What is an E6 quest?
E6 is an amazing system is which character levels are capped at 6 (though feats keep coming every 5000XP), and the setting is changed so that most people never get past level 2 and monsters over level 5 are very rare and planar travel is far, far harder (to avoid extinction of mortals and invasion by demons). This also limits magic items a lot (because a lot of them become impossible to craft) and shifts the game's balance closer to "fair": a wizard isn't that much mightier than a Warblade at level 6!
E6 also goes with a rule making starting point buy dependent on LA, which I like a lot.
It's not perfect (munchkins can still get access to infinite Wish loops or spells over level 3, but that should be easy for the GM to avoid) and it loses the amazing high-powered fantasy feel most high-level D&D games have, but it's great fun in its own way.

Amusingly, the strongest E6 build I can think of is actually a ranger! At level with appropriate feats and ACFs can get Wild Shape like a druid and spellcasting like a wizard with access to ranger spells, alongside full BAB and d8 HD.
Working out E6 builds that can get access to Teleport of Plane Shift without getting GM-hammered is something I like do to. Indeed, I've been playing E6 a lot this year, and it's great!
The only normal D&D campaign I have that's still running is about to hit level 20, so I expect to be reduced to ASWAH for my non-E6 D&D needs :D

The cool thing about E6 is that by capping PC power lower than monster power (I've had E6 GMs pit a party of 3 lv6 PCs against a level 14 Red Dragon promising to end the world once!) the game strongly incentivizes weird tactics: my favorite is using the feats acquired with post-lv6-XP to pump CL, stockpile Explosive Runes and try to lure the target into some sort of trap involving 100+ Explosive Runes being detonated by a failed Dispel Magic in their face! I've also seen players try things like entangling flyers high in the air, or slowly setting up armies of hirelings in-setting and turning the game into a strategy game, or even sabotaging buildings or mountain passes to collapse when needed.

E6 also means that a mighty PC can still be killed by enough armsmen if they play stupidly and let weight of numbers come into play, and that geopolitics don't become "can we get an Archmage there in time".

Indeed, the whole quest would have been Braavos-style. Or Game-of-Thrones with magic, where non-wizards can still hope to stand against spellcasters.
 
One of the three starting options is a Farwynd ironborn who finally discovered the land they've been searching for. The others are an Oldtown Merchant wanting to set up on the three islands and getting blown off course, and I'm not sure about the final. Some sort of noble - a Lannister, perhaps?
I would maybe suggest a house from the North, chasing the legend of Bran the Seafarer, simply because the Lannister and Merchant start would probably be really similar.

These guys here would fit: House Flint of Flint's Finger
 
1. Do not make a system that is too complicated right from the start and be very careful about increasing complexity. ToH worked fine-ish on the simpler rules and got bogged down on my end by the more complex one. It's ultimately a question of the player-base and how often the system becomes relevant. If every other chapter is a turn-vote, you need something simple and streamlined, both for your players to keep abreast of everything and to moderate your own workload.

ASWAH has by now a very complicated system, but we usually have a turn-vote once or twice a month with me doing most of the accounting for DP these days. That greatly cuts down on the overhead cost of the detail level we are working at.
Trust me, I've seriously been considering just making the entire thing narrative based. Maybe roll d100s for a general guideline as to how an action or the overall situation is going, and work with that. I do want to include some sort of recourse system since that'll be so important in the beginning. The start should feel like a real Jamestown experience.
On the system side, I can offer more in-depth help if you are interested.
I really appreciate that, thank you.
2. Abuse your premise to keep complexity down early on. Focus on your colony and the immediate surroundings before introducing the wider world. Westeros should be something only mentioned in passing for the first 500 or more pages.
That's the idea. The start should be very much a day-to-day survival thing, especially if you pick the ship-wrecked merchant character. Things will get more complex and political as the colony grows and stabilizes.
The easiest point of deviation would be to the have the Sunchaser return from it's trip to the west after a year or two.
I considered it, actually, but in the end, I wanted the discover to a fresh thing that the main character accomplishes. Maybe. I'll need to think about it more, maybe that'll be something the players choose.
Potential enemy factions could include a realm descending from Bran the Seafarers fleet.
Oh yeah, they'll absolutely be making an appearance. The reunification with the North will be so awkward. Don't want to spoil anything more, but it'll be good.
Do you plan to have natives on the continent or is it going to be virgin land?
There'll definitely be something there.
I would maybe suggest a house from the North, chasing the legend of Bran the Seafarer, simply because the Lannister and Merchant start would probably be really similar.

These guys here would fit: House Flint of Flint's Finger
I don't think I'll be doing a northern character, too similar to the Ironborn, just less interesting. The deal with the Lannister character is that'll you be a noble, with everything that entails. Assuming it's even a Lannister, I was also considering somebody like the Farmans or the Mallisters.
 
Oh yeah. They were holding out for a rescue expiation for a long time, and then there's the fact that they got conquered by the South, the Sunset northerners still practice a traditional version of Old Gods worship ...
Oh, they brought their own weirwoods? If they practice the traditional version then I'm expecting to see Skagosi-like practices. I take it all men sentenced to die bleed before the Heart Trees?

