- Location
- France
You have missed the point of a charging lancer build. The idea is to multiply Power Attack damage! A lance is 2-handed (so *2), a charge is another *2, and amusingly you can also use Leap Attack for another *2.2d10 on a charge?
Yeah, yeah.
If he tries to kill him no problems.
Though the crowd might not appreciate it.
edit:
Though people will ask why we didn't use alter fortune/close wounds save him. Like we do for the people we like and are unlucky enough to get accidentally murdered.
According to D&D multiplication rules, that means you multiply your Power Attack damage (so let's say 6 points of damage at level 6) by 4. Assuming Clegane is a Barbarian with 20 strength while raging, he would thus be dealing something like 2d8+10+24 per attack at level 6, potentially boosted further by Weapon Specialisation or Ride/Charge feats.
And that's just the basic idea: I'm sure there are Ride feats to go even further! I only saw a Ride build played twice, so I can't call myself an expert in optimisation when it comes to Ride maniacs.
Edit: People dying or being maimed at a tourney is normal, and at the point most people will "know" that mages can't raise the dead. And he's our enemy anyway, and everyone knows it.
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