Why do you think I'm asking you? This is politics, not compassion. Thanks, though. I'll PM you when we're there.
Just wanted to make sure that you know that I won't refer to any warlock sob-stories. The important part is undermining the Merlin and that will work best with power politics and good old fear-mongering.
 
He is planning to send most of his people south, particularly the children while a small core of veteran warriors remains behind to try and preserve something of the Vale or at least die protecting all they have worked for.
They're obviously far more useful as guides and teachers for everyone else down south. Just... just no to this plan of theirs.
 
Just noticed this, great work as always leaving one curious as to what will come next though this one in particular is a momentous decision point. It does bring up a question I've been pondering idly for a while now: in your opinion and assuming Viserys was not in a hurry to get home do you think Viserys could outright subvert the While Council and bend it to his will. Personally I think he could do it given a couple of centuries.
On that timescale I'd say certainly. That enough time that the current crop of apprentices would make up the majority of the council. It's a known in universe phenomenon that wizards minds tend to become more resilient and stubborn as they age (even more than regular folks) so I'm not sure he'd be able to really fully subvert the current oldest members, but given his socials, and the fact that he's friendly with the white council's current Rock Star for the younger set, give it 200 years for the young full converts to hit the senior council age and I'd say he'd have the place locked up.
That's not touching all the other stuff he'd do to this setting, long term.
 
He is planning to send most of his people south, particularly the children while a small core of veteran warriors remains behind to try and preserve something of the Vale or at least die protecting all they have worked for.

"We know the truth about the great enemy and are warriors seasoned in battle with it. So when it attacks in greatest forces that we can even hope to match, we will divide ourselves and sacrifice our most seasoned warriors so that the weaker ones travel alone to a place with people who are hostile to them.

Also we haven't thought about telling the rest of the world about the apocalypse because we are badass and they are not."
 
Just wanted to make sure that you know that I won't refer to any warlock sob-stories. The important part is undermining the Merlin and that will work best with power politics and good old fear-mongering.

The issue is near enough that I'd like to use Kathy as a lever, but I think that can work as fear-mongering. The basis being that Kathy could have legitimately been a truly incredible Wizard for the Council, but because no one was there to help or guide her...

Basically, the Council is eating their seed corn in the middle of the entire planet listing sideways whilst on the edge of the abyss.

I'll probably make some changes here and there depending on what you come up with, being honest here, but it'll be in the vein of what I did when we coordinated on the Gods and Divinity speech for Rhaella. This just needs a lot more of your fire than my compassion, and I understand that.
 
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Assuming no other Powers involved themselves, yes. Which I see as highly unlikely.

And yeah, this is a big decision point. It's interesting, actually, because Arc 2 has something of a double-climax in terms of political and personal consequences for the world around Viserys.

As to that, given no time pressure and centuries to work with I ca think of one way to keep the powers from meddling, make his own god.

It's a established fact of the Dresdenverse that belief increases the power of gods (Maybe not the WG but most gods). Now having the ability to empower miracle workers (clerics) he could have them build a cult with just enough deniability not to being he entire supernatural community on his head. The cause of said miracles will be attributed to the nascent created god who upon maturing will owe Viserys a great deal.
 
"Also we haven't thought about telling the rest of the world about the apocalypse because we are badass and they are not."

To be fair it's more a case of the rest of the world barely existing to them. There's a line in the books about the Thenns considering the Wall the end of the world. They really had no idea how to get the word out in a way that would be believed.
 
As to that, given no time pressure and centuries to work with I ca think of one way to keep the powers from meddling, make his own god.

It's a established fact of the Dresdenverse that belief increases the power of gods (Maybe not the WG but most gods). Now having the ability to empower miracle workers (clerics) he could have them build a cult with just enough deniability not to being he entire supernatural community on his head. The cause of said miracles will be attributed to the nascent created god who upon maturing will owe Viserys a great deal.

