It feels like something to do because it's on the list of things that can be done. We saw we could break favor systems by being cool enough, so on some level that's now a goal every time we find a favor system. So, steam achievement. I wouldn't normally kill the first boss with a ladle, but since it's on the achievement least, sure, I'll go for it.This feels more like an insult than an argument. Could you please explain what you mean by this?
Kurgan enchanted weapons (we'd be fools to not bring Max in on this one)
Research and develop Teclisian tributaries (does require rituals, which isn't his forte, so might have to be paired with someone else)
Research and develop material and road leylines (I wonder how conductive spider web is?)
Research and develop waystone capstone prototypes (would probably need Mathilde on hand for windherding experience)
Forge enchantment grade weapons and tools (but not enchant then himself) (I think we should ask Max to make a greatsword as a graduation present for Eike. She can enchant it later if she likes, and she'll only get a better one if she gets a gromril or ithilmar blade)
Old One language translation (he worked hard on the queekish, I don't know if he's willing to learn the prerequisite languages, but if he does then he'd be helpful working on the Old One language with us)
Breaking the CF system could be nice, but it de-prioritizes the things we do to get CF, namely paper-writing and studying artifacts, so I'm wary of changing that.
It was 5 DF per AP spent on studying it, which I feel is a very cheap price given how much DF we had.It opens up doors that would otherwise be closed, but it has also closed doors that would otherwise be opened. IIRC we could in fact throw enough dwarf favor (albiet absurdly high amounts) at it in order to examine the pheonix crown, but we have yet to present a case for "it would be useful for the Karaz Ankor" that boney hasn't strongly suggested would be turned down.
Teclisean tributaries involve apparitions, which Max doesn't have experience with. So he would definitely need someone else. Mathilde and Johann know how to wrangle apparitions. Hatalath should know how and Sarvoi probably does.Research and develop Teclisian tributaries (does require rituals, which isn't his forte, so might have to be paired with someone else)
[Making tributaries] was made easier by having the Belthani ritual to use as a starting point, which is a framework that requires an inherently magical external helper, like a Goddess, a Dreaming Wood, or a spirit. The only Teclisean means of doing something similar Mathilde knows of is Apparitions, which is not currently within the Grey Order wheelhouse, so it would be an unreasonable expectation.
Boney? What happens to tributaries, like Belthani tributaries, if the waystone they feed into gets disconnected or broken? Do they stop working?
Even in dense forests, I can think of a couple of points off the top of my head! The logistical angle alone would be a huge boon - you can't take supply wagons through deep woods, after all! Could potentially massively extend the operational reach of any given march through the forest.So what would we use it for? If our foreseeable battles wouldn't be taking place in dense forests, I could definitely see the utility, but they do, so then what?
Nope, too close to the line, we would get burned at the stake or at the very least get some very pointed questions if we do this with anyone.
Max can't enchant, we asked about learning it with him and boney implied that if he could do it he would have learned to already
Teclisean tributaries involve apparitions, which Max doesn't have experience with.
How often are we going to do something like that though? In the future, the most battles I see taking place in deep forest are going to be places we'll need to hold. Like, say, the Blood Fane. There isn't much purpose in killing the defender if we can't bring enough soldiers to defend it. In that case there's no point, you might as well just clear cut a route through to it, because you're going to need to do that to build a castle there to defend it.Even in dense forests, I can think of a couple of points off the top of my head! The logistical angle alone would be a huge boon - you can't take supply wagons through deep woods, after all!
On a tactical level, magical support is similarly arguably less dependent on terrain and visibility than conventional missiles, but possibly as impactful would be the potential to carry and insert a team of elites close to or behind an enemy position, potentially undetected depending on the magical outfitting of the ship.
I included the source in the comment. Belthani tributaries need an external magical helpers to work, like gods, spirits, or dreaming woods. Boney said the only Teclisean method Mathilde could think of involved apparitions.Do you have a source for this? This is the first I've heard of Teclisian tributaries needing apparitions. I know there was some talk a while back about using apparitions to guard tributaries and waystones, but not anything about them being used in the actual thing.
