Wild Arcana allows Viserys to replicate up to his highest spell anything on the Sorcerer/Wizard spell list. No further. That is what makes Miracle and Blood Wish still relevant. He can replicate any domain he has access (currently Fire, Evil, Chaos) to with those.

Or he can use Wild Arcana to cast spells in his class spell list using Mythic Power.
 
Wild Arcana allows Viserys to replicate up to his highest spell anything on the Sorcerer/Wizard spell list. No further. That is what makes Miracle and Blood Wish still relevant. He can replicate any domain he has access (currently Fire, Evil, Chaos) to with those.

Or he can use Wild Arcana to cast spells in his class spell list using Mythic Power.
Didn't DP say yes to us getting access to Law given Viserys' character development?
 
Y--yes? Maybe?

Also, I'm not sure if the fact that they are cast as Arcane spells, not Divine, would make them reachable using Wild Arcana--I'm assuming not, since it specifies that they have to be found on our class spell list. @TotallyNotEvil?
 
Didn't DP say yes to us getting access to Law given Viserys' character development?
Eh. In any case, Body Outside Body is Wu Jen. Damnit. It's so good too, especially on Initiators! Make a bunch of bodies that can spam all your best maneuvers, and do crazy stuff like stack White Raven extra action bullshit so your 4 bodies perform 16 turns worth of actions in one turn, murderblendering the whole while.
 
Eh. In any case, Body Outside Body is Wu Jen. Damnit. It's so good too, especially on Initiators! Make a bunch of bodies that can spam all your best maneuvers, and do crazy stuff like stack White Raven extra action bullshit so your 4 bodies perform 16 turns worth of actions in one turn, murderblendering the whole while.

Some Flash Step bullsheet right there.
 
Not really.

It seems like more trouble than it's worth to me.

Instead, we could eliminate them the old fashioned way, by throwing armies and adventurers at them. The Undead would be destroyed, many would still be captured for sacrifice, and our forces would earn valuable experience while doing so.
I guess it depends on how much effort it would be, if it would take months of Viserys time then it's more trouble than it's worth, if it just need a few days of Viserys time, and then Bloodraven can do the rest, then it should be worth it simply due to how many sacrifices it would net the old gods.
 
Y--yes? Maybe?

Also, I'm not sure if the fact that they are cast as Arcane spells, not Divine, would make them reachable using Wild Arcana--I'm assuming not, since it specifies that they have to be found on our class spell list. @TotallyNotEvil?
The thing we've been running with is that, well, our spell list is the Sorcerer and Cleric (and those Domains), because that's how true dragons roll.

The Heal we can cast is strictly an arcane spell.
 
The thing we've been running with is that, well, our spell list is the Sorcerer and Cleric (and those Domains), because that's how true dragons roll.

The Heal we can cast is strictly an arcane spell.

So we could replicate Cleric Spells using Wild Arcana???

I don't even know what to think of that. Laugh or cry?
 
@tarrangar Although I think the Sarnori Undead Recycling scheme isn't the best use of our time, so long as it can largely happen in the background without requiring much Viserys or research time, I won't actively oppose it.

Meant to say that in my previous post, but I got distracted with work stuff.
It need Viserys time, to convince the old gods to create the custom Heart tree that can recycle them, but that's the only Viserys time it need, and we can probably substitute Bloodraven time for most of it.

But once the old gods had been convinced, we would just have to grow the tree, and the Sarnori undead would have to travel to it themselves.
 
Also, if you ever want to just 'magic up an entire navy' in a week, Salvage is a thing. As in, you could have Tritons locate and arcane mark every single wreck they can find in the Narrow Sea, and raise nearly sixty wrecks in that time frame. And then suddenly you have an entire fleet... probably more ships than you can even man on short notice, in fact.
 
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@Crake so the text is thus:
Wild Arcana (Su): As a swift standard action, you can expend one use of mythic power to cast any one arcane spell without expending a prepared spell or spell slot. The spell must be on one of your arcane class spell lists and must be of a level that you can cast with that arcane spellcasting class. You don't need to have the spell prepared, nor does it need to be on your list of spells known. When casting a spell in this way, you treat your caster level as 2 levels higher for the purpose of any effect dependent on level. You can apply any metamagic feats you know to this spell, but its total adjusted level can't be greater than that of the highest-level arcane spell you can cast from that spellcasting class

Our spell list is Sorcerer and Cleric, and we always cast spells we know from the latter as arcane, so as far as I would rule it, yeah.

