The only eldar technology that really matters is webway technology in my mind but we could easily doom ourselves by diving way to deep into the negatives point wise. I don't like being blind to the rest of char creation so I say we should skip the tech and focus exclusively on what is the true problem, she who thirsts.
The cultural things are a bit... meh in my opinion considering we can social engineer later and the remaining culture flaws are 2 dot flaws.

@Mechanis How long is voting going to be open for?
Voting will be open for some time, at least a few days.
I am also going to state in advance that most of the plans proposed so far are very conservative. Folks may want to consider the points totals vis a vis what can be taken, and consider that the things that are difficulty increases are giving double or more than the equivalent bonuses. And that the majority of the point giving options are in section two. Because that's where things like "Beil-Tan hates you enough to throw a Swordwind at you" or "Incidentally, the biggest threat in your area is The Beast of Ullanor" are.
 
[X] plan Hope we win

[X] Plan Modern Problems Require Old & Modern Solutions

[X] Plan Blessing of Vaul

[X] Plan: Vaul's Disciples

Imagine actually wanting tot grow away one of your faction's greatest assets?

Take back the warp through our own blood and sweat.
 
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Voting will be open for some time, at least a few days.
I am also going to state in advance that most of the plans proposed so far are very conservative. Folks may want to consider the points totals vis a vis what can be taken, and consider that the things that are difficulty increases are giving double or more than the equivalent bonuses. And that the majority of the point giving options are in section two. Because that's where things like "Beil-Tan hates you enough to throw a Swordwind at you" or "Incidentally, the biggest threat in your area is The Beast of Ullanor" are.
So what you're saying is that we can afford to be a liiiitle bit more greedy with our picks in this vote?

If so, then maybe I could edit my plan and pick some more goodies (though to be fair, I am going mostly off roleplaying - and a personal hankering for an Eldar equivalent to arms dealers / the Admech for the faction as a whole - for the vote so maaaybe I could be a bit more greedy in the plan?)
 
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[X] Plan: Vaul's Disciples
-[X] Large (-1 point)
-[X] To Guard the Soul, a Shield Alone is Insufficient (-3 points)
-[X] Starlances (-1 point)
-[X] Fatecasters (-1 point)
-[X] Forge of Vaul (-2 points)
-[X] Peaceful (2 points)
-[X] Industrious (-1 Points)
-[X] Artistic (1 point)
-[X] Innovative (-1 Points)
-[X] Lucky (-1 Point)

The way I see it, this is basically a small, industrial/artisanal enclave that saw where Shit Was Going and bugged out, then proceeded to do something all of the more Khaine/Asuryan people wouldn't dare consider by just...

"You know, if the old ways are gone, let's accept that and forge something new".

We don't like to fight, we just want to hang out, Survive, and maybe make things better in the future if that doesn't pan out. Vaul got a bad deal in the old ways, but by gum, we'll try to do better!

It helps that we can reliably spit out the Good Shit for those among us who actually are willing to fight, in significant numbers to boot.

EDIT: With the revelation that the expectation is to be at least somewhat in debt, I bumped us up to Large. This puts us at a -5 point deficit which will need to be made up for, but gives us a respectable starting foundation.
 
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[X] Plan: Vaul's Disciples
[X] Plan: New Path For A New Dark Age V2 (-6 points total)
[X] Plan Spirits of the Celestial Court
 
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So what you're saying is that we can afford to be a liiiitle bit more greedy with our picks in this vote?

If so, then maybe I could edit my plan and pick some more goodies (though to be fair, I am going mostly off roleplaying - and a personal hankering for an Eldar equivalent to arms dealers / the Admech for the faction as a whole - for the vote so maaaybe I could be a bit more greedy in the plan?)
Honestly while the contents of this vote are very important, it is by far the smaller. It's simply that these things have to be determined First as there are many, many sections of the following vote I can't finalize until things like "how big are you" are determined, things that have prerequisites, and so on.
To draw a metaphor, this is kinda the "pick your race, gender, class and starting Feat" vote and section two is where all the specific skills, assignable stat points, background, equipment, allies/enemies list, etc is.
 
[X] Plan Lords and Ladies of the Webway.
-[X] Large (-1 point)
-[X] A Shield of Spirit (-1 point)
-[X] Starlances (-1 point)
-[X] Doomblades (-1 point)
-[X] Webway Seeds (-2 points)
-[X] The Key of Asuryan (-3 points)

-[X] Peaceful (2 points)
-[X] Unindustrious (2 Points)
-[X] Artistic (1 point)
-[X] Innovative (-1 Points)
-[X] Blessed (-3 points)


That leaves us at like, -8 points, but eh, fuckit.
[X] Plan Lords and Ladies of the Webway (Bad Luck Ed).
-[X] Large (-1 point)
-[X] A Shield of Spirit (-1 point)
-[X] Starlances (-1 point)
-[X] Doomblades (-1 point)
-[X] Webway Seeds (-2 points)
-[X] The Key of Asuryan (-3 points)

-[X] Peaceful (2 points)
-[X] Unindustrious (2 Points)
-[X] Artistic (1 point)
-[X] Innovative (-1 Points)
-[X] Unfortunate (3 points)

Only -2 points! Entirely sensible!

