Now that we got the Fungal Pods, I would propose that we set up the first production lines in a secure factory under SD. I've talked about pricing with DP abd here is my proposal:

1. Silkweave
Cost per pound: 1.6 IM
Use: Besides making very fine armor, spider silk has ridiculous tensile strength, is resistant to fire, non-conductive and difficult to cut when woven into cloth.
Setup cost: 16,000 IM
Upkeep: 1,600 IM per month
Production: 1,000 pounds per month

2. Dragonhide
Cost per pound: 10 IM
Use: Makes for great armor and the hide is fully immune to the energy type associated with the dragon, so Red is immune to fire and Brine to acid. That has a lot of engineering uses. The only difficult bit will be to ensure that this hide doesn't count as a sympatic connection to the donor.
Setup cost: 20,000 IM
Upkeep: 2,000 IM per month
Production: 100 pounds of Red and Brine hide each

3. Giant Spider Poison
Cost per dose: 50 IM?
Use: The neat DC 28, 2d8 STR damage stuff.
Setup cost: 15,000 IM
Upkeep: 1,500 IM
Production: 30 doses a month

Thoughts?

Edit:
4. Hydra Blood
Cost per dose: 20 IM?
Setup cost: 10,000 IM
Upkeep: 1,000 IM
Production: 50 doses a month
 
Last edited:
Dalliances By Shadows Riven
Twenty-First Day of the Eighth Month 293 AC

Amarei let out a breathy giggle after tumbling back in her feather bed's sheets, and Gods was she blessed when she came to the Deep, not in good fortune alone, to have good friends and better custom, even patronage by Lady Drekelis herself and lessons in matters of economics and finance as much as courtly affairs and gossip making her services much sought after... she would be much busier driving that nasty Frigge up the wall with the success she's been having being more than just a whore who got lucky, being her own woman besides and lusted after and offered gifts by half the men in the city. That is, if she hadn't completely booked up her time up 'til the end of the month after the man she was still holding a bit of a candle for, ever since he came prowling up to her door that first night... "Why are you slaying maidens like me and not some beasties in the Circle, or winning some glory for your King? Showing the flag!"​

"He shows it well enough, I'd say," Richard Lonmouth said as he yanked up his breeches and stretched out, the muscles on his back on display like cords of iron or the sinews of some jungle cat, all trim and deadly. Amarei knew the Knight actually valued being circumspect and had a fierce love for peace and quiet, which is why they didn't do much chatting after all was said and done, he more than happy to warm up by the hearth and oil his sword, for all that it didn't really need such regular upkeep, and her more than happy to get a few hours of freedom from some of the girls coming in doe-eyed and besot, asking after this lordling or that.

No one even knew she was regularly seeing the King's Champion himself to tend to his needs... the lengths a woman is to go to! Still, someone had to put up with the man, and she was blessed with a well of patience deep enough--and a purse large enough--to be able afford the headache.

Well, it wasn't all bad. Half the reason her chambers were so opulent was his patronage, the other half being that she and he had both invested heavily in measures to keep their little dalliances secret, some of which happened to involve hiding a ward or trap with clever placement of fey-wrought stonework, not so much because he was embarrassed for her custom but because as he said it, there was always the chance for some calamity to befall the city and he would prefer people not to know that his session with a courtesan was interrupted by having to slay a demon or a dragon, or a demon dragon, for the King at the drop of a hat--not that he ever deigned to utilize her... various services while he was still 'on duty', as the case may be. Seven Hells!

Or she supposed it was nine, now, wasn't it? Its not as if he was wearing a white cloak and thus sworn to shit standing if it came to the King having no other protections available, and the Gods alone know Viserys Targaryen is the one King in history who didn't need seven men in white armor standing around his throne all day, little used since the dragon practically ruled his realm out of the proverbial saddle if the tales were true. Well, if the saddle were some chariot of light that some flowery Essosi lords and ladies fancied he rode around the world in. She could just laugh!

The thought that the vagabond King, twice exiled from his home, was forced more often than not to walk the land as he went about his business set her to giggling fiercely, which gained her no more than a raised brow from Lonmouth. She didn't know if she should call that thoughtful or cynical of him to be that aware of how often his services were required to deal with the unusual as much as in service of fighting it.

