They are more skilled because Eldrad is a baby at the moment, extremely talented baby but still baby. Seerlord meanwhile has lore from the time of the apex of Dominion.
I hope to get biotransference and rejuvenation tech before Seerlord Draylin bites it.

They-together See so plainly now the cracks and dullness that mar them, their maiming and reduction, yet if their light is duller than it once was
This makes me think that our "fix our souls" plan will become quite popular.

If every time a seer circle gets together to work and see the sorry state of their soul, I bet that's going to start weighing on people.
 
I hope to get biotransference and rejuvenation tech before Seerlord Draylin bites it.

I'm not sure how much tech is required, particularly for the rejuvenation part. That at least seems to be an inherent potential capability the Eldar have that they can learn to use.

The future Dark Eldar don't seem to need to use any technology to eat emotional energy and use it to heal injuries or reverse the aging process. They just do it.

It may be take some form of specialist training though.

I speculated before that harvesting emotional energy may be connected to weaponising Isha's blessing on the Eldar, as she's Goddess of the Harvest (she's primarily an agricultural rather than wilderness nature god IIRC), so if we investigate that it's possible we may be able to independently (re)invent the technique.
 
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I'm not sure how much tech is required, particularly for the rejuvenation part. That at least seems to be an inherent potential capability the Eldar have that they can learn to use.

The future Dark Eldar don't seem to need to use any technology to eat emotional energy and use it to heal injuries or reverse the aging process. They just do it.

It may be take some form of specialist training though.

I speculated before that harvesting emotional energy may be connected to weaponising Isha's blessing on the Eldar, as she's Goddess of the Harvest (she's primarily an agricultural rather than wilderness nature god IIRC), so if we investigate that it's possible we may be able to independently (re)invent the technique.
I don't think psychic vampirism is a path we want to go down. I shouldn't need to explain why feeding our enemies to Slaanesh is a terrible idea.

And once we have the soul connection removed, assuming the ability remains, i'd still be hesitant to use it at all.

"Isha would approve" is imo a cop out.
Even if predation falls under her domain (of life), most stories about her portray her as a gentle being.
Unless that gentleness was an affectation, she probably would not approve of psychic vampirism on a wide scale.

But rather than arguing against it based the true nature of Isha, i'm going to argue based on the nature of the Eldar.

Eldar are not known for their impulse control. It might start out as "skimming a little off the top" but it probably wouldn't stay that way for very long. Who is going to police it? This is exactly the kind of thing that Eldar would get addicted to.
And if it' turns out it's a natural feature of the Eldar soul post fall, and not something Slaanesh induced, I would probably vote to remove that in the soulforging process. Being less like She Who Thirsts should weaken her claim further.

The other deal breaker is that this is the kind of dominion level shit that gets you an even worse reputation than we already have.

And if using other races as catspaws to fight battles for you (even if it's a common enemy) gets you a reputation for untrustworthy perfidiousness, regularly using other races for food gets you on everybody's kill lists.

And we don't have an unassailable fortress dimension and plot armor to get away with it either.
 
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I don't think psychic vampirism is a path we want to go down. I shouldn't need to explain why feeding our enemies to Slaanesh is a terrible idea.

And once we have the soul connection removed, assuming the ability remains, i'd still be hesitant to use it at all.

"Isha would approve" is imo a cop out.
Even if predation falls under her domain (of life), most stories about her portray her as a gentle being.
Unless that gentleness was an affectation, she probably would not approve of psychic vampirism on a wide scale.

But rather than arguing against it based the true nature of Isha, i'm going to argue based on the nature of the Eldar.

Eldar are not known for their impulse control. It might start out as "skimming a little off the top" but it probably wouldn't stay that way for very long. Who is going to police it? This is exactly the kind of thing that Eldar would get addicted to.
And if it' turns out it's a natural feature of the Eldar soul post fall, and not something Slaanesh induced, I would probably vote to remove that in the soulforging process. Being less like She Who Thirsts, should weaken her claim further.

The other deal breaker is that this is the kind of dominion level shit that gets you an even worse reputation than we already have.

And if using other races as catspaws to fight battles for you (even if it's a common enemy) gets you a reputation for untrustworthy perfidiousness, regularly using other races for food gets you on everybody's kill lists.

And we don't have an unassailable fortress and plot armor to get away with it either.

