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Elder Arts: An in-depth study Runelore
-[] Attempt to create advanced wards to protect your places of power (Scholarum, administration, Inquisition, etc…) not unlike those of most ancient castles of Westeros.
--[] Part one, equivalent to a
nondetection spell
(Progress: 12 Cost: 6000 IM)
-[] Research the Landwards in Thenn's holdings (
Progress: 15 Cost: 6000 IM)
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Weaving Deepest Veils: Research the lore promised by Fey of Orphne court, wards capable of evading even a god's eye... even if not a perfect defense all by themselves
. (Progress: 18 Cost: 11,000 IM)
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Ancestor's Return: Develop a ritual to return Laenor Targaryen back to life, using rituals used for Amrelath, Wyla and leftover lore from Garin/Selyse's ritual
(Progress: 8 Cost: 9,500)
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Dagger-Wyrms: Find a way to create more Dragon-daggers like Feeder.
(Progress: 6 Cost: 3000)
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Blood Maiden Plaques: Much as they were creatures undeserving of existence, they weren't
always like that… or at least their ancestors weren't. It would do you good to understand where they came from to those shores. (Likely information on Drow history and society)
(Progress: 6)
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Works of Flesh
With the aid of the Flesh-Forge beneath Lys you can craft or improve all manner of beings to better serve your needs and those of your realm:
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Project Praetorian (Progress 40 Cost 35,000 IM)
-[] Further research of Maelephant's breath weapon
(Progress 22 Cost 8,000 IM)
-[] Sonic breathweapon (Kongamato corpse)
(Progress: 14 Cost 7000 IM)
-[] Acid breathweapon (Irony's Steel-blooded calves)
(Progress: 12 Cost 4000 IM)
-[] Electricity breathweapon (Lightning Lizards)
(Progress: 12 Cost 6000 IM)
-[] Hero-Killer creature (Tatzlwyrm Hero-Killers)
(Progress: 16 Cost 13,000 IM)
-[] Create cosmetic variations of Leshys
(Progress: 4 Cost None)
-[] Create the adamantine-like bone, using the samples from Rhango's knife
(Progress: 8 Cost 5000 IM)
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An Eye of Wavering Weave: The eye of the collosal beast captured on Astral Plane preying upon souls lost to Doom holds a terrifying and exciting power. While mass-producing something like that would be too costly and too lenghty... Perhaps one of your oldest friends can have much use of something like it?
--[] Make an artifact/lense for Xor out of Astral Behemot's Eye with an "
Antimagic Cone (Su)" as an effect
(Progress: 16 Cost: ??)
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The Segregation of Astral: The claws of the collosal beast captured on Astral Plane preying upon souls lost to Doom holds curious property that few other things or beings in existence can claim to have. If these can in some way be made in a weapon...
--[] Turn
the claws of Astral Dreadnought into a weapon capable of severing silver cords.
(Progress: 25 Cost: )
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That Which Stands Forbidden: search through Scrolls of Forbidden Lore recovered in Lyceos (Spellscale, Draconian, and Kobold templates)
(Progress: 8)
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Bronze Book of the Warg Kings (Content: Lore regarding warging).
(Progress: 6)
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Hedge Mage's Spell Book (Qartheen/Mixed, partially decoded). Content: The travels of Hyndar the Lame, gleamings of ancient lore about the lands that became the Red Waste, desert magic spells.
(Progress: 4)
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Iron-bound Tome (Demon-caller's Spellbook): A book with covers wrought of thin sheets of black pitted iron marked with the sign of Abraxas. Though there is no lock binding the pages, the tome refuses to open. Even if with all the strength of your dragon-blooded form it feels like you are trying to move a mountain with your bare hands.
(Progress: 8)
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Death's Secrets: Research whether it is possible to substitute Negative energy by Positive or elemental energies when creating constructs, ideally finding a way to make things identical to undead constructs in all but lack of energies corrupting the world around them.
--[] Create undead powered by some other force
(Progress: 18 Cost 7500 IM)
-[] Having the trove of lore (In memory of Death, The Bitter Cup, Undying Fire) and having met peaceful undead of Sarnor, the possibility now seems to exist to find a way of wielding the power of undeath for students of Scholarum, and as such to any citizens of your Empire naturally inclined to Negative Energy, without corruption seeping into either their minds or the world around them.
[] Try to find a way of safely wielding of Negative Energy, Necromancy, and otherwise corrupting crafts.
[] Part I: Halting environmental decay
(Progress: 15 Cost 5000 IM)
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Spell-Crafting
-[] Research a spell
Eject (Progress: 12)
-[] Attempt to create an "inverted" version of
Icy Soul spell, negating Cold subtype instead.
(Progress: 10)
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Study Qarthi Lore: Deep and old runs the lore of Qarth, Gateway between East and West. Long have the Warlocks toiled in the workings of fell magics. Where others faltered, they endured. What secrets might be gleamed from their artifacts and writings? Lya is more than happy to try and seek the answers.
(Progress: 12)
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The Bulwark of North: Take a deeper look into the magics of the Wall, for all the power of enchantment upon it, and long years of its legend, it is not unfalliable, and you must know the words that will control it before the Enemy marches near it.
-[] Part I: Words of Comand
(Progress: 15)
-[] Part II: ???
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Tinker further with Warforged and their creation.
-[] Artempt creating warforged from various materials, including but no limiting to: Mitrhil, Adamantine, Steel, Bronze, Cold Iron, etc.
-[] Have divination involved, so that no flawed or pain-inducing vessel is created inadvertedly.
--[] Steel/Bronze/Cold Iron
(Progress: 10 6 when using Thinaun)
--[] Mithril
(Progress: 14 10 when using Thinaun)
--[] Adamantine
(Progress: 20 16 when using Thinaun)
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Secrets by devils' blood-bound: Valyrian Steel holds many a secret, from what was the first seed that bore this metal-eating material... To what it can yet do.
-[] We know that Valyrian Steel interacts oddly with ambient magic, absorbing it and then re-emitting it slightly altered. We need to find out the mechanisms and effects of this process. Potentially, VS could be used to store magical energies or to transform them to cause specific effects. This is basic research and will not result in anything practical just yet, but it is likely that understanding this property could lead to magitek applications for VS.
(Progress: 12)
-[] The same. We need to study the mechanics of the way that VS "devours" other metals. Especially how it is doing so with Gold, which doesn't corrode naturally, and magical metals like Mythral and Adamantine. It's likely that this is linked to the first matter.
(Progress: 12)
-[] The process of creating VS can be compared to the way Anu used to "quieten" Living Brass. As the making of both materials has similarities, using life-force and souls respectively to empower mundane metal, this study might give insights into the creation of VS or similar materials from scratch, without needing a pre-existing seed.
(Progress: 16)
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God-Crafting Lore research
-[] Tiered Research.
--[] (Step 1) Decide on what
kind of deity should the "Imperial Dream" be, the domains, the functions, the purposes, etc. These details highly influence the further direction of research.
--[] (Step 2) Find a magicaly and narratively conductive material, capable of serving the function Weirwood carried for Old Gods
-[] ???
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Dancing images
-[] Research an easier and cheaper way to spread moving images across your empire. Focus on small, portable items with pre-set illusions that can be projected onto an open space, and ways to record observed events into these illusions.
-[] Possible hints may be Serpentstones from Riz'neth and shattered glass candles recovered from Valyria.
(Progress: Cost: )