If we're talking about a large force with pioneering capabilities - which, to be fair, you're right that we should expect, given the dwarves - then maintaining food, ammunition and the like would be less of an issue, I agree. That said, that doesn't mean the ship won't have any logistical utility during such a campaign. The pioneering itself comes to mind - being able to deliver a team of combat engineers, elite troops to guard them and all the relevant supplies to the planned location of a marching camp or river/marsh crossing, for example, would help to eliminate some of the delays and risks of performing that kind of work and smooth and hasten the operation as a whole.In that case there's no point, you might as well just clear cut a route through to it, because you're going to need to do that to build a castle there to defend it.
Better, then, to have a big air asset of our own to spot them coming above the trees and then to contest them when they arrive!
It's not even dwarves. The most likely forces we would be leading into battle are Imperial ones in reclaiming the Blood Fane, the Brass Keep, and Melkhior's Tower. I'm skeptical it would save much time. Marching speed on normal terrain is fifteen miles a day. It'd be far less when you are clear cutting. Having to clear cut means that percentage wise, you won't really get much savings. And how often are we going to lead armies?If we're talking about a large force with pioneering capabilities - which, to be fair, you're right that we should expect, given the dwarves - then maintaining food, ammunition and the like would be less of an issue, I agree. That said, that doesn't mean the ship won't have any logistical utility during such a campaign. The pioneering itself comes to mind - being able to deliver a team of combat engineers, elite troops to guard them and all the relevant supplies to the planned location of a marching camp or river/marsh crossing, for example, would help to eliminate some of the delays and risks of performing that kind of work and smooth and hasten the operation as a whole.
Better, then, to have a big air asset of our own to spot them coming above the trees and then to contest them when they arrive!
Sure! The intent isn't to speed up the marching column's actual marching pace, which a flying ship can't really do unless it's carrying the entire column and all of its supplies itself; it's to improve its overall operational speed. In the specific hypothetical offered, this would be achieved by reducing or eliminating the friction and danger resulting from needing to establish positions ahead of the marching column, which are both much greater if the force tasked with doing so needs to cross broken and hostile ground ahead of time on foot, possibly with lots of supplies. Any number of things could go wrong over the course of that (from 'mule carrying construction materials hobbles themselves on a root or rabbit hole' to 'enemy ambush'), which would cause delays back down the line, so ensuring it could be done safely and quickly via airlift would be a major boon.Marching speed on normal terrain is fifteen miles a day. It'd be far less when you are clear cutting. Having to clear cut means that percentage wise, you won't really get much savings.
Don't know! Was replying specifically to the bit of SaltyWaffles' original post about campaigning; up to the thread to decide how important that becomes.
She probably doesn't; this seems to me very much a 'want' rather than a 'need' sort of vote! I do think it would be useful, interesting and enjoyable, though given the thrust of this conversation I fear that may not be your view; if it goes so far as to harm your enjoyment of things, then I can only apologise.The Empire has air assets though. I don't see why that means Mathilde needs one.
You don't understand my point. I did not say it would move the army. I said it wouldn't lead to significant time saving. That is because there is only so far ahead of the army itself you would want the advance forces to be. Far enough away from the main army, the enemies don't need to worry about said army. The hostiles would have a free hand to deal with the engineers. There's only so many forces the ship can bring and how elite they can be. Essentially, the speed, or rather lack thereof, of the main army will severely curtail the advantages you are advertising it as having.Sure! The intent isn't to speed up the marching column in a tactical sense, which a flying ship can't really do unless it's carrying the entire contents of the column itself; it's to do so operationally. In the specific hypothetical offered, this would be achieved by reducing or eliminating the friction and danger resulting from needing to establish positions ahead of the marching column, which are both much greater if the force tasked with doing so needs to cross broken and hostile ground ahead of time on foot, possibly with lots of supplies. Any number of things could go wrong over the course of that (from 'mule carrying construction materials hobbles themselves on a root or rabbit hole' to 'enemy ambush'), which would cause delays back down the line, so ensuring it could be done safely and quickly via airlift is a major boon.