When a Dark Eldar eats the emotion emitted by someone, they're not feeding that person to Slaneesh.

Firstly, they don't have to hurt people to feed on the emotion they emit. A Dark Eldar can feed on any emotion. It's just that the stronger the emotion the better, and it's easy to induce people to produce strong emotions by hurting them. A dark Eldar can feed on the energy emitted by an audience for a performance if they're into it enough though; there's at least one example of one doing so. That doesn't appear to hurt the audience in any way. It's just easier and quicker to use pain to make people suffer than to use humour to make them laugh or inspire religious devotion to make them sincerely pray.

Secondly, the emotional energy they eat isn't fed directly to Slaneesh. It's absorbed by the Dark Eldar. They can do a variety of things with that energy. They can use it to heal their injuries. They can use it to reverse their aging. They can use it to supercharge their physical abilities. And they can also use it to recharge their souls of energy that Slaneesh's Thirst has drained.

On Isha: she's the god of the harvest, of agriculture. The core of that is about eating things, usually if not always after killing them, and that applies to slaughtering the herds as well as reaping the crops. She may not be her husband, god of the hunt, who is about actual predation, but harvesting energy is the very centre of her portfolio as Goddess of the Harvest. If it's part of her Blessings I would assume that the Old Ones built it in as part of weaponising Isha's Harvest Goddess portfolio against the pre-biotransference Nexrontyr. It's an obvious way to turn the nature of a deity of agriculture and the harvest to martial purposes.

Havesting energy like this doesn't seem to have much to do with Slaneesh's themes, any more than any activity that you can over-indulge in does, like the desire for perfection when crafting or performing art, or the desire for sensation when experiencing anything. Just like everything the Eldar do in this era, it would need to be done with discipline, but that's no different to literally ever single other action or thought.

The Eldar can decide to commit atrocities for any number of reasons, pragmatic or not. Having the extra option to use atrocities to generate extra emotional energy is just one more on top of many. If they weren't prone to atrocities in the first place, I don't see that being able to do things like feed from the energy of passionate sports or music fans or from religious devotion makes them so much more likely to.

Removing the ability to harvest emotional energy in fear that Eldar will overindulge in that seems like removing the ability to eat regular food for fear of getting fat, or their ability to appreciate beauty for fear of being lost in pursuit of it.

Carving out more of the already damaged soul and removing part of what may be one of their few surviving connections to one of their few surviving gods seems like a bad idea to me. If it is part of Isha's blessing I think that connection would help and Eldar resist Slaneesh, as they're acting in the role of a deity that hasn't been assimilated into Slaneesh.

In quest, if this is the case, this could be why the Dark Eldar can get away with this, as Isha is not now part of Slaneesh so acting in line with her portfolio by harvesting cannot be in line with She-Who-Thirsts, as Isha is an discrete deity who still owns her own portfolio, and to the degree it's compromised it's Nurgle who is encroaching on it, not Slaneesh.
 
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I don't think psychic vampirism is a path we want to go down. I shouldn't need to explain why feeding our enemies to Slaanesh is a terrible idea.

And once we have the soul connection removed, assuming the ability remains, i'd still be hesitant to use it at all.

"Isha would approve" is imo a cop out.
Even if predation falls under her domain (of life), most stories about her portray her as a gentle being.
Unless that gentleness was an affectation, she probably would not approve of psychic vampirism on a wide scale.

But rather than arguing against it based the true nature of Isha, i'm going to argue based on the nature of the Eldar.

Eldar are not known for their impulse control. It might start out as "skimming a little off the top" but it probably wouldn't stay that way for very long. Who is going to police it? This is exactly the kind of thing that Eldar would get addicted to.
And if it' turns out it's a natural feature of the Eldar soul post fall, and not something Slaanesh induced, I would probably vote to remove that in the soulforging process. Being less like She Who Thirsts should weaken her claim further.

The other deal breaker is that this is the kind of dominion level shit that gets you an even worse reputation than we already have.

And if using other races as catspaws to fight battles for you (even if it's a common enemy) gets you a reputation for untrustworthy perfidiousness, regularly using other races for food gets you on everybody's kill lists.