"I suppose he does at that, doesn't he? Did he tell you he was going to replace that banner with a real looking magic dragon? Which might leap out at the crowd and burst into flame and fang at any moment!" She snorted with laughter again, feet kicking as she rolled onto her stomach. "I heard a Westerman scream like a perfumed lady the first day!"

Richard briefly looked heavensward, not able to keep a twitch of a smile from touching his lips. "I have learned not to expect more than the usual amount of abnormality, when it comes to the King."

Hardly, Amarei thought, hell, I sometimes feel like I know this lug better than the King if he can't even figure out that his sworn sword can't sleep without a sword within arms reach at all times. No one else knew that he recited small catechisms as he scribbled in a journal and sketched out a better way to skewer flying monsters near enough as to be in his sleep, or how he would twitch just so and his eyes would dart to one side if the door wasn't shut all the way and the air blew it in.

She had learned to move nice and languidly, in full view, and had only once tried to surprise him when she'd bought some new dresses. He apologized for the blackened eye so profusely she had to find other ways to shut him up, ones that didn't involve fetching a healer and maybe emptying half his purse to keep them quiet over what was sure to be a stupid misunderstanding that he didn't deserve trailing him around like a heavy stormcloud.

Is that all even really necessary...

She glanced up, an errant breeze working its way into her rooms and the silk curtains fluttering in the wind, and the fire in her hearth sunk low for a moment, adorned with his Dragon banners and cute busts and statues gaining a fearsome mien in the changed lighting. "That's odd... weren't the storm clouds blown off course for the tourney?"

There was a creak... a dropped vase. Her heart hammered in her chest and a word of command and intent was barked, reveal, and suddenly Richard had leapt up in the path of a black-edged blade dripping something... something foul, poison. The thing had no discernible face like one would come to expect from a sorrowful man, bar the blood-stained lipless mouth with squarish teeth pressed into a sneering grimace, yet its manner and the arch of its grey-skinned shoulders suggested an easy playful malice and its chest shook with amusement... its red eyes blazed with hatred that nearly skewered through Amarei then and there, that is before the dagger found its way sunk right back into its chest and the Stormlander took up its attention--the Knight had drawn his sword and cleared half the room without even bothering to finish buttoning his shirt, Oathkeeper ablaze with seething flame.

"Your little whore doesn't want to see the rest of this," it whispered almost in a macabre mirror of her earlier seductive tone.

Of that, Ser Richard Lonmouth seemed to agree. "Under the bed!" Amarei broke out of her horrified stupor and leapt out of her sheets, diving away from certain peril and barely missing the second dagger aimed for her head--though it didn't miss her pillow. Bastard.

She saw moving feet and a tearing scream that sounded like metal scraping bone, and the sizzling black blood of fiends boiled upon her Myrish rug.

A moment later the thing's grey head rolled by. Shakily she crawled back out, and while she wanted to clasp her arms around herself and shrink away from the wispy corpse, she instead aimed a barefooted kick and sent the thing sailing right into the fire. Richard snorted. "Guess I don't need to ask if you're alright." Despite the jest, he did sound concerned.

"How much do I need to pay to get arcane protections to keep things like that climbing back in here?" She'd pay whatever price, and like hell she'd be sent crying back to Lady Selyse asking for guards, either.

Richard pressed his mouth into a thin line, likely already thinking about the report he'd have to make back at the Keep. "I'll see to that," he said, gesturing to both the Devil's corpse, and likely the rest as well. Maybe I need to get some magic of my own, she thought, if this is going to keep happening.

For all the higher powers listening, please allow her to set that leadened thought aside for another day.
Sounds like another courtesan in need of advancement into a high government position!

What was the assassin, @Crake, and was it after Richard or Amarei? I would assume Richard, but the text seemed a bit ambiguous on that front.
 
2. Dragonhide
Cost per pound: 10 IM
Use: Makes for great armor and the hide is fully immune to the energy type associated with the dragon, so Red is immune to fire and Brine to acid. That has a lot of engineering uses. The only difficult bit will be to ensure that this hide doesn't count as a sympatic connection to the donor.
Setup cost: 20,000 IM
Upkeep: 2,000 IM per month
Production: 100 pounds of Red and Brine hide each
Couldn't we produce Kongamato hide?