I think the larger issue is that if he has no time pressure/need to get back home, Viserys would start tilting at the copious amount of windmills available to him. So whilst the Council will be a major target, he'll have a lot of other shit on his plate, too.

Still, assuming his general competence level? Yeah, he could do it. And this isn't touching on the things @Sqweaktoy is very kindly not mentioning that he knows about the shared metaphysics. And how those things, once Viserys worked them out, would turn the entire world upside down.
 
To be fair it's more a case of the rest of the world barely existing to them. There's a line in the books about the Thenns considering the Wall the end of the world. They really had no idea how to get the word out in a way that would be believed.

Point on that... but they also haven't tried it seems. Carrying a minor undead in chains (and with many, many security measures) to the Black Brothers would have made the threat believable.
 
I think the larger issue is that if he has no time pressure/need to get back home, Viserys would start tilting at the copious amount of windmills available to him. So whilst the Council will be a major target, he'll have a lot of other shit on his plate, too.

Still, assuming his general competence level? Yeah, he could do it. And this isn't touching on the things @Sqweaktoy is very kindly not mentioning that he knows about the shared metaphysics. And how those things, once Viserys worked them out, would turn the entire world upside down.
  1. The assumption was always 'given sufficient time' which of course he does not have in Horde Thief proper
  2. Looking forward to finding out what those metaphysics are (along with other mysteries):)
 
I think the larger issue is that if he has no time pressure/need to get back home, Viserys would start tilting at the copious amount of windmills available to him. So whilst the Council will be a major target, he'll have a lot of other shit on his plate, too.

Still, assuming his general competence level? Yeah, he could do it. And this isn't touching on the things @Sqweaktoy is very kindly not mentioning that he knows about the shared metaphysics. And how those things, once Viserys worked them out, would turn the entire world upside down.
As if I'd ruin your good times like that. :V
 
To be fair it's more a case of the rest of the world barely existing to them. There's a line in the books about the Thenns considering the Wall the end of the world. They really had no idea how to get the word out in a way that would be believed.
Oh, they'd be disbelieved for sure...

@DragonParadox, are there any more tombs to raid? Not now, of course, since we're in the middle of both negotiations with the Thenns to get them to evacuate as well as the fact that we need to get back to our Grand Festival, but if we dedicate a party member or two those tombs could be completely cleared out in a few days. The lore they apparently found in there sounds very much worth it. It also makes this:
Barrows of the Lost Clans

Descriptions: In times past it was not the Thenns alone amid the Free folk who dwelt in halls of stone and paid homage to their Magnars in the oldest traditions of the First Men. Yet where the Thenns were fortunate others were not, though hunger and sickness and perhaps the cold breath of the North. It is said among the Free Folk what doomed them were was choosing to dwell always in one place like southerners, and the bad air thick with their own greed and grasping choked them to death, but jotted in the corner of your map in Bloodraven's spidery script is the following note: The fools did not burn the dead.

CR:
4-6

Likely Foes: Undead, Winter-Touched
Seem a lot more worth it considering the barrows were probably made by First Men of the old days who possessed this sort of lore.

Also, how many boats can we fit into our cloak via shrink object? I'm thinking Longships to brave the river, and a bottled trusted volunteer crew who will keep their mouths shut and two or three Advanced Druid Creature Lotus Leshys to ward them on their journey. Then they can sail to the Shivering Sea and then down to the Narrow Sea.

One more thing -- can we get our Legendary Map of the Farthest North updated with everything the Thenns have shared with us?
 
Point on that... but they also haven't tried it seems. Carrying a minor undead in chains (and with many, many security measures) to the Black Brothers would have made the threat believable.

That would involve dragging undead though the lands of who knows how many hostile clans which would try to kill them for bringing such a thing along all in the hope that the Night's Watch (of which they have heard many bad things of an d basically nothing good) will be able to do... something about it (they have no clue about the kningdoms of the south or their politics).
 