And we don't have an unassailable fortress dimension and plot armor to get away with it either.
We arent the Dark Eldar, we have no interest in becoming the Dark Eldar, and I dont see why we are interested in reversing the aging process, at least for now. We live a really long time as it is, and we are now mortal. No reincarnation for us.

I dont know, thematically the idea of returning immortality to the Aeldari after having Humble Pie thrown into our collective faces seems kinda bad? Maybe one day, but right now lets not worry about that.
 
We arent the Dark Eldar, we have no interest in becoming the Dark Eldar, and I dont see why we are interested in reversing the aging process, at least for now. We live a really long time as it is, and we are now mortal. No reincarnation for us.

I dont know, thematically the idea of returning immortality to the Aeldari after having Humble Pie thrown into our collective faces seems kinda bad? Maybe one day, but right now lets not worry about that.
Considering our birth rate is basically zero, reversing aging and returning the souls of the dead to flesh and blood bodies seems like a good stopgap for Nurgle's curse.

And considering that we are keeping the souls of our dead anyway, bringing them back to life seems like a better option than letting them sit in a box (which is probably what was done bfore the infinity circuits were adapted(in m34) to store the souls, so that the limited soulstones can be reused).

And if being conscripted to pilot a vehicle, fight as a wraithguard, or to enhance a power sword is acceptable, why not fully restore the dead to life? The souls of the eldar do not dissolve when they die. Unless they get eaten they persist in the warp indefinitely (or inside the spirit stone). Unless we botch our soulforging completely, i don't see that changing.
 
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Considering our birth rate is basically zero, reversing aging and returning the souls of the dead to flesh and blood bodies seems like a good stopgap for Nurgle's curse.

And considering that we are keeping the souls of our dead anyway, bringing them back to life seems like a better option than letting them sit in a box (which is probably what was done bfore the infinity circuits were adapted(in m34) to store the souls, so that the limited soulstones can be reused).

And if being conscripted to pilot a vehicle, fight as a wraithguard, or to enhance a power sword is acceptable, why not fully restore the dead to life? The souls of the eldar do not dissolve when they die. They get eaten, or they persist.
Sure, but from a thematic perspective, I dont like the idea of doing emotional vampirism to try to do it. We arent the Dark Eldar and I dont feel it would be a good idea from a doyalist and from a watsonian perspective to try to do those things.
 
Sure, but from a thematic perspective, I dont like the idea of doing emotional vampirism to try to do it. We arent the Dark Eldar and I dont feel it would be a good idea from a doyalist and from a watsonian perspective to try to do those things.
i'm not the one arguing for Psychic vampirism, that's Alratan.
I'm the one saying that even if it's a natural consequence of the new eldar soul, we should probably remove that ability, because the eldar don't need the potential to become soul eaters.

If we do restore the reincarnation circle, i think the likely way is with cloning technology and soulstones.
Aging should be reversible with Biomancy, and assuming the Ishari haven't also lost the ability to use biomancy on non plant matter, we have some of the best biomancers in the galaxy.
 
If we do restore the reincarnation circle, i think the likely way is with cloning technology and soulstones.
Aging should be reversible with Biomancy, and assuming the Ishari haven't also lost the ability to use biomancy on non plant matter, we have some of the best biomancers in the galaxy.
Eldar age by becoming crystals, very psychically active ones but not organic, or at least I remember something like that
 
Eldar age by becoming crystals, very psychically active ones but not organic, or at least I remember something like that
from what i read (Dome of the crystal seers) it's something that only happens to the body.

The soul just drifts off into the infinity circuit... Which doesn't exist yet.
I expect an elder eldar who uses their psychic power to persist longer, rather than biomancy or technology to rejuvenate themselves would end up crystalizing.
Pre fall, they would have been reborn through whatever means they normally did.
Post fall, they can't leave their shell for fear of being eaten by demons.
 
I've been trying to make a guess at what Narcretinei's thing is basdd on their rune and This most comprehensive guide to Eldar runes I've found online

The best matches i've found are one of the bonesinger runes (under miscellaneous row 2, column 1), and the psychic power Embolden (under seer runes, row 1 column 3).

and then i started playing a word association game.

Bonesinger -> builder
Embolden -> morale

And my gut feeling says they are the therapist craftworld. "A pearl without a price" indeed.
 