If a sorcerer can pick spells known on from the sorcerer and cleric lists, isn't the sum of those his "class spell list"? I'm given to understand the various ACFs and feats and classes which modify one's spell list would make those extra spells eligible for such an ability. That the modification was "add the entire cleric list, and these domains" shouldn't change that.

@DragonParadox ?
 
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@TotallyNotEvil So if we wanted to say, make a mountain fortress not a fortress but effectively an exploding volcano, once we get 9th Level Spells, hello Erupt. One of the best wide area anti-fortification spells I can think of.
 
@Crake so the text is thus:
Wild Arcana (Su): As a swift standard action, you can expend one use of mythic power to cast any one arcane spell without expending a prepared spell or spell slot. The spell must be on one of your arcane class spell lists and must be of a level that you can cast with that arcane spellcasting class. You don't need to have the spell prepared, nor does it need to be on your list of spells known. When casting a spell in this way, you treat your caster level as 2 levels higher for the purpose of any effect dependent on level. You can apply any metamagic feats you know to this spell, but its total adjusted level can't be greater than that of the highest-level arcane spell you can cast from that spellcasting class

Our spell list is Sorcerer and Cleric, and we always cast spells we know from the latter as arcane, so as far as I would rule it, yeah.

If a sorcerer can pick spells known on from the sorcerer and cleric lists, isn't the sum of those his "class spell list"?

@DragonParadox ?
I remember casting Forbiddance through Wild Arcana. Clearly we can access Cleric-only spells.
 
I've suggested that spell to Snowfire thinking exactly that, and what do reckon he used to sink the Formor Fortress in a pool of lava?

Yeah, I just assumed it was because Viserys had a Page of Spell Knowledge (and to be fair he likely has tons of good ones, some even high leveled).

But something about using Wild Arcana to make your own Volcano screams "FUCK YOU I WON'T DO WHAT YOU TELL ME".
 
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@Crake so the text is thus:
Wild Arcana (Su): As a swift standard action, you can expend one use of mythic power to cast any one arcane spell without expending a prepared spell or spell slot. The spell must be on one of your arcane class spell lists and must be of a level that you can cast with that arcane spellcasting class. You don't need to have the spell prepared, nor does it need to be on your list of spells known. When casting a spell in this way, you treat your caster level as 2 levels higher for the purpose of any effect dependent on level. You can apply any metamagic feats you know to this spell, but its total adjusted level can't be greater than that of the highest-level arcane spell you can cast from that spellcasting class

Our spell list is Sorcerer and Cleric, and we always cast spells we know from the latter as arcane, so as far as I would rule it, yeah.

If a sorcerer can pick spells known on from the sorcerer and cleric lists, isn't the sum of those his "class spell list"? I'm given to understand the various ACFs and feats and classes which modify one's spell list would make those extra spells eligible for such an ability. That the modification was "add the entire cleric list, and these domains" shouldn't change that.

@DragonParadox ?

I'm going to be more conservative here. It's one thing to give you an ability that can mimic wish with no XP cost, but wish and Miracle is pushing it.
 
I'm going to be more conservative here. It's one thing to give you an ability that can mimic wish with no XP cost, but wish and Miracle is pushing it.

That seems fair TBH.

Can we still make a PoSK of a domain or cleric spell and cast it as Arcane? Spending gold and time on it seems a valid tradeoff.
 
Yeah, I just assumed it was because Viserys had a Page of Spell Knowledge (and to be fair he likely has tons of good ones, some even high leveled).

But something about using Wild Arcana to make your own Volcano scream "FUCK YOU I WON'T DO WHAT YOU TELL ME".
I've suggested creating a volcano in the middle of the enemy's capital as a warning to fuck off, in that Sci-Fi omake, remember?
I'm going to be more conservative here. It's one thing to give you an ability that can mimic wish with no XP cost, but wish and Miracle is pushing it.
*shrug* fine by me.

@TalonofAnathrax do you remember when we used Forbiddance?
 
I'm going to be more conservative here. It's one thing to give you an ability that can mimic wish with no XP cost, but wish and Miracle is pushing it.
I agree with DP on this one. Wild Arcana should remain wholly limited to true Arcane spells on Viserys' Sorcerer/Wizard spell list.

We still have Blood Wish and Miracle is right around the corner.
 
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