They don't even need to read the quest. Just have an understanding of the wider world. They'll usually end up reading the quest, but that doesn't require them to vote. Hell, one of the people I talk to a lot about this is my older brother and he doesn't even have an SV account.

Also, hi. I'm usually a pretty good listener for this sort of thing.
1. I do have a few people outside of this site who'm I'm talking to about my writing, but none of them are actually reading it, so I can tell you that having only second-hand-readers for these talks is less then satisfactory.

2. History has shown that we are both too similar and too different. I have the feeling this would end with both of us needing something against constantly high blood pressure.
 
I can tell you that having only second-hand-readers for these talks is less then satisfactory.

That seems like a personal thing. The people I spam at about PW didn't start reading it for a while. It still helped immensely.

History has shown that we are both too similar and too different. I have the feeling this would end with both of us needing something against constantly high blood pressure.

I can point out that those occasions have arisen as a result of my being invested in the character. In this sort of scenario, I wouldn't be - not in the same way, certainly. Your choice, of course, but the offer's open if you ever want to take me up on it.
 
@Goldfish, since it was mentioned that Varys tried to infiltrate the Hillfolk in the Vale to rile up the Faith, we should drop some goodies on Dalla to make sure that plan goes the way of the Hindenburg.

- a bucket of PfE's to harden her operation against mindcontrol
- a few Greater Ribbons to enhance her own intrigue abilities
- assign some Erinyes to her next month to root out any disguised infiltrators and getting rid of any troublesome people
- maybe a few of those Spontanous Search items
- maybe a few Eternal Wands of Fireball, as her hit and run tactics would greatly benefit from the firepower
We can arrange for her to get some PfE items (and maybe some of the cheaper versions?) and maybe a couple Greater Ribbons of Disguise, but the other stuff would be pushing it.

The Erinyes would hate that duty and so far we've avoided giving them onerous tasks. I don't think we should ask them to assist such a chaotic clusterfuck as the Mountain Clans.

DP ruled that the Spontaneous Search items would cost 720 IM and still needed to be large and immobile, like the inspection stations I proposed. We could provide Dalla with a scroll she could maybe use to learn the spell, though.

Eternal Wands are not only expensive, they also have unusually steep crafting requirements. Of our crafters, only Anu is capable of making 3rd level Eternal Wands. Next month, once he gets back onto the Warforged research, he will only have 6000 IM of crafting capacity through his Dedicated Wrights. That would only be enough for four 3rd level Eternal Wands. I would rather have him making wands for us.
 
Last edited:
I think I will take that bit as advice. Now how to find someone who would both read the quest and not mind being unable to vote...

I've noticed the hard way. Shadows really suffered for it.

I volunteer as tribute?

I've been meaning to get around to reading your writing based on the recommendations I've heard in here, so this sounds like a mutually beneficial arrangement.

What is an E6 quest?

E6 is a ruleset within 3.X D&D that's designed to have the character level cap be level 6. Any levels of XP earned after that are spent on Feat acquisition or Attribute ups, iirc. It's basically meant to be the soul of our Braavos Batman experience.
 
That seems like a personal thing. The people I spam at about PW didn't start reading it for a while. It still helped immensely.

I can point out that those occasions have arisen as a result of my being invested in the character. In this sort of scenario, I wouldn't be - not in the same way, certainly. Your choice, of course, but the offer's open if you ever want to take me up on it.
I'm pretty sure that you would get invested sooner or later if I bug you regularly enough. The alternative would be that I'm annoying you by talking about stuff you genuinely not care about.

In any case, thank's for the offer. I might come back to you.

That is, if I finally get to writing regularly again. Still got two omakes and even now, I can't dredge myself up to write.
 
I'm pretty sure that you would get invested sooner or later if I bug you regularly enough. The alternative would be that I'm annoying you by talking about stuff you genuinely not care about.

As I said, different kind of investment. But you just focus on getting your grove back for now.
 
We can arrange for her to get some PfE items (and maybe some of the cheaper versions?) and maybe a couple Greater Ribbons of Disguise, but the other stuff would be pushing it.

The Erinyes would hate that duty and so far we've avoided giving them onerous tasks. I don't think we should ask them to assist such a chaotic clusterfuck as the Mountain Clans.

DP ruled that the Spontaneous Search items would cost 720 IM and still needed to be large and immobile, like the inspection stations I proposed. We could provide Dalla with a scroll she could maybe use to learn the spell, though.

Eternal Wands are not only expensive, they also have unusually steep crafting requirements. Of our crafters, only Anu is capable of making 3rd level Eternal Wands. Next month, once he gets back onto the Warforged research, he will only have 6000 IM of crafting capacity through his Dedicated Wrights. That would only be enough for four 3rd level Eternal Wands. I would rather have him making wands for us.
1. A mix would be fine. I would like to get her inner circle and a few important figures under full PfE and a few cheaper variants to hand out to trusted subordinates.

2. I think you are overestimating the issue. The goal would be to give Dalla the killers necessary to turn the clusterfuck into something better organized. May or may not work out, true, but I think it's worth a shot.

3. Dumping a few scrolls on her would be fine too. Especially True Seeing, as that would mean the Erinyes are not that needed.

4. I think we can spare a single one for her. That would already gravely improve her firepower in a pinch.
 
This implies you have relationships :V
Quoted for truth.

