I've actually written one of those (not for this quest, but still). They're more complicated than you might think.
...and now I want to write an Omake. Damnit
@Azel
You know, an omake I've been kicking around in my head: Archon Quest!
"It's 350 AC by the reckoning of Westeros, it's been forty five years since the Unification of the World (or most of the civilized parts). Through luck, skill and wits, you've been named Archon by the Dragon Emperor himself, entrusted with ruling a stretch of land great enough to be called a Kingdom.
For your holdings, you've chosen:
[X] The Basilisk Principality: You rule over newly-colonized territory in wild Sothoryos. Expect giant murderous gribblies of all sorts, and you've just been handed this Top Secret filed titled "The Underdark". You wonder what it is...
- Pros: Start with a free, full Legion. Untapped resources, including ample magical reagents. Dinosaurs.
- Cons: You need that free Legion. Environment nearly actively malicious. Dinosaurs. [CLASSIFIED].
It takes an exceptional man (or woman) to get your post. What sets you apart?
[] Legate: A veteran general, you've worked yourself to successfully command the prestigious Seventh Legion.
- Pros: Experienced, bonus to military action, discount in requisitioning military assets, grudgingly made political connections. Knows how to run a big organization. Mostly competent at everything. Can use starting advantage points to convince the Emperor to let you keep your Legion.
- Con: Old, made your fair share of enemies during your career. Average personal combat prowess, least growth potential barring serious shenanigans.
[] Sorcerer: Graduated
summa cum laude from the hallowed halls of the Shadow Tower, the premier magical learning institute in the world.
- Pros: Highly prestigious, greatest personal power, decent at intrigue due to surviving and thriving in the world of academia. Sorcerous knowledge.
- Cons: It's not like you know
nothing about administering a fief. You've read about it! Many people also expect a lot of you. Try not to fail.
[] Chapter Master: Atop your family's ancient griffon, one of the oldest ones in the Empire, you've slew a
mighty demon.
- Pros:
Really good at murder, even better when atop a five meters tall griffon with magical mithral plating and adamant-sheathed claws. You get to bring your chapter with you, an honored order of winged knights (double-strenght Elite Magical Cohort).
- Cons: A world of nails.
[] High Noble: You are a scion of a
highly influential house.
- Pros: Money, enough personal wealth to meaningfully influence a kingdom. Adept at politics, you've plenty of favors and friends to call upon, and your family's got your back. Decent administrator.
- Cons: Least personal power by a long shot. Your knowledge of military matters is "order an important-looking soldier to solve it". Your knowledge of arcane matters is "order an important-looking Mage to give you the TL;DR version".
[] Lord Inquisitor: There's one thing you believe, love and cherish above all others: Order. For bringing it to the world, you have an eternal debt with the Dragon Emperor.
- Pros: Highly trusted, not easily gainsaid, can requisition Certain Things. Versatile combat style, practical sorcerous knowledge. Great at intrigue.
- Cons: Feared, many enemies, both mundane and not. It's not paranoia if they really are out there to get you. Slightly insane die to knowing things people aren't meant to know.
[] Adept: You aren't quite sure how you got here, but you suspect you are a compromise candidate that no one realized had enough surpport to actually win.
- Pro: Can fly and breath fire, capable of some magic, also highly trusted, no real enemies. Emperor-granted powers, highly influential in certain circles.
- Con: Somewhat fanatic. Not the best at anything but preaching.