If we can't due to it being dead, then I would actually say that's a good reason to resurrect it(I have accepted it's worth as a minion is little, but we don't really care about it, so it wouldn't be any real problem, if there were sympathetic connections to it) if it wont obey after being resurrected, then we just kill it again, if it will obey, then we give it simple tasks even an idiot can't screw up, to keep it busy.

If it being dead is no problem for production, then it can get to stay dead, but dragon hide is very valuable and rare, so we can probably sell any spare we grow for a good profit, which mean extra sources equal free money.
 
Last edited:
Now that we got the Fungal Pods, I would propose that we set up the first production lines in a secure factory under SD. I've talked about pricing with DP abd here is my proposal:

1. Silkweave
Cost per pound: 1.6 IM
Use: Besides making very fine armor, spider silk has ridiculous tensile strength, is resistant to fire, non-conductive and difficult to cut when woven into cloth.
Setup cost: 16,000 IM
Upkeep: 1,600 IM per month
Production: 1,000 pounds per month

2. Dragonhide
Cost per pound: 10 IM
Use: Makes for great armor and the hide is fully immune to the energy type associated with the dragon, so Red is immune to fire and Brine to acid. That has a lot of engineering uses. The only difficult bit will be to ensure that this hide doesn't count as a sympatic connection to the donor.
Setup cost: 20,000 IM
Upkeep: 2,000 IM per month
Production: 100 pounds of Red and Brine hide each

3. Giant Spider Poison
Cost per dose: 50 IM?
Use: The neat DC 28, 2d8 STR damage stuff.
Setup cost: 15,000 IM
Upkeep: 1,500 IM
Production: 30 doses a month

Thoughts?
The cost for the Dragonhide seems a little low.

The Spider Poison should have a price based on its potency, IMO, to represent the difficulty in concentrating something so deadly to such an unnatural degree. It definitely should not cost a similar amount to normal poison, of course, but there should be a difference. Here's a basic list of poison and their cost in IM.

1400 Doses of DC 16 1d8 strength damage monstrous spider poison (weapon oil)
I'd say 25 IM for this one,
500 Doses of DC 20 2d6 strength monstrous spider poison (weapon oil)
50 IM for this one,
194 Doses of DC 28 2d8 strength monstrous spider poison (weapon oil)
and 100 IM for this one is a bit more reasonable.

The price for the strongest version might still be too low, considering the damage inflicted and the high DC. @DragonParadox?
 
Now that we got the Fungal Pods, I would propose that we set up the first production lines in a secure factory under SD. I've talked about pricing with DP abd here is my proposal:

1. Silkweave
Cost per pound: 1.6 IM
Use: Besides making very fine armor, spider silk has ridiculous tensile strength, is resistant to fire, non-conductive and difficult to cut when woven into cloth.
Setup cost: 16,000 IM
Upkeep: 1,600 IM per month
Production: 1,000 pounds per month

2. Dragonhide
Cost per pound: 10 IM
Use: Makes for great armor and the hide is fully immune to the energy type associated with the dragon, so Red is immune to fire and Brine to acid. That has a lot of engineering uses. The only difficult bit will be to ensure that this hide doesn't count as a sympatic connection to the donor.
Setup cost: 20,000 IM
Upkeep: 2,000 IM per month
Production: 100 pounds of Red and Brine hide each

3. Giant Spider Poison
Cost per dose: 50 IM?
Use: The neat DC 28, 2d8 STR damage stuff.
Setup cost: 15,000 IM
Upkeep: 1,500 IM
Production: 30 doses a month

Thoughts?
Hydra Blood = one hell of a mass-produceable poison.
3000 doses a month per sack of hydra-flesh at the very least.
Hydra Bloodpoison
Price 3,000 gp
This thick red paste looks like congealed blood. The hydra bloodpoison is magical in nature and has an aura of moderate necromancy

Type poison (injury); Save Fortitude DC 17; Frequency 1/round for 6 rounds; Cure 1 save

EFFECT
1d4 Constitution damage

Hydra hide is also described as an incredible "mundane" material for armor of rangers and druids. Probably +2 at the very least, considering Hydra's Natural Armor bonus.

Can't give my callcs at the moment, kinda busy on a trip, but suffice to say that the amounts of hide, bone, and blood would be incredible, thanks to sheer regenerative capabilities of hydras.