[X] Plan: Vaul's Disciples
 
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You think reforging the souls of the eldar might mess with, or even break, their connections to the old pantheon? Isha, The Clown, and Khaine?

The rest too, I suppose, being in Slannesh's gullet.

I mean, iirc, the eldar gods are connected to the eldar specifically, at a soul level. So if you are reforging the eldar, is there a chance that Isha and others cease being their gods? Culturally, they may still worship them, but other species worshipping them doesn't do anything due to lacking the connection, iirc.

On the extreme end, a reforging could result in essentially a different species, spiritually. No longer children of Isha, nor of Slannesh (she was called the Dark Mother in the whispers of the dominion era iirc). All bonds severed, metaphysical disownment, orphans of the soul.

Rescue our goddess? That's the thing, she's not ours. It's got undercurrents of tragedy (damn, imagine being Isha when that happened, oof) and even buys into the concept of everything having a cost. A broken bond for a broken bond. A different breed, indeed.
 
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I'd like Vaul's Disciples if it had major, since might aswell go for broke

Can't be afforded, it's too god damn expensive to get Major, while Small is affordable and lets us leverage this into some other big advantages. I don't want to be massively in debt at the first step of Creation.

Building Tall is viable too! We don't need to start with a ginormous starting position, especially since Vaul's Disciples also takes Lucky to help avoid the whole "Space Elfs are jobbers" problem while mitigating the relatively fragility it has. (Which isn't even at the point of "You Die Instantly if something goes wrong. It'd require an entire Space Marine Legion with their Primarch to crack us open, and if we play our cards right, that won't happen)
 
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You think reforging the souls of the eldar might mess with, or even break, their connections to the old pantheon? Isha, The Clown, and Khaine?

The rest too, I suppose, being in Slannesh's gullet.

I mean, iirc, the eldar gods are connected to the eldar specifically, at a soul level. So if you are reforging the eldar, is there a chance that Isha and others cease being their gods? Culturally, they may still worship them, but other species worshipping them doesn't do anything due to lacking the connection, iirc.

On the extreme end, a reforging could result in essentially a different species, spiritually. No longer children of Isha, nor of Slannesh (she was called the Dark Mother in the whispers of the dominion era iirc). All bonds severed, metaphysical disownment, orphans of the soul.

Rescue our goddess? That's the thing, she's not ours. It's got undercurrents of tragedy (damn, imagine being Isha when that happened, oof) and even buys into the concept of everything having a cost. A broken bond for a broken bond. A different breed, indeed.
It might. It might not. The final effects of that are, as mentioned, unpredictable--it's never been done. Especially not by people working off a heady combination of previously-justified arrogance, sudden desperation, and half-rememered mythology that's had six hundred thousand years of historical bias, outright revisionism, and mytholigization to obscure the details.
I
Can't be afforded, it's too god damn expensive to get Major, while Small is affordable and lets us leverage this into some other big advantages. I don't want to be massively in debt at the first step of Creation.

Building Tall is viable too! We don't need to start with a ginormous starting position, especially since Vaul's Disciples also takes Lucky to help avoid the whole "Space Elfs are jobbers" problem while mitigating the relatively fragility it has. (Which isn't even at the point of "You Die Instantly if something goes wrong. It'd require an entire Space Marine Legion with their Primarch to crack us open, and if we play our cards right, that won't happen)
It's worth pointing out, I think, that section one is basically designed with the assumption that you are going to be running a deficit. Most of the point giving stuff is in the next stage, after all, in the form of relationships, how dangerous your start location is, any damages you might have taken during the Fall or its immediate aftermath, and so on.

Edit: and many of those things are various flavors of "only an issue in the near to medium future" too- if, for example, your fleet starts with damage, well, that's a problem, but one you can fix.
 
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Hmmmm.

Okay, I still won't push it to Major, but I'm willing to bump it up to Large in light of that.
 
I'm fine with either disciples of Vaul or rejection of warp and starting up again.

Both of them are interestingly stories

The rejection of warp seem more honest as a form of atonement and survival. They acknowledge that they were part of the reason the warp is in it current state.

The disciples of Vaul takes the lessons of the old. Forging something new from small beginning.
 
Rejecting the warp doesn't sit well with me.

For starters, what kind of Elf quest doesn't have MC with warp magic?

Plus I don't like how much tech that option locks us out of. And won't we need some warp fuckery if we want to one day save Isha?
 
Rejecting the warp doesn't sit well with me.

For starters, what kind of Elf quest doesn't have MC with warp magic?

Plus I don't like how much tech that option locks us out of. And won't we need some warp fuckery if we want to one day save Isha?
We will need if we survive long enough to save isha. We could probably to it with warp tech we just can't use psych tech
 
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