Don't know! Was replying specifically to the bit of SaltyWaffles' original post about campaigning; up to the thread to decide how important that becomes.
She probably doesn't; this seems to me very much a 'want' rather than a 'need' sort of vote! I do think it would be useful, interesting and enjoyable, though I fear that may not be your view; if it harms your own enjoyment of things, then I can only apologise.
No one is saying that, that is a strawman. I'm asking how it fits Mathilde and the quest. And like... eh. I have no idea.Mathilde does not need anything from what's on the table. If that's the standard we're setting, the only reasonable vote would be to go "no thanks, did all this for Sheer Love Of The Game."
Ah, I see - thank you for clarifying! I don't think that really changes a great deal about the proposed use-case, though - avoiding much of the friction involved with setting up positions for an army to use over the course of a march would increase the army's speed overall by reducing delays (or worse) caused by that friction, even if those positions were only a short distance ahead of the main column. Traversing broken ground is difficult and unpredictable, and allowing a vital element of a formation on which its forward progress depends to do as little of it as possible would be very useful!You don't understand my point. I did not say it would move the army. I said it wouldn't lead to significant time saving. That is because there is only so far ahead of the army itself you would want the advance forces to be. Far enough away from the main army, the enemies don't need to worry about said army. The hostiles would have a free hand to deal with the engineers. There's only so many forces the ship can bring and how elite they can be. Essentially, the speed, or rather lack thereof, of the main army will severely curtail the advantages you are advertising it as having.
I mean, I'm the kind of weird that likes speculating about operational capabilities in pre-modern fantasy worlds, so you can probably tell with regard to the specific topic of conversation! (Thank you for the opportunity!)I understand wanting something cool, but how cool can it be if it only shows up once in a blue moon? What is enjoyable about a ferry? Like the concept is cool, but you haven't answered what Mathilde would do with it. Mathilde has a lab. She has a gyrocopter.
Boney doesn't want to write about going to Cathay or Ind and such though because of the immense amount of world building work from scratch that would have to be done.So, for example - I've wondered before whether the Cathayans might at some point get curious about why their silk trade's drying up and send a delegation to investigate. Imagine if, in response, Mathilde could bring them back in her personal skyship, along with Eike, everyone from WEB-MAT, an army of scribes for book copying, Kazrik and Edda as ambassadors for K8P, a bunch of diplomatic gifts and treasures and perhaps Pan and Sofia if the former feels satisfied enough with their work on the valley to take a holiday. Maybe Dragomas too, if he wants to see that part of the world again. That's the kind of thing that's possible with this!
Huh - I was under the impression that the moratorium on Cathay had been lifted as a result of materials being released in the wake of TW:W3... May be wrong! It's an illustrative example, regardless.Boney doesn't want to write about going to Cathay or Ind and such though because of the immense amount of world building work from scratch that would have to be done.
It minimizes the benefit to practically nothing in a forest. There's comparatively less danger in open fields, where you can see all around. But in forests? Good luck. That's beastman territory, or goblin territory, or tree-demon territory, and you get the point. Airpower isn't sufficient to protect workers on the ground. The trees would make it too difficult to spot and leverage the ship's firepower. You're going to need boots on the ground for that. You'll need scouts to maintain perimeters. Every fighter you bring will slow down work all the more, minimizing any actual benefit it would bring. How many people is a medium-sized force supposed to be anyways?Ah, I see - thank you for clarifying! I don't think that really changes a great deal about the proposed use-case, though - avoiding much of the friction involved with setting up positions for an army to use over the course of a march would increase the army's speed overall by reducing delays (or worse) caused by that friction, even if those positions were only a short distance ahead of the main column. Traversing broken ground is difficult and unpredictable, and allowing a vital element of a formation on which its forward progress depends to do as little of it as possible would be very useful!