That aside, I think spider poison is off by at least 30-60 doses per month.
Maybe by as much as 200-300.

Remember, we aren't making poison as if it was a part of a neatly-balanced system that is unloving creature.

We are literally keeping it alive so that it can continuously generate more poison.

Couldn't we produce Kongamato hide?

If we can't due to it being dead, then I would actually say that's a good reason to resurrect it(I have accepted it's worth as a minion is little, but we don't really care about it, so it wouldn't be any real problem, if there were sympathetic connections to it) if it wont obey after being resurrected, then we just kill it again, if it will obey, then we give it simple tasks even an idiot can't screw up, to keep it busy.

If it being dead is no problem for production, then it can get to stay dead, but dragon hide is very valuable and rare, so we can probably sell any spare we grow for a good profit, which mean extra sources equal free money.
mate, please fucking drop it, or I will block you.
I have no more patience for this fucking topic.
 
Added a rough guesstimate for Hydra Blood.

This is really not a topic I'm that firm in and my main stake are silk and dragonhide, not the poisons.
It's the Pathfinder pricing.

Still seems a bit low to me. Golarion is absolutely infested with Dragon-type creatures, so the market is probably flooded with material that qualifies as Dragonhide. No big deal, though.

The Hydrablood Poison is deadly stuff. It has the potential to inflict a lot of Constitution damage which is potentially fatal, as opposed to Strength damage which can cause fatal side-effects (such as acute stabbing or dismemberment) but isn't directly deadly. 25 IM for the basic stuff is kinda low, but not ridiculously so. I wonder if DP would let us make concentrated versions of it? If we could increase the stuff's DC, that would be some scary shit.
 
mate, please fucking drop it, or I will block you.
I have no more patience for this fucking topic.
I'm no longer arguing for resurrecting the Kongamato to get a minion, what I'm proposing here, is that if we can only grow dragon-hide from living dragons, then we resurrect the Kongamato so we can grow Kongamato skin, and then either bottle it, or give it busywork depending on how cooperative it is, because while it's a bad minion, with how rare dragon-hide is, I expect we can get 2-3 times what it cost to grow it for it on the interplanar market, which mean each dragon we have we can grow hide from, is a profit of a few thousands IM a month, and that's worth resurrecting an idiot, and putting it where it can't do damage.

All the more so if we can't get rid of the sympathetic connections, if all dragon-hide we grow is a way to hurt the dragon it was harvested from, then we need to grow hide from dragons we don't care about, and the Kongamato is even less important than Valyrian dragons, meaning it's even less of a problem, if someone buy a roll of it's hide in order to curse it.

If we just don't want to bother with it entirely, then we resurrect it, take what we need to grow Kongamato skin, and then immediately put it in a bottle, where it will stay, unless we decide throwing it at something is a good idea.
 
Hydra Blood
Cost per dose: 20 IM?
Setup cost: 10,000 IM
Upkeep: 1,000 IM
Production: 50 doses a month
okay. Ouch.
*explodes*

A single cut-off head of a hydra is 21 to 26.5 litres of poisonous blood.
Which is roughly 86 to 109 doses of poison. (21*33(getting litres into ounces) and then divide by 8) per single head.

So yeah.
Upkeep may not be cheap, but we should be getting tonnes upon tonnes of hydra-blood via fungal sacks.

And as for hide...
165 to 330 pounds of AC +6 scales per head.

[DP-approved math, btw]

@Goldfish, I actually counted all this shit back in the day.
Economy-breaking as it may be, we should be literally swimming in this poison given a month or two.

And Hydras do not need any highly-specific/expensive things to keep up their regeneration either.
Just a lot of food.
 
Still seems a bit low to me. Golarion is absolutely infested with Dragon-type creatures, so the market is probably flooded with material that qualifies as Dragonhide. No big deal, though.
Don't forget this is not marketprice, this is the price of growing it, it probably go for way more than that on the market, considering dragons are much rarer in this setting, than in most D&D settings.
 
okay. Ouch.
*explodes*

A single cut-off head of a hydra is 21 to 26.5 litres of poisonous blood.
Which is roughly 86 to 109 doses of poison. (21*33(getting litres into ounces) and then divide by 8) per single head.

So yeah.
Upkeep may not be cheap, but we should be getting tonnes upon tonnes of hydra-blood via fungal sacks.

