Onionjones
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I thought it was more like the archer is the only ship we have that does bulk cargo - or is that wrong
But the others still carry cargo
But the others still carry cargo
The Archer is the only ship we've got thus far that can do bulk and oversized cargoes, most of its bulk cargoes are however going to be civilian support focused (especially now) whereas the Federation with its cargo bay can do oversized cargoes.I thought it was more like the archer is the only ship we have that does bulk cargo - or is that wrong
got it - so in this comparison the Miranda or Newton is more like a 777FThe Archer is the only ship we've got thus far that can do bulk and oversized cargoes, most of its bulk cargoes are however going to be civilian support focused (especially now) whereas the Federation with its cargo bay can do oversized cargoes.
Think of it as the difference between a container ship and a cargo plane, especially a plane like the AN-225 Mriya or the Boeing dreamlifter. It can't carry as much as the former (nor parts that may be as individually as large, though the Super Guppy of the early Cold War carried individual stages of the Saturn V), but it can carry all sorts of large cargoes that a regular transport plane can't very fast.
It proved itself militarily capable in its own right with the destruction of an Orion raider in late 2245, when the Attenborough lured the ship in by concealing its true capabilities with single-torpedo salvoes until the raider approached to close range, accruing in the process the only prestigious honour accrued to the class in its service history - exempting the Ad Astra Memorial Medal issued to the crew of the Humboldt after its disappearance with all hands in 2284.
Given the Federation's superior combat capabilities and greater room for non-combat facilities it would be desirable to keep them on the frontier where those features would be leveraged the most rather than regularly transiting between the core and frontier.The first option is to add on to what already exists, expanding the landing section of the shuttlebay and increasing the complement of small craft. Shuttles are particularly useful for evacuations, spaceborne evaluation of damage, or travel when transporters are inoperable or impractical. An additional set of shuttles and a pair of workerbees would allow basic damage control and assistance of other starships. If you want to focus the ship more towards a support and emergency response role that exploits its high cruise speed and efficiency, this is the way to go.
As with the Expanded Cargo option this could free up more Archers to do other tasks and also has the bonus of keeping them out of potential harms way.Their reputation was somewhat less warm among the crews of combatants in the Four Years War, where the Archer-class was sometimes derisively referred to as 'the Vulture-class' due to its assignment of hanging back a fifth of a light year behind its accompanying fleet and then only moving in to assist with repair and rescue after any victorious engagement had concluded.
I think Cargo is absolutely a good choice. My problem is that Shuttles are also a good choice... that synergizes with our design brief AND offers better synergy down the line while not playing to this classes strengths. If it helps, I promise next design I'll advocate for cargo.It pretty explicitly lays out in the update that nothing other than the Archer can carry this much cargo, and logistics will always be a vital area.
I think emergency response is an interesting capability, I just don't think it's going to be enough to justify large orders. If this is both the best warship in the fleet and an incredible addition logistics and infrastructure we can have both Starfleet tactical and Starfleet logistics fighting to have these built, rather than having tactical have to fight logistics to get these instead of more Miranda's.
Fabrication bay. Medical bay. Chemical research lab. Computer core.
Fabrication bay. Medical bay. Chemical research lab. Computer core.
The shuttlebay doesn't really help other members of its task force outside of combat, though? The shuttle bay is very nice when something has gone wrong, but if everything is going as expected the cargo would allow it to carry supplies for other vessels as well, potentially extending their range. Especially if it's used as an ad-hoc fuel carrier.If the Federation is going to act as the lynchpin of a task force in combat, it makes sense to make it the lynchpin of the task force outside of combat, too.
What potential synergies do you anticipate? I think we'll probably be offered something like the Archer's choice between a triage deck and a fabrication facility, and one of those is going to see much more use. I don't disagree that a shuttlebay is useful, I just think that it's mostly useful when things have gone wrong. And a ship that hard focuses emergency response has an issue that it's just not very useful if there's no emergencies happening, which is why I keep describing it as a glorified patrol boat.I think Cargo is absolutely a good choice. My problem is that Shuttles are also a good choice... that synergizes with our design brief AND offers better synergy down the line while not playing to this classes strengths. If it helps, I promise next design I'll advocate for cargo.
I also want this ship to be really good at whatever it does. That's how it justifies its costs. And the Federation is a Fleet Anchor set up for emergency response. Shuttles take it from good at that - it's got the firepower in the right configuration, and the right nacelle configuration - to GREAT with tangible support to the rest of the fleet. And there are a lot of other modules that synergize with this sort of role.
Cargo is a good capacity, but it's leaving future synergy on the table. There's not a lot that combos with cargo, and in a design that MUST be comboriffic we can't afford it.
You're comparing apples to oranges, especially since we don't know if the cargo bay is going to be 3 or 4 decks tall.
The second option is to specialise towards the transport of extra-large cargo such as finished infrastructure or volatiles requiring heavy containment, which as a capability is in short supply in the fleet outside of the slow Archer-class and its bulk transport role.
Some shuttle storage will be put aside for a set of cargo bees, a workerbee variant that has a nose-mounted tractor beam. Access to a large cargo bay will be accomplished through a ventral spacedoor, allowing larger containers than possible with purely internal storage spaces.
The shuttlebay doesn't really help other members of its task force outside of combat, though? The shuttle bay is very nice when something has gone wrong, but if everything is going as expected the cargo would allow it to carry supplies for other vessels as well, potentially extending their range. Especially if it's used as an ad-hoc fuel carrier.
What potential synergies do you anticipate? I think we'll probably be offered something like the Archer's choice between a triage deck and a fabrication facility, and one of those is going to see much more use. I don't disagree that a shuttlebay is useful, I just think that it's mostly useful when things have gone wrong. And a ship that hard focuses emergency response has an issue that it's just not very useful if there's no emergencies happening, which is why I keep describing it as a glorified patrol boat.
Which is again a perfectly fine thing to be, but this thing is comically expensive and we need it to have a really obvious non-tactical use case, or else I fear that we simply won't build enough of them to matter. I don't think Starfleet tactical is going to be able to swing many high end heavy cruisers on the premise that they'll patrol around the borders and occasionally help a colony.
Don't be silly. We want to put a Weber of torpedoes in there.I know the real reason you are all voting cargo. Don't deny it.
You want to open the ventral door, line up all the shuttle craft, and fire their phasers through the gap.
No? Wait, you wanted to use defence satellites to fire instead?
Well, that's OK then.
The shuttles help with space search & rescue, and with stabilizing other ships.The shuttlebay doesn't really help other members of its task force outside of combat, though? The shuttle bay is very nice when something has gone wrong, but if everything is going as expected the cargo would allow it to carry supplies for other vessels as well, potentially extending their range. Especially if it's used as an ad-hoc fuel carrier.
So a task force with a Federation could bailey-wire damaged ships so they can limp home that would otherwise have to be abandoned, and rescue the crew off ships that can't limp off.The first option is to add on to what already exists, expanding the landing section of the shuttlebay and increasing the complement of small craft. Shuttles are particularly useful for evacuations, spaceborne evaluation of damage, or travel when transporters are inoperable or impractical. An additional set of shuttles and a pair of workerbees would allow basic damage control and assistance of other starships. If you want to focus the ship more towards a support and emergency response role that exploits its high cruise speed and efficiency, this is the way to go.