That would involve dragging undead though the lands of who knows how many hostile clans which would try to kill them for bringing such a thing along all in the hope that the Night's Watch (of which they have heard many bad things of an d basically nothing good) will be able to do... something about it (they have no clue about the kningdoms of the south or their politics).
Would it help convince the Thenns to come with us if we inform them that we've been busy rebuilding the Night's Watch and they're now well aware of the Long Night, being supplied by us, and under instructions to allow all Free Folk to evacuate to our lands?

They might have a very dim view of the Night's Watch, but we're a different story.
 
*quirks an eyebrow*

Now I'm curious. Which mysteries? No, seriously, I'd like to know.

Mostly the differences in magic system and why the Outer Gates are as strong as they are.

Oh, they'd be disbelieved for sure...

@DragonParadox, are there any more tombs to raid? Not now, of course, since we're in the middle of both negotiations with the Thenns to get them to evacuate as well as the fact that we need to get back to our Grand Festival, but if we dedicate a party member or two those tombs could be completely cleared out in a few days. The lore they apparently found in there sounds very much worth it. It also makes this:

Seem a lot more worth it considering the barrows were probably made by First Men of the old days who possessed this sort of lore.

Also, how many boats can we fit into our cloak via shrink object? I'm thinking Longships to brave the river, and a bottled trusted volunteer crew who will keep their mouths shut and two or three Advanced Druid Creature Lotus Leshys to ward them on their journey. Then they can sail to the Shivering Sea and then down to the Narrow Sea.

One more thing -- can we get our Legendary Map of the Farthest North updated with everything the Thenns have shared with us?
  1. There are more tombs to raid yes, though not that many
  2. I'm not sure if shrink object will work on something as big as a longboat
  3. Sure you can get the map updated
 
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Would it help convince the Thenns to come with us if we inform them that we've been busy rebuilding the Night's Watch and they're now well aware of the Long Night, being supplied by us, and under instructions to allow all Free Folk to evacuate to our lands?

They might have a very dim view of the Night's Watch, but we're a different story.

It might help yes

Good night guys, see you tomorrow with more from the Far North and the festival.
 
  • There are more tombs to raid yes, though not that many
  • I'm not sure if shrink object will work on something as big as a longboat
  • Sure you can get the map updated
Well, can we outright just bring a longship in our cloak without shrinking it? It should actually fit.

And awesome for the map. :D

Here was everything we had for it:
Secrets of the Farthest North

Hunters upon the Frozen Shores

Description: Even among those the men of the Seven Kingdoms call wildlings, there are some counted savage by their fellows, those who dwell in the coldest and most unforgiving places in an already perilous land. Whether they were driven there for their heinous deeds or driven to them out of desperation Bloodraven knows not and does not truly care to find out. What he does know beyond a shadow of a doubt is that mages have begun showing their powers among these unkindly folk and they have not shown themselves open to his guidance, though as far as he knows they do not yet serve the Power in the North either.

CR: 3-5

Likely Foes: Wildlings, Magic Users, Charmed Beasts

Barrows of the Lost Clans

Descriptions: In times past it was not the Thenns alone amid the Free folk who dwelt in halls of stone and paid homage to their Magnars in the oldest traditions of the First Men. Yet where the Thenns were fortunate others were not, though hunger and sickness and perhaps the cold breath of the North. It is said among the Free Folk what doomed them were was choosing to dwell always in one place like southerners, and the bad air thick with their own greed and grasping choked them to death, but jotted in the corner of your map in Bloodraven's spidery script is the following note: The fools did not burn the dead.

CR:
4-6

Likely Foes: Undead, Winter-Touched

Deadwood Vale

Description: Some ancient blight lingers over this rocky vale between barren peaks, that no weirwood tree will grow within ten leagues of it. Even the beasts here are uncannily hateful to men and will attack not out of hunger but malice... or perhaps the need to keep some deeper evil from being awoken.

