egoo
Totally Not Creating Problems Where None Existed
- Location
- Russia
[X] Goldfish
So...
To tell the truth, I'm pretty much in Azel's camp here. Though it seems that lots of people for some reason don't see Zherys as an enemy, but whatever, we're due for a backstab anyway, he'll prove that his goals don't coincide with ours soon enough.
And while getting shinies is all fine and well we're on a strict schedule of threats and promises to keep here.
Tyrosh is going to be overrun with cultists fairly soon, other free cities dabble in devilish/demonic practices...
"freely"... Hehehe. So that leaves us with 3 months tops to go conquering.
And Zherys is most assuredly is planning his shit. The whole "fleshforge plans" got us fooled as heck and I'm damn salty we didn't go for a kill when we could.
> Da Blob and it's pet lich are to be done next turn, otherwise we'll have a ruined city and a powerful lich as an enemy. Another one. Next turn.
> We have to make sure that whatever is being dug up on that little island of our kingdom (dragon-something? Can't check on my phone) isn't done by our enemies, and expropriate all the assets for ourselves, becasue, duh, territorial stability of our kingdom. At least checking on it for a day is needed, so we aren't left blind. Next turn preferable.
> We have LOTS of spies that we know of that we have to get disposed of before going into conquest-mode because they're going to sabotage the shit of our city. Next turn, or we get distractions and schedule-breakers.
> We have to get out greedy claws on resurrection-scroll to keep up with a "by the year's end" deadline we set to make sure that our few allies don't turn to other sources for help on the matter. Which means Plane of Air has to happen in, what, next 4-5 months?
> We have Xor and metal. Lots and lots of it. Next turn.
> We have Dracolich, dealing with whom is necessary for cheeseing logistical problems during conquesting. Really neat for Tyrosh and irreplaceable for any further conquest, so, roughly 2-5 months.
> Illithids, who will break our little pact sooner rather than later, so the most we can be sure of is a year of peace, by the end of which we have to have a weapon of mass squid-destruction or a plan with a relevant scale that'd deal with thousands of these fuckers on plane material.
And that's just the stuff I remembered off the top of my head!
My point is, our schedule is overfilled with time-sensitive stuff, and on a scale from "Denying assets to a future enemy" to "Finishing off a very real and current threat" (Whispers Vs Blob-Lich) I'll go for later, if only because leaving things "for later" just won't work in our situation anymore.
So...
To tell the truth, I'm pretty much in Azel's camp here. Though it seems that lots of people for some reason don't see Zherys as an enemy, but whatever, we're due for a backstab anyway, he'll prove that his goals don't coincide with ours soon enough.
And while getting shinies is all fine and well we're on a strict schedule of threats and promises to keep here.
Tyrosh is going to be overrun with cultists fairly soon, other free cities dabble in devilish/demonic practices...
"freely"... Hehehe. So that leaves us with 3 months tops to go conquering.
And Zherys is most assuredly is planning his shit. The whole "fleshforge plans" got us fooled as heck and I'm damn salty we didn't go for a kill when we could.
> Da Blob and it's pet lich are to be done next turn, otherwise we'll have a ruined city and a powerful lich as an enemy. Another one. Next turn.
> We have to make sure that whatever is being dug up on that little island of our kingdom (dragon-something? Can't check on my phone) isn't done by our enemies, and expropriate all the assets for ourselves, becasue, duh, territorial stability of our kingdom. At least checking on it for a day is needed, so we aren't left blind. Next turn preferable.
> We have LOTS of spies that we know of that we have to get disposed of before going into conquest-mode because they're going to sabotage the shit of our city. Next turn, or we get distractions and schedule-breakers.
> We have to get out greedy claws on resurrection-scroll to keep up with a "by the year's end" deadline we set to make sure that our few allies don't turn to other sources for help on the matter. Which means Plane of Air has to happen in, what, next 4-5 months?
> We have Xor and metal. Lots and lots of it. Next turn.
> We have Dracolich, dealing with whom is necessary for cheeseing logistical problems during conquesting. Really neat for Tyrosh and irreplaceable for any further conquest, so, roughly 2-5 months.
> Illithids, who will break our little pact sooner rather than later, so the most we can be sure of is a year of peace, by the end of which we have to have a weapon of mass squid-destruction or a plan with a relevant scale that'd deal with thousands of these fuckers on plane material.
And that's just the stuff I remembered off the top of my head!
My point is, our schedule is overfilled with time-sensitive stuff, and on a scale from "Denying assets to a future enemy" to "Finishing off a very real and current threat" (Whispers Vs Blob-Lich) I'll go for later, if only because leaving things "for later" just won't work in our situation anymore.
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