It's the same reason I'm not pushing for chlorine gas or similar.
Hey, you won't find me complaining :V

And I think that in larger scheme of things, with us soon having flying fortress-ships, countless legions of soldiers, and our own Spehhs-Mhreens, starting on mass-producing poison isn't something that would be OOC.

Especially, considering that there isn't anything stopping us IC.

Its efficient, its cheap, and it will help us and out allies.
And it is but a natural progression of alchemical factories Goldfish manages.

Efreet won't be able to poison-proof all their army, after all.
 
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1 IM per dose seems a little excessive though I would be fine with say halving the standard price in the case of hydra blood since it is such a comparatively simple substance and you have all those larva.
That's a guessed price already. The Pathfinder Hydra Blood Poison costs 3,500 GP per dose, but can be produced for free if you have 8 ounces of Hydra heartblood.

So the 1 IM would be only necessary to sustain the pod itself.

Alternatively, we could make the base cost be 1 IM for the blood and then just require refinement in the alchemy works.

@Goldfish? You thoughts on that?

Hydra Bloodpoison – d20PFSRD
 
OOC: The wight had a mythic rank and for his mythic ability he had a version of Manticore Parry that let him parry any solid object, ranged or melee. So he could not parry say magic missile but the sphere from an amber sarcophagus was fair game. Of course it still cost an immediate action and he only had one of those per turn... and his great failing as pride, so I rolled a will check to see if it would sensibly allow the harmless arrow to hit. He got a 2 on the unmodified dice.
Wall of Blades would let him do that much more easily, although I suppose the Mythic ability wouldn't have a chance to fail.
 
:(

Still, we can sell that to Shaitan and Jinn.
Their war effort will take that, and we'll profit greatly.

Making poison usually isn't nearly as easy as we can now.
That's the same reason I want to grow more dragon-hide, the war drive demand for armor up, and dragon-hide is very rare to start with, I expect we can get at least 3 times what it cost to grow it for any dragon-hide we sell, so we should be growing as much as possible, from dragons we don't care about if they get cursed, as any dragon-hide grown, will have a sympathetic connection to the donor, until we find out how to sever that, which mean for now ideally we would grow hide from enemy dragons.

And we have easy ways to deal with those dragons, whether that is giving them a part of the profits, to pay them to become shut-ins, who spend all their time sleeping on their hoard not causing problem, or it's bottling them, because they decided not to take our generous offer, to be paid to not be problems.

I don't want to actually do anything with them, I have been convinced that as minions they are more bother than they are worth, but as dragon-hide farms, well even something as stupid as a Kongamato, can do that.

I would also want to resurrect the Fae dragon if possible, just to tell it to sit on an abandoned island and do nothing, just because I want all the IM we could earn, by selling a steady supply of it's hide.

Of course all this is only, if we can't grow their hide with only their corpses, and need them alive for it.

This also mean I now really want to hunt one of the Reds Tiamat has released down, Red dragon hide would fetch an even better price, as the war is against the Efreeti, and they specialize in fire, so fire resistant armor is extra valuable.
... Now what? @DragonParadox, can we Tree Stride with our sacrifice? Also, how do we safely sacrifice it?
Even if we can't Tree Stride with it, we can drag it to the Thenns Heart Tree and sacrifice it there, it's suboptimal compared to adding it to the Larder, but we can do it.
 
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@DragonParadox Whew, that was a tense chapter! I thought for sure the Winter Wight was going to head deeper into the Valley of the Thenns to commence a one-sided slaughterfest.

Does Viserys think sacrificing the captured Winter Wight to the OG would be enough for them to open a safe Gate from the Valley to an island in the Stepstones?
 
For a minute there I thought he had this. @DragonParadox, something that could deflect multiple touch spells per round and had evasion + high saves would be difficult for us to deal with!

To be clear, it's an epic feat. But older Dragons can take those, can't they? :D
 
Does Viserys think sacrificing the captured Winter Wight to the OG would be enough for them to open a safe Gate from the Valley to an island in the Stepstones?
...I simultaneously want to do that, and very much want to keep him in store as a crowning piece for DA!Tree.

I am torn.

Halp.
 
By the way, this isn't just another bit of HD on the pile, this is a CR 17 Mythic Ancient Wight Lord. This is as close to a genuine Other as we're going to get for a while.

My point being that long, long ago, I asked DP about the possibility of getting four secondary effects on the Tree of the Dawn Age rather than three.

He said it was possible, but he said the price would be a genuine Other if we ever wanted to pull it off.

@DragonParadox, would this qualify?
 
@DragonParadox Whew, that was a tense chapter! I thought for sure the Winter Wight was going to head deeper into the Valley of the Thenns to commence a one-sided slaughterfest.

Does Viserys think sacrificing the captured Winter Wight to the OG would be enough for them to open a safe Gate from the Valley to an island in the Stepstones?

*rolls knowledge nature*

Viserys is not sure, you would have to ask Bloodraven.
 
OOC: The wight had a mythic rank and for his mythic ability he had a version of Manticore Parry that let him parry any solid object, ranged or melee. So he could not parry say magic missile but the sphere from an amber sarcophagus was fair game. Of course it still cost an immediate action and he only had one of those per turn... and his great failing as pride, so I rolled a will check to see if it would sensibly allow the harmless arrow to hit. He got a 2 on the unmodified dice.
Well, at least I get to say 'I told you so.' Good thing our enemy was stupid.
 
That's a guessed price already. The Pathfinder Hydra Blood Poison costs 3,500 GP per dose, but can be produced for free if you have 8 ounces of Hydra heartblood.

So the 1 IM would be only necessary to sustain the pod itself.

Alternatively, we could make the base cost be 1 IM for the blood and then just require refinement in the alchemy works.

@Goldfish? You thoughts on that?

Hydra Bloodpoison – d20PFSRD
There should still be an upkeep cost associated with maintaining the blood production and 1 IM per dose seems low to me, though I wouldn't expect it to be too much. 5 IM per dose, including labor, Alchemical reagents, blood production upkeep, etc?

Of course, this calls into question why would we actually need that much Hydra Blood poison? Just because you can make the stuff on an industrial scale doesn't meant that you should. Where would we even use all of it?

Remember that untrained poison use isn't completely safe for the one attempting to apply the stuff.
 
[X] Plan Making Sure Nothing Is Left
-[X] Tell everyone to get out and let Dany seal the exit with Stone Shape.
-[X] Viserys Bloodwishes himself some Waterbreathing, then melts a small pool into the ice where he is protected from the most immediate effects of what is to come.
-[X] Bloodwish Control Water to make the pool spin.
-[X] Throw Shadows of the Doom and every fire spell you got at the glacier, melting it and building pressures to destroy the entire mountain. The spinning, boiling water should protect you from falling ice and any remaining Winter monsters.
-[X] Once you feel that the mountain is about to explode, Celerity + Resilient Sphere to protect yourself.

Don't need to hunt Nightrunners when they are blown to tiny giblets.
 
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