And as for hide...
165 to 330 pounds of AC +6 scales per head.

[DP-approved math, btw]

@Goldfish, I actually counted all this shit back in the day.
Economy-breaking as it may be, we should be literally swimming in this poison given a month or two.

And Hydras do not need any highly-specific/expensive things to keep up their regeneration either.
Just a lot of food.
I get where you're coming from, dude, but our process is automatic and easily controllable, with no danger of escaping Hydras, special control mechanisms, etc. It's not ideal, but it's reasonable, and that's what's important to me. A Fungal Pod isn't a gigantic Hydra-sized sac of pseudo-flesh, after all, but a much smaller Bio-Construct which has definite limits.
 
I get where you're coming from, dude, but our process is automatic and easily controllable, with no danger of escaping Hydras, special control mechanisms, etc. It's not ideal, but it's reasonable, and that's what's important to me. A Fungal Pod isn't a gigantic Hydra-sized sac of pseudo-flesh, after all, but a much smaller Bio-Construct which has definite limits.
...it feels like I did all that math for naught.
These returns are not nearly close to what I envisioned and I feel bad because of that.

:/

Automated and controllable process or not, 500 doses of poison per month is the least I can see.

We are literally making blood, one if the "easiest" components to make (given Hydra's regenerative capabilities - even more so), and not new heads or something.
 
I get where you're coming from, dude, but our process is automatic and easily controllable, with no danger of escaping Hydras, special control mechanisms, etc. It's not ideal, but it's reasonable, and that's what's important to me. A Fungal Pod isn't a gigantic Hydra-sized sac of pseudo-flesh, after all, but a much smaller Bio-Construct which has definite limits.
If Fungal pods are so much more expensive, we should just go with a normal hydra farm, sure it's more dangerous, but if we place it on a unpopulated island, then only the handlers are in danger, and the profits from doing it that way, are probably big enough to pay for resurrections, if bad luck happens.
 
If Fungal pods are so much more expensive, we should just go with a normal hydra farm, sure it's more dangerous, but if we place it on a unpopulated island, then only the handlers are in danger, and the profits from doing it that way, are probably big enough to pay for resurrections, if bad luck happens.
The automatic neck trimmer based schemes that were being floated aren't even particularly dangerous or labor intensive. The animal cruelty angle is the only thing I can think of to criticize them on, and that doesn't really concern me if we can keep Vee from objecting too strongly.
 
@egoo, ultimately, the whole thing is a formula based on price per dosage. If you can convince me that we need 500 doses, we can make the pod 10 times larger. Or you haggle out a lower price with DP per dose.

I was just suggesting a reasonable-ish cost-effect ratio.

Again. Poison isn't my stake in this.
 
Last edited:
@egoo, ultimately, the whole thing is a formula based on price per dosage. If you can convince me that we need 500 doses, we can make the pod 10 times larger. Or you haggle out a lower price with DP per dose.

Again. Poison isn't my stake in this.
You yourself wanted massive amounts of hydra poison for some project of yours?
:confused:

Wasn't that making chemical rounds and turning it into gas too?
 
Part MMDCLX: A Doom Reforged
A Doom Reforged

Twenty-First Day of the Eighth Month 293 AC

Part of you reels at the grotesque scene before your conjured eyes—it weeps, curses, and rages—yet at the back of your mind numbers dance, distances and angles sharp and true as a razor's edge. When you speak it is those words that come forth. There will be time enough for tears once that thing is made to pay.

A rod adorned with coiled serpents rises... and with a dreamer's timeless eye you glimpse a field of battle alight with endless arcane lights bright enough to sear the eye and mind alike.

Thus the world twists and stretches at Waymar's command, a step into the ether carrying you to battle's edge swift as thought.

Distantly you hear Varys call for Mors and Braga not to leave the circle of warding, but the words fly across the surface of your mind like a stone skimming across a pond, for you have eyes only for the accursed master of this place, reading at a glance runes inscribed into tarnished bronze and withered flesh, and upon it proclaiming a doom to be bound anew.

A drop of gold in a sea of silver flies... and swift as death the ice sword moves to meet it, cleaving it in twain ere it can find its mark. Bloodless lips draw back into what might be a snarl of rage or some dreadful grin. "I am abroad... and loose... and I will not be put back!" the accursed warrior grates, and in a whirl of snow and broken light that seems to pierce the eye it vanishes from the chamber, just as Dany is finishing her incantation.