CR: 5-7

Likely Foes: Fey, Magical Beasts

Hardhome

Description: The only true city of the Free Folk, it supposedly fell to Essosi raiders, though what manner of raiders would bother to make flames that could be seen as far as the Wall? The birds that are Bloodraven's eyes fly uneasily over the ruins of Hardhome, and one was even so overcome by fright it slipped the ancient Greenseer's control, to be found hours later. Still, whatever dwells still in the ruins of the town seems content to stay there, and so Bloodraven has not meddled while other more urgent tasks demand his attention. He advised caution if curiosity would drive you there.

CR: ???

Likely Foes: ???

Legendary Map of the Far North

By:
Bloodraven

Description: Burned into this long strip of seal-skin is a map of the far reaches of the north such as no mortal surveyor could even dream of making. Those trackless wild lands are shown upon it as the very roots and stones whispered at the behest of the Last Greenseer, and his also are the notes upon the margins speaking of places of peril and perhaps of gain: the barrows of forgotten kings, ancient forests into which spirits have slipped, and places where the long hand of Winter reaches south.

Content: Adds +20 to Knowledge (Geography) checks of the Far North; Knowledge of Ruins and Secrets.

We need it updated with both Bloodraven's second round of infodumping as well as everything the Thenns have told us. When you have time, of course.
 
As if I'd ruin your good times like that. :V

Oh right, so that's the blackmail for if I start slacking...

Also, @thread I'd like to point out something here about how @Sqweaktoy should go into the investment market.

Horde Thief 1 was 409 words, not counting AN. I have since written 66,863 words of Horde Thief, again not counting AN. This is a return of, if my math is right, 16,347%.

Just...take that in for a moment :V
 
[X] Plan Let's Talk War
-[X] Ask them what they plan to do during the Long Night. // Already asked OOC. They want to get most of the population south and have a small band of warriors have a glorious last stand trying to hold Thennhold.
-[X] "Certainly a glorious end for a warrior, but an end none the less. For what though? There will be no skalds left to record their deeds and would the snow not cover their blood spilled all the same? I have given much thought to the war to come and holding Thennhold against the full might of the enemy..." Shake your head. "I know the desire to fight for your home all too well, but a home is more then stones and dirt, houses and fields. The Thenn should stay together, even if that means leaving this valley behind, for the valley will still be there to be reclaimed after the Long Night as long as there are Thenn to do so." // Putting things into perspective. Anyone fighting here when the main body of the population is gone dies a meaningless death, weakening the Thenn without any great gain. Sure, they might slay a few Other servants, but they could do the same elsewhere.
-[X] "The reason I'm so reluctant to take your up on your words is that I know it would be a lie. I can't be king beyond the wall, not while the enemy is drawing ever closer. The Deadlands will bear their name in earnest soon enough, so if you wish for my aid and counsel, then I can only give you this. Come to the south. If you wish to settle on fertile lands, I have plenty that I would give your freely and if you desire glorious battle, then finest arms and armor shall be yours to bear alongside the thousands of warriors under my banner. The Thenn began with a hopeless battle and it would be a sad day when the last realm of the Age of Heroes would perish in another. And besides, I could not think of better allies for the coming war then you, who have fought it for millennia. Spreading your knowledge and skills among my forces would be a tremendous boon." // Making the offer. They can basically get exactly what they want. Safety for their civilians and a chance for their warriors to fight the great war.
-[X] "But don't trust just my empty words and exploding mountains. If you are willing, I would take a few of your people to my realm so that they may see it for themselves and know exactly what I offer." // They are unlikely to bite blindly, but taking Braga and maybe one of their runepriests along would make sure that they accept sooner or later.
-[X] Leave a Brazier in Thennhold and explain Styr how it works. So we can stay in touch with them and he can also use it to communicate with his hunting bands, scouts and even other tribes if he wishes to.
-[X] Furthermore, let Braga and Mors keep the axes you loaned them and gift a VS Greatsword to Styr to do with as he pleases, as a sign that, no matter what the Thenn will choose, we will aid and support them as this is a war all men must fight together.
 
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