Then again, if they actually have weirwoods, whoever happens to be the greenseer of this time should have a very, very long-distance connection to the continent.
 
@DragonParadox - how much for goggles that provide a continuous 'Assay Spell Resistance' effect for everything seen through them?

That is one of those items that would be broken to make continuous, even worse than say mage armor.

This quest would have been fantastic as an E6 quest, honestly. I love what it's become, but I sometimes feel that DP hadn't quite planned for this. In hindsight would you prefer if you'd made this an E6 quest, @DragonParadox?

Not really no, though I can certainly see the appeal.

I like the crazy battles and feats of magi-tech engineering too much to give them up.
 
Interlude CCCLXXIII: Of Common Clay
Of Common Clay

Fourteenth Day of the Eighth Month 293 AC

The sound of unfamiliar buzzing woke Nettles abruptly, leaving her struggling with the sheets and almost rolling out of bed entirely before she remembered where she was and how she came to be here. It all came rushing back, the memories and the pain, the black smoke and fires as villages burned like great pyres.

It had been easier to deal with in the Vale, for the sounds and sights of that place had grown familiar to her over the years. She had lived longer in that cave in the mountains, hiding away from the world, than she ever had leading herds up the Dragonmont and much, much longer than those short years when her life crossed the paths of kings and princes. She might have thought them a dream, fleeting as morning dew, yet here she was again looking up at a silver-threaded velvet canopy and the tiny black flies dancing among the rays of morning sunlight.

The court of this new Viserys Targaryen did not much resemble what she had heard the old King's court looked like before the war. The King was always on time when it came to audiences and judgements, but often late or absent for feasts. Of course he didn't really need to eat, did he?

Even a month later her thoughts skipped and stuttered at that realization, at how common the strange and otherworldly was here. She never had cause to visit the Stepstones, but Daemon would tell her about them sometimes, usually when he was in his cups, and he had little good to say of them—pirates, brigands, the desperate, and the mad he called those who had chosen to make them home here, left unspoken the implication that he too could be counted among the latter two.

What would he have thought if he could see it now? she wondered wistfully, looking out over the city to the southeast along the shore. She could just make out the colonnades of the new terminus, the odd old word seeming too small for what went on there—trade not from Tyrosh or Volantis, from Old Town or Casterly Rock, not even from the far Jade Sea, but from beyond the world entirely, and all of it the King's to tax and profit from.

She shook herself. Daemon would have told me to go out and enjoy the festival while I can, not brood over might-have-beens.

***​

There were a lot more knights and squires abroad now than when she first arrived here, from hedge knights in battered chain or even just a quilted coat to wealthier and more respectable lords hiding their family banners under a new coat of paint, lest they be reminded on whose side they fought nine years ago. Nettles tried to imagine a similar festival in Dragonstone or Driftmark, with knights who fought under Green banners moving freely through streets held by the Blacks. Not in nine years, and not in ninety either...

"Hey!" an unfamiliar young voice called out from behind her. "Wait up, please!"

Since she wasn't really in any hurry to get to the field, what with Valaena busy preparing for the journey east, Nettles stopped as she was asked. A dark-haired boy with the look of a Myrman to him and the fading mark of a slave collar around his neck practically ran into her in his haste before stuttering an apology that she could now just about follow in the local tongue. A month wasn't a long time to learn a whole new tongue, but she'd had enough trade tongue in her youth to get by in the village helping sell cheese and milk to sailors who were sick of hardtack. Nettles was thus reasonably sure she wouldn't be insulting someone's mother when asking for directions to the nearest tavern, but there were still some questions she had trouble answering for altogether different reasons.

"Are you really a dragonrider? How did you get your dragon? I thought only folk of the high blood could get dragons. Did you use magic?"

Questions like those.

I baited him with sheep... oh, and by the way, it was well over a hundred years ago... The real answer would not only be unwise it would also get her called crazy even here, but Nettles found she did want to say something to the boy, to make him understand that you didn't have to have silver in your hair to ride a dragon any more than you needed to be called 'Ser' to ride a warhorse. "Dragon is like animal... can lure and make friend like animal, but it is big animal with many, many teeth. Mostly man just look like meat that make too much noise to it, but if get lucky..." She shrugged, thumping her enchanted breastplate with a smile: "Dragonrider."

"Really?" the boy asked. "Do you think I could be one?"

Fuck me,
Nettles thought. She should have seen this coming. She never had and never particularly wanted children, but that did not mean she fancied this one running up to a dragon one day and trying to bait it into being friends. She had long ago concluded that her own success had come down to luck as much as cleverness, something she likely wouldn't have risked if she hadn't still been young enough to think she was immortal. "There are no free dragons now..." she tried. "Up to the King who their riders be. You want dragon, you impress King."

Thankfully that seemed to get across as the child's features first sank in disappointment, then set in resolve. "Alright then, thanks for answering," he said as he ran back to his friends.

Nettles set off on her way feeling just a little more cheerful at how she had navigated the discussion at being the sort of person children could look up to in more than one way.

