An exarch will never again be a bonesinger, even if they spent several hundred lifetimes doing that.

Actually, was just searching for something related, and this is apparently not true. They usually won't want to, but Exarchs can Bonesing if they think they need to.

Sometime probably not too long after the Fall, according to his background book Maugan Ra kidnapped the greatest living/surviving Bonesinger, an Eldar called, Kaeleth-Tul, from Craftworld Kinshara, and forced him to teach the Phoenix Lord Bonesinging for a few decades, until Maugan Ra knew enough to create his signature weapon, the Maugetar. He then thoroughly mutilated Kaeleth-Tul to make sure that the Bonesinger would never be able to create a greater weapon.

He's clearly a true follower of the Path of Khaine. And someone we should be wary of.

I could see that, because they make you monofocus on one thing and that probably results in sticking to a fixed routine.

Maybe some social engineering projects will come up to mitigate it:
Some accountability group to make sure people don't get too stuck in their comfort zone. Or maybe fashion statements becoming more common.

Or the Vau-Vulkesh edition of that: Did we upgrade our technology this year? Did we design a new tank this season? Did you go into battle with the same gear?


Train bonesingers and put them in Ithilmar.
Edit: earlier I posted about Battle-medics. Biomancers healing people on the field, ala Apothecary. Would be good to have for the Eldar. We also now have some REALLY good biomancers to train our people.

Given that many of the other Craftworld Eldar manage to stick to the paths how alien and unnatural the Paths are to their nature, we and they can probably tolerate some quite annoying social nudges to prod them to innovate.

I'd agree that any Bonesinger that goes onto the battlefield should probably be buttoned up in a very safe tank or wearing Ilthilmar, or down the line, Ithilmar plus once we've miniaturised Grav Fields and have a power armour version of Conversion fields.
 
...

There are rollercoasters that exceed 6 g.
It's high, and most don't, but it's absolutely not instant dead territory.

Actually! I know the answer to this!

Humans can withstand short bursts of high Gs, in very specific directions, but if you were to actually be dropped on a planet with, say, 6Gs, you'd be dead in seconds even if everything else was somehow Earth Normal.

And "Top down" is only beaten out by "Pulled forward" level in terms of how much a human can tolerate (I think humans can only tolerate 2gs of acceleration backwards before you start racking up increasingly heavy injuries and/or risking your eyes getting knocked out?)
 
slot are rounded up, same as EP.
Huh. Interesting.

Anything put in that slot other than sensors bumps the armor over 2 EP, though, including Extended Operations. Maybe they just left the slot empty? We know that's an option.

Humans can withstand short bursts of high Gs, in very specific directions,
And I'd imagine having that 6G spike happen when you're in the middle of taking a step, rather than supported by something, would be liable to end poorly anyway.
 
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So with the new info does that change anything for our plans ?

I mean I still want to change over from Brigantine to a new armor design for our vehicle crews.
And still want to do that before the full army redesign.

Just comes down to what other people think there.
 
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Wargear and Vehicle production is pinging off an industry value that's in the backend. This value starts high for you, because you took those options, and can be increased by, well, increasing your available basic industry through the relevant option.
That makes sense, so we'll have fairly high passive production. Good to know. This will probably make passive production infrastructure very good for us. Besides the obvious since we have a ton of Bonesinger AP to make it with.
 
Actually, was just searching for something related, and this is apparently not true. They usually won't want to, but Exarchs can Bonesing if they think they need to.

Sometime probably not too long after the Fall, according to his background book Maugan Ra kidnapped the greatest living/surviving Bonesinger, an Eldar called, Kaeleth-Tul, from Craftworld Kinshara, and forced him to teach the Phoenix Lord Bonesinging for a few decades, until Maugan Ra knew enough to create his signature weapon, the Maugetar. He then thoroughly mutilated Kaeleth-Tul to make sure that the Bonesinger would never be able to create a greater weapon.

He's clearly a true follower of the Path of Khaine. And someone we should be wary of.
Yea, every eldar can gain and use the bonesinging skill. But Maugan Ra's use of it is very narrow. Make a weapon. Make armor. Fix weapon and Armor. That's (probably) it.

