- Location
- Somewhere Beyond the Sea
Point is i personally don't care to much about the warrior part, other than sending people over to meros, getting the rest of the convois going and some reinforcement for our pirate hunters.
The thing that gets me to scratch my head is how people complain about stripping our defense as if Meros won't complete this turn. Following by panic that we are in danger when nothing is attacking us this turn.
Yeah but apparently that's a big point of contention among the voters, may as well just send a token force since the current one is sufficient enough to look after them for the turn.
Throwing my hat into the chaotic and messy ring of equipment designs, I think having our basic troops be equipped in VGA, given a sunblaster caliver and a light rending blade would make for an effective and cheap frontline trooper.
Here's the math:
VGA is 6ap, Sublaster is also 6AP, light rending blades are 5EP a pop, that's 17EP per trooper.
5,000 ÷ 17 = 294 sunshine crayon eaters per VAP.
Divide that number again for each squad (assuming we go with a squad of 6):
294 ÷ 6 = 49 Grunt squads.
Since we don't know the actual production rates of the foundries and we won't know how much ithilmar or VGA we make per foundry, I'll assume they're half as effective as a BAP (240EP) as a pessimistic model.
So that would be...
240 ÷ 6 = 40 VGA / Sunblasters per turn under pessimistic model (6+1/2 squads worth of armour and guns per turn)
However.
For that price, we get a soldier capable of melting MEQs at range, holding their own in melee atleast somewhat proficiently without compromising on costs, in essence, a generalist line infantry.
Remember, this is just the pessimistic model, if it turns out our rate of production is much higher than 50% of a BAP (which it should since we picked both industrious and plentiful industry for a reason), then our EP woes will all be for nothing.
Only way to find out though, is to build all three armour foundries so we can track how much of each we get per foundry.
(Plus, I love plasma, apparently it also has some limited AOE thanks to thermal bloom too)
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