsenal.
[] Empower Oathkeper
The blade has served Ser Richard well these years but with the horrors you are now facing he will have need of greater powers still
Requirements: Must be performed by a mage with the requisite skill
Action: Research
Progress: 12 (?????????)

[] Empower Dark Sister
The Sword of Queen Visenya, ever loyal in the hand has been little used of late, though you wonder if it could be empowered to strike not only at flesh but at the soul
Requirements: Must be performed by a mage with the requisite skill
Action: Research
Progress: 12 (????????)

[] Forge Armor or talisman from Tiamat's scales
With Runelore at your fingertips you can now safely craft an item from the Bitch Queen's scales for Dany to wear
Requirements: Must be performed by a mage with the requisite skill
Action: Research
Progress: 16 (????????)

[] Dark Sun Dagger clearly was once a weapon of incredible potency. But who made it? And for what purpose?
-[] Find the purpose of the blade, possibly recreate it based on the new information.
[] With the books (In memory of Death, The Bitter Cup) written by Wyla and gleamings of lore of undeath from Amrelath (Undying Fire) and undead of Sarnor, perhaps it would be possible to find a way of wielding the power of undeath for students of Scholarum, and as such to any citizens of your Empire naturally inclined to Negative Energy, without corruption seeping into either their minds or the world around them?
-[] Try to find a way of non-corruptive wielding of Negative Energy, NEcromancy, etc...

[] Hail to Glory Most Ancient: Dany tells you she can try to teach others who bear the Dragon-blood to call on the glory and might of those Most Ancient... save one. It would be perilous for mind and spirit both, but great too would be the reward.
Time: 15-20 Days (???)
[] Improvement over Lys' fleshforge capabilities. Centuries of disuse and the waning of magic it survived done little good to one of the most potent weapons of Valyria... Something you had yet to fix.
-[] Increase in CR of creatures available to create?

[] Having a basis in "On The Passage of Seasons" holds good hope for your Empire one day having dedicated learning institution for the ways of cultivating and caring for the land. Perhaps gathering more information from all available sources over your lands won't go amiss in order to one day create institution like that?
-[] Gather more available information of the kind and have it sorted.

[] The demiplane upon which Shadow Tower is situated is little understood, and perhaps, it should be taken a closer look upon, just in case, for its origin is far from benign.
-[] Possibility of expanding the demiplane?
[] Coded Notes of Illyrio Mopatis (information on Ilyrrio's agents and network in Westeros and Essos)
[] Awaken the Blue Dragon Wyrmling
A third and far younger dragon should be easier to handle than the ones you are already dealing with
Requirements: Must be performed by a mage with Access to Curse-Breaking
[] Research the Living Spells you've captured at Lys.
-[] Find a method to keep them docile at all times
-[] Find a method to increase their population
[] Book of the Tides. A reader who studies this book for a week and makes a DC 14 Wisdom check in the process can learn enough of the way and culture of the tritons to gain a +2 competence bonus on all Diplomacy, Bluff, and Sense Motive checks regarding them as well as +2 to all knowledge checks relating to their history and society.

[] Canticle of Decay. Content: +3 on knowledge rolls regarding Daemons; +2 to gather information if one studies the book for one day before making a Gather Information or Diplomacy roll for the purposes of locating a cult [the bonus is permanent once read for those with perfect recall]. The book was given out in many copies to Inquisition as a guide to finding daemon-worshippers in wake of Tyrosh invasion.

[] Codex of The World Seed. Content: Arcane formulas relating to the current conditions of the ethereal plane, allowing a mage who studies it for an hour before casting a spell that creates an extra-dimensional space to work the magic as though affected by the Extend Spell metamagic feat.

[] Draconic Compendium. Content: Any reader not already drawing wisdom and lore from the Dragon Dreams who spends a month studying this compilation may make a DC 20 Wisdom Check which if successful offers unique insight into the mind, mannerisms, and history of dragons, allowing them to choose one of the following benefits:

  1. Warrior's Insight: +2 to Attack and Damage against creatures of the Dragon type
  2. Way of Elder Magic: +1 Competence Bonus to spell DCs for one school of magic
  3. Lore of Wyrms: Gains the ability to re-roll one failed Knowledge check/week
Note: A character who has gained one of the tome's boons may not gain another upon re-reading, unless they have suffered some dramatic shift in perspective.

[] In Memory of Deaht. Content: After two weeks of study a reader who succeeds on a DC 25 Knowledge (Religion) check gains +4 Competence Bonus to saves against the supernatural abilities of vampires and +1 to AC against them. One who succeeds on a DC 25 Knowledge (Arcana) check gains the ability to count as having +5 HD for the purposes of controlling undead. One who succeeds at both gains the above benefits and does not automatically shift alignments to Evil upon becoming a sentient undead (conditions that would strip all rationality such a becoming an allip negate this insight).

[] Journals of the Betrayed. Content: +5 to all knowledge rolls relating to the Others, their magic, and their interactions with mortals, A reader who studies all the volumes for one week and makes a DC 12 Intelligence or Wisdom check at the end gains a permanent +1 to saves against cold spells and necromancy, increased to +2 against the magic of the Winter-Touched specifically.

[] Meditations on the Infinite. Content: Grants +1 competence bonus to will saves if you succeed on a DC 15 wisdom check while studying it. Otherwise it applies a -2 malus to will saves.

[] Scrolls of Lost Lineages. Content: A character who studies this book for seven days and makes a DC 12 Intelligence check during the process learns enough of the arcane courtesies of the Forty Families to gain +2 Knowledge (Nobility & Royalty) regarding the Forty Families of Valyria as well as +1 Bluff, Diplomacy, and Sense Motive when interacting with specters, constructs, or other time-lost survivors of the Doom.

[] The Bitter Cup. Content: A character who studies this book over a period of one week and makes a DC 18 Intelligence check gains +2 Sense Motive and Diplomacy against sentient undead and +1 Competence bonus to hit against them with weapons and spells.

[] The Light of Creation. Content: A mage of at least 4th level who spends thirty days studying this text can gain the following benefits if he or she passes the requisite Intelligence or Wisdom check:
Novice: -5% material cost of Conjuration (Calling) spells as long as the being called has the fire type; +1 insight bonus to diplomacy attempts with Outsiders with the fire type (DC 15)
Adept: -15% material cost of Conjuration (Calling) spells as long as the being called has the fire type; +3 insight bonus to diplomacy attempts with Outsiders with the fire type (DC 20)
Master: -35% material cost of Conjuration (Calling) spells as long as the being called has the fire type; +7 insight bonus to diplomacy attempts with Outsiders with the fire type; ??? (DC 30)

[] Voice of Shadow. Content: A mage who studies the book for one week, making a DC 18 Intelligence or Wisdom check in the process, can have his or her Shadow Descriptor illusions count as 5% more real. The effect is doubled for classes with an inherent link to shadow.
Keep in mind, that all dates in all these actions probably need a lot of adjusting, what with new system... and a lot of them being outdated as fuck.
Especially so for books that give bonuses.

I'm very giddy to get some of them read, but the time/DC's required...
Well, they are simply not relevant anymore, with us having such knowledge in magic and proficiency in it nowadays, compared to the beginning of the quest.

*cough* Light of Creation *cough*
Nice work there, dude. DP should threadmark that as an info post, IMO.
 
Well it looks like Gendry won't be getting a teacher. Considering that he is only nine right now. Hmm damm shame too
Gendry very well may have followed him. He was made an apprentice at a young age, and it's not clear whether Mott actually knew who his father was. Or the smith might very well know, and bring him as a way of getting into our good graces.
 
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