Gold like the pulsing heart of the sun come down in the depths, a web cast between the pitiful wights, laying to rest tortured spirits and burning the defiled bodies to ash. Three-and-ten fall, all those closest to the living children who scramble with renewed hope to put as much distance between the abominations and themselves as possible by rushing to the tunnel entrance, only for the Ancient Wight Lord to step from the gloom and bar their path to safety. Giving them no more thought than insects beneath his gaze he hurls an unraveling at you straight and true as a spear... shattering your ward against the cold, extinguishing the guarding spells, though the rest of your blessings hold.

Anti-Cold Sphere and Fire Shield dispelled

As though awaiting some sign, the ice shakes and groans in the grip of a horrid travail... From its depths are 'born' a trio of crude icy behemoths, a parody of life that should not be, not dead but sleeping for they had never truly lived.


One wraps Mors in its crushing coils even as the Northerner roars a war cry worthy of an enraged giant and hews at it with his borrowed axe, spilling forth a torrent of pale blood. The next tries to do the same to Waymar, but lightning-kissed bronze cuts too deep and sure that even this monster must flinch away from Purity's radiance. Alas that Dany has no weapons, so when the thing tries to bury her under its weight your sister has no choice but to click her heels and vanish in a flicker of silver only to reappear next to the monster.

Mors Umber 9 Damage

Dany 17 Damage

So does Braga, warrior of Thenn, take up his bow of wood and horn, an heirloom of times gone by, and shoots an arrow upon the foe of his people. A thing of common wood tipped with sharpened flint, a thing that could no more pierce the armor of sorcery and frost than a man could dig through stone with his fingernails, but the Ancient Wight Lord is a prideful thing, cutting the arrow from the air rather than letting it strike him.

As he is thus distracted you cast a second sphere of amber with words and will of binding. This one shatters against his armor, enveloping it whole in yet another coffin.

With a horrid keening the remaining wight children gouge out their hungering eyes and cast them into the center of the room... the chamber rings with the shrill call of the worms in dreadful cacophony, but nothing answers. Nothing can, you understand with vicious satisfaction. Winter had overplayed its hand in this place.

"Flawed, wretched thing..." The voice of emptiness fades.

Fire and steel make quick work of the worms, though not before one of them snaps Mors' leg like a twig, a fact which that only seems to enrage him further into smashing its jaws asunder with his axe.

What do you do next?

[] Try to question the children as to where the Nightrunners might be

[] Keep following where the Wayfinder leads you

[] Cleanse this place
-[] Write in

[] Write in


OOC: The wight had a mythic rank and for his mythic ability he had a version of Manticore Parry that let him parry any solid object, ranged or melee. So he could not parry, say, magic missile, but the sphere from an amber sarcophagus was fair game. Of course it still cost an immediate action and he only had one of those per turn... and his great failing was pride, so I rolled a will check to see if it would sensibly allow the harmless arrow to hit. It got a 2 on the unmodified dice.
 
Last edited:
I'm kinda away from that since we got Explosive Packs and Fungal Spore Flasks.
:(

Still, we can sell that to Shaitan and Jinn.
Their war effort will take that, and we'll profit greatly.

Making poison usually isn't nearly as easy as we can now.

As he is thus distracted you cast a second sphere of amber with words and will of blinding. This one shatters against his armor enveloping it whole in yet another coffin.
me, right now:

This champion of winter will be a great addition to Dawn Age Heart Tree.
I can't fucking wait.
 
Still, we can sell that to Shaitan and Jinn.
Their war effort will take that, and we'll profit greatly.

Making poison usually isn't nearly as easy as we can now.
Technically we could make it for as little as 1 IM per dose, assuming DP allows it.

I'm just not sure if gallons of highly lethal poison are not a bit much. It's the same reason I'm not pushing for chlorine gas or similar.
 
Technically we could make it for as little as 1 IM per dose, assuming DP allows it.

I'm just not sure if gallons of highly lethal poison are not a bit much. It's the same reason I'm not pushing for chlorine gas or similar.

1 IM per dose seems a little excessive though I would be fine with say halving the standard price in the case of hydra blood since it is such a comparatively simple substance and you have all those larva.
 
Back
Top