(That said, if in an extreme case there were an operational need to do some pioneering far, far ahead of the main force across broken ground, a magical flying warship would make it easier, if still not easy. The range and speed available to such a vessel would allow such an effort to be more operationally unpredictable than otherwise possible, which would hamper an enemy's ability to bring force to bear against it, and its presence would be helpful as security against less powerful opportunistic attacks or as a means of retreat if worst came to worst.)
I mean, I'm the kind of weird that likes speculating about operational capabilities in pre-modern fantasy worlds, so you can probably tell with regard to the specific topic of conversation! (Thank you for the opportunity!)
In a more general sense, though... I think there's a compelling case that this is a gateway to the world. Sure, it probably wouldn't be done in time for Nagarythe, even leaving the legal difficulties aside, but, unbound from the question of taking on fuel and water for the steam engine that would likely hamper the gyrocopter over, say, the Dark Lands, there are so many other places that Mathilde could go - and with more or less as many people and things as she wanted with her!
So, for example - I've wondered before whether the Cathayans might at some point get curious about why their silk trade's drying up and send a delegation to investigate. Imagine if, in response, Mathilde could bring them back in her personal skyship, along with Eike, everyone from WEB-MAT, an army of scribes for book copying, Kazrik and Edda as ambassadors for K8P, a bunch of diplomatic gifts and treasures and perhaps Pan and Sofia if the former feels satisfied enough with their work on the valley to take a holiday. Maybe Dragomas too, if he wants to see that part of the world again. That's the kind of thing that's possible with this!
The greatest obstacle to this is not the distance, but the sheer amount of work it would take me to worldbuild Cathay almost from scratch to a point that it is visitable. You are going to need an extremely interesting adventure hook for me to even consider it. If we reach that point, then we can start talking about travel times.
Actually making the exchange isn't the hard part. The hard part is convincing Cathay that the Empire's 190-year-old tradition is an equal trade for something Cathay has been refining for much longer than the Empire has existed.
Cathay is the absolutely beyond a shadow of a doubt the best chance of anything even remotely similar to what you propose happening. And it still has a snowball's chance in hell of happening.Huh - I was under the impression that the moratorium on Cathay had been lifted as a result of materials being released in the wake of TW:W3... May be wrong! It's an illustrative example, regardless.
@Boney : I forget, can Ithilmar armor--enchanted or not--stack with Aethyric Armor? If not, could Mathilde cast AA and get her Indefatigable effect even if the magic doesn't provide protection?
You mentioned in the past that getting Runesmiths to enchant ithilmar armor would be "an adventure" or something along those lines--can you elaborate on that?
Lastly, how much additional protection does the Armor of Von Tarnus provide to AA?
Ithilmar armor can be enchanted, but Aethyric Armour the spell is incompatible with actual armour, as per its spellbook entry. The one known exception to that is the Armour of Von Tarnus because his branding as a wizard in heavy armour overrides that. I think it's theoretically possible to get a set of ithilmar armour to stack, but first we'd have to find the second coming of Von Tarnus with the right paradigm and enchanting skills.@Boney : I forget, can Ithilmar armor--enchanted or not--stack with Aethyric Armor? If not, could Mathilde cast AA and get her Indefatigable effect even if the magic doesn't provide protection?
You mentioned in the past that getting Runesmiths to enchant ithilmar armor would be "an adventure" or something along those lines--can you elaborate on that?
Lastly, how much additional protection does the Armor of Von Tarnus provide to AA?
You don't know. Even if the answer was no, the Dwarves would insist it was yes.
It wouldn't be the first time Dwarves have encountered Ithilmar. Dwarven smiths, runesmiths, and metallurgists have tried many, many times to learn its secrets, and have failed every time.
Theoretically, yes. Scraping together everyone with extant scraps of knowledge to pool it all into something workable would be an adventure.
Knowledge of working ithilmar would have been concentrated closest to Elven communities, which means Hill Dwarves, including the ones that Thorek recently strongarmed.
Yes.I'm having a bit of trouble picturing what the Armor of Von Tarnus stacking with aethyric armor and our belt actually means. Our aethyric armor puts us at the level of a well armored knight as I understand it. Is the combo "wade into a horde of orcs and not worry too much" grade?