The advice about starting a quest seems accurate from my limited experience. Though I think knowing the general expanse of options players have access to as well as mechanics helps. Both of those things can evolve and change on their own, though
 
@Azel @Snowfire

I've actually been considering creating a quest of my own for a while. Right now it's still firmly in the idea phase, with the mechanics trouncing me whenever I try to take things further, but through several consecutive efforts my ideas have coalesced enough to confidently state several things. I really want to create a 'low fantasy colony quest,' the concept being that you're leading the initial efforts to colonize Not!America and dealing with all that entails, from the initial struggle for survival against the environment and natives to gradually creating a real self-sustaining state with its own identity, and dealing with competing colonies and a not necessarily cooperative motherland. The fantasy part would mostly be to make things interesting and emphasize how alien the New World should be to the players.

I've also considered staging it in the ASOIAF verse, seeing as I really enjoy it and it would spare from having to create something of my own. The scenario there would be discovering a continent in the Sunset Sea, probably soon after the Dance of Dragons.

Is there any advice you guys could give me? Things to avoid, methods that've helped you, etc?
 
Last edited:
I would think the things about adjusting to her new body wouldn't be much of a thing, I thought reincarnation came with adjustment so the new body felt natural, of course if I'm wrong about that, then those things would happen.
I don't believe she actually reincarnated. From what I recall, she's actually possessing the body of a spear-wife that was slain in the cave Nettles and Sheepstealer died in.
 
@Azel @Snowfire

I've actually been considering creating a quest of my own for a while. Right now it's still firmly in the idea phase, with the mechanics trouncing me whenever I try to take things further, but through several consecutive efforts, my ideas have coalesced enough to confidently state several things. I really want to create a 'low fantasy colony quest,' the concept being that you're leading the initial efforts to colonize Not!America and dealing with all that entails, from the initial struggle for survival against the environment and natives to gradually creating a real self-sustaining state with its own identity, and dealing with competing colonies and a not necessarily cooperative motherland. The fantasy part would mostly be to make things interesting and emphasize how alien the New World should be to the players.

I've also considered staging it in the ASOIAF verse, seeing as I really enjoy it and it would spare from having to create something of my own. The scenario there would be discovering a continent in the Sunset Sea, probably soon after the Dance of Dragons.

Is there any advice you guys could give me? Things to avoid, methods that've helped you, etc?
1. Do not make a system that is too complicated right from the start and be very careful about increasing complexity. ToH worked fine-ish on the simpler rules and got bogged down on my end by the more complex one. It's ultimately a question of the player-base and how often the system becomes relevant. If every other chapter is a turn-vote, you need something simple and streamlined, both for your players to keep abreast of everything and to moderate your own workload.

ASWAH has by now a very complicated system, but we usually have a turn-vote once or twice a month with me doing most of the accounting for DP these days. That greatly cuts down on the overhead cost of the detail level we are working at.

On the system side, I can offer more in-depth help if you are interested.

2. Abuse your premise to keep complexity down early on. Focus on your colony and the immediate surroundings before introducing the wider world. Westeros should be something only mentioned in passing for the first 500 or more pages.

3. Finish the Lads before doing this, or you get a paddling. :V
 
I've also considered staging it in the ASOIAF verse, seeing as I really enjoy it and it would spare from having to create something of my own. The scenario there would be discovering a continent in the Sunset Sea, probably soon after the Dance of Dragons.
ASWAH is not low fantasy - use another wording/phrasing, or you imply things that aren't.
 
@Azel @Snowfire

I've actually been considering creating a quest of my own for a while. Right now it's still firmly in the idea phase, with the mechanics trouncing me whenever I try to take things further, but through several consecutive efforts my ideas have coalesced enough to confidently state several things. I really want to create a 'low fantasy colony quest,' the concept being that you're leading the initial efforts to colonize Not!America and dealing with all that entails, from the initial struggle for survival against the environment and natives to gradually creating a real self-sustaining state with its own identity, and dealing with competing colonies and a not necessarily cooperative motherland. The fantasy part would mostly be to make things interesting and emphasize how alien the New World should be to the players.

I've also considered staging it in the ASOIAF verse, seeing as I really enjoy it and it would spare from having to create something of my own. The scenario there would be discovering a continent in the Sunset Sea, probably soon after the Dance of Dragons.

Is there any advice you guys could give me? Things to avoid, methods that've helped you, etc?
Out of curiosity, are you going to have them stop by Aegon, Rhaenys, and Visenya, or the Lonely Light before reaching the new continent?
 
Out of curiosity, are you going to have them stop by Aegon, Rhaenys, and Visenya, or the Lonely Light before reaching the new continent?
One of the three starting options is a Farwynd ironborn who finally discovered the land they've been searching for. The others are an Oldtown Merchant wanting to set up on the three islands and getting blown off course, and I'm not sure about the final. Some sort of noble - a Lannister, perhaps?
 
Potential enemy factions could include a realm descending from Bran the Seafarers fleet.
Now this would be neat.
One of the three starting options is a Farwynd ironborn who finally discovered the land they've been searching for. The others are an Oldtown Merchant wanting to set up on the three islands and getting blown off course, and I'm not sure about the final. Some sort of noble - a Lannister, perhaps?
A Lannister could certainly work. It's not like they don't have the gold to fund the expeditionary forces.

Do you plan to have natives on the continent or is it going to be virgin land?
 
Back
Top