OOC: Nettles still has a lot of issues to work through, but she is getting there.
 
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@DragonParadox - how much for goggles that provide a continuous 'Assay Spell Resistance' effect for everything seen through them?
The way ASR works requires it to be used as a separate effect for each creature whose SR you wish to overcome. That would require it to be command activated.

It would cost 5,040 IM to create an item capable of using ASR at will. 3,023 IM would get you an item that functions 3/Day.
 
What would Daemon want you to do? Most likely bring him back to life and help him take control of Viserys kingdom Nettles....Don't do that.
 
Of Common Clay

Fourteenth Day of the Eighth Month 293 AC

The sound of unfamiliar buzzing woke Nettles abruptly, leaving her struggling with the sheets and almost rolling out of bed entirely before she remembered where she was and how she came to be here. It all came rushing back, the memories and the pain, the black smoke and fires as villages smoked like great pyres.

It had been easier to deal with in the Vale, for the sounds and sights of that place had grown familiar to her over the years. She had lived longer in that cave in the mountains, hiding away from the world than she ever had as leading herds up the Dragonmont and much, much longer than those short years when her life crossed the paths of kings and princes. She might have thought them a dream, fleeting as morning dew, yet here she was again looking up at a silver-threaded velvet canopy and the tiny blackflies dancing among the rays of morning sunlight.

The court of this new Viserys Targaryen did not much resemble what she had heard the Old King's court looked like before the war. The King was always on time when it came to audiences and judgements, but often late or absent for feasts. Of course he didn't really need to eat, did he?

Even a month later her thoughts skipped and stuttered at that realization, at how common the strange and otherworldly was here. She never had cause to visit the Stepstones, but Daemon would tell her about them sometimes, usually when he was in his cups, and he had little good to say of them—pirates, brigands, the desperate and the mad he called those who had chosen to make them home, left unspoken the implication that he too could be counted among the latter two.

What would he have thought if he could see it now? she wondered wistfully, looking out over the city to the southeast along the shore. She could just make out the colonnades of the new terminus, the odd old word seeming too small for what went on there—trade not from Tyrosh or Volantis, from Old Town or Casterly Rock, not even from the far Jade Sea, but from beyond the world entirely, and all of it the King's to tac and profit from.

She shook herself. Daemon would have told me to go out and enjoy the festival while I can not brood over might-have-beens.

***​

There were a lot more knights and squires abroad now than when she first arrived here, from hedge-knights in battered chain or even just a quilted coat to wealthier and more respectable lords hiding their family banners under a new coat of paint, lest they be reminded on whose side they fought nine years ago. Nettles tried to imagine a similar festival in Dragonstone or Driftmark, with knights who fought under Green banners moving freely through streets held by the Blacks. Not in nine years and not in ninety either...

"Hey!" am unfamiliar young voice called out from behind her. "Wait up, please!"

Since she wasn't really in any hurry to get to the field with Valaena busy preparing for the journey east, Nettles stopped as she was asked. A dark-haired boy with the look of a Myrman to him and the fading mark of a slave collar around his neck practically ran into her in his haste before stuttering an apology that she could now just about follow in the local tongue. A month wasn't a long time to learn a whole new tongue, but she'd had enough trade tongue in her youth to get by in the village helping sell cheese and milk to sailors who were sick of hardtack. Nettles was thus reasonably sure she wouldn't be insulting someone's mother when asking for directions to the nearest tavern, but there were still some questions she had trouble answering for altogether different reasons.

"Are you really a dragon rider? How did you get your dragon? I thought only folk of the high blood could get dragons. Did you use magic?" Questions like those.

I baited him with sheep... oh and by the way it was well over a hundred years ago... The real answer would not only be unwise it would also get her called crazy even here, but Nettles found she did want to say something to the boy, to make him understand that you didn't have to have silver in your hair to ride a dragon any more than you needed to be called 'Ser' to ride a warhorse. "Dragon is like animal... can lure make friend like animal, but it is big animal with many, many teeth. Mostly man just look like meat that make too much noise to it, but if get lucky..." She shrugged, thumping her enchanted breastplate with a smile: "Dragon rider."

"Really?" the boy asked. "Do you think I could be one?"

Fuck me,
Nettles thought. She should have seen this coming. She had never had and never particularly wanted children, but that did not mean she fancied this one running up to a dragon one day and trying to bait it into being friends. She had long ago concluded that her own success had come down to luck as much as cleverness, something he likely wouldn't have risked if she hadn't still been young enough to think she was immortal. "There are no free dragons now..." she tried. "Up to the King who their riders be. You want dragon, you impress King."

Thankfully that seemed to get across as the child's features first sank in disappointment, then set in resolve. "Alright then, thanks for answering," he said as he ran back to his friends.

Nettles set off on her way feeling just a little more cheerful at how she had navigated the discussion at being the sort of person children could look up to in more than one way.

OOC: Nettles still has a lot of issues to work through, but she is getting there.
"Mothers, don't let your boys grow up to be Dragon shit!"

A future hit song first heard on the Imperium Broadcasting Network's mirrorshow Planetos' Got Talent.
 
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