That's where the path impacts creativity.
 
I assure you that 6G doesn't kill you, otherwise I and every other competitive aerobatics pilot would be dead. A decent routine requires puling manoeuvrers of +9 to -6G.

Found the Chart



You can tolerate this stuff, but Not for longer than a short time

EDIT: Shit, XKCD is transparent, so this is basically invisible on dark theme.

The point is.

"If the G-Forces are pulling you down, you can handle maybe 2gs sustained because all the blood is getting forced into your head and there's no room for your brain past a certain point, if it's pulling you forward, you can handle up to 20 for a short period of time, if it's pulling you backwards, you risk your eyeballs warping and 8gs is the limit, and if you're being pulled up, you can handle about 5Gs before blackout."

Imploder Guns are Down Acceleration.

Suffice to say, even disregarding all the flavor effects, hitting Five Times the human survivable max for G-forces is probably going to kill you or at least knock you out, and that might as well be fatal.
 
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Don't forget innovative.


Holy shit where we are utterly fucked in the military department at the start.
Because most of them likely have both of the get 2 points traits in these areas (fits culture wise for pretty much all of them).
Pretty much every other craftworld is pretty damn near crippled when it comes to industry and research.

No fucking wonder the eldar are in such a sorry state in 40k, they pretty much have been cosplaying as the space elf version of the IoM without any of the upsides since the fall.
Plus there is also Nurgle's curse that also causes the Eldar to trend towards stagnation that no one knew about in canon...

If they were able to get by on just choirs of bonesingers while everything was on fire, unless it seemed like it would be a problem that could get culturally entrenched. Between that and the fact that with the population issues with the craftworlders there wouldn't be much of a push to create greater industry as what would you spend it on with a lot of the craftworlds population being in decline.
 
Plus there is also Nurgle's curse that also causes the Eldar to trend towards stagnation that no one knew about in canon...

If they were able to get by on just choirs of bonesingers while everything was on fire, unless it seemed like it would be a problem that could get culturally entrenched. Between that and the fact that with the population issues with the craftworlders there wouldn't be much of a push to create greater industry as what would you spend it on with a lot of the craftworlds population being in decline.

Resulting in very little deployment of the good stuff even if they know how to craft it.
Also armor designs being as cheap as they manage and very little in mass deployment of heavy vehicles.

Builds on its self and a very good explanation why they went so cheap when they technically had the option to build really busted armies with the right amount of industrial infrastructure.
 
Had anyone explained this to Orks? Because I'm pretty sure they don't know that. Considering their normal modus operandi is to crush a ship into the world at a couple kilometers per second and immediately run out to shoot someone.

Orks pretty much don't experience Shock and are so robust that even the weediest Ork in history is still as tough as some of the toughest humans to ever live. They do experience this stuff, they're just too hardy to care.
 
Found the Chart



You can tolerate this stuff, but Not for longer than a short time

EDIT: Shit, XKCD is transparent, so this is basically invisible on dark theme.
Should be noted that "a short time" in the context of that XKCD comic (which was about continuous NASCAR turns in a race with no rules), and "a short time" during a battle are not the same short time.
20 seconds is quite short when g force is considered, but requiring 20 seconds of continious hits just to kill one enemy is quite bad.

Still, the more prominent reveal is here, I think.

To say nothing of getting hit by more than one at a time.
If the effect stacks, then that means that an infantry platoon armed with these rifles can take out a titan.

Because gravity has the advantage that it stacks with the mass of the thing you are attacking, so thanks to that and the square cube law, any weapon that is effective against a human, is even more effective against things that are bigger. And even if you can't get the whole thing in range of the field at the same time, it doesn't really matter, the gravitation sheer will cause one part to tear itself lose under it's own weight, turning into a projectile hurting the remainder
 
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The armor options data is still there; what do you want the stuff to look like? Plain light semi-powered armor with sensors and extended operation? Autotargeters and an empty slot, like ZahrTann? Something 3 EP or more?
Light power armor + impoved power assist x3. 3 EP, perfect armor to leg it, allows use of plasma weapons and might work for Bladedancers if we're lucky.
 
