The Mythals are not something easily made, the ancient ones required shit ton of Elven High mages for their creation, the less ancient ones usually had multiple Chosens of Mystra present alongside shit ton of other high tier mages from what I remember. They were considered by the elven civilizations to be one of their greatest achievements ever. Ofc, they vary a lot and I don't think we want the really high tier ones.

Edit: They are certainly not invincible though, as can be seen by the fact that most cities that had them are in ruin.
 
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It's nice, but we're looking for strategic things rather than just making things easier on retirees.
With that spell our city would have no retirees, between the healing we offer and lack of aging penalties, everyone could stay in the workforce until they died.

And old people tend to have the most skill at their job, so it would be a decent improvement.
 
@Azel

Other ways it could be done...

One artifact, Excalibur style, "though who wield this sword is king". Which creates the issue of basically making our kingdom donezo if somebody manages to Nick it...

We could fuse the divine essence of our empire with our being Fisher King style... Though that would probably make us a god. If a very strange one.

Mmmm. Balancing practicality and safety?

Rrgggg.

The best I can come up with at the moment is the first idea. Make one artifact capable of directing 99% of our empires geomantic energy...

And then break it up. Make it so that individual pieces can only use fractional essence, and make assembling them all require multiple epic difficult checks and tasks.

Then give pieces to each of the companions, hide some, and do some truly bizzare shit with the others.

Like making a part of our literal beating heart.
 
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For the tree I'm thinking Accelerated Language Learning, Death Ward, and Magic Circle Against Evil. No idea for the fourth effect, though.
why are you ignoring that spell that has everyone perfectly adapted to SD's environment, even if they can't usually survive in there?

It was in the proposal before :/

*can't remember the name-ing intensifies*

Could you find the last proposal before the reveal of 4th effect, please?
 
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With that spell our city would have no retirees, between the healing we offer and lack of aging penalties, everyone could stay in the workforce until they died.

And old people tend to have the most skill at their job, so it would be a decent improvement.
Again, it's nice, I just think there are better more useful options. The elderly working throughout their lives is a bonus for sure, but it doesn't beat warding Sorcerer's Deep in some fashion.

Island-spanning Wards > Elderly Workforce
why are you ignoring that spell that has everyone adapted to SD's environment, even if they can't usually survive in there?

It was in the proposal before :/

*can't remember the name-ing intensifies*
I originally wanted Endure Elements, but then we questioned Zathir and it turns out he's going to do his best to be ready for the Long Night.

That, and for people who still need Endure Elements we can just place enchanted statues that grant it at will all around the city, like the one we gave to the Night's Watch.
 
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We could always do full Planar Adaption as the 4th effect. SD is slowly rearing up to become a planar hub, so this becomes rather relevant.
 
We could always do full Planar Adaption as the 4th effect. SD is slowly rearing up to become a planar hub, so this becomes rather relevant.
How many common Outsider have serious environmental issues with our world?
All the Geniekind and all the alignment-outsiders can exist on the Prime Material without trouble anyway.
 
How many common Outsider have serious environmental issues with our world?
All the Geniekind and all the alignment-outsiders can exist on the Prime Material without trouble anyway.
Elementals too? I sadly don't remember, but there was at least one fairly large class of creatures that would need it.

However, it should also allow Tritons to stay on dry land indefinitely, as the spell would mimic an aquatic environment for them.
 
Many plane of water creatures can't breathe air, but we have no trade with them.

Some plane of fire creatures can't live in the prime materials temperature band.

But we don't trade with them either :V

Edit: Triton's also like being in the ocean. Dry land wigs them out for obvious reasons.
 
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Elementals too? I sadly don't remember, but there was at least one fairly large class of creatures that would need it.

However, it should also allow Tritons to stay on dry land indefinitely, as the spell would mimic an aquatic environment for them.
It woul be easier to build city-parts in the water than to get a full planar adaption just for the water-breathers.

And all common elements can exist on the Material without physical issues.
Some other issues, since Fire Elementals think that things being on fire is a good and natural state for the world, but that needs more cultural adaption that planar adaption.

I guess Void Elementals would have problems in a matter-filled environment, but that's not something we want to invite?
 
Also, a shit-ton of construction, immigration and general shenanigangs, resulting in a total cost of roughly 1 million IM for the next turn on actions alone.
Here is the plan: Accounting
For the terrace fields construction - are the laval pellets (Doom) a minor action for Viserys?
OOC: Don't worry, I have not forgotten about the brazier, but that did not fit until just as you are leaving the hold.
Btw., are the braziers secured? Ie, if one is stolen, ca
@DragonParadox would the Thens value a hardened copy (via bloodwish) of our map of the north of the wall?

I'm wary that bloodmagic of such scale as the Dawn Tree will make even the wildlings alarmed. But fuck it. There're gonna stay on the good side of the dragon that explodes mountains.

But like, keep the guests to those who have lived in the edge, if reasoabley possible ;)
They will also see what bleeds there.
Also, we can have OGs spend some of that sacrifice-juice to rezz themselves a guardian from that Ancient Green whose bones we found.
That old green as guardian of the Dawn Age Tree (and Brynden's Grove in case there's a breakthrough ...) sounds kinda nice.
To put this another way, you know all the Persistomancy Dany does? We can take all of it and attach it to the Mythal. Which means the only way to take the buffs down, regardless of where we are, is to drop the Mythal.
How do you get a Mythal effect that works outside the Mythal? Iirc, that was one of the restrictions - all that fancy magic inside the Mythal. Of course you can extend the range to 'planet-wide', but that's not extraplanar and costly.
 
We could always do full Planar Adaption as the 4th effect. SD is slowly rearing up to become a planar hub, so this becomes rather relevant.
The vast majority of people don't need it, give this is called the plane of balance for a reason.

It's easy and niche enough that we can handle it on a case-by-case basis. Most likely, anyone that does travel can afford a cloak of endure elements.
 
Banning spells is automatically disqualifying the idea for me. We've got research institutes in this place. Banning certain magic from it is stupid. And again, atunement is way too expensive.
People can still cast them in the Shadow Tower.

Edit: They are certainly not invincible though, as can be seen by the fact that most cities that had them are in ruin.
But didn't the Mythals still generally last longer than the city?

You can attune people to a Mythal, and further improve it (or damage it) with time and effort.
But that's still very similar to what one can do with a Weirwood tree?

I should clarify, I'm not really in favor of gaining islandwide 5th level+ effects, whether it's called Mythal or not. But to argue that a Mythal has more weaknesses than a Weirwood doesn't seem right.


My personal preference something like "if a creature of the [Abberation], [Evil]+[Cold], [Evil]+[Undead] subtype touches the ground on SD, something something happens."
It's thematic, not overpowered and reminds me of Demonreach. Win.Win.Win xD
 
My personal preference something like "if a creature of the [Abberation], [Evil]+[Cold], [Evil]+[Undead] subtype touches the ground on SD, something something happens."
It's thematic, not overpowered and reminds me of Demonreach. Win.Win.Win xD
And here is the thing why I detest these blanket ban ideas. With this, Xor can't touch the ground anymore. Neither could Laenor Targaryen or pre-ressurection Wylla.
 
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