Given that it frequently shows up in relation to Wraithguard and related units, I think the symbol you're linking to Embolden might be better equated to "spirit." Which would still work for psychologists, but given their recognition of the prison they've been thrown at and the way the Bonesinger rune is split to surround the "spirit" rune, it could also mean "building to contain spirits."

Given what pearls actually are...
 
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Well, they could also be the "spirit builders" and have access to soul crafting lore... In which case i hope the dice gods remain kind.

Edit: you know the adage "the more fucked they are, the more useful their stuff?"
After meros, narcretinei is probably the most overlty fucked...

Edit2: theory: the Shadow found Tir-Val and are hammering at their wards. :(
stretched thin to safeguard their shining home
 
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And my gut feeling says they are the therapist craftworld.
I don't think so. In creation there was an exotic option which would have given us irrational fear inducing blades. Howling Banshees from 40k on the other hand have a Mask which does the same, and ally options in creation two had some things we otherwise missed out on in creation 1 and 2 do to costs. Rather than being psychologists, it's more likely their a craft world specializing in esoteric Psyker based psychological warfare weaponry.
Edit: you know the adage "the more fucked they are, the more useful their stuff?"
After meros, narcretinei is probably the most overlty fucked...
I think point cost is the determining factor, Meros being an exception because it starts in an immediate conflict rather than an impending one and without shit rolls on the Orks part and overly cunning behavior from grimtusk, would have been far more costly.

I think Cairas Mythar is the worst off of the smalls actually. Fleet and Army devastated from their efforts to retrieve Shards of Khane, on the shit list of several greater servants of Ruinous ones.

Nacretinei is doomed to meet a particularly potent foe, but otherwise comes out of the fall fairly intact.

Meil Carn is worst off of the minors. Half it's population dead in a way that leaves them as horrific trauma decorations all over there craft world.
Edit2: theory: the Shadow found Tir-Val and are hammering at their wards. :(
There is literally nothing to indicate this in vision. No mention of it devouring a world or a fourth actor or has already consumed. If it's mentioning a group of Harlequin wandering towards it, it's not going to fail to mention another craftworld it's fighting.

Besides, the vision said the shadow is waiting for meals to come to it, not in the midst of devouring something. The webway is vast, extending both beyond the galaxy and layering disproportionately through it. Tir Val could be an entire region of webway from this thing or farther.
 
Fates of the possible starting allies:
Smalls
Cairas mythair: Unknown
Meros: Rescued, approaching Vau-Vulkesh
Stel-Uit: Alive, approaching Vau-Vulkesh
Tir-Val: Probably still stuck in the webway
Minor
Meil Carn: Unknown
Narcretinei: Situation worsened, now stuck in the webway
Zahr-Tann: Copacetic. Shiphyards repaired.
Arach Qin: Shipyards still broken, but fleet being repaired at Vau-Vulkesh. Approaching Vau-Vulkesh
Aringhe: Unknown.

5/9 unknown... Not looking so good.
 
Fates of the possible starting allies:
Smalls
Cairas mythair: Unknown
Meros: Rescued, approaching Vau-Vulkesh
Stel-Uit: Alive, approaching Vau-Vulkesh
Tir-Val: Probably still stuck in the webway
Minor
Meil Carn: Unknown
Narcretinei: Situation worsened, now stuck in the webway
Zahr-Tann: Copacetic. Shiphyards repaired.
Arach Qin: Shipyards still broken, but fleet being repaired at Vau-Vulkesh. Approaching Vau-Vulkesh
Aringhe: Unknown.

5/9 unknown... Not looking so good.
There is a good chance a minimum two of those unknown have simply joined factions we didn't get a good look at. For instance we know their are four large craft worlds under Alaitoc that themselves each have several vassal craft world which went unnamed. Odds are good at least one creation world ended up their, and another may have signed up with Ulthwe in the two days after we talked to them, or Iyanden since that write in was sort of a botched job and didn't have us learn anything or try to establish any common interests.

Tir-Val is likely still in the webway, and since Aringhe was just pragmatic rather than having an actual threat to worry about, I'd say there the most likely to be fine.

Zahr-Tann had their engines repaired. There were never any issues with their shipyards.

Stel-Uit is still being contacted and convinced of the merit of joining us. They'll probably need an escort to make the trip and may be another turn before they appear on the lap depending on the suitability of routes suitable for a small craft world to pass through.
 
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