Had anyone explained this to Orks? Because I'm pretty sure they don't know that. Considering their normal modus operandi is to crush a ship into the world at a couple kilometers per second and immediately run out to shoot someone.
Orks are overengineered ambulating mushrooms that warp reality by just existing.

Physics goes to cry in a corner when they're around.
 
The armor options data is still there; what do you want the stuff to look like? Plain light semi-powered armor with sensors and extended operation? Autotargeters and an empty slot, like ZahrTann? Something 3 EP or more?

Three versions possible versions:
Light semi, light powered, medium powered.

Also depends on if we are willing to build a holo-field into the armor as their if you need to leave your vehicles this will get you off the battlefield concession.

We really need to ask us what are we willing to pay for the vehicle crew and what kind of effect has say full sensor suit + Autotargeters on our gunners.
 
If the effect stacks, then that means that an infantry platoon armed with these rifles can take out a titan.
I'm pretty sure it does, yes. One of the reasons I suggested a heavy naval gravity amplifier on that light cruiser design we won't be using.
Light power armor + impoved power assist x3. 3 EP, perfect armor to leg it, allows use of plasma weapons and might work for Bladedancers if we're lucky.
... If that works as bladedancer armor, I'd support it, yeah. We really want them to have something.

Maybe an Extended Operations instead of an Improved Power Assist, if that doesn't fuck anything up.

Also depends on if we are willing to build a holo-field into the armor as their if you need to leave your vehicles this will get you off the battlefield concession.
That's what, 6 to 12 extra EP per vehicle equipped that way? Not nothing, but the holofield would be good for bladedancers too.
 
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So with the new info does that change anything for our plans ?

I mean I still want to change over from Brigantine to a new armor design for our vehicle crews.
And still want to do that before the full army redesign.

Just comes down to what other people think there.

I think it means that shifting to light semi-power armour is particularly sensible for vehicle crews, as they don't need to operate for a long time away from a place they can plug in. They just need for it to last long enough for them to GTFO if they get shot down.

Light semi-powered armour is just more efficient for eldar to make than unpowered armours are.

Light semi-powered armour has a base cost of 1.25 and, I think two slots.

This means that we could make vehicle crew armour with Auto-targeters and Enhanced Sensors, which might help them both shoot enemies and to exfiltrate.

Alternatively, double power assist might help them run away quickly.
 
RE: Eldmoot

Prolly a good time to secure some safety for other Eldar off-shots, tbh. Ishari, etc. Who knows what other communities could be preserved? Ishari in specific could maybe talk it out with other craftworlds, do the same deal they did with us. Food is issue for everyone rn, IIRC.
 
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"If the G-Forces are pulling you down, you can handle maybe 2gs sustained because all the blood is getting forced into your head and there's no room for your brain past a certain point, if it's pulling you forward, you can handle up to 20 for a short period of time, if it's pulling you backwards, you risk your eyeballs warping and 8gs is the limit, and if you're being pulled up, you can handle about 5Gs before blackout."

Imploder Guns are Down Acceleration.

Suffice to say, even disregarding all the flavor effects, hitting Five Times the human survivable max for G-forces is probably going to kill you or at least knock you out, and that might as well be fatal.
You have it backwards. The arrows are in the direction you're accelerating, which the G-force experienced is opposite to, so by accelerating you down you're actually getting pulled up.
 
... If that works as bladedancer armor, I'd support it, yeah. We really want them to have something.

Maybe an Extended Operations instead of an Improved Power Assist, if that doesn't fuck anything up.

My armor of choice of vehicle (or something in that direction):
Medium
Power
-EP 2.626
-Slots 5
-Autotargeters 0.5 EP
-Enhanced Sensors x3 0.6 EP (max)
-Free slots
= 3.725 EP
Problem with the last slot is that it kicks the armor to 5 EP due to 0.025

That should give all our vehicles one hell of a gunner crew, and might allow for the spotter stuff the tau do on the TT.
 
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